Ippokrates wrote: »Sure, Bosmers are natural born thieves. You know who also has similar description through all TES games? Khajiits. Plus the fact they are great acrobats. And nobody have an issue that in ESO Khajiits are versatile race with bonuses to all stats: stamina, magicka and even health.
Now, in previous TES games we had rather one dimentional perception of Bosmers, mainly as a scouts and thieves. But tell me, honestly, did you completed Valenwood zones stories? And if yes, once you learn about Bosmers everyday life, the Green Pact and Bosmer almost mystical relation to the nature, you still think that they are pure and simple stamina toons?
Another issue is that the races are not very pliable for builds.
Argonians should have assassins, Nords and Bosmers have mages, but you would not know that by their current racial passives.
It’s hard to sit here and fight for the integrity of traditional hard coded racials, when zos themselves keeps doing them so badly.
KalyanLazair wrote: »So why should we as players treat the eso race passives as sacrosanct? In many ways they are just wrong to the lore (and are unbalanced in gameplay as well). So why defend what we have? Sure we can HOPE that someone in the dev team sits back and figures this out, and we get ACTUAL racial passives that are based on the ES franchise and that are also balanced. But how realistic is that?
So what does it matter if someone at zos chooses them or we do? If they are going to be wrong, let them be wrong but at least something we like.
Your analysis is good, but what you're getting fundamentally wrong is that those of us against the OP's idea are not against it because we're defending those passives. We're against it because we're against diluting all races into a blob of purely cosmetic Sims like characters. We're defending the concept of races having different traits, not the traits themselves.
OP wants racial traits to be completely optional so he can boost his argonian with whatever traits would make his build good in trials. I say no because traditional RPGs (not ES specifically, but RPGs themselves) have a tactical element in build creation which implies racial strengths and weaknesses, and while your analysis is superb, it is not really an argument in favor of OP's idea, nor does it invalidate the arguments of those against it. It's, how to put it, a completely different topic.
KalyanLazair wrote: »So why should we as players treat the eso race passives as sacrosanct? In many ways they are just wrong to the lore (and are unbalanced in gameplay as well). So why defend what we have? Sure we can HOPE that someone in the dev team sits back and figures this out, and we get ACTUAL racial passives that are based on the ES franchise and that are also balanced. But how realistic is that?
So what does it matter if someone at zos chooses them or we do? If they are going to be wrong, let them be wrong but at least something we like.
Your analysis is good, but what you're getting fundamentally wrong is that those of us against the OP's idea are not against it because we're defending those passives. We're against it because we're against diluting all races into a blob of purely cosmetic Sims like characters. We're defending the concept of races having different traits, not the traits themselves.
OP wants racial traits to be completely optional so he can boost his argonian with whatever traits would make his build good in trials. I say no because traditional RPGs (not ES specifically, but RPGs themselves) have a tactical element in build creation which implies racial strengths and weaknesses, and while your analysis is superb, it is not really an argument in favor of OP's idea, nor does it invalidate the arguments of those against it. It's, how to put it, a completely different topic.
(I am very tired so forgive me if I am not very clear.)
If you play Skyrim, when you reach the max level of your skill tree, you are basically as good as any race in any skill.
An imperial maxing out archery and stealth is as good as any bosmer in those traits for example. While in turn the bosmer would not be better then that imperial. The two would be basically even. All the skills stop at 100, Bosmers don’t go to “110”.
So at max level all of the races basically come pretty close to evening out. Nords can be brilliant spell casters. Bretons can be great assassins. Etc.
In the end in Skyrim the “hard coded” racials don’t matter. Only the.”Special abilities” become of any import and I can argue many of them are pretty open ended build wise. (Is the Nords battle cry and frost resist only good for melee builds? Not really.).Yeah some are good for some roles, but more often then not the Special abilities are pretty universal, build wise.
So in eso, so what if a player chooses something completely off the wall (racial trait wise) for their argonian. What we have now is off the wall, and we did not get to choose it.
And if all the races start playing about the same at max level, then that too is only ES tradition.
As far as I am concerned what ever a player picks could not be more lore unfriendly then what is currently in game, so who cares? If the developers had been better at this, then I would be against the OP’s idea, but as it stands now… 🤷🏻♂️
At least with the “build your own” racial trait idea I can make something that feels like the races in ES lore.
WreckfulAbandon wrote: »We have Dark Elves marrying Argonians in this game. So why couldn't an Altmer be part Bosmer and get a line of Stamina?
1 stat line dependent on selected race and 1 chosen by the player would be fine imo. Not that the system needs changing.
I don't get this whole stealthy Bosmer problem. Press that key that makes them crouch. Problem solved. Quaff a potion if npcs still see you. Although I have to admit I played an Argonian in Skyrim because their self-healing power was a game changer.
colossalvoids wrote: »I don't get this whole stealthy Bosmer problem. Press that key that makes them crouch. Problem solved. Quaff a potion if npcs still see you. Although I have to admit I played an Argonian in Skyrim because their self-healing power was a game changer.
Guess people always fixated on some particular part they like the most and think it's some universal trait everyone should agree upon. I'm personally fine with them being quick ("thanks" for their speed nerf zos) rather than stealthy as this niche for me always was more khajiiti than bosmeri.
emilyhyoyeon wrote: »colossalvoids wrote: »I don't get this whole stealthy Bosmer problem. Press that key that makes them crouch. Problem solved. Quaff a potion if npcs still see you. Although I have to admit I played an Argonian in Skyrim because their self-healing power was a game changer.
Guess people always fixated on some particular part they like the most and think it's some universal trait everyone should agree upon. I'm personally fine with them being quick ("thanks" for their speed nerf zos) rather than stealthy as this niche for me always was more khajiiti than bosmeri.
I always took the difference between khajiit and bosmer stealthiness where khajiit are more assassin-stealthy and bosmer are more thief-stealthy. Both are mix obviously but from my playing of the games I would distinguish them generally like that.
As a side note argonians are also supposed to be very stealthy.
newtinmpls wrote: »I came here to play ESO, not to play a generisized bland min-max fest.
I like that race matters.... I also appreciate that the higher my skill as a player, the less it matters.
emilyhyoyeon wrote: »I always took the difference between khajiit and bosmer stealthiness where khajiit are more assassin-stealthy and bosmer are more thief-stealthy. Both are mix obviously but from my playing of the games I would distinguish them generally like that.
“VaranisArano wrote: »No, and none of your counterarguments are particularly convincing.
Race and the racial tendencies to certain archetypes are a consistent part of the lore of The Elder Scrolls, even if the gameplay representations of that have changed from game to game. That's true over and above whatever special talents the player character have. Consider how distinct the naturally high magic skills of the Altmer make them from the warriors of Hammerfell throughout the TES series, or how the Khajiit propensity for stealth leads to a cultural stigma as Thieves that isn't shared by other races, even though we know that NPCs of every race can be gifted Thieves.
This is a roleplaying game. Part of TES roleplaying is playing as a member of a certain race, even if the racial bonuses aren't completely consistent from game to game. I don't know if you've ever played D&D, but this is basically the equivalent of telling the DM, "Hey, I want to play an Elf, but can I not take the stat plus/minuses that elves get, but instead take the extra feats humans get because I want them?"
It's also worth noting the impact of racial bonuses on roleplay. When ESO took away the stealth passive from Bosmer, who've traditionally been stealthy in the lore and past games, a number of players complained they felt there weren't playing a real bosmer anymore. That's a testament to the identity that these racial bonuses give to the roleplaying experience. Sure, one could say "Oh, well, now you can just steal the Khajiit stealth passive!" That's, ah, not really the point.
And "ends racism" is ridiculous in ESO when two alliances are literally based on their three races overcoming their cultural antipathy for each other. TES racism strongly informs the plot and worldbuilding of Daggerfall, Morrowind, and Skyrim. It's very much a part of the setting, worldbuilding, and the lore. Ironically, if you do away with the substantive racial differences entirely, you render TES racism solely about appearance, when it never has been before.
So while I can understand the gripes about how ESO races are implemented such that there's inevitably a BIS racial choice for certain builds and roles...the lore of The Elder Scrolls is such that there are substantive differences between the races that drive many of the conflicts shown in the games.
Finally, it's a surefire way to bias your poll when you preemptively tell the people who disagree with your counterarguments to "stop talking & be quiet for several days."
Your arguments about lore don’t sway me when the eso combat team gets the lore so wrong.
-Which race is supposed to be tanks? (Hint: Its not nords nor argonians.)
-Which race is supposed to be leather armor berserkers? (Hint: Its not orcs.)
-And which is the stealthiest race? (Hint: Its not kahjiit.) in fact in eso imperials have better stealth passives then Bosmers do.
Justify that in lore, in eso why are imperials better at stealth than Bosmers?
The weird part is the narrative half of the game gets it more or less right. But it’s like the combat team works on a different game with much different lore.
So it’s hard for me to sit here and support traditional hard coded racial traits when zos themselves appears to care so little about the lore behind them. Is getting the lore wrong solely the combat teams purview?
Make the racials more pliable if we are just playing fast and loose with the lore anyway, at least in will possibly break the race meta and make players a bit more happy.
wtlonewolf20 wrote: »“VaranisArano wrote: »No, and none of your counterarguments are particularly convincing.
Race and the racial tendencies to certain archetypes are a consistent part of the lore of The Elder Scrolls, even if the gameplay representations of that have changed from game to game. That's true over and above whatever special talents the player character have. Consider how distinct the naturally high magic skills of the Altmer make them from the warriors of Hammerfell throughout the TES series, or how the Khajiit propensity for stealth leads to a cultural stigma as Thieves that isn't shared by other races, even though we know that NPCs of every race can be gifted Thieves.
This is a roleplaying game. Part of TES roleplaying is playing as a member of a certain race, even if the racial bonuses aren't completely consistent from game to game. I don't know if you've ever played D&D, but this is basically the equivalent of telling the DM, "Hey, I want to play an Elf, but can I not take the stat plus/minuses that elves get, but instead take the extra feats humans get because I want them?"
It's also worth noting the impact of racial bonuses on roleplay. When ESO took away the stealth passive from Bosmer, who've traditionally been stealthy in the lore and past games, a number of players complained they felt there weren't playing a real bosmer anymore. That's a testament to the identity that these racial bonuses give to the roleplaying experience. Sure, one could say "Oh, well, now you can just steal the Khajiit stealth passive!" That's, ah, not really the point.
And "ends racism" is ridiculous in ESO when two alliances are literally based on their three races overcoming their cultural antipathy for each other. TES racism strongly informs the plot and worldbuilding of Daggerfall, Morrowind, and Skyrim. It's very much a part of the setting, worldbuilding, and the lore. Ironically, if you do away with the substantive racial differences entirely, you render TES racism solely about appearance, when it never has been before.
So while I can understand the gripes about how ESO races are implemented such that there's inevitably a BIS racial choice for certain builds and roles...the lore of The Elder Scrolls is such that there are substantive differences between the races that drive many of the conflicts shown in the games.
Finally, it's a surefire way to bias your poll when you preemptively tell the people who disagree with your counterarguments to "stop talking & be quiet for several days."
Your arguments about lore don’t sway me when the eso combat team gets the lore so wrong.
-Which race is supposed to be tanks? (Hint: Its not nords nor argonians.)
-Which race is supposed to be leather armor berserkers? (Hint: Its not orcs.)
-And which is the stealthiest race? (Hint: Its not kahjiit.) in fact in eso imperials have better stealth passives then Bosmers do.
Justify that in lore, in eso why are imperials better at stealth than Bosmers?
The weird part is the narrative half of the game gets it more or less right. But it’s like the combat team works on a different game with much different lore.
So it’s hard for me to sit here and support traditional hard coded racial traits when zos themselves appears to care so little about the lore behind them. Is getting the lore wrong solely the combat teams purview?
Make the racials more pliable if we are just playing fast and loose with the lore anyway, at least in will possibly break the race meta and make players a bit more happy.
So.... you trust the same team that screwed up racial passives to allow you to pick your own ones to do it in such a way that they won't screw that up as well?
I mean as far as I am concerned racial passives should be trivial things like that all so very useful extra swim speed argonians get. Or that khajiit get extra light attack damage when they don't have a weapon equipped. Something menial.
But if you want to go down the route of picking your own. Fine whatever let zos do it. Then a week after implementation we will all be back here on the forums complaining about how xyz racial passive combo is OP and be listening to criess of doom and nerfdom.
Eshkerigal wrote: »Or at least, give us few more race changes for almost useless races as Nord.
Altmer is better choice for tank than nord for mag dd.
Breton is better choice for tank than nord for mag dd
Everything is better choice for tank than nord for mag dd.
Give nords some love. Give them passive magicka (with stamina) or change ult passive to gain ultimate when player hit enemy, and not when player get damage. It should help a bit...
Also. Bretons.
They have many knights. Yes, those guys with swords and/or shields. Giving breton bonus for stam dps would not be "lore breaking".
Variety is good but races other than khajits and dunmers should have small reworks to make them viable for any role too.
BXR_Lonestar wrote: »Eshkerigal wrote: »Or at least, give us few more race changes for almost useless races as Nord.
Altmer is better choice for tank than nord for mag dd.
Breton is better choice for tank than nord for mag dd
Everything is better choice for tank than nord for mag dd.
Give nords some love. Give them passive magicka (with stamina) or change ult passive to gain ultimate when player hit enemy, and not when player get damage. It should help a bit...
Also. Bretons.
They have many knights. Yes, those guys with swords and/or shields. Giving breton bonus for stam dps would not be "lore breaking".
Variety is good but races other than khajits and dunmers should have small reworks to make them viable for any role too.
My healer is a nord main and I love him, I'm just saying. Also, many in PVP consider nord bis for some classes due to ultimate regen and extra defense (those happen to be the reasons why I like my nord as a healer too). I preferred it better when Nord's had an innate 6% extra damage reduction rather than an extra resistances, but still pretty good IMO.