I was under the impression (could be wrong as I only dabble in pvp) that since everyone runs high crit resist, building for crit was pointless.
I was under the impression (could be wrong as I only dabble in pvp) that since everyone runs high crit resist, building for crit was pointless.
Jman100582 wrote: »Completely ditch crit, and it's way easier to increase your weapon/spell dmg as well as pen in pvp. And you end up with more dmg, despite having to invest less.
LittlePinkDot wrote: »Why does it have to be a designated crit build. Why not a balanced build, just a bit of crit so you have space for other stats.
I am running Perfect Sul-Xan's daggers + Twice-Born Star (thief, shadow) + Gaze of Sithis & Stinging Slashes backbar (because it crits, will swap for other proc dmg in next patch where all procs would crit). Khajit.
This is PvE dps char (until this patch will hit), if I switch gaze for kilt, I push for 72k and that's without Sul-Xan's (it gives approx +11% damage). Will be destroyed with U32 for endgame trials.
I hit exactly 125% cap next patch in noCP. I decided to swap several weapon damage enchants to stam sustain and keep this as BGs / solo arena char (it clears vet vate ez).
Will do vid about him on my channel, he is next in the queue. DPS I push really hurts, it hits like a burst, except it's not burst.I was under the impression (could be wrong as I only dabble in pvp) that since everyone runs high crit resist, building for crit was pointless.
It isn't correct. Base crit resist is 20% for everyone, impen can add something something +13%. It is no longer BiS, well-fitted and sturdy are more useful. Invigorating can be used to push additional sustain too where it matters.Jman100582 wrote: »Completely ditch crit, and it's way easier to increase your weapon/spell dmg as well as pen in pvp. And you end up with more dmg, despite having to invest less.
Invest less yes, more damage no. But to be fair, I can push similar numbers with Blood for Blood at low HP in mala setup.
Less investment is exactly why crit isn't run in PvP. You can't go full glass-cannon, and if you do, you want burst - and crit doesn't give burst, it's DPS.
There is only one thing they can do to make low crit rate percentages be useful in PvP. But it will never happen, because it is unpopular.
Ditch 20% crit resist from players. Remove guaranteed crit from cloak.
Acuity was a problem in the past - it was used by gankers. Well, not anymore.


@LittlePinkDot Not much. But I have x1.9 crit multiplier: what you see at screenshot +6% minor force (hemmorhage) +10% sul-xan's = 72% * 225% = 190%.
Now look, I have 29000 stam and 4352 WD buffed.
29000/10.5+4352 = 7113 total WD.
So to have the same amount of skill damage as I have, you need to have 7114*0.9=6402 WD more than me. That goes well above 10k. That's nearly impossible number, even for Simmering Frenzy and Balorgh.
Now if we add malacath to formula: 190%/116% = 163%, to have same damage you need 7114*0.63 = 4481 more WD.
4352+4481 = 8833WD. That's possible number, but only for burst. I have that consistently without burst, with Sul-Xan's proc that is generally easy to obtain for 30s.
Also if anyone buffs me for Weapon Damage, it all multiplies.
Duo with a healer that runs SPC:
LittlePinkDot wrote: »
@LittlePinkDot Not much. But I have x1.9 crit multiplier: what you see at screenshot +6% minor force (hemmorhage) +10% sul-xan's = 72% * 225% = 190%.
Now look, I have 29000 stam and 4352 WD buffed.
29000/10.5+4352 = 7113 total WD.
So to have the same amount of skill damage as I have, you need to have 7114*0.9=6402 WD more than me. That goes well above 10k. That's nearly impossible number, even for Simmering Frenzy and Balorgh.
Now if we add malacath to formula: 190%/116% = 163%, to have same damage you need 7114*0.63 = 4481 more WD.
4352+4481 = 8833WD. That's possible number, but only for burst. I have that consistently without burst, with Sul-Xan's proc that is generally easy to obtain for 30s.
Also if anyone buffs me for Weapon Damage, it all multiplies.
Duo with a healer that runs SPC:
See on that screen shot where it says you have 38% crit? The new cap is 125%? So why doesn't it show that? Mine is at 32% now that I slotted camouflaged hunter... But it still only says 32% how do I know if I've hit the cap if it doesn't show it?
And is there anything that Increases damage that doesn't show up on the stats screen that I should also be aware of?
My unbuffed weapon dmg is 4159ish around there.
I'm trying to make this stam necro a ganker in CP cyrodil.
LittlePinkDot wrote: »
@LittlePinkDot Not much. But I have x1.9 crit multiplier: what you see at screenshot +6% minor force (hemmorhage) +10% sul-xan's = 72% * 225% = 190%.
Now look, I have 29000 stam and 4352 WD buffed.
29000/10.5+4352 = 7113 total WD.
So to have the same amount of skill damage as I have, you need to have 7114*0.9=6402 WD more than me. That goes well above 10k. That's nearly impossible number, even for Simmering Frenzy and Balorgh.
Now if we add malacath to formula: 190%/116% = 163%, to have same damage you need 7114*0.63 = 4481 more WD.
4352+4481 = 8833WD. That's possible number, but only for burst. I have that consistently without burst, with Sul-Xan's proc that is generally easy to obtain for 30s.
Also if anyone buffs me for Weapon Damage, it all multiplies.
Duo with a healer that runs SPC:
See on that screen shot where it says you have 38% crit? The new cap is 125%? So why doesn't it show that? Mine is at 32% now that I slotted camouflaged hunter... But it still only says 32% how do I know if I've hit the cap if it doesn't show it?
And is there anything that Increases damage that doesn't show up on the stats screen that I should also be aware of?
My unbuffed weapon dmg is 4159ish around there.
I'm trying to make this stam necro a ganker in CP cyrodil.
Honestly I don't look at "advanced stats" tab, it shows wrong numbers and doesn't show useful stuff so it's largerly irrelevant to me since I know the mechs.
You are looking at spell crit, not stam crit.
Camo hunter doesn't give crit damage, it gives crit chance. Crit chance is capped at 90%. That's a long ride.
Crit damage.. easier to calc it yourself.
For me it's:
150% base
+10% NB passive
+10% Minor Force
+14% Medium armor
+12% Khajit
+17% Shadow (all divines)
+12% Sul-Xan's
= 225%
Also I've heard from other player that crit res applies before cap, so technically you can add 20% on top before you actually hit the cap.
Crit damage effectively IS crit resist pen.Jman100582 wrote: »I was under the impression (could be wrong as I only dabble in pvp) that since everyone runs high crit resist, building for crit was pointless.
thats true, but that doesn't mean that crit shouldn't be balanced out to be as good as non-crit. Again, something like crit resist pen would be awesome
LittlePinkDot wrote: »LittlePinkDot wrote: »
@LittlePinkDot Not much. But I have x1.9 crit multiplier: what you see at screenshot +6% minor force (hemmorhage) +10% sul-xan's = 72% * 225% = 190%.
Now look, I have 29000 stam and 4352 WD buffed.
29000/10.5+4352 = 7113 total WD.
So to have the same amount of skill damage as I have, you need to have 7114*0.9=6402 WD more than me. That goes well above 10k. That's nearly impossible number, even for Simmering Frenzy and Balorgh.
Now if we add malacath to formula: 190%/116% = 163%, to have same damage you need 7114*0.63 = 4481 more WD.
4352+4481 = 8833WD. That's possible number, but only for burst. I have that consistently without burst, with Sul-Xan's proc that is generally easy to obtain for 30s.
Also if anyone buffs me for Weapon Damage, it all multiplies.
Duo with a healer that runs SPC:
See on that screen shot where it says you have 38% crit? The new cap is 125%? So why doesn't it show that? Mine is at 32% now that I slotted camouflaged hunter... But it still only says 32% how do I know if I've hit the cap if it doesn't show it?
And is there anything that Increases damage that doesn't show up on the stats screen that I should also be aware of?
My unbuffed weapon dmg is 4159ish around there.
I'm trying to make this stam necro a ganker in CP cyrodil.
Honestly I don't look at "advanced stats" tab, it shows wrong numbers and doesn't show useful stuff so it's largerly irrelevant to me since I know the mechs.
You are looking at spell crit, not stam crit.
Camo hunter doesn't give crit damage, it gives crit chance. Crit chance is capped at 90%. That's a long ride.
Crit damage.. easier to calc it yourself.
For me it's:
150% base
+10% NB passive
+10% Minor Force
+14% Medium armor
+12% Khajit
+17% Shadow (all divines)
+12% Sul-Xan's
= 225%
Also I've heard from other player that crit res applies before cap, so technically you can add 20% on top before you actually hit the cap.
Well considering crit dmg is now capped, I don't think I need 225%. I would be at around 186% because I don't use shadow mundus, Sul-Xan and I don't have that NB passive on a necro.
I have almost all impenetrable gear, but I'm wondering if I should switch it to something else since crit was capped.
But a necro doesn't have cloak, if an invisibility potion doesn't work, and I need to get away, I'm screwed. So maybe I need impen.
LittlePinkDot wrote: »LittlePinkDot wrote: »
@LittlePinkDot Not much. But I have x1.9 crit multiplier: what you see at screenshot +6% minor force (hemmorhage) +10% sul-xan's = 72% * 225% = 190%.
Now look, I have 29000 stam and 4352 WD buffed.
29000/10.5+4352 = 7113 total WD.
So to have the same amount of skill damage as I have, you need to have 7114*0.9=6402 WD more than me. That goes well above 10k. That's nearly impossible number, even for Simmering Frenzy and Balorgh.
Now if we add malacath to formula: 190%/116% = 163%, to have same damage you need 7114*0.63 = 4481 more WD.
4352+4481 = 8833WD. That's possible number, but only for burst. I have that consistently without burst, with Sul-Xan's proc that is generally easy to obtain for 30s.
Also if anyone buffs me for Weapon Damage, it all multiplies.
Duo with a healer that runs SPC:
See on that screen shot where it says you have 38% crit? The new cap is 125%? So why doesn't it show that? Mine is at 32% now that I slotted camouflaged hunter... But it still only says 32% how do I know if I've hit the cap if it doesn't show it?
And is there anything that Increases damage that doesn't show up on the stats screen that I should also be aware of?
My unbuffed weapon dmg is 4159ish around there.
I'm trying to make this stam necro a ganker in CP cyrodil.
Honestly I don't look at "advanced stats" tab, it shows wrong numbers and doesn't show useful stuff so it's largerly irrelevant to me since I know the mechs.
You are looking at spell crit, not stam crit.
Camo hunter doesn't give crit damage, it gives crit chance. Crit chance is capped at 90%. That's a long ride.
Crit damage.. easier to calc it yourself.
For me it's:
150% base
+10% NB passive
+10% Minor Force
+14% Medium armor
+12% Khajit
+17% Shadow (all divines)
+12% Sul-Xan's
= 225%
Also I've heard from other player that crit res applies before cap, so technically you can add 20% on top before you actually hit the cap.
Well considering crit dmg is now capped, I don't think I need 225%. I would be at around 186% because I don't use shadow mundus, Sul-Xan and I don't have that NB passive on a necro.
I have almost all impenetrable gear, but I'm wondering if I should switch it to something else since crit was capped.
But a necro doesn't have cloak, if an invisibility potion doesn't work, and I need to get away, I'm screwed. So maybe I need impen.
As I said, cap is 225% for PvE and add 20% on top for PvP because crit resistance substracts before cap, so effective cap is at least 245%. So I can even warhorn on top.
If you are not running Well-fitted yet, I suggest you to try it.
I was under the impression (could be wrong as I only dabble in pvp) that since everyone runs high crit resist, building for crit was pointless.


Jman100582 wrote: »It's unbalanced, p2w, and unfair.