gariondavey wrote: »Constine is a god-tier stamblade in high mmr. Easily one of the best in the game. (Pc na)
A common mistake a lot of NBs also make is running 2H front, as you're doubling down on the weakness of stamblade (no undodgeable damage) - this makes it possible for people to completely hardcounter you with a few dodge rolls.
Running DW & using spin2win to execute people who react with that dodge roll makes stamblade a lot better and more consistent.
Gambino108 wrote: »I'm bow back bar and 2hand front bar in Cyro, and I like the utility of the backbar speed. And after so many years of playing the key combinations are almost subconscious for me, and I consider myself lacking the energy to change at the moment - as lazy as that sounds.
Gambino108 wrote: »It's clear and obvious that spin2win is consistently better damage than Executioner, and the Duel Wield passives are superior.
Gambino108 wrote: »Decimus has the the end-point - Undodgeable damage is King. Executioner is ineffective most of the time, especially 1vsX. We've all been there frustratingly chasing the execute hit on a 15% health enemy who's rolling away, and when outnumbered it be your downfall.
Gambino108 wrote: »Try using Elude instead of Shuffle and you have major expedition up passively most of time anyway.
Disagree.
2H has lower-cost execute, stamina recovery on kill passive, and AOE passives.
I would rather have the 2H passives when DW'ing.
Gambino108 wrote: »Dual Wield has 6% off hand more weapon damage, 15% more damage on stunned/immobilised enemies and 20% more execute damage under 25% health.
The damage is superior before you even take into account- You can run on main a Nirnhoned Sword and get free 15% damage buff, and then offhand Sharpened Maul for just slightly less penetration than 2hander.
So the deciding factor between them is lose all those damage buffs PLUS 15% nirnhoned trait from Dual Wield - or lose out on Recovery and Cost Reduction.
And then take into account those massive damage buffs also come with undodgeable AOE skills - and the slighty 2hand resource sustain comes from single target unreliable skills.
You mentioned Sithis, and I can definitely see its merits for Stamblade but I am completely uninterested in doing the Dark Brotherhood quest line.
EDIT: I will grind Dark Brotherhood on a character I don't care about. Probably my Orc Stamsorc. Just so I can get Sithis, because I think it's the single best-fit Mythic for a Stamblade. The HP, passive mitigation, and health recovery (even with the 50% Battle Spirit reduction) all provide meaningful value.
Gambino108 wrote: »
Gambino108 wrote: »Disagree.
2H has lower-cost execute, stamina recovery on kill passive, and AOE passives.
I would rather have the 2H passives when DW'ing.
Dual Wield has 6% off hand more weapon damage.
The damage is superior before you even take into account- You can run on main a Nirnhoned Sword and get free 15% damage buff, and then offhand Sharpened Maul for just slightly less penetration than 2hander.
So the deciding factor between them is lose all those damage buffs PLUS 15% nirnhoned trait from Dual Wield - or lose out on Recovery and Cost Reduction.
Do you run Nirnhoned Sword on the off-hand weapon, because the 6% is based on the offhand? I want to make sure I'm thinking about this right.
baselesschart wrote: »I also wouldn't switch to run spin to win, it is undodgeable yes, but the scaling on it is way, way worse than that of executioner and I don't have a problem landing executioner. Its debatable that could be a l2p issue if that's the reason you have to run spin to win.
gariondavey wrote: »Constine is a god-tier stamblade in high mmr. Easily one of the best in the game. (Pc na)
You're the 2nd person to say this.
@bambloo in my build (Adastra) said the same thing.
@taugrim - your write way too well to be a battlegrounds enthusiast...maybe get yourself comfortable in grey host...it may suit you better...or not
ahhhhhh, pvp wise, imperial city is the best way to test new builds, and public dungeons the best spot to practice rotations
nothings wrong with battlegrounds...it's great for leveling pvp toons with the random daily quest...good xp...
I mean, how invested really are you in the pit demons, storm knights, or whatever they're called...
winning, and dying, with the relative same groups of folks over time is fun, really wanting to crush the other two alliances (cause they've crushed you a bunch too) is a little "deeper" and more personal experience maybe...
Burst+Mobility+Tankiness.
Tankiness
You get this from Gaze of Sithis. Stamblade is not a class that relies a lot on blocking, and a lot of the damage you would be blocking is unblockable anyway (DoTs).
In fact, the only times I'd die before I ran Gaze of Sithis on stamblade would be when I didn't block something like a 3rd party Dawnbreaker. Gaze of Sithis lets you survive those instances, and many others.
The 1k health regen is also very noticeable on a class with very limited healing.
There's no question about Gaze of Sithis being BiS defensively for a stamblade.
If you don't reach 32k+ health with Gaze of Sithis I'd recommend putting attributes into health until you do. Even with 25k+ mitigations you'll want to have as big of a buffer as possible, as this is also your offensive window should you decide to go for riskier kills.
Did you ever think there was a reason a lot of people run around towers and walls? Its for LoS against opponents, something that at this point is necessary for 1vx. Damage is too high for most people to just take it to the face. If all the solo players played in open fields with no LoS they would die every time.Andre_Noir wrote: »
Infinite aerobic around walls and towers is way far away from wrecking but usually those guys effectively draw away mighty "skilled" bg players that come to Cyro for "excel"