At this point Server Performance is just a joke.

HidesInPlainSight
HidesInPlainSight
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Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.
  • ShawnLaRock
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    Wait - is this a Necro Thread from 2 years ago? Oof.

    S.
  • DMuehlhausen
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    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.
  • ResidentContrarian
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    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.

    According to everyone that lags, for whatever reason, even if they are using a router that changes their radio a billion times, it's the servers. Always has been, always will be.

    If you point out that everyone else isn't, then the response is almost always "You're lying Morgan!"
  • DebaZapelo
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    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.

    According to everyone that lags, for whatever reason, even if they are using a router that changes their radio a billion times, it's the servers. Always has been, always will be.

    If you point out that everyone else isn't, then the response is almost always "You're lying Morgan!"

    Do you actually understand what you just said?

    Ping to a random internet test server is one thing, ping to the game server is a different story.
    In the end it mostly depends on the network route that is used for the connection between you and the server.

    Not every ISP uses the same route.

    Please learn how network connection work then come back here.
    PS4 EU
    PC EU
  • moo_2021
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    It's not ping, latency or unstable network.

    At worst bad network gives you what? 300ms? That's 0.3s delay.

    Nobody would complain if that's the worst they can get. Weird things happen all the time while under 100 latency, not disconnection, not crashes.

    It's reasonable to assume various parts of the server are probably overloaded, non responsive or throw internal errors from time to time but we can't tell since the game doesn't log anything.
  • AdamLAD
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    No idea how someone hasn't filed a lawsuit for selling a broken product. The game is WORSE than fallout 76 ever was and even WORSE than cyberpunk2077. I thank zenimax for the work they have done but seriously if you cannot fix the game, hand it over to someone else. Its been years now, everysingle one of us is sick and tired of playing this game with bugs and horrendous performance. In PvP especially. 99% of the reasons why I die in PvP is due to skills not working, desyncing, sustain bugs. We can overcome the clear imbalance between classes but not a single player in PvE or PvP can overcome performance issues.
  • Tandor
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    AdamLAD wrote: »
    No idea how someone hasn't filed a lawsuit for selling a broken product. The game is WORSE than fallout 76 ever was and even WORSE than cyberpunk2077. I thank zenimax for the work they have done but seriously if you cannot fix the game, hand it over to someone else. Its been years now, everysingle one of us is sick and tired of playing this game with bugs and horrendous performance. In PvP especially. 99% of the reasons why I die in PvP is due to skills not working, desyncing, sustain bugs. We can overcome the clear imbalance between classes but not a single player in PvE or PvP can overcome performance issues.

    Bear in mind that by and large performance issues only exist in competitive play. Many, probably most, players aren't doing PvP, trials or even group dungeons and simply don't suffer such issues. Even some players doing that content don't suffer those issues, at least not on a scale that makes the game broken or unplayable for them. The issues are very real and frustrating for those who do suffer them, but not everyone does and that is likely to be a large part of the problem in fixing them.
  • Elo106
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    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.

    You are confusing server/network lag with fps. FPS is your PC. If you have bad fps you can lower graphic settings. There is no fix for when the servers lag on our end, mostly primetime, especially on the weekends.

    Cyro shows the performance issues the most but even trials, dueling etc can lag during prime time.

    No amount of FPS will help with that type of lag
  • Marcus_Aurelius
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    If you point out that everyone else isn't, then the response is almost always "You're lying Morgan!"

    I had 25 ping in the game we should not name during the beta.
    Here I have 80 that goes up to 150/200/350 in Cyrodiil.
    My internet is always the same.
    Edited by Marcus_Aurelius on September 25, 2021 10:58AM
  • GlorphNoldorin
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    People complaining about server performance......consistently for years. People saying it's your computer, isp, router settings.....also for years.

    Usually those that suggest fixes aren't playing the same game as those complaining, ie pvp prime time.

    At some point anyone who plays this game must realize complaining does nothing and the joke performance wont improve.

    The game that shall not be named already has my money and pleased to give it.
  • EdmondDontes
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    Three disconnects in 2 hours today, and seven "lost lobby connection" errors while trying to log back in.
  • Red_Feather
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    I get strange lag from dismounting my horse. I am not sure if something about dismounting can affect servers.
  • EdmondDontes
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    Tandor wrote: »
    AdamLAD wrote: »
    No idea how someone hasn't filed a lawsuit for selling a broken product. The game is WORSE than fallout 76 ever was and even WORSE than cyberpunk2077. I thank zenimax for the work they have done but seriously if you cannot fix the game, hand it over to someone else. Its been years now, everysingle one of us is sick and tired of playing this game with bugs and horrendous performance. In PvP especially. 99% of the reasons why I die in PvP is due to skills not working, desyncing, sustain bugs. We can overcome the clear imbalance between classes but not a single player in PvE or PvP can overcome performance issues.

    Bear in mind that by and large performance issues only exist in competitive play. Many, probably most, players aren't doing PvP, trials or even group dungeons and simply don't suffer such issues. Even some players doing that content don't suffer those issues, at least not on a scale that makes the game broken or unplayable for them. The issues are very real and frustrating for those who do suffer them, but not everyone does and that is likely to be a large part of the problem in fixing them.

    So the problem is ZOS gets paid even when they don't fix anything.
  • LashanW
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    DebaZapelo wrote: »
    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.

    According to everyone that lags, for whatever reason, even if they are using a router that changes their radio a billion times, it's the servers. Always has been, always will be.

    If you point out that everyone else isn't, then the response is almost always "You're lying Morgan!"

    Do you actually understand what you just said?

    Ping to a random internet test server is one thing, ping to the game server is a different story.
    In the end it mostly depends on the network route that is used for the connection between you and the server.

    Not every ISP uses the same route.

    Please learn how network connection work then come back here.
    ESO also started using Akamai for DDoS protection 1-2 years ago afaik, which adds a notable network delay. A VPN is mandatory for some regions (mine included) as a result if people want to play endgame :/ (to get a better network route that doesn't involve underperforming akamai nodes.)
    ---No longer active in ESO---
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    CP: 2500+
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  • Celephantsylvius_Bornasfinmo
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    During the IC event PvP was fine (example used: PC EU Ravenswatch)

    - Population was good (full or almost, only one alliance was under represented)
    - IC performance was fine

    Now that it is over a lot of bigger groups are back into PvP and if you have the misfortune of entering a 'tiled' zone where the two groups are battling with the addition of random players also in the vicinity of the area, well the game just doesn't like it and everything becomes clunky, skills have an enormous delay and you can straight out crash on arrival to the zone.

    It's still the problem of the game which can't handle several skills being cast at the same moment and the calculations involved. I think it's pretty obvious by now and the only addon you need to see and experience this is the famous 'Eyes Addon' available at birth. Jokes aside, we notice a difference between event 'server performance' and our routine server performance offered outside of planned segments.

    Edited by Celephantsylvius_Bornasfinmo on September 25, 2021 5:12PM
  • hands0medevil
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    jokes are supposed to be funny... server performance is not
  • ResidentContrarian
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    moo_2021 wrote: »
    It's not ping, latency or unstable network.

    At worst bad network gives you what? 300ms? That's 0.3s delay.


    Nobody would complain if that's the worst they can get. Weird things happen all the time while under 100 latency, not disconnection, not crashes.

    It's reasonable to assume various parts of the server are probably overloaded, non responsive or throw internal errors from time to time but we can't tell since the game doesn't log anything.

    No, a bad network can give you more lag in this game than you think. The reason has a lot to do with the client's poor coding and how it handles networking, something that was apparently not changed when they decided to rewrite the game and make us download GBs for little to no reason.

    One example is that the game is not even recognized as a streaming data app by Window's own scaling algorithm, and ISPs do not treat the game data as other games when they inspect the traffic and apply QoS and network management. There is no prioritization of the game's data at any step of the process - not by ISP, not by your router, and not even by your computer unless you make it so.

    Also the in-game latency meter isn't very accurate because it doesn't constantly update and spiking can occur out of the interval it's testing, and no one knows if it shows averages or an exact amount of latency for that interval.

    Lastly for a wireless router set to "auto" that changes radio, it can change the radio every cycle if the algorithm is bad, and that is way more than 300 ms latency being added, which is why wireless routers aren't recommended by anyone for gaming without tuning.
  • Dark_Lord_Kuro
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    The machine on wich you play may also partially be the culprit aswell as your internet conection

    On friday, i was in grey host to get my monthly reward amount of ap, ended up in a defence against ad and their hammer. There must have been about 80-100 of them and as much of us ep.
    The fight was intense, they used the hammer to break all that is breakable on brk. Player fighthing in all dirrection.

    I did not get lag or slideshow at all, other on the other end kept complaining about it in zone chat
    My guess i have a ps5 and they may not. Back in the time i still played on ps4, in this situation i would have had much problem

  • Tandor
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    Tandor wrote: »
    AdamLAD wrote: »
    No idea how someone hasn't filed a lawsuit for selling a broken product. The game is WORSE than fallout 76 ever was and even WORSE than cyberpunk2077. I thank zenimax for the work they have done but seriously if you cannot fix the game, hand it over to someone else. Its been years now, everysingle one of us is sick and tired of playing this game with bugs and horrendous performance. In PvP especially. 99% of the reasons why I die in PvP is due to skills not working, desyncing, sustain bugs. We can overcome the clear imbalance between classes but not a single player in PvE or PvP can overcome performance issues.

    Bear in mind that by and large performance issues only exist in competitive play. Many, probably most, players aren't doing PvP, trials or even group dungeons and simply don't suffer such issues. Even some players doing that content don't suffer those issues, at least not on a scale that makes the game broken or unplayable for them. The issues are very real and frustrating for those who do suffer them, but not everyone does and that is likely to be a large part of the problem in fixing them.

    So the problem is ZOS gets paid even when they don't fix anything.

    I assume the people still paying for the game are those players who either don't suffer any issues or else don't suffer them seriously enough for the game to no longer be worth paying for. If there are others who are still paying for a game they genuinely find to be broken and unplayable then that's for them to rationalise.
  • SimonThesis
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    Server performance in general has gotten way worse recently. Not a good luck when people are eying the competition new world. Another games beta shouldn't have better server stability than a game that's been around for 6 years.
  • GrafDresche
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    Sorry if this is a stupid question, but what exactly is the main symptom for you guys?

    My problem is that I often have to press keys several times until the command goes through, making endgame content extra challenging for me and PvP almost impossible.

    I have been playing since beta, and this problem has gotten worse recently.

    Are we talking about the same thing?
  • Jaraal
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    LashanW wrote: »
    DebaZapelo wrote: »
    Its gotten so bad even with lowered population counts that its not even feasible to take a resource, let alone fight another player. Like this is just embarrassing. A year of performance? Was it a year of planned reduction in performance? Because that's all its been.

    Not sure what you are talking about. Specailly since they put in the multi thread option. I sit over 100 fps even in places like March of Sacrifces and have had 0 crashes recently.

    According to everyone that lags, for whatever reason, even if they are using a router that changes their radio a billion times, it's the servers. Always has been, always will be.

    If you point out that everyone else isn't, then the response is almost always "You're lying Morgan!"

    Do you actually understand what you just said?

    Ping to a random internet test server is one thing, ping to the game server is a different story.
    In the end it mostly depends on the network route that is used for the connection between you and the server.

    Not every ISP uses the same route.

    Please learn how network connection work then come back here.
    ESO also started using Akamai for DDoS protection 1-2 years ago afaik, which adds a notable network delay. A VPN is mandatory for some regions (mine included) as a result if people want to play endgame :/ (to get a better network route that doesn't involve underperforming akamai nodes.)

    Pretty sure they switched to Microsoft Azure when Microsoft bought Zenimax. No reason for a company to pay another company for a service they can do in-house. That would be like Ford paying Chevrolet extra money to build Fords for them.
  • Jaraal
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    Sorry if this is a stupid question, but what exactly is the main symptom for you guys?

    Main symptoms for me are lag, skill desynch, and slide show performance in Cyrodiil..... which is worst when fighting guards at a resource, or when ball groups or the hammer are near. Press buttons, nothing happens. Press H to mount your horse, you run sideways for 5 seconds with a hoofbeat noise, then your horse appears. Or you run to a field fight and all your allies are black shadows and you can't see any enemies, but you know they are there so you start using skills, hoping you hit something and don't die before the players load in. Freeze frame animations. Corpses sliding around on the ground with + symbols over their head, fighting. Etc.

    I almost never have these symptoms in PvE, except when loading into large cities with many players, like Vivec City. And I never have performance issues in Imperial City or Battlegrounds. It's mainly just Cyrodiil PvP.... which unfortunately is where I spend 95% of my playing time.
  • SilverBride
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    There is a difference between server performance and problems just in Cyrodiil. Server performance in general is fine for most players.
    PCNA
  • techyeshic
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    There is a difference between server performance and problems just in Cyrodiil. Server performance in general is fine for most players.

    You just generally don't notice small blips in low server strain environments but they are there. I can fight a 100 mammoth and giants in Rift and every once in a while, you'll see abilities not pop up damage and then all at once register.

    That also indicates server side; BTW. If it was my end, the server would not allow all that damage at once. Or if it does; that's an entire other problem just asking for hacks
  • SilverBride
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    techyeshic wrote: »
    There is a difference between server performance and problems just in Cyrodiil. Server performance in general is fine for most players.

    You just generally don't notice small blips in low server strain environments but they are there. I can fight a 100 mammoth and giants in Rift and every once in a while, you'll see abilities not pop up damage and then all at once register.

    That also indicates server side; BTW. If it was my end, the server would not allow all that damage at once. Or if it does; that's an entire other problem just asking for hacks

    If they are so miniscule that they are not noticeable there is no way to prove they are really happening. I personally have never noticed the situation you described.

    I was just pointing out that the performance issues I have seen threads about are almost exclusively referring to problems with PvP in Cyrodiil.
    Edited by SilverBride on September 26, 2021 7:58PM
    PCNA
  • Syrpynt
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    1.) Cyrodiil is too big with no sectioned off areas for loading. *** happening on the other side of the map affects all players because everyone on that map is on the same server.
    2.) Zergs are many players in a single area at one-time while all animation cancelling (0 cooldowns, faster than design-intended data handshakes), stacking buffs, debuffs, aoes, etc.
    3.) There are so many procs (check x, execute y) going off at the same time--it's wild, yo.
    4.) Dark Convergeance has so many different proc effects that it's basically bloatware. And there's no limit as to how many players can trigger it in an area at one time.


    I'm sure there's more I'm forgetting.

    Basically: "I want all this fast paced gameplay and amazing proc sets while animation cancelling!" is an opposition statement to "I want better server performance!"

    They proved in past tests that large groups with healing non-group members was a decrease of server performance by 20%. And proc sets were also 20%. 40% is a lot in total. But the end culprate is groups being too large, and/or too much data at once. The lowest connections are gonna suffer the most. PvP is for players who live nearest to server locations and with the beefiest CPU and GPU and highest bandwidth with most stable ISP connections. Otherwise it's a "**** you, and eat my proc as you Disconnect or CTD."
  • joerginger
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    Abilities doing absolutely nothing at all is something that seems to happen everywhere these days. In encounters where more than two players are involved this happens quite frequently, and I'm neither talking about Cyrodiil nor Trials here.
  • Gythral
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    Not a joke anymore

    They aree SO bad it's not funny...

    Almos every action needs to be repeated 10 or 20x before PC-EU wakes up & enven they it often just goes back to sleep instantly :(
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Kiralyn2000
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    AdamLAD wrote: »
    No idea how someone hasn't filed a lawsuit for selling a broken product.

    Just because people these days are lawsuit-happy and throw around "sue them!" all the time, doesn't mean that there's actually grounds for such.
    The game is WORSE than fallout 76 ever was and even WORSE than cyberpunk2077.

    Fallout 76 was fine, and is now pretty good. And Cyberpunk 2077 (aside from the PS4 version) was also fine. I played it without any major issues on my low/mid PC when it came out.

    /shrug
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