And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Dude I have no eso+, my bank's literally at 237/240, and my chest are packed
Maybe you should clean up then. My chests are nearly empty and my bank has a similar filling, but contains 10 sets for my tank. The more i read about your situation the more i get the impression that you try to force your way through the game following the meta without doing any tasks that could make your life alot easier.
Maybe you have fun porting to your house, get gear, equip gear, unequipped gear, store gear in chest. EVERYTIME you switch character
But well, other people don't
How you play is entirely up to you. I just post suggestions. If you think you have to follow the meta on all of your characters without sharing any gear or opening up ways to earn the resources or money thats up to you. This drop change just made the gernal problem your playstyle has more visible, but it existed way before that.hcbigdogdoghc wrote: »You need to run a dungeon about 35 times? To complete the weapon collection
Since the stickerbook was added i was running more or less frequently 3 daily dungeons a day. For all the vanilla dungeons iam missing 2-8 items from the dungeons (all weapons) and for the DLC ones iam missing 5-15 weapons per dungeon. I would need a total of ~400 dungeon runs to complete my entire sticker book and thats just from running dungeons randomly over time
If you have endless amounts of holes it would mean that you never cared that you might need some sets sooner or later or that you never did any dungeons to begin with.
And you can tell the guy that complains that they dont have a medusa staff all you fetching want:
"Just craft julianos and use barbed trap bro, change your playstyle"
"If u don't have medusa staff you dont run enough dungeon to begin with"
Didn't change the fact that it's a flaw of the system
And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.
spartaxoxo wrote: »And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.
Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.
ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
The system was designed to decrease farming but actually increases it in the case of duplicate rings.
This is op's proposed solution to that. Don't understand the hostility.
spartaxoxo wrote: »And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.
Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.
ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
The system was designed to decrease farming but actually increases it in the case of duplicate rings.
This is op's proposed solution to that. Don't understand the hostility.
The system has no design flaw. The idea is to collect the gear and then print whatever you need and this is working exactly like it is designed. The "design flaw" comes from the fact that OP doesnt want to use the system together with other options and now collides with it.
I dont see much hostility here, just frustration that OP dismisses all options available to make it work for him.
spartaxoxo wrote: »And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.
Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.
ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
The system was designed to decrease farming but actually increases it in the case of duplicate rings.
This is op's proposed solution to that. Don't understand the hostility.
The system has no design flaw. The idea is to collect the gear and then print whatever you need and this is working exactly like it is designed. The "design flaw" comes from the fact that OP doesnt want to use the system together with other options and now collides with it.
I dont see much hostility here, just frustration that OP dismisses all options available to make it work for him.
Why do you want 6 copies of jewelry sets, just transfer them between your toons.
You want convenience? need to invest for it.
hcbigdogdoghc wrote: »FeedbackOnly wrote: »
It's not an issue. OP deliberately refuses to use reconstruction option available to them which would solve it instantly. As was noted above, curated or not, jewelry drops are not guaranteed anyway. Ask group mates, loot the chests, kill all mobs. None of this is affected by curated drops. People just like to complain about most ridiculous things.
1 purple plating is 65k+ on PCNA
3 plating to upgrade blue to purple
2 rings and 1 necklace
65k x 3 × 3 = 585000
585000 gold to get a full set of purple jewelries, assuming the new drop system won't rise the price of platings of course.
hcbigdogdoghc wrote: »I dont understand, what's the problem with a toggle? Between the old and new system?
I'm not taking your beloved curated drops from you
hcbigdogdoghc wrote: »FeedbackOnly wrote: »
It's not an issue. OP deliberately refuses to use reconstruction option available to them which would solve it instantly. As was noted above, curated or not, jewelry drops are not guaranteed anyway. Ask group mates, loot the chests, kill all mobs. None of this is affected by curated drops. People just like to complain about most ridiculous things.
1 purple plating is 65k+ on PCNA
3 plating to upgrade blue to purple
2 rings and 1 necklace
65k x 3 × 3 = 585000
585000 gold to get a full set of purple jewelries, assuming the new drop system won't rise the price of platings of course.
So let me get it straight, you previously farmed VET dungeons for your sets?.. Spending time for finding a group to save some gold?.. Because for me it was always easier and faster to farm normal dungeons and then upgrade it to purple. There is a lot of ways to farm some gold, too. But what do I know!
hcbigdogdoghc wrote: »I dont understand, what's the problem with a toggle? Between the old and new system?
I'm not taking your beloved curated drops from you
Imagine having a complicated system. Any system, anywhere at all, software, real life, whatever. And then imagine having TWO doing the same, at the same time. And then try to avoid any issues with either of them. Yeah, why won't they use both?..
Araneae6537 wrote: »You absolutely can, but the lower level character has to be the one doing the reconstruction. I did so myself and then once my character leveled up I deconned to get all the transmutation crystals back for reuse.
hcbigdogdoghc wrote: »Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.
hcbigdogdoghc wrote: »I dont understand, what's the problem with a toggle? Between the old and new system?
I'm not taking your beloved curated drops from you
Imagine having a complicated system. Any system, anywhere at all, software, real life, whatever. And then imagine having TWO doing the same, at the same time. And then try to avoid any issues with either of them. Yeah, why won't they use both?..
spartaxoxo wrote: »hcbigdogdoghc wrote: »Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.
Every unknown set you get decreases the amount of transmutes you'd need to buy the necklace.
hcbigdogdoghc wrote: »Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.
hcbigdogdoghc wrote: »Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.
*laughs in 6 months of farming for Tzogvin*
Yeah.... no.
hcbigdogdoghc wrote: »spartaxoxo wrote: »hcbigdogdoghc wrote: »Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.
Every unknown set you get decreases the amount of transmutes you'd need to buy the necklace.
Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.
besides, transmutes are easy to get, platings are not. I have 497/500 transmutes, and 10+ geodes sitting around, while im sitting at only 2 purple platings so far.
hcbigdogdoghc wrote: »Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.
*laughs in 6 months of farming for Tzogvin*
Yeah.... no.
spartaxoxo wrote: »I'd like them to just drop two rings instead personally.
spartaxoxo wrote: »
spartaxoxo wrote: »When a system is designed to reduce grind, but instead increases it, that's a design flaw. There are downsides to every system, none are perfect.
hcbigdogdoghc wrote: »Im asking you, what downside are there for a simple toggle? Why are you so against it?
OP, do you honestly think grinding gold for 3 purple platings and 25 TC is worse than grinding purple rings in vdlc dungeon final bosses on raw RNG? Asking for a friend.
spartaxoxo wrote: »When a system is designed to reduce grind, but instead increases it, that's a design flaw. There are downsides to every system, none are perfect.
I now have to run a dungeon a maximum of 45 times to get the weapon i want instead of potentially hundrets of times, which some ppl had. There are ppl that ran MA 400 times for a fire staff. That is a huge reduction in grind. In addition i now only need a maximum of 45 runs to finish a set which drops the price for printing, which also reduces grind.
The whole idea behind the system is that you can farm the gear now and over time gather crystals and upgrade materials and then get the items you need when you need them. You can farm whenever you have time to do so. Given that meta changes are at least 3 months appart thats enought time to do this slowly.hcbigdogdoghc wrote: »Im asking you, what downside are there for a simple toggle? Why are you so against it?
The server would always have to check your toggle and create 2 code paths leading to a drop. Additionally there would be a risk that less experienced players use the toggle while the only benefit of this addition would be to support a handful of players that farm for purple jewelry.
hcbigdogdoghc wrote: »trackdemon5512 wrote: »I wish this thread was closed.
This is a non-problem and the perceived issue isn’t anywhere as troublesome as OP makes it out to be due to their failure to understand how the regular drop system or the new RNG system works.
Furthermore OP admits and refuses to make use of other remedial options such as reconstruction to solve their very specific problem.
This is like saying " I can't get a medusa fire staff to drop" is a non issue because they can just use barbed trap or an ice staff instead