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Solo dungeon mode, please

  • Ippokrates
    Ippokrates
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    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    Yes, most of dungs are soloable. Especially new ones. Cauldron, Black Drake Villa, Red Petal Bastion, Dread Cellar, Stone Garden, Lair of Marsy, etc. Even Frostvault and Asylum Sanctorium are soloable XD

    Only old ones like Imperial City Prison or Direfrost have mechanics preventing from ending alone.

    So what exactly are you talking about?
    Edited by Ippokrates on November 4, 2021 9:44AM
  • huntgod_ESO
    huntgod_ESO
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    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • baconoverlord
    baconoverlord
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    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    No, it's very much a "brag" thing.

    Most players can't solo multiplayer dungeons.

    So, you are basically making a case to support the OP's suggestion.
  • huntgod_ESO
    huntgod_ESO
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    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    No, it's very much a "brag" thing.

    Most players can't solo multiplayer dungeons.

    So, you are basically making a case to support the OP's suggestion.

    I'd argue that most players don't try, the majority of the dungeons are not that hard to solo, just most players don't think to try...

    It really isn't a brag, you should try it, now for some classes it is much harder, pet sorc is lazy mode easy.

    There are tons of players out there that make me playing look clueless...not super skilled here.

    There is a lot of content that can be skipped and cheezed. FG1 is a perfect example, you can run to the first door, die (or nuke everything down with AOE and LOS) and then kill the boss, then jump off the water fall and swim to final boss...two quick fights. With some experimentation you will find similar short cuts in A LOT of dungeons.
    Edited by huntgod_ESO on November 4, 2021 9:46AM
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • baconoverlord
    baconoverlord
    ✭✭
    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    No, it's very much a "brag" thing.

    Most players can't solo multiplayer dungeons.

    So, you are basically making a case to support the OP's suggestion.

    I'd argue that most players don't try, the majority of the dungeons are not that hard to solo, just most players don't think to try...

    It really isn't a brag, you should try it, now for some classes it is much harder, pet sorc is lazy mode easy.

    There are tons of players out there that make me playing look clueless...not super skilled here.


    And I'd argue that they haven't tried because the dungeon says "GROUP DUNGEON" and the tutorial clearly explained how to use the group finder function to get into them which would preclude a solo attempt.

    I get what you're saying, but having a solo version of a dungeon would have less exp, less rewards and less mobs. But, it would give players a chance to get to know the mechanics, the layout, etc. before they jump into a group. Especially helpful for tanks.
  • Ippokrates
    Ippokrates
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    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    No, it's very much a "brag" thing.

    Most players can't solo multiplayer dungeons.

    So, you are basically making a case to support the OP's suggestion.

    No, it is not bragging. It just a discussion like player to player.

    What's the problem to make solo build? YT if full on great builds for solo, check Hack the Minotaur channel. Also, I think it was Deltia, that show you can pass vet Vateshran with two buttons build. So yeah, you can do a lot of great stuff in ESO.

    And you expect... What do you expecting?
  • monkeypunch1987
    Most of the dungeons are already solo-able so not even sure what you are asking for?

    If you think the dungeons are soloable then I think you're mistaking "dungeon" for "delve" or "public dungeon".

    No, I think you might be confused, I can solo most of the non DLC 4 man dungeons with no problems, I can do a good number of them on vet, solo...this isn't a brag, I know A LOT of players who can do this and do do this, who are much better than me and my lazy little pet sorc.

    No, it's very much a "brag" thing.

    Most players can't solo multiplayer dungeons.

    So, you are basically making a case to support the OP's suggestion.

    I'd argue that most players don't try, the majority of the dungeons are not that hard to solo, just most players don't think to try...

    It really isn't a brag, you should try it, now for some classes it is much harder, pet sorc is lazy mode easy.

    There are tons of players out there that make me playing look clueless...not super skilled here.

    There is a lot of content that can be skipped and cheezed. FG1 is a perfect example, you can run to the first door, die (or nuke everything down with AOE and LOS) and then kill the boss, then jump off the water fall and swim to final boss...two quick fights. With some experimentation you will find similar short cuts in A LOT of dungeons.

    But I don't think that this is the point of this request. I would like to enjoy the story and surroundings of a dungeon. You can't if you have to rush and short-cut.
  • Taggund
    Taggund
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    First time I ran a base game group dungeon solo my thought was this is what a delve should be. I then went on to complete the quests in the rest, except for the 2 that I could not solo (got turned to a skeleton in one, 2 people required to stand on plates in another) . I really enjoyed this overall.

    I've yet to try the DLC dungeons, but may attempt at some point, (but then I'm still using the same starter gear I got when turned CP160 and have been too lazy to build out more gear as it works for just about everything else i do).
  • Artim_X
    Artim_X
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    Although I wouldn't mind if ZOS added a story mode that made all dungeons soloable (no group mechanics and made easier for a single player to clear with any build), realistically if companions were able to automatically interrupt group boss mechanics, pull levers, and stand on plates then all normal dungeons would be soloable by any proper build.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • aipex8_ESO
    aipex8_ESO
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    Can we turn off the stories in dungeons? Some of the dialogue gets really annoying: "ATAVAR, ATAVAR! Bosssss, I don't think he's liiiiiistening." etc.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Sylvermynx wrote: »
    Um. That's a bit extreme. And I don't mean asking for solo dungeons or story mode. I mean getting hysterical about harder overland.

    Those who want it haven't "got it" - they have a thread stickied by @ZOS_Kevin, in which those of the players who either don't want harder overland at all or, like me, are fine with it if it's optional, are all also posting. This thread was instituted because some of those who don't want harder overland apparently asked various mods/admins to stop the threads starting over and over and over - sometimes one new one every few hours even.

    The "harder overland discussion thread" is a place for those on both sides of the fence to state what they want or don't. Yes, I'm aware that the same couple of people on both sides are monopolizing the thread, which really shouldn't be happening - but if the mods/admins choose to let it continue, it is after all up to them.

    I also think they are making an effort to showcase posts in which the playerbase are discussing the most (important topics).
    So it's a good thing if it's the case and let's hope that they are effectively taken into consideration :)

    Like I've said in the past: If you are a true solo adventurer looking for a beating...well nothing beats just going in and trying by yourself in the current context of the game! *prays to mara for the solo soul who will go in*
  • buttaface
    buttaface
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    They should have stripped out lots of cheese "mechanics" from normal mode years ago and left them only in vet and hm. ESO is a casual MMO, is excellent as that, that's it's place in life. It will never ever be some esport, ala real parkour and real aim, no matter how serious and sweaty a small minority of PvE elitist players are about it. It's... simply... just... not... THAT... game.

    The "mechanics" are fake rote learning requiring "keeping a spreadsheet" to keep them all straight, something most working adults don't have time for, that are more acceptable and fun for console players, but for many PC type gamers, irritating "fake difficulty." Not saying that some PC type players don't like that kind of "adventure game red lever blue button stuff," im sure some do, but the "high end" of ESO PvE is decidedly console-like in nature.

    So yeah, it's about time all normal content is dumbed down so the average player can solo it,
  • rpg38
    rpg38
    Soul Shriven
    Many 4 person dungeons can be soloed, it's a matter of practice and learning which enemies to prioritize over the others. Learn to kite and change the combat color from red to pink so it's easier noticed. I have been playing since 2017 and I never though to do a 4 person dungeon solo until after one day of waiting in pug queue I decided I would try. Now I am challenging myself with vcos and I can make it to the 2nd to last boss before I wipe a few times and leave. I don't use companions, I do use pale order, I am a sorc and I do keep crit surge up, I only use scamp and the other slots are for passives from fighters and mages guild. It's just practice and understanding that it is difficult at first.
  • Onigar
    Onigar
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    Lots of players, me included solo dungeons, this was before companions too, there are some very good players who can solo trials, so the solo mode is there already, just push yourself to achieve something a little harder :)

    Edit: I am aware some dungeons have mechanics that need more than one player but these are not so many.
    Edited by Onigar on November 4, 2021 11:43PM
    PC EU
    Addon Author:
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  • Jeremy
    Jeremy
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    myskyrim26 wrote: »
    Solo Players!
    Have you seen this?
    Overland Content Feedback Thread - an official thread made by ZOS, https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread#latest
    Those players MADE IT. Their plea for a harder overland is LISTENED TO. Why? Because they made a new topic every week! They kept fighting and now they are LISTENED TO. OFFICIALLY!

    Guys. I know - you are solo players. I know you never want speak in public. I don't want it, too. But we have to.

    Dear @ZOS,
    Please, give us a SOLO dungeon mode so that we can learn the LORE locked behind the 4-player dungeons. Companions are of no - or little use - to help in doing some base game dungeons solo.
    Companions are of no use at all in DLC dungeons. Please, dont tell us of "friends" or "guilds". I can't even do a story dungeon with my.... spouse sitting in the next room to me! We, solo players, have our... SOLO intentions! I can spend a game DAY in a Fungal Grotto 1 just roaming around! I want to roam all the dungeons like I di in FG1!

    @ZOS... you lured me by promising "Play as you want" thing. I'm waiting for this "play as you want". I still have a hope.

    Dungeons are intended to be group content. That being said: I don't really have a problem with making a solo version. But you and your spouse - especially with companions - could probably do a great many of them on normal if you gave them a real try. Normal difficulty isn't that difficult to solo or duo. I'll admit companions leave a lot to be desired. But still, they do help some.
    Edited by Jeremy on November 5, 2021 12:11PM
  • _Zathras_
    _Zathras_
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    More group mechanics not less,so people actually have to play together.There is enough solo content what you can play on your own,even most dungeons you can solo except 5.
    This is an MMO not a single player RPG.

    I think that tired old argument of what quantifies an MMORPG has been beaten to death.

    There are a spectrum of players that enjoy them. Thankfully the ESO designers recognize that, and have built a game that caters to as many of those groups as possible.

    The request for a solo-mode tier dungeon has been made many times before. This isn't new. As has been discussed before, it would be a tier below Normal, to make it more accessible yet still within the range of a personal challenge.

    I don't see any problem in making this visible again, even if it is just for a short period of time. It doesn't take away from the people that run the harder content. It would simply allow more content to be accessible to people of other playstyles.
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