Of course the elephant in the room is that the game makes basically no attempt to teach players how to play it. The combat tutorial not only fails to teach important tells for why you're doing things (who else didn't notice that interruptible enemy casts had a red charge animation for the first 500 hours+ of play?), it also teaches bad and ultimately useless habits (heavy attacks to stun off-balance enemies is something that is never relevant in PvE, and I'd be surprised if it was in PvP. Also not tutorializing the use of skills in combat pushes a lot of new players in my experience to treat light attacks as their "spammable"). Much of Balfiera is wonderful but the combat tutorials leave a lot to be desired.
SilverBride wrote: »Of course the elephant in the room is that the game makes basically no attempt to teach players how to play it. The combat tutorial not only fails to teach important tells for why you're doing things (who else didn't notice that interruptible enemy casts had a red charge animation for the first 500 hours+ of play?), it also teaches bad and ultimately useless habits (heavy attacks to stun off-balance enemies is something that is never relevant in PvE, and I'd be surprised if it was in PvP. Also not tutorializing the use of skills in combat pushes a lot of new players in my experience to treat light attacks as their "spammable"). Much of Balfiera is wonderful but the combat tutorials leave a lot to be desired.
This is assuming that all players want to increase their combat abilities and engage in challenging content. But the truth is that a lot of players just want to quest and enjoy the story, and do housing and crafting and antiquities and trading and many of the multiple other activities available in this game.
SilverBride wrote: »Of course the elephant in the room is that the game makes basically no attempt to teach players how to play it. The combat tutorial not only fails to teach important tells for why you're doing things (who else didn't notice that interruptible enemy casts had a red charge animation for the first 500 hours+ of play?), it also teaches bad and ultimately useless habits (heavy attacks to stun off-balance enemies is something that is never relevant in PvE, and I'd be surprised if it was in PvP. Also not tutorializing the use of skills in combat pushes a lot of new players in my experience to treat light attacks as their "spammable"). Much of Balfiera is wonderful but the combat tutorials leave a lot to be desired.
This is assuming that all players want to increase their combat abilities and engage in challenging content. But the truth is that a lot of players just want to quest and enjoy the story, and do housing and crafting and antiquities and trading and many of the multiple other activities available in this game.
I guess some people do indeed want to simply walk into Mordor. I think that would have made for a very boring trilogy.
I guess some people do indeed want to simply walk into Mordor. I think that would have made for a very boring trilogy.
Overland enemies: Some creatures need to be buffed, that's basically unavoidable. Giants, trolls, ogres, mammoth and bears could use a buff.
CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
Because this isn't real life. It's a video game.
I guess some people do indeed want to simply walk into Mordor. I think that would have made for a very boring trilogy.
It isn't as simple as you make it out to be. There are players like me who can't really improve for whatever reasons.
Yes, I'll freely admit to have no desire to ever get into challenging stuff like vet dungeons or even normal dungeons, trials and arenas. I am completely content with being able to do most quest content and overland stuff (including world bosses, but I'll never be able to solo them) and public dungeons.
Yes, certain things could be changed (and maybe should be) such as:
Low level buff: There is no need to buff low level characters to high heaven. A buff needs to exist, sure, but it could be lowered. Maybe to just the equivalent of what a level 50 character without CP would be.
Overland enemies: Some creatures need to be buffed, that's basically unavoidable. Giants, trolls, ogres, mammoth and bears could use a buff.
CP: Disable the application of CP on any sub-50 characters.
They could add a hard-mode scroll to story/bosses, but then the normal versions need to be brought down somewhat. At least the more recent end of storyline bosses like Lady Belain, Rada al-Saran or the Ascendant Magus. Those were just frustrating to fight.
SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
Because this isn't real life. It's a video game.
Exactly. And in this video game I am a hero who should be able to kill trash mobs with ease.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
Because this isn't real life. It's a video game.
Exactly. And in this video game I am a hero who should be able to kill trash mobs with ease.
I guess some people do indeed want to simply walk into Mordor. I think that would have made for a very boring trilogy.
It isn't as simple as you make it out to be. There are players like me who can't really improve for whatever reasons.
Yes, I'll freely admit to have no desire to ever get into challenging stuff like vet dungeons or even normal dungeons, trials and arenas. I am completely content with being able to do most quest content and overland stuff (including world bosses, but I'll never be able to solo them) and public dungeons.
Yes, certain things could be changed (and maybe should be) such as:
Low level buff: There is no need to buff low level characters to high heaven. A buff needs to exist, sure, but it could be lowered. Maybe to just the equivalent of what a level 50 character without CP would be.
Overland enemies: Some creatures need to be buffed, that's basically unavoidable. Giants, trolls, ogres, mammoth and bears could use a buff.
CP: Disable the application of CP on any sub-50 characters.
They could add a hard-mode scroll to story/bosses, but then the normal versions need to be brought down somewhat. At least the more recent end of storyline bosses like Lady Belain, Rada al-Saran or the Ascendant Magus. Those were just frustrating to fight.
I can agree with most of your ideas.
And out of interest: How is your opinion about less but in return more meaningful/impactful mechanics? For example not blocking when told to do really hurts the character.
I'm not dying of boredom. It depends on what is fun for me, which isn't going to be the same as anyone else playing the game.
I guess some people do indeed want to simply walk into Mordor. I think that would have made for a very boring trilogy.
It isn't as simple as you make it out to be. There are players like me who can't really improve for whatever reasons.
Yes, I'll freely admit to have no desire to ever get into challenging stuff like vet dungeons or even normal dungeons, trials and arenas. I am completely content with being able to do most quest content and overland stuff (including world bosses, but I'll never be able to solo them) and public dungeons.
Yes, certain things could be changed (and maybe should be) such as:
Low level buff: There is no need to buff low level characters to high heaven. A buff needs to exist, sure, but it could be lowered. Maybe to just the equivalent of what a level 50 character without CP would be.
Overland enemies: Some creatures need to be buffed, that's basically unavoidable. Giants, trolls, ogres, mammoth and bears could use a buff.
CP: Disable the application of CP on any sub-50 characters.
They could add a hard-mode scroll to story/bosses, but then the normal versions need to be brought down somewhat. At least the more recent end of storyline bosses like Lady Belain, Rada al-Saran or the Ascendant Magus. Those were just frustrating to fight.
I can agree with most of your ideas.
And out of interest: How is your opinion about less but in return more meaningful/impactful mechanics? For example not blocking when told to do really hurts the character.
Mechanics are double-edged sword for me... while I try to respect them, it's not always possible for me. Also, the fact that every counter to mechanics requires stamina makes it somewhat hard for pure stamina users like me (yes, were it for me they could just delete magicka entirely )
Another problem I have with many mechanics is how strongly they are affected by even a bit of lag... dodge to avoid that clannfear pouncing on you? Well, better not have lag or you'll find yourself on the floor, having to break free.
Also, most overland enemies have actually mechanics. It's just that a player's damage output is too high, so in most cases you don't even see them.
SilverBride wrote: »Many of us don't see struggling, especially with overland trash mobs, as fun.
SilverBride wrote: »Many of us don't see struggling, especially with overland trash mobs, as fun.
CameraBeardThePirate wrote: »SilverBride wrote: »Many of us don't see struggling, especially with overland trash mobs, as fun.
Again: not a single person I've seen is asking for a difficulty increase for every player.
Every request I've seen is for an option to increase difficulty. If you don't want to struggle with mobs, you don't have to.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »Many of us don't see struggling, especially with overland trash mobs, as fun.
Again: not a single person I've seen is asking for a difficulty increase for every player.
Every request I've seen is for an option to increase difficulty. If you don't want to struggle with mobs, you don't have to.
Yes some are.
SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
SilverBride wrote: »CameraBeardThePirate wrote: »Bears, Sabre Cats, Giants, Dremora, Daedroths, Trolls, etc. are supposed to be tough fights - they've always been tough in Elder Scrolls games and there's oodles and oodles of in-game text supporting this.
Yet, for a lot of players, these "dangerous enemies" die in a cool 3 seconds. It just makes things feel bland, underwhelming, and unrewarding.
Like, I get that your everyday mobs are just fodder - that's the point of them. But if I hear an adventurer/quest giver lamenting their defeat at the hands of an ancient Daedroth inside a delve, and said Daedroth dies from a gust of wind, I leave feeling unfulfilled.
in real life bears and sabre cats etc. can rip a man to shreds, but it only takes one shot of a man's rifle to drop them. Why should this be any different?
Ain't no guns here, yet.
The Redguards haven't bust out the pirate pistol and Dwemer haven't left behind a BFG yet.