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The aggro range and the "You can not mount while in combat" system needs a change

  • spartaxoxo
    spartaxoxo
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    The whole "you can't do x, y, or z because you are in combat" is the absolute worst aggro system i have ever seen in an MMO. The whole thing needs to go away. There's no reason why I shouldn't be able to mount, go through a door, or interact with objects because I'm "in combat"

    The only thing that shouldn't be allowed is picking a mat to prevent botting. All other actions should be okay imo
  • katanagirl1
    katanagirl1
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    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    I’m always in a hurry to get to the next battle, so I heavy attack and run (stamina toon) and I sometimes get freed up. I don’t have time to stop and crouch and wait for it.

    It sounds like it’s not helping anyone else anyway but thanks for the suggestion.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ippokrates
    Ippokrates
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    Jackey wrote: »
    Have you ever been trapped inside a house, with a ton of stolen items in your inventory and a guard is chasing you?

    Well, to get out of that situation you need to lure the guard as far away from the exit as possible and then get to it as fast as possible to hopefully be able to activate the door before the guard hits you.

    My point is, there's a timer between when you took damage and when you're able to activate the door. If a similar system were used for mounts you'd be able to mount while in combat but not in the middle of a fight.

    Or use Wayshrine.
  • Aznarb
    Aznarb
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    LarsS wrote: »
    I support this, its the single most iritating thing for me in Cyro.

    Not only Cyro, everywhere..
    I don't understand why the reset range for mob taunt is so long..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Starlight_Knight
    Starlight_Knight
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    Its one of the most fustrating features of ESO thats for sure.
    At this point im in favor of removing the whole "in combat" status alltogether.
    So what if i can mount up and run off in the middle of a fight, its really not important.
  • Rasande_Robin
    Rasande_Robin
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    Maybe add a 5 sec cast time on mounting while in combat? And keep it instant outside.
    PC/EU: Orcana "something"-stone
  • moo_2021
    moo_2021
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    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    Thanks it works for me most of time!
  • dotme
    dotme
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    grkkll wrote: »
    it's worse if you're grouping in Cyro, you can be killed, res at a castle and still be "in combat" if the group battle is still on
    The other evening, I was "in combat" at North Morrowind Gate. Ridiculous.
    PS4NA
  • SeaGtGruff
    SeaGtGruff
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    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    I’m always in a hurry to get to the next battle, so I heavy attack and run (stamina toon) and I sometimes get freed up. I don’t have time to stop and crouch and wait for it.

    It sounds like it’s not helping anyone else anyway but thanks for the suggestion.

    I think the cases where it doesn't help are different situations than aggroing a mob. I tried it tonight after escaping a PvP fight and it didn't work. When I checked my character screen, I had 2 active effects that I believe were responsible for being stuck in combat even though I was out of combat and safely hidden in sneak mode-- Burning and Brittle, both of which had identical really long durations which corresponded to several years. I didn't have Purge, so the only way I could get rid of them was to leave Cyrodiil by queuing for Imperial City. So they're correct-- it doesn't always work in PvP situations, although you might be able to Purge whatever negative active effects are causing you to still be in combat (I haven't tried that yet).
    I've fought mudcrabs more fearsome than me!
  • katanagirl1
    katanagirl1
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    I’m always in a hurry to get to the next battle, so I heavy attack and run (stamina toon) and I sometimes get freed up. I don’t have time to stop and crouch and wait for it.

    It sounds like it’s not helping anyone else anyway but thanks for the suggestion.

    I think the cases where it doesn't help are different situations than aggroing a mob. I tried it tonight after escaping a PvP fight and it didn't work. When I checked my character screen, I had 2 active effects that I believe were responsible for being stuck in combat even though I was out of combat and safely hidden in sneak mode-- Burning and Brittle, both of which had identical really long durations which corresponded to several years. I didn't have Purge, so the only way I could get rid of them was to leave Cyrodiil by queuing for Imperial City. So they're correct-- it doesn't always work in PvP situations, although you might be able to Purge whatever negative active effects are causing you to still be in combat (I haven't tried that yet).

    Other than leaving Cyrodiil, the only way to get those infinite debuffs off is to dive into Cheesemonger Hollow.

    I am on stamplar and the effect cannot be cleansed because of the duration (I think), you can cleanse but it stays. I do not think they are related to stuck in combat, though. I have seen nothing to lead me to believe this. I am fairly certain I get stuck in combat without infinite debuffs, but I will be more observant now to see if that is the case.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ippokrates
    Ippokrates
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    I’m always in a hurry to get to the next battle, so I heavy attack and run (stamina toon) and I sometimes get freed up. I don’t have time to stop and crouch and wait for it.

    It sounds like it’s not helping anyone else anyway but thanks for the suggestion.

    I think the cases where it doesn't help are different situations than aggroing a mob. I tried it tonight after escaping a PvP fight and it didn't work. When I checked my character screen, I had 2 active effects that I believe were responsible for being stuck in combat even though I was out of combat and safely hidden in sneak mode-- Burning and Brittle, both of which had identical really long durations which corresponded to several years. I didn't have Purge, so the only way I could get rid of them was to leave Cyrodiil by queuing for Imperial City. So they're correct-- it doesn't always work in PvP situations, although you might be able to Purge whatever negative active effects are causing you to still be in combat (I haven't tried that yet).

    Other than leaving Cyrodiil, the only way to get those infinite debuffs off is to dive into Cheesemonger Hollow.

    I am on stamplar and the effect cannot be cleansed because of the duration (I think), you can cleanse but it stays. I do not think they are related to stuck in combat, though. I have seen nothing to lead me to believe this. I am fairly certain I get stuck in combat without infinite debuffs, but I will be more observant now to see if that is the case.

    Really? That make sense. Finally will be able to remove effects without leaving overpopulated campaing, so i can sprint once again ^^

    Thanks!
  • katanagirl1
    katanagirl1
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    Ippokrates wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Has anyone tried my suggested workaround? I'm curious whether it helps anyone else as much as it always helps me.

    I’m always in a hurry to get to the next battle, so I heavy attack and run (stamina toon) and I sometimes get freed up. I don’t have time to stop and crouch and wait for it.

    It sounds like it’s not helping anyone else anyway but thanks for the suggestion.

    I think the cases where it doesn't help are different situations than aggroing a mob. I tried it tonight after escaping a PvP fight and it didn't work. When I checked my character screen, I had 2 active effects that I believe were responsible for being stuck in combat even though I was out of combat and safely hidden in sneak mode-- Burning and Brittle, both of which had identical really long durations which corresponded to several years. I didn't have Purge, so the only way I could get rid of them was to leave Cyrodiil by queuing for Imperial City. So they're correct-- it doesn't always work in PvP situations, although you might be able to Purge whatever negative active effects are causing you to still be in combat (I haven't tried that yet).

    Other than leaving Cyrodiil, the only way to get those infinite debuffs off is to dive into Cheesemonger Hollow.

    I am on stamplar and the effect cannot be cleansed because of the duration (I think), you can cleanse but it stays. I do not think they are related to stuck in combat, though. I have seen nothing to lead me to believe this. I am fairly certain I get stuck in combat without infinite debuffs, but I will be more observant now to see if that is the case.

    Really? That make sense. Finally will be able to remove effects without leaving overpopulated campaing, so i can sprint once again ^^

    Thanks!

    Only downside is if the campaign is full and has a sizeable queue, it sometimes takes multiple tries to get out of there. That reminds me I have a video from MYM where I got stuck that I need to edit and upload that shows just this sort of thing.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • green_2
    green_2
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    This topic seriously needs more attetion, up.
  • Eridanus
    Eridanus
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    green_2 wrote: »
    This topic seriously needs more attetion, up.

    Yeah... Let's keep this on the first pages because if a thread gets bumped after a week or so, the mods inexplicably lock them up because they become "outdated"
  • Gilvoth
    Gilvoth
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    "in combat red warnings"
    shouldn't exist!
  • CrashTest
    CrashTest
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    It especially sucks in Cryodiil bc traveling quickly by mount between keeps can mean the difference between holding or losing a keep that's ua.
  • DrSlaughtr
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    The issue isn't mounting in combat. The issue is getting stuck in combat even not anywhere near anything.

    It's a trash work around to let you mount in combat. They just need to fix stuck in combat once and for all.

    If you let people mount in combat you drastically alter Cyrodiil. Here's an example:

    Hammer rides in with 12 friends. Jumps off to hit the wall. You start unloading with seige.

    The hammer now has to run to find another access point. The defenders have time to reset to defend the new point.

    If you can mount in combat, you now mount up and can ride competely around the keep/castle/fort before anyone can react. By the time you get over there the wall is down.

    Or they mount up, ride around the building then break for the next place and knock that wall down before anyone even knows where you went.

    Here's another example.

    AD has take sej and is now hitting BRK. They don't even have to put up a camp because sej is so close.

    You send a squad that isn't in combat yet to flag sej. Unfortunately they get spotted by one AD who stayed as a lookout.

    Right now that squad has a chance to flag sej before the zerg can send anyone running down the hill to stop them.

    If you can just mount in combat, they just jump on their horses, ride down to murder that squad, then ride back.

    I can keep giving examples if you like. You create a situation where the map moves too fast and that is a bad thing. People never think about the negative reprocessing of these suggestions. They're just mad about being stuck in combat.

    A fix shouldn't cause bigger problems than the initial issue.
    I drink and I stream things.
  • smallhammer
    smallhammer
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    In Cyro, going to Cheesemonger's, as mentioned, gets rid of the combat-bug, and those 100 years++ negates on you.

    It is just ridiculous to not be able to mount, even if in combat. And as also mentioned; now one can't even use wayshrines, when in combat mode.

    ZOS; get rid of the whole combat mode-thing. We don't want it, and don't need it. You should always be able to mount, and go through doors, even if attacked.

    The combat-bug has been around for a VERY long time. Players have been sending tickets, and tickets, and tickets about it.

    Not to be able to mount in Cyro, makes you sometimes a sitting duck, others you lose out on fights, and Ap
  • CrashTest
    CrashTest
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    The issue isn't mounting in combat. The issue is getting stuck in combat even not anywhere near anything.

    It's a trash work around to let you mount in combat. They just need to fix stuck in combat once and for all.

    Definitely agree.

    I don't want to be able to mount in combat bc it breaks things as you pointed out. I just don't want to be stuck in combat when I'm not actually in combat bc it stops mounting, slotting siege, and even leaving Cyrodiil.

    I've even tried dying and rezzing clear across the map to clear combat, but not even death and distance can defeat the eternal combat bug.
  • DrSlaughtr
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    now one can't even use wayshrines, when in combat mode.

    Yes you can. You can Transitus in combat. I assume that's what you meant since we're talking about Cyro.
    I drink and I stream things.
  • smallhammer
    smallhammer
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    I know it could be misunderstood, what I meant is wayshrine. Can't get out of Cyro, can't use it in PVE overland, because of that stupid combat mode
  • DrSlaughtr
    DrSlaughtr
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    I know it could be misunderstood, what I meant is wayshrine. Can't get out of Cyro, can't use it in PVE overland, because of that stupid combat mode

    Go into cheesemongers. Though I feel like I've used PvE wayshrines in combat.
    Edited by DrSlaughtr on October 2, 2021 5:47PM
    I drink and I stream things.
  • SeaGtGruff
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    I don't think you can use wayshrines during PvE combat, at least not while you're being attacked.
    I've fought mudcrabs more fearsome than me!
  • Franchise408
    Franchise408
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    SeaGtGruff wrote: »
    I don't think you can use wayshrines during PvE combat, at least not while you're being attacked.

    Correct, you cannot
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