propertyOfUndefined wrote: »This option is available with today's patch. The dropdown is defaulted to "Solo Deathmatch Only", so just want to make sure you're all aware of this
bathynomusESO wrote: »propertyOfUndefined wrote: »This option is available with today's patch. The dropdown is defaulted to "Solo Deathmatch Only", so just want to make sure you're all aware of this
I select solo random and am still getting all Deathmatch. 5 games in a row.
They should not have had anything set as the default. It's jacking the whole system. Not enough players are changing the setting to random so they are getting drug into the DMs.
The Default setting should have been "Choose Match Type" or something like that.
Even better, an option that excludes DMs.
bathynomusESO wrote: »propertyOfUndefined wrote: »This option is available with today's patch. The dropdown is defaulted to "Solo Deathmatch Only", so just want to make sure you're all aware of this
I select solo random and am still getting all Deathmatch. 5 games in a row.
Ulfhethinn wrote: »They should not have had anything set as the default. It's jacking the whole system. Not enough players are changing the setting to random so they are getting drug into the DMs.
The Default setting should have been "Choose Match Type" or something like that.
Even better, an option that excludes DMs.
All of this. The "Random" queues need to be "Random Objective" and exclude DM.
Every time I get DM in the Random queues, I'm going to ditch, take the time penalty and either switch characters or do some other task like inventory management or similar.
They should not have had anything set as the default. It's jacking the whole system. Not enough players are changing the setting to random so they are getting drug into the DMs.
The Default setting should have been "Choose Match Type" or something like that.
Even better, an option that excludes DMs.
bathynomusESO wrote: »propertyOfUndefined wrote: »This option is available with today's patch. The dropdown is defaulted to "Solo Deathmatch Only", so just want to make sure you're all aware of this
I select solo random and am still getting all Deathmatch. 5 games in a row.
SkaraMinoc wrote: »Evidence suggests the queues are bugged at the moment.
At Day 4, the top scores are 4210 for Land Grab and 2841 for Flag Games. I've seen many players ask in BG why the Random queue is only Deathmatch and there are multiple threads across the forums about this.
This doesn't mean there's actually a bug. The majority of players might queue for the default battleground, Solo Deathmatch.
Let's see if ZOS provides insight over the next few weeks. @ZOS_Kevin for visibility
ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
thesarahandcompany wrote: »VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
A lot of players are returning or considering returning. We have a community BG hub discord server where 100s of deathmatch players mingle and discuss ESO PVP. Don't underestimate the connection of the community and how well a few of us on forums have our finger on the pulse of the community.
We really need to move on from 'queues' in my opinion, and work on incentivizing and bringing deathmatch players to queue objective mode by making them more engaging. That's one of the reasonable solutions in my opinion.
thesarahandcompany wrote: »VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
A lot of players are returning or considering returning. We have a community BG hub discord server where 100s of deathmatch players mingle and discuss ESO PVP. Don't underestimate the connection of the community and how well a few of us on forums have our finger on the pulse of the community.
We really need to move on from 'queues' in my opinion, and work on incentivizing and bringing deathmatch players to queue objective mode by making them more engaging. That's one of the reasonable solutions in my opinion.
VaranisArano wrote: »The problem that ZOS faces with a nearly-always-DM queue is the same one that they faced last update with the DM-only queues
Gina described it as follows, emphasis mine:ZOS_GinaBruno wrote: »First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Players didn't stick around for DM-only queues.
Will they stick around for nearly-always-DM queues? I can't imagine that there's going to be much difference in the results: a slight bump in participation and then a decline.
My wife and I stopped playing the DM-only test once DC hit critical mass and wasn't hotfixed like Hrothgar's was. We loved the DM only format, but the DC meta will go down in history as the single worst meta we've ever had to endure. We weren't the only ones with these same feelings.
So far, this patch is going extremely well. It's nice to enjoy PvP again.
Zenimax did their test. They have real data from that test and Gina commented on the results.
VaranisArano wrote: »Dark Convergence is bad, but I'm hesitant to blame it specifically for all of the DM-only problems last update. We've had other really bad BG metas before, like Viper, Sloads, or the brief foray into CP BGs.
SkaraMinoc wrote: »Great thread on the General Forums explaining what's happening w/ clips from the Creative Director.
https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only
tl;dr the default queue is Deathmatch and majority of players select that which causes the Random queue to always Deathmatch. This also happened with Warsong Gulch and de_dust2.