From what century are you, stranger ? Stacking bow for 5s for getting a chance to fire it into roll-dodge is far away from MUH BURSTNightblades whole skill set, role and class identity is getting in doing burst and getting out!
Nobody cares about stam gankers since they are already annoying as they areThe new change is another nerf, you are only getting 300 damage max. Which is only helpful if when weapon damage is less than 6000. Most of the time its way higher and very easy to get there
universal_wrath wrote: »Considering the crit nerf, this change is better for nightblade. I personally liked the damage done change more than the weapon damage. However, while damage done only boost damage, weapon/spell damage cab boost healing too. This chanfe will make the skill viable for tanks and healer.
Seriously stop nerfing it!!!
Nightblades whole skill set, role and class identity is getting in doing burst and getting out! We have reliable ways of getting critical strikes we need critical damage (cap or no cap).
Per stack: 2% crit damage is better than 1% weapon damage which is better than 60 flat damage
The new change is another nerf, you are only getting 300 damage max. Which is only helpful if when weapon damage is less than 6000. Most of the time its way higher and very easy to get there
What I think is hilarious is that the skill originally gave Minor Berserk (8% more damage at the time) then they removed that because they thought it made Nightblades too powerful, only to give them mitigation, only to change it to crit damage, only to change it back to giving direct damage again, and now it is going to give spell damage and weapon damage. The combat team seems to be having a hard time figuring out what to do with this skill. Maybe next patch they will change it back to mitigation again so we can go full circle again?
universal_wrath wrote: »Considering the crit nerf, this change is better for nightblade. I personally liked the damage done change more than the weapon damage. However, while damage done only boost damage, weapon/spell damage cab boost healing too. This chanfe will make the skill viable for tanks and healer.
Not really 120% is still hard to get, and the buffs to achieve it can be dropped rom elsewhere, gear/mundus. We can have 100% crit chance so any nerf to max crit damage or this new change dropping weapon damage is yet another impactful nerf. Especially against shield, streak spamming sorcs, over healing Temps and tanky af DKs
Nah.What I think is hilarious is that the skill originally gave Minor Berserk (8% more damage at the time) then they removed that because they thought it made Nightblades too powerful, only to give them mitigation, only to change it to crit damage, only to change it back to giving direct damage again, and now it is going to give spell damage and weapon damage. The combat team seems to be having a hard time figuring out what to do with this skill. Maybe next patch they will change it back to mitigation again so we can go full circle again?
Seriously stop nerfing it!!!
Nightblades whole skill set, role and class identity is getting in doing burst and getting out! We have reliable ways of getting critical strikes we need critical damage (cap or no cap).
Per stack: 2% crit damage is better than 1% weapon damage which is better than 60 flat damage
The new change is another nerf, you are only getting 300 damage max. Which is only helpful if when weapon damage is less than 6000. Most of the time its way higher and very easy to get there
The 300 SD/WD is a little bit of a nerf in terms of damage, but it is a buff to healing, so really it is a wash for overall power. Keep in mind there is also major and minor sorcery and brutality that will directly buff this number, and that is before all your CP damage bonuses come into play, so it is probably not as big of a nerf as you think it is.
What I think is hilarious is that the skill originally gave Minor Berserk (8% more damage at the time) then they removed that because they thought it made Nightblades too powerful, only to give them mitigation, only to change it to crit damage, only to change it back to giving direct damage again, and now it is going to give spell damage and weapon damage. The combat team seems to be having a hard time figuring out what to do with this skill. Maybe next patch they will change it back to mitigation again so we can go full circle again?
MashmalloMan wrote: »This is a straight buff, no debate.
- You don't want to be closer to crit damage cap when you're already 10% closer via NB passives and raw damage is basically the same thing as it increases the damage you'll do when you crit.
- Shadow Mundus gives 11% crit damage/healing and Warrior gives 238 weapon damage. Considering Shadow is only 10% stronger than the original Grim Focus' 10%, it stands to reason you should get a trade of 10% on the Warrior mundus stone which is a total of 262, yet 300 is given to Grim Focus. So even from a mathematical standpoint based on equivilant exchange amongst Mundus stones, you're getting more value out of the new Grim Focus than you were before with crit damage/healing.
- Same exchange comparison can be done with Swords vs Axes, you're again getting more here.
MashmalloMan wrote: »This is a straight buff, no debate.
- You don't want to be closer to crit damage cap when you're already 10% closer via NB passives and raw damage is basically the same thing as it increases the damage you'll do when you crit.
- Shadow Mundus gives 11% crit damage/healing and Warrior gives 238 weapon damage. Considering Shadow is only 10% stronger than the original Grim Focus' 10%, it stands to reason you should get a trade of 10% on the Warrior mundus stone which is a total of 262, yet 300 is given to Grim Focus. So even from a mathematical standpoint based on equivilant exchange amongst Mundus stones, you're getting more value out of the new Grim Focus than you were before with crit damage/healing.
- Same exchange comparison can be done with Swords vs Axes, you're again getting more here.
No and No. This is less weapon damage than the 1% weapon damage per stack that didn't even make it to live.
Healing is no way helpful to Nightblades to burst kill. We have escape abilities.. more healing for a dps class is not an equal trade off.
Besides there's already too much damn self healing in the game on other classes, you can't catch a squishy NB atm let alone one that can self heal to full in one cloak
MashmalloMan wrote: »This is a straight buff, no debate.
- You don't want to be closer to crit damage cap when you're already 10% closer via NB passives and raw damage is basically the same thing as it increases the damage you'll do when you crit.
- Shadow Mundus gives 11% crit damage/healing and Warrior gives 238 weapon damage. Considering Shadow is only 10% stronger than the original Grim Focus' 10%, it stands to reason you should get a trade of 10% on the Warrior mundus stone which is a total of 262, yet 300 is given to Grim Focus. So even from a mathematical standpoint based on equivilant exchange amongst Mundus stones, you're getting more value out of the new Grim Focus than you were before with crit damage/healing.
- Same exchange comparison can be done with Swords vs Axes, you're again getting more here.
No and No. This is less weapon damage than the 1% weapon damage per stack that didn't even make it to live.
Healing is no way helpful to Nightblades to burst kill. We have escape abilities.. more healing for a dps class is not an equal trade off.
Besides there's already too much damn self healing in the game on other classes, you can't catch a squishy NB atm let alone one that can self heal to full in one cloak
MashmalloMan wrote: »This is a straight buff, no debate.
- You don't want to be closer to crit damage cap when you're already 10% closer via NB passives and raw damage is basically the same thing as it increases the damage you'll do when you crit.
- Shadow Mundus gives 11% crit damage/healing and Warrior gives 238 weapon damage. Considering Shadow is only 10% stronger than the original Grim Focus' 10%, it stands to reason you should get a trade of 10% on the Warrior mundus stone which is a total of 262, yet 300 is given to Grim Focus. So even from a mathematical standpoint based on equivilant exchange amongst Mundus stones, you're getting more value out of the new Grim Focus than you were before with crit damage/healing.
- Same exchange comparison can be done with Swords vs Axes, you're again getting more here.
No and No. This is less weapon damage than the 1% weapon damage per stack that didn't even make it to live.
Healing is no way helpful to Nightblades to burst kill. We have escape abilities.. more healing for a dps class is not an equal trade off.
Besides there's already too much damn self healing in the game on other classes, you can't catch a squishy NB atm let alone one that can self heal to full in one cloak
On NB with Major Brutality and 5 medium and no other buff only way 60 WD is worse than 1% WD is if you are packing 10140 WD buffed by these buffs. How common is that.
keep in mind the tooltip doesn't tell you its take into accoutn the base 50% crit modifier, yo uactually hit the cap at 75% on the stat screen
MashmalloMan wrote: »This is a straight buff, no debate.
- You don't want to be closer to crit damage cap when you're already 10% closer via NB passives and raw damage is basically the same thing as it increases the damage you'll do when you crit.
- Shadow Mundus gives 11% crit damage/healing and Warrior gives 238 weapon damage. Considering Shadow is only 10% stronger than the original Grim Focus' 10%, it stands to reason you should get a trade of 10% on the Warrior mundus stone which is a total of 262, yet 300 is given to Grim Focus. So even from a mathematical standpoint based on equivilant exchange amongst Mundus stones, you're getting more value out of the new Grim Focus than you were before with crit damage/healing.
- Same exchange comparison can be done with Swords vs Axes, you're again getting more here.
No and No. This is less weapon damage than the 1% weapon damage per stack that didn't even make it to live.
Healing is no way helpful to Nightblades to burst kill. We have escape abilities.. more healing for a dps class is not an equal trade off.
Besides there's already too much damn self healing in the game on other classes, you can't catch a squishy NB atm let alone one that can self heal to full in one cloak
Andre_Noir wrote: »From what century are you, stranger ? Stacking bow for 5s for getting a chance to fire it into roll-dodge is far away from MUH BURSTNightblades whole skill set, role and class identity is getting in doing burst and getting out!Nobody cares about stam gankers since they are already annoying as they areThe new change is another nerf, you are only getting 300 damage max. Which is only helpful if when weapon damage is less than 6000. Most of the time its way higher and very easy to get there
The_Wunderboy wrote: »Andre_Noir wrote: »From what century are you, stranger ? Stacking bow for 5s for getting a chance to fire it into roll-dodge is far away from MUH BURSTNightblades whole skill set, role and class identity is getting in doing burst and getting out!Nobody cares about stam gankers since they are already annoying as they areThe new change is another nerf, you are only getting 300 damage max. Which is only helpful if when weapon damage is less than 6000. Most of the time its way higher and very easy to get there
The skill works in melee as well stranger, and with a quick dodgeroll into the proc, the telltale telegraph is gone. What century you from where this is a bad skill only for gankers? Must be wearing dark convergence.