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DK whip & sustain

Ippokrates
Ippokrates
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I am just testing the whip and it is amazing. Finally DK have a spammable that can effectively replace all those clunky Dizzy Swings or Flurry.

It weaves perfectly.

It has decent damage, although not too op for a ST skill.

Both morphs work great.

BUT, yes the BUT ;) this skill is still not spammable, because of... magicka cost.

So IDK if it is even possible in ESO but one suggestion I have is to scale cost with higher stat. This way whip still will be expensive, with costs above 2k but it will be possible to manage recovery. Otherwise... It could be problematic -_-

Especially that many skills that could be used by stam DK in this patch, like Flames of Oblivion, Molten Armaments, Hardened Armour, Scale, Dragon Blood, Talons/Petrify (to make combo with whip) or empowering chain as a GC are already run on magicka.
Edited by Ippokrates on September 22, 2021 11:21PM
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    I appreciate hearing feedback from someone that has tested the whip.

    What might help sustain is if combustion allows the burning to provide X stamina as well as poisoned to provide X magic as well. I think that could help performance.
  • Ippokrates
    Ippokrates
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    Well, from my own experience, especially in hardmoding solo ;) I could say that recovery is the king ;) and even if lava whip would have guaranteed status effect & have always triggered combustion (like lethal arrow or those poison dragon claws) and in result cost only 1,2k magicka, you will run out of resource anyway.

    Ok, in theory combustion could trigger twice per second so you can keep a balance in magicka, but that would require very specialistic build to give poison based DK source for burning status effect in that scale.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.

    I think overall, a stamina costing skill effected by world in ruin is optimal.
  • Ippokrates
    Ippokrates
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    To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.

    I think overall, a stamina costing skill effected by world in ruin is optimal.

    Ah, you might be right BUT world in ruin also has been change ;) its no longer give bonus to flame aoe and cost reduction to stamina.

    Instead it offers 5% bonus to flame & poison dmg. Which imho is really great because i see how it works with warden or sorcerer. The bonus is not too massive to broke the game but when it comes to choosing sets, those few hundreds dmg extra might be convincing enough to take some sets over others. And there are few good flame proc sets & sooooo many great poison sets so i am sure this change would surely open new possibilities for great and original builds.

    But when it comes to vVH and other arenas... Well, in this type of content sacrifice dmg for sustain (mainly in infused jewelry) or hp is most optional way to do it. Unless you play class light magplar that have sources additional magicka sustain that work well also in solo... ;)
    Edited by Ippokrates on September 23, 2021 9:21AM
  • VixxVexx
    VixxVexx
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    Unless you guys are talking about PvE, you're all wrong.

    Imagine not being able to sustain an extra 2k magicka still lmao. One morph having a half cost mechanic and the other being a burst skill that doesn't need to be spammed. In fact, using Molten Whip you can proc seething fury with 2 cheap stamina skills and a staggering 1600 magicka cauterize. WOW!

    Also with the new combustion, charged, and battleroar, magicka sustain is easy on StamDK. You should have been running food with some magicka recovery in there anyway, like bear haunch (or misrule for the poor people).

    Remember the days when StamDKs had to sustain fragmented shield, wings, or even molten armaments?

  • Ippokrates
    Ippokrates
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    VixxVexx wrote: »
    Unless you guys are talking about PvE, you're all wrong.

    Imagine not being able to sustain an extra 2k magicka still lmao. One morph having a half cost mechanic and the other being a burst skill that doesn't need to be spammed. In fact, using Molten Whip you can proc seething fury with 2 cheap stamina skills and a staggering 1600 magicka cauterize. WOW!

    Also with the new combustion, charged, and battleroar, magicka sustain is easy on StamDK. You should have been running food with some magicka recovery in there anyway, like bear haunch (or misrule for the poor people).

    Remember the days when StamDKs had to sustain fragmented shield, wings, or even molten armaments?

    Yeah, half cost with 10% chance & second being OPTIONAL burst skill.

    And yeah, imagine you need magicka to activate off & def buff, maybe use GC on magicka, and those fabulous cautherize balls plus having some magicka for healing and purge... And still spamming melee ST on magicka.

    You call that stam build? And believe that food buff and passive will help you to maintain this? As Abnur Tharn once said: That's rich! ^^

    And both above mentioned stam skills are no longer so "cheap".

    So maybe instead of LMAOING and claiming that EVERYTHING IS WRONG you could educate yourself a little bit and stop this pvp nonsense.

    Whip is a skill comparable in terms of dmg to NB spammable and is way behind jabs, so definitely it deserve to have an option to be stam. Just like jabs, skull, cliff racer and NB weapons.
    Edited by Ippokrates on September 23, 2021 12:51PM
  • Stx
    Stx
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    In pve, don't you use regen food like lava foot? Why not just switch to the blue food that is stamina + magicka regen? That plus battle roar and combustion should be more than enough to maintain this spammable.
  • Ippokrates
    Ippokrates
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    Stx wrote: »
    In pve, don't you use regen food like lava foot? Why not just switch to the blue food that is stamina + magicka regen? That plus battle roar and combustion should be more than enough to maintain this spammable.

    Please, by all means go on PTS and check.

    I am running Hissmir. That's the best option (and lose of dmg) and still...

    As typical stam toon i have 12k magicka.

    Going for combat i am spending 4320 on Molten + 2700 on Hardened + 2160 on FoO.

    That is already more than 9k magicka.

    I switched from empowering grasp (3780) to stampede and I am not using talons (4050) which are kinda good option when you are trying to use Flame Lash morph. But OK.

    At the beginning of the combat i can recharge those 12k magicka to max with Dawnbreaker but to use it again i need to wait ca. 30 sec UNLESS...

    I am fighting overland mobs that dying faster than running, so i can get resources from CP and Ultimate from FG passives and then resources from Dawnbreaker.

    This magicka based morph would not work because both above mentioned stamina skills are great DOT but their direct dmg is 50% for Claws and ca. 75% of whip dmg for Noxious Breathe, so there is no point in spamming them unless you are fighting mobs.

    And i am talking about typical overland mobs. You can go to Craglorn grinding zone and sustain starts to be problematic when stay one on one with Ice Atro.

    You can go for any World Boss or try to soloed easier dung like vAC to see how painful it is. I run out of resources when it comes to use of designed stam DK Stam Heal & Buff - Green Dragon Blood (4320 magicka). In the best scenario, you cannot jump from fight to fight like with any other stamclass but need to wait for recharge of magicka or ultimate.

    I am not malevolent. I have tried my best to manage resources to check if this whip works or not. And lets say i am slightly above average players, at least when it comes to soloing stuff.

    And i am saying: thanks for max resources dmg, it is great but it won't work with vet content.

    There is too much magicka-based skills on DK and bonus to recovery it too random.

    That's all.

    EDIT: Actually, it is not all. Lets talk about armour passives... ^^

    Edited by Ippokrates on September 23, 2021 3:42PM
  • Jodynn
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    On magDK the buffs feel amazing, I know you are asking for StamDK but these changes definitely breathe new life into the class and power lashing over and over was always one of my favorite things to do, and finally I can do it again.

    The only sad part is the forgotten or untouched skills like Molten Arms. or Igneous weapons, and a few others but I hope they'll get some buffs soon, it's looking bright at the very least.

    Parsed 98k without trying too hard currently or testing a lot of things; it feels great though so far.

    I really wanted an execute, but honestly with these changes I'm fine with not having one.
    Still wishful thinking for fire atro just because I love the concept but again, I'm fine without.

    Summary: Our class is finally getting better, still needs some love but I'm very happy with the changes and it feels amazing.

    P.S. Death of Mech Acuity makes me cry though.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Trixterion
    Trixterion
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    Jodynn wrote: »
    On magDK the buffs feel amazing, I know you are asking for StamDK but these changes definitely breathe new life into the class and power lashing over and over was always one of my favorite things to do, and finally I can do it again.

    The only sad part is the forgotten or untouched skills like Molten Arms. or Igneous weapons, and a few others but I hope they'll get some buffs soon, it's looking bright at the very least.

    Parsed 98k without trying too hard currently or testing a lot of things; it feels great though so far.

    I really wanted an execute, but honestly with these changes I'm fine with not having one.
    Still wishful thinking for fire atro just because I love the concept but again, I'm fine without.

    Summary: Our class is finally getting better, still needs some love but I'm very happy with the changes and it feels amazing.

    P.S. Death of Mech Acuity makes me cry though.

    Fire Atro kinda small, you should wish for the Iron one :wink:
  • Jodynn
    Jodynn
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    Trixterion wrote: »
    Jodynn wrote: »
    On magDK the buffs feel amazing, I know you are asking for StamDK but these changes definitely breathe new life into the class and power lashing over and over was always one of my favorite things to do, and finally I can do it again.

    The only sad part is the forgotten or untouched skills like Molten Arms. or Igneous weapons, and a few others but I hope they'll get some buffs soon, it's looking bright at the very least.

    Parsed 98k without trying too hard currently or testing a lot of things; it feels great though so far.

    I really wanted an execute, but honestly with these changes I'm fine with not having one.
    Still wishful thinking for fire atro just because I love the concept but again, I'm fine without.

    Summary: Our class is finally getting better, still needs some love but I'm very happy with the changes and it feels amazing.

    P.S. Death of Mech Acuity makes me cry though.

    Fire Atro kinda small, you should wish for the Iron one :wink:

    I wish for something resembling flare but elder scrollsy from ffxiv but I doubt I'll ever get anything that flashy.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    VixxVexx wrote: »
    Unless you guys are talking about PvE, you're all wrong.

    Imagine not being able to sustain an extra 2k magicka still lmao. One morph having a half cost mechanic and the other being a burst skill that doesn't need to be spammed. In fact, using Molten Whip you can proc seething fury with 2 cheap stamina skills and a staggering 1600 magicka cauterize. WOW!

    Also with the new combustion, charged, and battleroar, magicka sustain is easy on StamDK. You should have been running food with some magicka recovery in there anyway, like bear haunch (or misrule for the poor people).

    Remember the days when StamDKs had to sustain fragmented shield, wings, or even molten armaments?

    I really don't see the issue giving the skill dynamic resource cost it will literally solve the problem instead to telling people to git gud.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Ippokrates wrote: »
    To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.

    I think overall, a stamina costing skill effected by world in ruin is optimal.

    Ah, you might be right BUT world in ruin also has been change ;) its no longer give bonus to flame aoe and cost reduction to stamina.

    Instead it offers 5% bonus to flame & poison dmg. Which imho is really great because i see how it works with warden or sorcerer. The bonus is not too massive to broke the game but when it comes to choosing sets, those few hundreds dmg extra might be convincing enough to take some sets over others. And there are few good flame proc sets & sooooo many great poison sets so i am sure this change would surely open new possibilities for great and original builds.

    But when it comes to vVH and other arenas... Well, in this type of content sacrifice dmg for sustain (mainly in infused jewelry) or hp is most optional way to do it. Unless you play class light magplar that have sources additional magicka sustain that work well also in solo... ;)

    I suppose I'll have to, because until now I've used stamnia parse food and blood thirsty for all my trifectas. But the issue remains as you mentioned, you will use about 7-9k of your 12k mag just to survive. I don't see how this will be viable in actual content.
  • Ippokrates
    Ippokrates
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    Ippokrates wrote: »
    To be honest, I have a hard time picturing relying on a mag spammable somewhere like vVH. There would be absolutely no way to sustain it without an organized group, or a sacrifice to damage in solo.

    I think overall, a stamina costing skill effected by world in ruin is optimal.

    Ah, you might be right BUT world in ruin also has been change ;) its no longer give bonus to flame aoe and cost reduction to stamina.

    Instead it offers 5% bonus to flame & poison dmg. Which imho is really great because i see how it works with warden or sorcerer. The bonus is not too massive to broke the game but when it comes to choosing sets, those few hundreds dmg extra might be convincing enough to take some sets over others. And there are few good flame proc sets & sooooo many great poison sets so i am sure this change would surely open new possibilities for great and original builds.

    But when it comes to vVH and other arenas... Well, in this type of content sacrifice dmg for sustain (mainly in infused jewelry) or hp is most optional way to do it. Unless you play class light magplar that have sources additional magicka sustain that work well also in solo... ;)

    I suppose I'll have to, because until now I've used stamnia parse food and blood thirsty for all my trifectas. But the issue remains as you mentioned, you will use about 7-9k of your 12k mag just to survive. I don't see how this will be viable in actual content.

    Well, I assume that during parsing its might be fine, because of Bahsei even on stam :D but in actual content that could be very problematic - even in pvp when you need to have reserve of magicka for healing, purge or detection.
  • Wellsley
    Wellsley
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    Seems to me the best solution is to change to cost Stam if Stam is the highest resource.
  • robbolicious
    robbolicious
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    yep literally just change ability cost to scale with your highest offensive resource, problem solved.
  • Ippokrates
    Ippokrates
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    Ok, so I have decided to compare some more popular builds for stam DKto see how they look in terms of spammable. Some of them are old because it seems that many abandon StamDK for being pointless :p But maybe it is good cause we have a bigger perspective, not only patch to patch.

    Things that could be replace with Whip are bolded.

    1. Alcast: https://alcasthq.com/eso-stamina-dragonknight-build-pve/#content10

    Endless Hail > LA > Venomous Claw > LA > Flames of Oblivion > Weapon Swap

    LA > Noxious Breath > LA > Barbed Trap > LA > 9x Shrouded Daggers (with LA)


    2. Xynode: https://xynodegaming.com/murder-of-fire [although to be honest there is second build for StamDK based on DoT that do not require so many spammables - fun, but that's not the point in the discussion about new spammable]

    Front bar: Light Attack, Venom Claw, Light Attack, Consuming Trap, , Light attack, rapid strikes x4/5, Light Attack, Barbed Trap, Weapon Swap.

    Note: if you are high on sustain Then follow the above, however if you are struggling then you can replace any light attack with a heavy attack.

    Back bar: Light Attack Arrow Barrage, Light attack, Poison Injection, Light attack, Flames Of Oblivion, Light Attack, Noxious Breath, Weapon swap.


    3. Skinny Cheeks: screen with very detailed rotation you have under this link and time stamp - https://youtu.be/OqVRCFWhpTQ?t=208

    Basically you have 3 Stone Fists, Ulti and then 1xStone Fist, 3xRapid Strikes, 1xStone Fist in the row on initial rotation, than
    1xSF, 3xRS, 1xSF, 4xRS, 1xSF - and Whirlwind Blades for execute phase, but basically you have 10 spammable in the row - when the stagger has been already applied by group, literally 10xRS.

    4. Hack the Minotaur: https://www.hacktheminotaur.com/builds/eso-dragonknight-solo-hybrid-pve-build-firebrand

    This one is fine because it was made for purely Solo and as a Hybrid.


    Buffs

    Keep up Volatile Armor and Molten Armaments.

    Rotation

    Start with Backbar DOTs: Elemental Blockade and Noxious Breath -> Bar Swap -> Then apply Brawler and Burning Embers -> use Dizzying Swing 2-3 times -> Bar swap back.


    Notes

    Use Resolving Vigor as needed for extra healing. Substitute Reverse Slice instead of Dizzying Swing when your enemies are below ~30-35% health."


    Note that we have only 3 spammables BUT at the end of rotation must recast Armor & EB, and every second rotation MA.

    5. Liko - https://www.youtube.com/watch?v=WtL-Nc1rCD0

    Below you have rotation dual wield setting, the most interesting imho.

    unknown.png

    Even in mixed rotation you can see 4-5 spammables in the row.



    Summarizing:

    Whip cost slightly above 2k.

    The chance for combustion is 20% for glyph once per 5 seconds, and 10% for whip cast or Flames of Oblivion shot once per 5 sec. (TBH shot could hit 2 or 3? enemies but it doesn't drastically change the outcome)

    The total cost of average spam barrage will be 10k withing 5 sec. BUT it could be more and there are usually other skills that run of magicka that could be used. What's your average magicka recovery on stam build? 1k? That's mean that within 5-6 sec window you will get 3k magicka back. 30% of what is need ;p

    Make it 10? 20k magicka. With good luck you will get like 3k magicka from combustion and 5k from recovery back.

    Sure, you can improve your sustain through jewelry glyphs or food. Sure, you can improve your chance for applying status effect with sets like BS. Sure, every 30 sec you can recharge your magicka bar with Ultimate.

    Buuut... if we are talking about making the STAM DK a viable option for group play that can pull the numbers similar to other stamclasses, i don't think that forcing players to pushing towards magic would be beneficial.

    And i am not talking about pvp because they will complain anyway. ALWAYS XD







    Edited by Ippokrates on September 25, 2021 11:47AM
  • MashmalloMan
    MashmalloMan
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    @Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.

    Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.

    So it'd really be more accurate to say:
    • Enchant every 4s, 80% chance.
      • 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
    • FoO is 4 balls every 15s, 40% chance.
      • 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
    • 1 Whip is a 40% chance.
      • 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
      • Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.

    Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..
    Edited by MashmalloMan on September 25, 2021 8:27PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Ippokrates
    Ippokrates
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    @Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.

    Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.

    So it'd really be more accurate to say:
    • Enchant every 4s, 80% chance.
      • 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
    • FoO is 4 balls every 15s, 40% chance.
      • 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
    • 1 Whip is a 40% chance.
      • 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
      • Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.

    Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..

    No, not really.

    I have checked it on PTS, both in Craglorn and on vet dummy.

    Even if you are using a very specific setting - I have used Charged Maul with Flame Glyph, you are gonna run out of resources. The only difference is, that with anything else than Charged, you are gonna run out in first rotation. With charged maybe in 3rd.

    Ei8paww.png

    SoGft64.png



    So still, forcing stam DK, when you know that stam DK are in the end of any dps tier list to trick with traits, foods and glyphs just to maintain their basic spammable, is kinda silly.

    Edited by Ippokrates on September 25, 2021 9:52PM
  • Sun7dance
    Sun7dance
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    Wellsley wrote: »
    Seems to me the best solution is to change to cost Stam if Stam is the highest resource.

    And why does it only apply to this skill then?


    PS5|EU
  • MashmalloMan
    MashmalloMan
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    Ippokrates wrote: »
    @Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.

    Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.

    So it'd really be more accurate to say:
    • Enchant every 4s, 80% chance.
      • 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
    • FoO is 4 balls every 15s, 40% chance.
      • 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
    • 1 Whip is a 40% chance.
      • 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
      • Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.

    Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..

    No, not really.

    I have checked it on PTS, both in Craglorn and on vet dummy.

    Even if you are using a very specific setting - I have used Charged Maul with Flame Glyph, you are gonna run out of resources. The only difference is, that with anything else than Charged, you are gonna run out in first rotation. With charged maybe in 3rd.

    Ei8paww.png

    SoGft64.png



    So still, forcing stam DK, when you know that stam DK are in the end of any dps tier list to trick with traits, foods and glyphs just to maintain their basic spammable, is kinda silly.

    I'm not sure what your pictures are trying to prove. I never said you could spam it no problem, I said it could probably be used in a typical stam DK DPS rotation in which you spend maybe 30-50% of the time casting your spammable allowing for you to get time for your magicka return.

    Also, you added Talons in there, why? The discussion and points made were made in regards to a DPS parse, not PVP/Solo or Utility based situation.

    Watch the video posted above my comment and you will see in his parse of 110k, his stamina didn't drop below 50% once. There are some notable benefits to having a magicka cost spammable if you can adjust to make it work. Thats pretty damn impressive.

    I still think a stamina based hybrid scaling feature should be considered, but when I ask myself what is more interesting for the class design.. I think it costing magicka instead of stamina is actually a notable bonus and helps make Stam DK's stand out amongst their Stam counterparts.. The class passives support the playstyle well.. Eg. 5% flame damage, 50% status effect damage, 50 magicka return per 1 ult used, 1000 magicka back on burning inflicted.

    Edited by MashmalloMan on September 25, 2021 11:39PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Ippokrates
    Ippokrates
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    Ippokrates wrote: »
    @Ippokrates Combustion would be up more than that. You only looked at base % chance. CP 2.0 increases proc chance by 60% and you can use DW Nirn main hand + Charged off-hand for another 240% with the only sacrifice being 3.6% crit chance.

    Since DK's get more damage from status effects, Charged may actually give roughly the same dps as Precise, with the added bonus of much better sustain and of course the ability to use Whip as a spammable. It also might be advantageous to use Stam + Mag Regen food instead of Stam + Stam Regen food if all you're doing with stam skills is applying dots.

    So it'd really be more accurate to say:
    • Enchant every 4s, 80% chance.
      • 1000 (combustion)/4 = 250. 250 * 0.8 (chance) = 200 Magicka per second.
    • FoO is 4 balls every 15s, 40% chance.
      • 15/4 = 3.75 (Averaged rate). 1000/3.75 = 266.66. 266.66 * 0.4 = 106.6 magicka per second. (Chance to proc higher with 3 enemies so average magicka per second would also be higher, possibly 200 on average).
    • 1 Whip is a 40% chance.
      • 1000 * 0.4 = 400. Since this is a spammable, it makes more sense to say the cost of it just gets reduced by 400 on average.
      • Whip cost is 2.3k or 1.15k using Power Lash. With the reduction of 400, that is 1900 or 750 per cast.

    Note: Magicka regen is every 2s, so FoO and Enchant alone are worth 600-800 magicka regen. Then you have ult dumps as well..

    No, not really.

    I have checked it on PTS, both in Craglorn and on vet dummy.

    Even if you are using a very specific setting - I have used Charged Maul with Flame Glyph, you are gonna run out of resources. The only difference is, that with anything else than Charged, you are gonna run out in first rotation. With charged maybe in 3rd.

    Ei8paww.png

    SoGft64.png



    So still, forcing stam DK, when you know that stam DK are in the end of any dps tier list to trick with traits, foods and glyphs just to maintain their basic spammable, is kinda silly.

    I'm not sure what your pictures are trying to prove. I never said you could spam it no problem, I said it could probably be used in a typical stam DK DPS rotation in which you spend maybe 30-50% of the time casting your spammable allowing for you to get time for your magicka return.

    Also, you added Talons in there, why? The discussion and points made were made in regards to a DPS parse, not PVP/Solo or Utility based situation.

    Watch the video posted above my comment and you will see in his parse of 110k, his stamina didn't drop below 50% once. There are some notable benefits to having a magicka cost spammable if you can adjust to make it work. Thats pretty damn impressive.

    I still think a stamina based hybrid scaling feature should be considered, but when I ask myself what is more interesting for the class design.. I think it costing magicka instead of stamina is actually a notable bonus and helps make Stam DK's stand out amongst their Stam counterparts.. The class passives support the playstyle well.. Eg. 5% flame damage, 50% status effect damage, 50 magicka return per 1 ult used, 1000 magicka back on burning inflicted.

    I added Talons because you mentioned reduction of cost for Power Lash. Well, this reduction have requirements and Talons providing them. Not for nothing.

    The screenshot were about sustain & combustion, depending on rng. You might have luck or not.
    Benawaw89 wrote: »

    Yeah, great video. That what i've been talking about. Look at 1 and 2 minutes timestamps when he started to spam whip, how quickly he was losing magicka when for the whole parse stamina bar almost didn't move.

    But the whole this parse is great. Whip at first place, almost 12% and 13k dps. Aaaaand then magicka sustain screen... -_-

    And this was done by experienced players with optimal trial conditions, without def buffs & healing.

    Don't see it when new players come, try to use a base skill they got at lvl 1 and sustain it. Will be quite frustrating i guess -_-
    Edited by Ippokrates on September 26, 2021 9:16AM
  • techprince
    techprince
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    Guys, try using Candied Jester's Coins food.
    Edited by techprince on September 26, 2021 12:14PM
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    techprince wrote: »
    Guys, try using Candied Jester's Coins food.

    I am running Hissmir

    https://en.m.uesp.net/wiki/Online:Hissmir_Fish-Eye_Rye
  • AinSoph
    AinSoph
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    I added Talons because you mentioned reduction of cost for Power Lash. Well, this reduction have requirements and Talons providing them. Not for nothing.

    The trial dummy inflicts itself with off-balance on cooldown so I don't know why this was needed. If you're using this for constant power lash procs, then of course the sustain goes down the drain.
    Edited by AinSoph on September 26, 2021 2:40PM
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    AinSoph wrote: »
    I added Talons because you mentioned reduction of cost for Power Lash. Well, this reduction have requirements and Talons providing them. Not for nothing.

    The trial dummy inflicts itself with off-balance on cooldown so I don't know why this was needed. If you're using this for constant power lash procs, then of course the sustain goes down the drain.

    It was done for cost analysis, (BECAUSE POWER LASH COST ONLY HALF!) as you could see it wasn't parse for dps but short run on vet dummy to see when i would runnout of resources. And btw. results in Craglorn were similar.

    Sure, i could run through some public dungeon and have infinite resources thanks to CP, but that wasn't the point.
  • MerguezMan
    MerguezMan
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    2H DK main on console here.

    1) Forget the pure stam build, it doesn't work. You do need more than 12k mag pool, and some regen. Try 3-stat and 3-regen glyphs, 3-stat food. Being Dark elf also helps.

    2) Heavy attack and Ultimate use is not an option. Molten arm will boost damage in return for HA, and you have a fairly cheap leap. Use 3-stat pots to fill the gaps as you already have major crit from FoO and major damage from Molten.

    3) With the amor changes, you may go from 5M-1L-1H to 4M-2L-1H or even 3M-2L-2H.

    4) Use ranged weapon on back bar, try staff if you feel you need more magicka - you don't have to use weapon skills, you just need the range on heavy attacks.

    Hope this helps.
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    MerguezMan wrote: »
    2H DK main on console here.

    1) Forget the pure stam build, it doesn't work. You do need more than 12k mag pool, and some regen. Try 3-stat and 3-regen glyphs, 3-stat food. Being Dark elf also helps.

    2) Heavy attack and Ultimate use is not an option. Molten arm will boost damage in return for HA, and you have a fairly cheap leap. Use 3-stat pots to fill the gaps as you already have major crit from FoO and major damage from Molten.

    3) With the amor changes, you may go from 5M-1L-1H to 4M-2L-1H or even 3M-2L-2H.

    4) Use ranged weapon on back bar, try staff if you feel you need more magicka - you don't have to use weapon skills, you just need the range on heavy attacks.

    Hope this helps.

    Yeah, as i thought.

    Also, i have tried medium versions of Willow's Path and Hist Whisperer. Together. Sure, it works too, although you need to be careful with buffs & talons ;)
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