Stuhn's (or spriggans) / Ancient Dragonguard, 1pc Kragh, Wild hunt
or
Stuhn's front (or spriggans), Armor master back, Balorgh (or 1 kragh + 1pc swarm/domi/bal/molag/slime), 1pc trainee, wild hunt
Problem Statement
Melee Stamblade can really bring the pain, but at cost of being enormously squishy. Shadowy Disguise is a fantastic tool for entering/exiting engagements, but it's rough in BGs and fights where there is a lot of AOE and / or enemies that support your target.
It's a high-finesse class, and at high/higher MMR while I'm finding it easy to bring down unskilled players it's challenging to consistently kill competent players without meaningful risk of dying. I've played other melee builds and they are not as fragile or unforgiving.
Context
I am an experienced PVP player across 10+ MMORPG titles, but Nightblade is my 1st time playing a "rogue" archetype. Stealth mechanics didn't appeal to me in other games, but in ESO I think it's well implemented because there are no cooldowns for any abilities.
So I'm giving it a run here 😀
Observations / Learnings
I'm still at under 50 hrs played at level cap, so very much in the learning phase.
I have tried a variety of builds, here are my learnings:
1. Pairing a defensive set with an offensive set: e.g. Hunding's Rage + Pariah. Outcome: forgiving due to high resistances + invisibility, but lacks upfront burst to pressure targets meaningfully
2. Pairing 2 offensive sets: e.g. Hunding's Rage + Stygian. Outcome: great burst, but extremely fragile
3. Pairing 2 sets that have offensive up-front stats, but 1 of them helps with survivability: Hunding's Rage + Ancient Dragonguard. Outcome: solid burst, improved survivability, but still struggle to bring down healer solo or a target supported by a group
Been using 2H on the frontbar (primarily for Forward Momentum and Execute), and found Bow on backbar is terrific for the dodge-roll Major Expedition.
Found Ring of the Wild Hunt to be highly desirable for Stamblade, due to the 5m range of all melee attacks that are not gap closers. Plus mobility is king on a squishy melee build. Whereas I haven't found it needed for other melee builds, e.g. Stamden (Dizzying has 7m range, Sub Assault has 20m range), StamDK (all melee attacks extend to 7m), Templar (shushushu has 8m radius).
People tend to poopoo Ancient Dragonguard, but on Stamblade its mechanics do make sense: upfront weapon damage to burst a target, then resistances to help disengage before you get executed / blown up.
Also tried Titanborn Strength early but found its mechanics to be backwards for a Stamblade. For a beefy brawler (e.g. Stamden, StamDK), Titanborn Strength works. Not for a squishy stealth class.
Questions
Any general guidance is appreciated.
I've found the Shadowy Disguise -> Ambush -> Incap Strike / Surprise Attack spam w/ LA weaving -> Execute to work well.
Experienced players tend to know to hold block as soon as I go invisible, or to Break Free and dodge roll the Incap Strike if I hit them with SA first to stun them, because they know IS is coming next.
Andre_Noir wrote: »Nightblade in stamina is pretty much one-trick pony so there is nothing to choose. Among all defensive options I would say Charr for deep ganks and Zoal for short skirmishes.Sithis is overrated on NB imo
ResidentContrarian wrote: »If you're on PC NA, good luck being a god in "high MMR".
When facing off in a match with all people in the top 10 besides you, good luck. Players that PvP a lot know exactly how NBs think and what they will do. In fact, I coached my brother on exactly what an NB would do, and when he would attack, even though we both had no idea where he was or when he was watching.
Burst
Trying to build for sustained pressure (max stats) on a class with no undodgeable damage is a bad idea.
Try going for burst procs instead, as stamblade relies on being able to kill fast (though this doesn't mean you can't pressure).
Thunder Caller+Deadlands+Vate 2H is BiS currently when it comes to burst.
Next patch replace Thunder Caller with Caluurion & Deadlands with Stygian and it should still work.
Running DW & using spin2win to execute people who react with that dodge roll makes stamblade a lot better and more consistent.
The 1k health regen is also very noticeable on a class with very limited healing.
There's no question about Gaze of Sithis being BiS defensively for a stamblade.
If you don't reach 32k+ health with Gaze of Sithis I'd recommend putting attributes into health until you do. Even with 25k+ mitigations you'll want to have as big of a buffer as possible, as this is also your offensive window should you decide to go for riskier kills.
Burst+Mobility+Tankiness.
A common mistake a lot of NBs also make is running 2H front, as you're doubling down on the weakness of stamblade (no undodgeable damage) - this makes it possible for people to completely hardcounter you with a few dodge rolls.
Running DW & using spin2win to execute people who react with that dodge roll makes stamblade a lot better and more consistent.
You shouldn't need to run 3 swift if you have easy access to major expedition which you should if you're using bow. 2H/bow has been BiS for your average stamblade for as long as I can remember. I've really only seen swift used on builds that are slow by nature or are super, super glass cannon.I would instead recommend going 3 Swift & Steed for mobility, as that allows you a lot more maneuverability on stamblade, making surviving and getting kills and sustaining a lot easier.
baselesschart wrote: »Burst+Mobility+Tankiness.
A common mistake a lot of NBs also make is running 2H front, as you're doubling down on the weakness of stamblade (no undodgeable damage) - this makes it possible for people to completely hardcounter you with a few dodge rolls.
Running DW & using spin2win to execute people who react with that dodge roll makes stamblade a lot better and more consistent.
What is wrong with using 2H? You say using sustained pressure on nightblade is bad but then suggest using a weapon skill line that is literally designed for sustained pressure and not burst. People are always going to react with a dodge roll when they are on low health, changing your execute isn't going to change that. It's all about timing, if you nail that you will hit your opponent.
Burst
Trying to build for sustained pressure (max stats) on a class with no undodgeable damage is a bad idea.
Try going for burst procs instead, as stamblade relies on being able to kill fast (though this doesn't mean you can't pressure).
Thunder Caller+Deadlands+Vate 2H is BiS currently when it comes to burst.
Next patch replace Thunder Caller with Caluurion & Deadlands with Stygian and it should still work.
This is an interesting idea.
Is Stygian changing? I've already tried it and the uptime on the 5-pc WD buff is excellent.
The 1k health regen is also very noticeable on a class with very limited healing.
Rally has been amazing as a burst heal, and it being back-loaded tends to synergize with Stamblade mechanics, i.e.:
Rally > Ambush > damage the target, eat some return damage from target's allies > kill target or abandon > pop Rally or let it passively expire
There's no question about Gaze of Sithis being BiS defensively for a stamblade.
If you don't reach 32k+ health with Gaze of Sithis I'd recommend putting attributes into health until you do. Even with 25k+ mitigations you'll want to have as big of a buffer as possible, as this is also your offensive window should you decide to go for riskier kills.
I can see that, being able to stay on offense before having to bail.
baselesschart wrote: »Burst+Mobility+Tankiness.
A common mistake a lot of NBs also make is running 2H front, as you're doubling down on the weakness of stamblade (no undodgeable damage) - this makes it possible for people to completely hardcounter you with a few dodge rolls.
Running DW & using spin2win to execute people who react with that dodge roll makes stamblade a lot better and more consistent.
What is wrong with using 2H? You say using sustained pressure on nightblade is bad but then suggest using a weapon skill line that is literally designed for sustained pressure and not burst. People are always going to react with a dodge roll when they are on low health, changing your execute isn't going to change that. It's all about timing, if you nail that you will hit your opponent.
baselesschart wrote: »You shouldn't need to run 3 swift if you have easy access to major expedition which you should if you're using bow. 2H/bow has been BiS for your average stamblade for as long as I can remember. I've really only seen swift used on builds that are slow by nature or are super, super glass cannon.I would instead recommend going 3 Swift & Steed for mobility, as that allows you a lot more maneuverability on stamblade, making surviving and getting kills and sustaining a lot easier.
The 1k health regen is also very noticeable on a class with very limited healing.
That extra damage isn't going to do a whole lot if you choose to use the DoTs from DW. DW features more pressurized over time damage, which is why it fits PvE. In PvP, over the course of its life, burst has always been dominant, and some patches allowed DoTs to be competitive, but I'd argue there has never been a time where burst wasn't king in PvP.If you look outside the weapon skills, Dual Wield actually features a lot more damage - in case of the build I run I gain 61 more weapon damage & 1,6k more penetration by running DW as opposed to 2H (identical sets).
If people react by dodge rolling and you spin2win, they die as that execute is undodgeable.
Executioner is cheaper and deals slightly more damage, but that doesn't matter if the damage is dodged (just like everything else in NB tooltip can be).
Major expedition and 3 swift is a surplus of speed in my opinion. You lose a lot of healing and extra damage by not running 3 infused weapon damage on jewelry, but we're playing completely different builds on the same class. You're using procs, something I do not enjoy using, I like all my damage to come from my abilities, thus I run sets that make my abilities hit harder.
Major Expedition stacks with 3 Swift (and any other speed buff) and you can get that from Race Against Time, which you can also utilize while cloaked (doesn't break it like a bow dodge roll would).
2H/Bow has never been BiS, but that hasn't stopped it from being popular - nothing wrong playing that way though if it is more "fun" for people.
baselesschart wrote: »That extra damage isn't going to do a whole lot if you choose to use the DoTs from DW. DW features more pressurized over time damage, which is why it fits PvE. In PvP, over the course of its life, burst has always been dominant, and some patches allowed DoTs to be competitive, but I'd argue there has never been a time where burst wasn't king in PvP.If you look outside the weapon skills, Dual Wield actually features a lot more damage - in case of the build I run I gain 61 more weapon damage & 1,6k more penetration by running DW as opposed to 2H (identical sets).
If people react by dodge rolling and you spin2win, they die as that execute is undodgeable.
Executioner is cheaper and deals slightly more damage, but that doesn't matter if the damage is dodged (just like everything else in NB tooltip can be).
baselesschart wrote: »Major expedition and 3 swift is a surplus of speed in my opinion. You lose a lot of healing and extra damage by not running 3 infused weapon damage on jewelry, but we're playing completely different builds on the same class. You're using procs, something I do not enjoy using, I like all my damage to come from my abilities, thus I run sets that make my abilities hit harder.Major Expedition stacks with 3 Swift (and any other speed buff) and you can get that from Race Against Time, which you can also utilize while cloaked (doesn't break it like a bow dodge roll would).
2H/Bow has never been BiS, but that hasn't stopped it from being popular - nothing wrong playing that way though if it is more "fun" for people.
I would love to love DW, but its not a coincidence that its not widely used in most cases in PvP. I always am interested to see a DW build, especially on a nightblade, but I have never considered it to be a meta build choice.
I think we are at two very different levels of skill, I don't need to sprint in cloak, nor do I have trouble getting out of templar jabs etc. My shade has always been quite sufficient at getting me out of sticky situations, between my major expedition and medium armor passives I have plenty of speed, could I have more? sure, but I don't need it, I'd rather get more damage and healing. Everything in this game has a diminishing value of effectiveness, after a certain point you really don't need any more of something. If I die outnumbered, its usually because there's just way too many people to fight or I was outnumbered by good players, and you're not going to 1vx good players, that just doesn't happen. Especially on a class as unforgiving as nightblade.There is no such thing as a "surplus of speed" on nightblade, as you cannot sprint while cloaking and thus won't go over the speed cap. It also means that you can get out of things such as templar jabs or DK engulfing/noxious range fast enough to survive while using abilities.
Master DW+Rending is a good combo, but not every class effectively utilizes DW, its just not good on every class and thats just the fact of the matter. 2H wasn't popular just because, its passives and its abilities were more effective in PvP. I'm not trying to discredit you or any of your builds, you play what you do well with.The reason most people never started running DW is because it's a lot easier to just copy what's popular than find out what's the most efficient.
It's the same with stamdens/stamcros and how many builds you still see using dizzy swing in open world/BGs (when things like Master DW+Rending Slashes and other alternatives are a lot more effective).
Once something becomes "mainstream" it stays that way in ESO - you can thank the big streamers/content creators.
baselesschart wrote: »That extra damage isn't going to do a whole lot if you choose to use the DoTs from DW. DW features more pressurized over time damage, which is why it fits PvE. In PvP, over the course of its life, burst has always been dominant, and some patches allowed DoTs to be competitive, but I'd argue there has never been a time where burst wasn't king in PvP.If you look outside the weapon skills, Dual Wield actually features a lot more damage - in case of the build I run I gain 61 more weapon damage & 1,6k more penetration by running DW as opposed to 2H (identical sets).
If people react by dodge rolling and you spin2win, they die as that execute is undodgeable.
Executioner is cheaper and deals slightly more damage, but that doesn't matter if the damage is dodged (just like everything else in NB tooltip can be).
You don't choose to use DoTs from DW, only spin2win - just like as a stamblade you'd only pick Executioner when using a 2H.
There is no point building around DoTs on a stamblade when other classes do it a lot better and are more difficult to counter.
On top of higher base damage for your Surprise Attack, Incap, Relentless, DW also gives you faster heavy attacks which makes sustaining a lot easier, allowing lower stamina regen and bigger focus on stacking weapon damage (or more speed).
This, on top of getting rid of the class weakness of no undodgeable damage.
baselesschart wrote: »I'd consider going DW / Bow but giving up Rally would suck. You get around the Bow mobility with 3x Swift and 2H.
I'm not gonna give up rally. Its too good. Reliance on a potion for major brutality also isn't my thing. I'm for sure not giving up an ability slot for power extraction either.]
You can buy green pots at PvP vendor. Amount of green cash you get from BGs is just enough to sustain that. Doing that now at my DW/DW nightblade.
SpiritKitten wrote: »So no one can answer what MMR is? Why do posters always assume the rest of us know what all the acronyms mean?
TheEndBringer wrote: »
I don't know what it is either and I've been running NB for 2 years! 😆