ke.sardenb14_ESO wrote: »To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.
I think overall, a stamina costing skill effected by world in ruin is optimal.
Unless you guys are talking about PvE, you're all wrong.
Imagine not being able to sustain an extra 2k magicka still lmao. One morph having a half cost mechanic and the other being a burst skill that doesn't need to be spammed. In fact, using Molten Whip you can proc seething fury with 2 cheap stamina skills and a staggering 1600 magicka cauterize. WOW!
Also with the new combustion, charged, and battleroar, magicka sustain is easy on StamDK. You should have been running food with some magicka recovery in there anyway, like bear haunch (or misrule for the poor people).
Remember the days when StamDKs had to sustain fragmented shield, wings, or even molten armaments?
In pve, don't you use regen food like lava foot? Why not just switch to the blue food that is stamina + magicka regen? That plus battle roar and combustion should be more than enough to maintain this spammable.
On magDK the buffs feel amazing, I know you are asking for StamDK but these changes definitely breathe new life into the class and power lashing over and over was always one of my favorite things to do, and finally I can do it again.
The only sad part is the forgotten or untouched skills like Molten Arms. or Igneous weapons, and a few others but I hope they'll get some buffs soon, it's looking bright at the very least.
Parsed 98k without trying too hard currently or testing a lot of things; it feels great though so far.
I really wanted an execute, but honestly with these changes I'm fine with not having one.
Still wishful thinking for fire atro just because I love the concept but again, I'm fine without.
Summary: Our class is finally getting better, still needs some love but I'm very happy with the changes and it feels amazing.
P.S. Death of Mech Acuity makes me cry though.
Trixterion wrote: »On magDK the buffs feel amazing, I know you are asking for StamDK but these changes definitely breathe new life into the class and power lashing over and over was always one of my favorite things to do, and finally I can do it again.
The only sad part is the forgotten or untouched skills like Molten Arms. or Igneous weapons, and a few others but I hope they'll get some buffs soon, it's looking bright at the very least.
Parsed 98k without trying too hard currently or testing a lot of things; it feels great though so far.
I really wanted an execute, but honestly with these changes I'm fine with not having one.
Still wishful thinking for fire atro just because I love the concept but again, I'm fine without.
Summary: Our class is finally getting better, still needs some love but I'm very happy with the changes and it feels amazing.
P.S. Death of Mech Acuity makes me cry though.
Fire Atro kinda small, you should wish for the Iron one
Unless you guys are talking about PvE, you're all wrong.
Imagine not being able to sustain an extra 2k magicka still lmao. One morph having a half cost mechanic and the other being a burst skill that doesn't need to be spammed. In fact, using Molten Whip you can proc seething fury with 2 cheap stamina skills and a staggering 1600 magicka cauterize. WOW!
Also with the new combustion, charged, and battleroar, magicka sustain is easy on StamDK. You should have been running food with some magicka recovery in there anyway, like bear haunch (or misrule for the poor people).
Remember the days when StamDKs had to sustain fragmented shield, wings, or even molten armaments?
Ippokrates wrote: »ke.sardenb14_ESO wrote: »To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.
I think overall, a stamina costing skill effected by world in ruin is optimal.
Ah, you might be right BUT world in ruin also has been changeits no longer give bonus to flame aoe and cost reduction to stamina.
Instead it offers 5% bonus to flame & poison dmg. Which imho is really great because i see how it works with warden or sorcerer. The bonus is not too massive to broke the game but when it comes to choosing sets, those few hundreds dmg extra might be convincing enough to take some sets over others. And there are few good flame proc sets & sooooo many great poison sets so i am sure this change would surely open new possibilities for great and original builds.
But when it comes to vVH and other arenas... Well, in this type of content sacrifice dmg for sustain (mainly in infused jewelry) or hp is most optional way to do it. Unless you play class light magplar that have sources additional magicka sustain that work well also in solo...
ke.sardenb14_ESO wrote: »Ippokrates wrote: »ke.sardenb14_ESO wrote: »To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.
I think overall, a stamina costing skill effected by world in ruin is optimal.
Ah, you might be right BUT world in ruin also has been changeits no longer give bonus to flame aoe and cost reduction to stamina.
Instead it offers 5% bonus to flame & poison dmg. Which imho is really great because i see how it works with warden or sorcerer. The bonus is not too massive to broke the game but when it comes to choosing sets, those few hundreds dmg extra might be convincing enough to take some sets over others. And there are few good flame proc sets & sooooo many great poison sets so i am sure this change would surely open new possibilities for great and original builds.
But when it comes to vVH and other arenas... Well, in this type of content sacrifice dmg for sustain (mainly in infused jewelry) or hp is most optional way to do it. Unless you play class light magplar that have sources additional magicka sustain that work well also in solo...
I suppose I'll have to, because until now I've used stamnia parse food and blood thirsty for all my trifectas. But the issue remains as you mentioned, you will use about 7-9k of your 12k mag just to survive. I don't see how this will be viable in actual content.
https://youtu.be/OqVRCFWhpTQ?t=208
https://www.youtube.com/watch?v=WtL-Nc1rCD0
MashmalloMan wrote: »@Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.
Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.
So it'd really be more accurate to say:
- Enchant every 4s, 80% chance.
- 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
- FoO is 4 balls every 15s, 40% chance.
- 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
- 1 Whip is a 40% chance.
- 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
- Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.
Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..


Ippokrates wrote: »MashmalloMan wrote: »@Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.
Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.
So it'd really be more accurate to say:
- Enchant every 4s, 80% chance.
- 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
- FoO is 4 balls every 15s, 40% chance.
- 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
- 1 Whip is a 40% chance.
- 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
- Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.
Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..
No, not really.
I have checked it on PTS, both in Craglorn and on vet dummy.
Even if you are using a very specific setting - I have used Charged Maul with Flame Glyph, you are gonna run out of resources. The only difference is, that with anything else than Charged, you are gonna run out in first rotation. With charged maybe in 3rd.
So still, forcing stam DK, when you know that stam DK are in the end of any dps tier list to trick with traits, foods and glyphs just to maintain their basic spammable, is kinda silly.
MashmalloMan wrote: »Ippokrates wrote: »MashmalloMan wrote: »@Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.
Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.
So it'd really be more accurate to say:
- Enchant every 4s, 80% chance.
- 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
- FoO is 4 balls every 15s, 40% chance.
- 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
- 1 Whip is a 40% chance.
- 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
- Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.
Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..
No, not really.
I have checked it on PTS, both in Craglorn and on vet dummy.
Even if you are using a very specific setting - I have used Charged Maul with Flame Glyph, you are gonna run out of resources. The only difference is, that with anything else than Charged, you are gonna run out in first rotation. With charged maybe in 3rd.
So still, forcing stam DK, when you know that stam DK are in the end of any dps tier list to trick with traits, foods and glyphs just to maintain their basic spammable, is kinda silly.
I'm not sure what your pictures are trying to prove. I never said you could spam it no problem, I said it could probably be used in a typical stam DK DPS rotation in which you spend maybe 30-50% of the time casting your spammable allowing for you to get time for your magicka return.
Also, you added Talons in there, why? The discussion and points made were made in regards to a DPS parse, not PVP/Solo or Utility based situation.
Watch the video posted above my comment and you will see in his parse of 110k, his stamina didn't drop below 50% once. There are some notable benefits to having a magicka cost spammable if you can adjust to make it work. Thats pretty damn impressive.
I still think a stamina based hybrid scaling feature should be considered, but when I ask myself what is more interesting for the class design.. I think it costing magicka instead of stamina is actually a notable bonus and helps make Stam DK's stand out amongst their Stam counterparts.. The class passives support the playstyle well.. Eg. 5% flame damage, 50% status effect damage, 50 magicka return per 1 ult used, 1000 magicka back on burning inflicted.
techprince wrote: »Guys, try using Candied Jester's Coins food.
I added Talons because you mentioned reduction of cost for Power Lash. Well, this reduction have requirements and Talons providing them. Not for nothing.
I added Talons because you mentioned reduction of cost for Power Lash. Well, this reduction have requirements and Talons providing them. Not for nothing.
The trial dummy inflicts itself with off-balance on cooldown so I don't know why this was needed. If you're using this for constant power lash procs, then of course the sustain goes down the drain.
MerguezMan wrote: »2H DK main on console here.
1) Forget the pure stam build, it doesn't work. You do need more than 12k mag pool, and some regen. Try 3-stat and 3-regen glyphs, 3-stat food. Being Dark elf also helps.
2) Heavy attack and Ultimate use is not an option. Molten arm will boost damage in return for HA, and you have a fairly cheap leap. Use 3-stat pots to fill the gaps as you already have major crit from FoO and major damage from Molten.
3) With the amor changes, you may go from 5M-1L-1H to 4M-2L-1H or even 3M-2L-2H.
4) Use ranged weapon on back bar, try staff if you feel you need more magicka - you don't have to use weapon skills, you just need the range on heavy attacks.
Hope this helps.