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What are companions for?

Ceejengine
Ceejengine
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There's really no way to ask this question without sounding like a whiner, which I accept, anyway, what's the actual point of companions?

They have 0 impact on the world in any way but snarky comments here and there.

They can't carry anything.

They don't allow you to do any content you can't already solo.

They don't interact with you or your abilities except for a menu ripped straight from decades old games.

The gear system is shallower than my own gene pool.

As far as I can tell, they really are just a pair of meaningless grinds with no reward after the tedious grind.

There's 0 news about this system, 0 indication of expansion, 0 anything.

Hopefully it just gets scrapped and resources are put elsewhere instead of wasting more man hours on this incredibly meager, boring, pointless system.
Edited by Ceejengine on September 30, 2021 6:04AM
  • FaylenSol
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    My friend and I use them to make Dungeons easier when we are on our DPS. I have one companion set up as Tank and they have it on healer. That way we don't have to deal with randoms and just run dungeons at our own pace for out dailies.

    Plus I've greatly enjoyed Mirri personal quests and passive.
  • Jamdarius
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    Well I gotta agree, the only good thing about them is the fact you can place them at home (if you get enough rapport) to make them not feel so empty. Some may say that Mirri gives bonus loot or Bastian gives better potions but honestly it is not some mind blowing abilities.

    To improve companions we would need few things:
    * They need to carry their own stuff, I am not a pack rat, I will not carry their burdens.
    * They need to have same ability as sorc pets / warden bear to survive harder content like WB with adds for example, some PvE damage resistance or something like that, because they die 2 often at for example Harrowstorm or Dragon attack.
    * Our passives need to be reworked to include also companions kills, because for now they tend to steal kills and disable this way many of our passives that usually would give tons of resources back upon killing enemy.
    * They need some conclusion to their personal quests/more personal quests because just the current few feels like half baked job.
    * They should be able to learn crafting to make their own gear.
    * Their gear shoould either have more impact on their abilities or none at all, those small % increases feel like a scam given how useless they are.
    * Companions Dev should look at other mmo's companions system 'cause they clearly failed to do so, I recommend SWTOR for example, you can switch their role on the fly, they have nice personal quests, you can have romance with them, more personalization with the way they look.
    * Faster way to lvl up companions skill lines, maybe some sort of daily companion quest with XP and currently weapon/armor equipped exp boost?
    * We need more customization to not make us feel like having attack of clones, hair styles or possibility of equipping helmets would be enough, but it would be nice to equip everything we can.

    Honestly I am keeping Mirri out only because she is Dunmer, Bastian - I feel sorry for the dude but I will not lvl him up because lvling Mirri and her skills alone is a pain, I cannot imagine doing the same for the 2 of them. Kinda sad that instead of nice companion system we got clunky way of making us artificially play the game for the sake of leveling companions.
  • lillybit
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    Jamdarius wrote: »
    * They need to carry their own stuff, I am not a pack rat, I will not carry their burdens.

    Honestly, the way it's been done it feels more like we're the companion. We have to carry everything and go out of our way to make sure we don't upset them just through normal game play.
    PS4 EU
  • huntgod_ESO
    huntgod_ESO
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    I stuck blue bolstered heavy armor, blue rings and neck on Mirri with a purple sword and shield and she tanks like a champ. I don't really need it, but she holds aggro pretty well and can survive most WB fights while I burn the boss down.

    I also have both setup for healer and DPS, the healing is pretty worthless to me on my main sorc, the DPS doesn't do much either, but again the tank is handy. Now on some of my alts, like my tanks and healers, they are actually a nice addition and do make some content easier and more enjoyable.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • EF321
    EF321
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    They can take agro when you are fishing or on a chest and something spawns/comes near, without you having to stop your activity.

    Also I sold some purple pants for million just this week.
  • LannStone
    LannStone
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    EF321 wrote: »
    They can take agro when you are fishing or on a chest and something spawns/comes near, without you having to stop your activity.
    minor benefit but nice when it happens

  • VaranisArano
    VaranisArano
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    Companions are largely for players who want an extra tank, healer, or damage dealer and don't have a friend to quest with. They aren't as good as an actual player, but not everyone has IRL friends to play with. Mine have mostly moved on from ESO, so Mirri is kinda fun to run with. It's like having a snarkier Lydia who expects me to carry her burdens.

    I've also seen some posts where Companions do decently in group content (including trials) when they have some support from their group. Again, not as good as another competent player, but not everyone wants to PUG it or has enough friends to fill out a group.
  • joseayalac
    joseayalac
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    They're good for roleplaying and to feel like you're in an adventuring party when alone.

    Also didn't you ever get Lydia as a companion on Skyrim? It's a nice addition.

    Companions aren't perfect, but they're welcome by most players. I just wish you could equip helmets.
  • AcadianPaladin
    AcadianPaladin
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    I very much enjoy Mirri. I like her personality and she is fun to adventure with. Most importantly, she stays in character 100% of the time and there is no coordination required to play with her - simply wave and she's there. And she doesn't mind a bit if I go afk to make a sandwich. I have her set generally as a ranged dps but she works fine as a tank or healer as well.
    Edited by AcadianPaladin on September 30, 2021 11:17AM
    PC NA(no Steam), PvE, mostly solo
  • BomblePants
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    joseayalac wrote: »
    Also didn't you ever get Lydia as a companion on Skyrim? It's a nice addition.

    I preferred Jenassa ( :-]

    I like Bastion and use him as a tank… he is reasonably effective…
    Edited by BomblePants on September 30, 2021 11:47AM
  • ADarklore
    ADarklore
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    I love Companions. I have Mirri out the majority of the time because any extra DPS is nice so you can get through mobs faster. Bastian is my healer, and he does a great job keeping me alive while I solo WB's. I can pretty much just sit there soaking up damage while he keeps me alive. Granted, this takes a bit longer to burn down the boss being that I'm in full tank role, BUT, I find it much less stressful than having a companion tank and me DPSing while also trying to keep them healed.

    I just hope they add a companion that can actually do the Dark Brotherhood quests- as both will constantly throw out negative rapport, especially if you use the Blade of Woe.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • GreenhaloX
    GreenhaloX
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    It is useful for brand spanking new players with no CP and just going around questing the main storyline. Yeah.. they can use the help against the main story bosses. I remember many, many moons ago when I first started playing ESO. I was at awe with the size and the many things to do. I also remember it was a bit challenging going at the main storyline bosses by yourself; even the normal non-DLC dungeons were a bit challenging when you have no CP and no prior experience. Companions are practically cosmetic, otherwise; or just more dead stumps littering the dragon pit. Ha ha
  • gamerguy757
    gamerguy757
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    I LOVE the companion system!!!!
    Sure it needs some work but it’s kinda cool! I have Bastian ranking everything which helps solo harder content and when I kill stuff I get Pots that are 1 effect less than crafted so it’s pretty cool!
  • phaneub17_ESO
    phaneub17_ESO
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    They are pets I can dress up, have you tried putting clothes on a clannfear, he tears them off and makes bedding out of it! Twilight is very temperamental and fussy about what I put on her, and the Bear likes to stay free as the day he was summoned.
  • DinoZavr
    DinoZavr
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    Wait a minute...
    Who else should prevent you from damaging innocent torchbugs and butterflies?
    Who else should stop you from worshipping Uncle Sheo by cooking cheesy meals?
    PC EU
  • Elsonso
    Elsonso
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    I use Mirri as a ranged DPS. The main problem with doing that is that if she gets aggro, she can kite bosses outside of their leashed area. If she draws the attention of a world boss, she will die quickly. Because she tends to be at the outside of the combat, she does not get stuck in stupid as much. For Mirri, this is a "beginner" role that pretty much works out of the box.

    I use Bastian as a melee DPS/tank. Keeping him alive is more of a challenge, as he tends to be right in the middle of things. Group healing skills are handy. Because of this, I think companion tanking is a more advanced role.

    Both of them will add to my total DPS during the combat, so they are not useless as long as they are alive. They will die during solo world boss fights, mainly because I am busy.

    They are both handy while overland. Often times they kill whatever it was that I accidentally aggroed before I can engage. If I am in a delve, like for daily quests, they can pull trash mobs off me so it is one less thing to keep track off. I don't like to run through delves and dungeons training mobs behind me, so if this happens, Mirri or Bastian will often deal with them.

    I have Mirri set to do a "fear" that is not unwelcome during combat.

    I have had cases where I was disconnected from the game server during a combat. In these cases, when I am able to log back in, my Companion has finished the combat and all I need to do is loot. This does not happen very often.

    I think they are most valuable for new players and players that are not experts in solo play. I would imagine that this applied to everyone, at one point or another. :smile: They can provide additional DPS and prevent mobs from mobbing the character, as it is reasonable to assume that new or inexperienced players get into trouble when fighting multiple mobs.

    They are not perfect, but they are a good start.

    1. They need to be able to carry Companion gear that is not equipped. I don't care about my stuff, but they should be able to carry their stuff.
    2. They should eliminate the rapport drop for mundane actions, like cheese and insects. It is annoying. The insects are particularly annoying as the world designers have deliberately placed torchbugs over other interactables. Even if the interactable is targeted, the torchbug can wander in front of it and steal the focus. I am reminded that I wanted to write a /feedback about this....

    I don't know what is available on the internet for companion builds, but I will offer one bit of advice. When slotting skills, always slot skills that trigger when certain conditions arise first, then slot the main combat skills after that. So, if there is a heal that happens at a certain threshold, or an attack that happens at a certain threshold, slot them before the skills that are used all the time.





    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Narvuntien
    Narvuntien
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    To allow new and casual players to complete content, usually harder stuff like public dungeons and being able to do world bosses with just 1 other friend.

    I like that I can solo a lot of World bosses as a squishy fully Trials set up DPS because I have a pocket healer now.
  • Kalik_Gold
    Kalik_Gold
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    When you can't solo a world boss, take one out.

    Currently, it's just a dress up pet that talks....

    Edited by Kalik_Gold on September 30, 2021 2:47PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • MissHeartseekerx
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    I like to bring Bastian along as a healer. I'm squishy right now and struggle with handling lots and lots of enemies at the same time sometimes. He's really useful! Some of my friends aren't down to do some content or don't have the DLCs required so it's nice being able to do the content I can't solo on my own just yet.
    PC EUMy mains:Ammelin <Spirit Slayer> - Bosmer Stamblade, DDDovesi Indarys <Extinguisher of Flames> - Dunmer Magcro, HealerRochelle Draconis <Shadow Breaker> - Breton Magsorc, TankLingers-in-Shadow <Bonecallers Bane> - Argonian Magplar, Healer
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Bastian makes a great tank when I'm soloing dungeons.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • Jamdarius
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    Elsonso wrote: »
    I use Bastian as a melee DPS/tank. Keeping him alive is more of a challenge, as he tends to be right in the middle of things. Group healing skills are handy. Because of this, I think companion tanking is a more advanced role.

    Both of them will add to my total DPS during the combat, so they are not useless as long as they are alive.

    So basically instead of them helping you in overland with WB (or other typical group overland stuff like Harrowstorms) you keep helping them to stay alive... Seems like our roles got reversed and they are main characters and we are companions... This system just feels wrong.
  • everseeing_njpreub18_ESO
    I have found them helpful as some extra dps/heals which has allowed me to do some things i was either unable to do or having a much harder time before. I wouldn't say they are make or break while I am already max level and well geared, but for leveling i can see them adding some assistance.

    Personally i enjoy the comments, the "hold on" when I'm staggered, the "this area looks dangerous" when entering those areas, i find it ads some enjoyment for me. Of course that's subjective and offers nothing "stat/bonus" related, but still a purpose.

    And lastly, as i am a huge proponent of the housing, i like being able to adventure with them, then return home and see them in my home, though i wish they would still be wearing my gear selections for them.

    Overall no they add little "bonus" to those looking for that sort of thing, but to maybe more casual or RP players like myself, i find them a nice addition with plenty of possibility for expansion, just because they haven't announced anything doesn't mean they aren't working on things.
  • SeaGtGruff
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    Ceejengine wrote: »
    They don't allow you to do any content you can't already solo.

    That really depends on the builds and roles that you've chosen for your character(s) and your companion(s). Just because they're of no use to you doesn't mean they aren't of some use to other players.
    Hopefully it just gets scrapped and resources are put elsewhere instead of wasting more man hours on this incredibly meager, boring, pointless system.

    There seem to be a lot of players-- the ones for whom the companions were intended to be useful-- who enjoy playing with their companions alongside them and who are eager for more companions to become available.

    Personally, I'm sort of on the fence about them, because I never play with companions in the other TES games unless a quest forces me to, and so far have only unlocked them on one character on one server-- but I find that I do enjoy playing with them for certain content, although I don't need them for it; they just help make it go quicker and easier.
    I've fought mudcrabs more fearsome than me!
  • Fennwitty
    Fennwitty
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    I was also very skeptical -- and by no means are they reliable party members -- but the extra damage (any damage is more than zero) and/or keeping aggro can speed things up for tanks and healer characters, or give extra breathing room for low-hp DPS characters.

    Just ... they never shut up. Like ever. For 5 minutes even. Regardless of settings.
    Edited by Fennwitty on September 30, 2021 6:07PM
    PC NA
  • Red_Feather
    Red_Feather
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    So far companion let me do group delves in craglorn that I couldn't do on my own before. But that is it so far. I can do public dungeons and delves on my own without a companion and I usually do them alone.
  • Folkb
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    Would be a nice feature if they would do interrupts. Then I'd know one helpful use for them.
  • Tornaad
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    They are for people like me who still treat ESO as a single player game despite the fact that I have been playing it for about 5 years now.
  • Dragonredux
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    Companions tanks are mediocre. DPS are bad. Healer is decent.

    They have a whole slew of problems that mostly everyone have addressed already. Tempted to make a post myself if ever find the motivation to do so.

    Main problem in combat they're glorified sorc pets without any compensation from said sorc pets.

    Companions tanks can be decent if it's one enemy they have to tank (not counting dragons or some vet bosses). Multiple Elite Mobs in a pull or a multi boss, boss fight and their cracks start showing. Partly because the taunts for some god awful reason are on a 12s and 36s cooldown. Thank you Bastion I definitely wanted to taunt that mudcrab not the big troll that about to pound my face in.

    Companions DPS i think someone mentioned is like 15k max...which is...awful especially we are talking purple gear not like whites or greens. Besides the low damage problem, another factor that doesn't help is we literally don't know their stats. WHERE IS MY STAT SHEET IN MY RPG.

    Companions Healer is decent mostly they at least do the baseline healing role which is healing. The only problem is healing aggro is a pain and unless you have a taunt yourself or a friend do, all the enemies will want to kill them.
  • dsalter
    dsalter
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    i'd argue companions are great for alts but you cant even cross-progress them, hell you need to UNLOCK them PER CHARACTER (last i played) and that pretty much sealed the deal on their usefulness to me as a magsorc/multihealer player
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • VoodooPlatypus
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    Folkb wrote: »
    Would be a nice feature if they would do interrupts. Then I'd know one helpful use for them.

    When equipped with a sword and board, they will interrupt. Not so much with other weapons though.
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