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Can you make curated drops optional please?

  • Xebov
    Xebov
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    Bucky_13 wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.

    I dont agree. The collection system is in the game for a year now. This means that just by randomly running dungeons during that time span you should have completed at least half of each dungeon collection which drops down the number of remaining runs to fill it entirely significantly. In addition everyone could have requested loot from group members. Especially for meta players this was interesting, while many of them seem to not have done this because "they dont need the set". If a new dungeon comes out you look at 45 runs worst case.
    Xebov wrote: »
    Xebov wrote: »
    Xebov wrote: »
    AJTC5000 wrote: »
    The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.

    Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.

    Dude I have no eso+, my bank's literally at 237/240, and my chest are packed

    Maybe you should clean up then. My chests are nearly empty and my bank has a similar filling, but contains 10 sets for my tank. The more i read about your situation the more i get the impression that you try to force your way through the game following the meta without doing any tasks that could make your life alot easier.

    Maybe you have fun porting to your house, get gear, equip gear, unequipped gear, store gear in chest. EVERYTIME you switch character

    But well, other people don't

    How you play is entirely up to you. I just post suggestions. If you think you have to follow the meta on all of your characters without sharing any gear or opening up ways to earn the resources or money thats up to you. This drop change just made the gernal problem your playstyle has more visible, but it existed way before that.
    You need to run a dungeon about 35 times? To complete the weapon collection

    Since the stickerbook was added i was running more or less frequently 3 daily dungeons a day. For all the vanilla dungeons iam missing 2-8 items from the dungeons (all weapons) and for the DLC ones iam missing 5-15 weapons per dungeon. I would need a total of ~400 dungeon runs to complete my entire sticker book and thats just from running dungeons randomly over time
    If you have endless amounts of holes it would mean that you never cared that you might need some sets sooner or later or that you never did any dungeons to begin with.

    And you can tell the guy that complains that they dont have a medusa staff all you fetching want:

    "Just craft julianos and use barbed trap bro, change your playstyle"

    "If u don't have medusa staff you dont run enough dungeon to begin with"

    Didn't change the fact that it's a flaw of the system

    The medusa guy was out of luck and some players realy where. Now they get it guaranteed after a fixed number of runs. Thats alot different from your complaint.
  • spartaxoxo
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    Bucky_13 wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.

    Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.

    ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
    The system was designed to decrease farming but actually increases it in the case of duplicate rings.

    This is op's proposed solution to that. Don't understand the hostility.
    Edited by spartaxoxo on November 2, 2021 10:28AM
  • Xebov
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    spartaxoxo wrote: »
    Bucky_13 wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.

    Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.

    ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
    The system was designed to decrease farming but actually increases it in the case of duplicate rings.

    This is op's proposed solution to that. Don't understand the hostility.

    The system has no design flaw. The idea is to collect the gear and then print whatever you need and this is working exactly like it is designed. The "design flaw" comes from the fact that OP doesnt want to use the system together with other options and now collides with it.

    I dont see much hostility here, just frustration that OP dismisses all options available to make it work for him.
  • caesarvs
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    Why do you want 6 copies of jewelry sets, just transfer them between your toons.

    You want convenience? need to invest for it.
  • spartaxoxo
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    Xebov wrote: »
    spartaxoxo wrote: »
    Bucky_13 wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.

    Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.

    ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
    The system was designed to decrease farming but actually increases it in the case of duplicate rings.

    This is op's proposed solution to that. Don't understand the hostility.

    The system has no design flaw. The idea is to collect the gear and then print whatever you need and this is working exactly like it is designed. The "design flaw" comes from the fact that OP doesnt want to use the system together with other options and now collides with it.

    I dont see much hostility here, just frustration that OP dismisses all options available to make it work for him.

    Telling someone they just want to feel sorry for themselves is hostility, which is an example of an actual comment left here.

    When a system is designed to reduce grind, but instead increases it, that's a design flaw. There are downsides to every system, none are perfect.

    People getting frustrated because OP plays the way they want is honestly ridiculous. People shouldn't need to be a vet player with eso+ and addons to make good use of a system.
    Edited by spartaxoxo on November 2, 2021 11:10AM
  • spartaxoxo
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    caesarvs wrote: »
    Why do you want 6 copies of jewelry sets, just transfer them between your toons.

    You want convenience? need to invest for it.

    Grinding for the jewelry is a time investment.
  • hcbigdogdoghc
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    Xebov wrote: »
    spartaxoxo wrote: »
    Bucky_13 wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    What amazes me is that it's actually a valid point that I can understand. Could actually see myself in this predicament sometime in the future, as I prefer to not reconstruct jewelry as well for the same reason as OP. For the other 99% of cases, I really like the curated drops however. But this is probably why the OP said optional and not "revert changes". A reasonable approach that I don't think is worthy of that much scorn. Options are good and useful for many reasons, this is just one of them.

    Yeah. It is valid. OP might be exaggerating the timeline somewhat but add-ons are not the same thing as a system having no design flaw to begin with, especially to console users who cannot use addons.

    ESO+ shouldn't be needed. Add-ons shouldn't be needed. Being an established player shouldn't be needed.
    The system was designed to decrease farming but actually increases it in the case of duplicate rings.

    This is op's proposed solution to that. Don't understand the hostility.

    The system has no design flaw. The idea is to collect the gear and then print whatever you need and this is working exactly like it is designed. The "design flaw" comes from the fact that OP doesnt want to use the system together with other options and now collides with it.

    I dont see much hostility here, just frustration that OP dismisses all options available to make it work for him.

    You guys are as stubborn as the people rejecting harder overland for some bizarre reason, like holy.

    All the reconstruction system does is give players the alternative option of getting a piece of gear, before we had a choice, reconstruct it or farm it. That was the intent, an additional alternative to farming.

    The new system TOOK the option of farming away from me, adding a unreasonable barrier of having to collect everything in the stickerbook before i can actually farm, essentially FORCING me to waste transmute and materials. This new system is actually removing player choice from the players. ZOS is railroading players to "collect the gear and then print whatever you need ".

    Im asking you, what downside are there for a simple toggle? Why are you so against it?
    caesarvs wrote: »
    Why do you want 6 copies of jewelry sets, just transfer them between your toons.

    You want convenience? need to invest for it.

    Lol bruh I can't even, easy for you to say. Maybe someone's crazy enough to spend 30 minutes everyday transfering gear, but most that are sane don't.

    Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.
    Edited by hcbigdogdoghc on November 2, 2021 11:54AM
  • Lady_Galadhiel
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    They didnt want to take away the grind they just wanted to make it sound better.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Thavie
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    WildLight wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    It's rude to make light of others concern for this issue

    It's not an issue. OP deliberately refuses to use reconstruction option available to them which would solve it instantly. As was noted above, curated or not, jewelry drops are not guaranteed anyway. Ask group mates, loot the chests, kill all mobs. None of this is affected by curated drops. People just like to complain about most ridiculous things.

    1 purple plating is 65k+ on PCNA

    3 plating to upgrade blue to purple

    2 rings and 1 necklace

    65k x 3 × 3 = 585000

    585000 gold to get a full set of purple jewelries, assuming the new drop system won't rise the price of platings of course.

    So let me get it straight, you previously farmed VET dungeons for your sets?.. Spending time for finding a group to save some gold?.. Because for me it was always easier and faster to farm normal dungeons and then upgrade it to purple. There is a lot of ways to farm some gold, too. But what do I know!
    "We grew under a bad sun"
  • Thavie
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    I dont understand, what's the problem with a toggle? Between the old and new system?

    I'm not taking your beloved curated drops from you

    Imagine having a complicated system. Any system, anywhere at all, software, real life, whatever. And then imagine having TWO doing the same, at the same time. And then try to avoid any issues with either of them. Yeah, why won't they use both?..
    "We grew under a bad sun"
  • hcbigdogdoghc
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    Thavie wrote: »
    WildLight wrote: »
    WildLight wrote: »
    And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)

    It's rude to make light of others concern for this issue

    It's not an issue. OP deliberately refuses to use reconstruction option available to them which would solve it instantly. As was noted above, curated or not, jewelry drops are not guaranteed anyway. Ask group mates, loot the chests, kill all mobs. None of this is affected by curated drops. People just like to complain about most ridiculous things.

    1 purple plating is 65k+ on PCNA

    3 plating to upgrade blue to purple

    2 rings and 1 necklace

    65k x 3 × 3 = 585000

    585000 gold to get a full set of purple jewelries, assuming the new drop system won't rise the price of platings of course.

    So let me get it straight, you previously farmed VET dungeons for your sets?.. Spending time for finding a group to save some gold?.. Because for me it was always easier and faster to farm normal dungeons and then upgrade it to purple. There is a lot of ways to farm some gold, too. But what do I know!

    Of course, pugs in vet are on average much more competent than normal. Just by getting a purple jewelry you essentially save 180k gold every time.

    Farming purple ring is just better than wasting purple plates. Especially when jewelry drop is 50% for final boss.

    Never upgraded blue to purple jewelry before in my life unless it's a crafted gear or mastrr writs.
    Edited by hcbigdogdoghc on November 2, 2021 12:09PM
  • hcbigdogdoghc
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    Thavie wrote: »
    I dont understand, what's the problem with a toggle? Between the old and new system?

    I'm not taking your beloved curated drops from you

    Imagine having a complicated system. Any system, anywhere at all, software, real life, whatever. And then imagine having TWO doing the same, at the same time. And then try to avoid any issues with either of them. Yeah, why won't they use both?..

    Can think of 20 different examples of that the moment I read this

    The new combat music settings being one, that's 3 different options. Musix, no music, boss only music
    Edited by hcbigdogdoghc on November 2, 2021 12:14PM
  • Elsonso
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    You absolutely can, but the lower level character has to be the one doing the reconstruction. I did so myself and then once my character leveled up I deconned to get all the transmutation crystals back for reuse. :)

    That is interesting... you get all the deconned transmute thingies back. I will have to remember that.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • spartaxoxo
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    Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.

    Every unknown set you get decreases the amount of transmutes you'd need to buy the necklace.
    Thavie wrote: »
    I dont understand, what's the problem with a toggle? Between the old and new system?

    I'm not taking your beloved curated drops from you

    Imagine having a complicated system. Any system, anywhere at all, software, real life, whatever. And then imagine having TWO doing the same, at the same time. And then try to avoid any issues with either of them. Yeah, why won't they use both?..

    This is a good reason for no toggle tbh. I'd like them to just drop two rings instead personally.
    Edited by spartaxoxo on November 2, 2021 12:27PM
  • hcbigdogdoghc
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    spartaxoxo wrote: »
    Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.

    Every unknown set you get decreases the amount of transmutes you'd need to buy the necklace.

    Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.

    besides, transmutes are easy to get, platings are not. I have 497/500 transmutes, and 10+ geodes sitting around, while im sitting at only 2 purple platings so far.
    Edited by hcbigdogdoghc on November 2, 2021 12:28PM
  • Tommy_The_Gun
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    New system is awesome. It limits RNG. Limits one of the most frustrating part of the grind.

    As someone who remembers the times before item set collection (sticker book) and ability to reconstruct them... it is awesome. Compared the game now (with sticker book & curated drops) to what it was back then... idk known if those can be compared. It is a huge improvement. I :heart: it.

    As for the issue you have OP, if you want to have a duplicate of certain item ASAP, then I would suggest to farm transmute stones in the meantime & reconstruct it, as it will be most likely faster vs completing gear set collection from certain dudgeon.
    Edited by Tommy_The_Gun on November 2, 2021 12:36PM
  • Thavie
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    Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.

    *laughs in 6 months of farming for Tzogvin*
    Yeah.... no.
    "We grew under a bad sun"
  • hcbigdogdoghc
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    Thavie wrote: »
    Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.

    *laughs in 6 months of farming for Tzogvin*
    Yeah.... no.

    Where have i mentioned that i want to revert the curated system? i can't even
    Edited by hcbigdogdoghc on November 2, 2021 12:33PM
  • spartaxoxo
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    spartaxoxo wrote: »
    Oh btw new system won't even let me "invest" by farming, game just forcefully shove useless weapons down my throat unlike pre patch. "Reconstruct or else" is all I'm seeing.

    Every unknown set you get decreases the amount of transmutes you'd need to buy the necklace.

    Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.

    besides, transmutes are easy to get, platings are not. I have 497/500 transmutes, and 10+ geodes sitting around, while im sitting at only 2 purple platings so far.

    Farming up the sticker book still gives you a chance at jewelry. If you don't get it from the boss or chests, at least there is now an alternative option.
  • spartaxoxo
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    Thavie wrote: »
    Exactly, "reconstruct or else". "farming jewelry" is pretty much removed from the game entirely, unless you do the dungeon 50+ times of course.

    *laughs in 6 months of farming for Tzogvin*
    Yeah.... no.

    The odds for weapons being lower thr past in no way changes the fact that this system lowers the odds of receiving a duplicate.

    That's not how stats works.
    Edited by spartaxoxo on November 2, 2021 12:37PM
  • Elsonso
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    spartaxoxo wrote: »
    I'd like them to just drop two rings instead personally.

    That is my issue, as well. I mean, it would be nice to be able to have a chance to get 2 rings before everything else shows up, but in the end, that second ring is going to show up. It will just take a little longer. I would certainly not complain if they simply dropped 2 identical rings every time they dropped a ring, though. :smile: (That probably violates something in the Game Designers Rulebook, edition 2021, though)

    I am not a transmute thingy collector. I think I may have around 200, and that is a lifetime of collecting them, with a little spending to see what all the fuss is about.

    I am also not a fan of how they have handled the Star Trek replicator, overall. Now they have taken a DLC specific item, which is also placed behind a master writ grind, and built a base game system around it. Not cool.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ippokrates
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    I can't even tell if this tread is serious or it is baiting? ^^
  • trackdemon5512
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    spartaxoxo wrote: »
    caesarvs wrote: »
    Why do you want 6 copies of jewelry sets, just transfer them between your toons.

    You want convenience? need to invest for it.

    Grinding for the jewelry is a time investment.

    And yet OP wants to grind for several copies of Yoln rings that each of their characters can wear. And truly pointless thing considering that with a remotely well filled collection book they could reconstruct each ring IN GOLD state for almost nothing.

    OP is playing in a way that limits their inventory, namely without ESO+. At the same time OP is wasting valuable inventory space by having duplicate sets of the same things on several characters.

    OP refuses to compromise or accept that what they’re currently doing is extremely inefficient. Esp as the sticker book and reconstruction came about because ZOS expects metas to change quickly nowadays and don’t want players to farm everything over and over again.

    @spartaxoxo you know as well as I do that a good player can make an all Blue set work for them just fine. Purple is a luxury and Gold is an indulgence. ZOS designed the system as such and it’s been that way for years.

    OPs ridiculous hypothetical situation is one that’ll never come about. It’s a self manufactured problem with many many work arounds. So many that asking the developers for the option of a toggle seems ridiculous. Between items sets, reconstruction, transmute, improvements, trading with players, and simply put the minimal time investment of communicating with fellow players there is no need.

    And hey when you can’t get something to drop, that’s what the ESO marketplace is for. You pay for what you don’t want to farm.

    I’ll give players a lot of leeway but OPs request comes across as one from a poor play-style. I WILL NOT advocate for change if it comes from such a place as that’s a waste of the developers time.

    In this case they could simply get a furnishing coffer, and keep it for the express purpose of exchanging gear between characters. Problem solved.

    And I say this as a player with 18 active toons I use. You can bet that all of the magicka ones having golded out sets of Mothers Sorrow or Medusa isn’t happening. Or that due to the cost of making tank sets each tank wears a unique combination that is switched between them. Because three years ago having 6 sets of Alkosh wasn’t happening.
  • Xebov
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    spartaxoxo wrote: »
    When a system is designed to reduce grind, but instead increases it, that's a design flaw. There are downsides to every system, none are perfect.

    I now have to run a dungeon a maximum of 45 times to get the weapon i want instead of potentially hundrets of times, which some ppl had. There are ppl that ran MA 400 times for a fire staff. That is a huge reduction in grind. In addition i now only need a maximum of 45 runs to finish a set which drops the price for printing, which also reduces grind.

    The whole idea behind the system is that you can farm the gear now and over time gather crystals and upgrade materials and then get the items you need when you need them. You can farm whenever you have time to do so. Given that meta changes are at least 3 months appart thats enought time to do this slowly.
    Im asking you, what downside are there for a simple toggle? Why are you so against it?

    The server would always have to check your toggle and create 2 code paths leading to a drop. Additionally there would be a risk that less experienced players use the toggle while the only benefit of this addition would be to support a handful of players that farm for purple jewelry.
  • huntgod_ESO
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    Must really suck that the OP has run these dungeons AND never gotten anything from those sets to complete their sticker book and has to collect everything from scratch.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Saieden
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    OP, do you honestly think grinding gold for 3 purple platings and 25 TC is worse than grinding purple rings in vdlc dungeon final bosses on raw RNG? Asking for a friend.
  • hcbigdogdoghc
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    Saieden wrote: »
    OP, do you honestly think grinding gold for 3 purple platings and 25 TC is worse than grinding purple rings in vdlc dungeon final bosses on raw RNG? Asking for a friend.

    Of course it is, it's what I've been doing for years.

    Have you check the prices for plating recently? Like seriously
  • hcbigdogdoghc
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    Xebov wrote: »
    spartaxoxo wrote: »
    When a system is designed to reduce grind, but instead increases it, that's a design flaw. There are downsides to every system, none are perfect.

    I now have to run a dungeon a maximum of 45 times to get the weapon i want instead of potentially hundrets of times, which some ppl had. There are ppl that ran MA 400 times for a fire staff. That is a huge reduction in grind. In addition i now only need a maximum of 45 runs to finish a set which drops the price for printing, which also reduces grind.

    The whole idea behind the system is that you can farm the gear now and over time gather crystals and upgrade materials and then get the items you need when you need them. You can farm whenever you have time to do so. Given that meta changes are at least 3 months appart thats enought time to do this slowly.
    Im asking you, what downside are there for a simple toggle? Why are you so against it?

    The server would always have to check your toggle and create 2 code paths leading to a drop. Additionally there would be a risk that less experienced players use the toggle while the only benefit of this addition would be to support a handful of players that farm for purple jewelry.

    Except when you need jewelries, it's more grind

    Reread the thread please
  • Muttsmutt
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    lol.
    he's got a point, come to think of it.
    wouldn't be an issue if reconstructing jewelry wasn't so expensive.
    PC-EU // UNDEAD
  • ceiron
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    I wish this thread was closed.

    This is a non-problem and the perceived issue isn’t anywhere as troublesome as OP makes it out to be due to their failure to understand how the regular drop system or the new RNG system works.

    Furthermore OP admits and refuses to make use of other remedial options such as reconstruction to solve their very specific problem.

    This is like saying " I can't get a medusa fire staff to drop" is a non issue because they can just use barbed trap or an ice staff instead

    Unless double barring medusa then its a null comparison.

    You forgot channeled acceleration too? I thought was similar to trap.

    Also you have 1 full set that i am assuming you upgraded already. So use that.

    Your sticker book is blue so you farmed it on normal. Be a null and void point if was farmed on vet for sticker book putposes?

    Plus if they moan about blue then they wont be happy with purple. They would want gold no?

    You cant play 2 chars in one trial either.
This discussion has been closed.