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PvP Feedback

gariondavey
gariondavey
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Hi @ZOS_GinaBruno @ZOS_Kevin

Thank you for the patch notes. Myself and many other PvP focused players have felt over the last few years that our feedback isn't really heard. These patch notes today have given many of us hope that our feedback is finally being heard. Feedback:

-the majority of the dk changes seem solid. whip costing mag for stam is still not viable in a pvp build given the number of mag abilities stam dks need to run anyway.
-the changes today on live to hrothgar + the changes to dark convergance in the notes are great
-reducing 1 shot proc builds ability to layer on a ton of procs is great
-toning down the proc damage (but buffing the weapon damage increase) is great
-the quality of life changes to dungeons, the armory, the assistant, skyshards etc visible for non-pc gamers all seem excellent
-the graphics changes hopefully will help some people, I don't have one of those cards but it is cool you guys are working on that stuff
-I don't pve a ton but if these crit damage changes result in lower dps it may cause some of those trial title runs to be unattainable
-the proc changes being able to crit seems ok, with the mechanical acuity change being a good move from a pvp standpoint (this would have otherwise caused 1 big proc set + mech acuity + mythic&trainee/monster set to become bis on most specs)

I will touch on a few other things:
-I am in probably the largest battleground guild on PC NA. Our players are excited about playing deathmatch battlegrounds. Most players I know don't like everyone running hrothgar and dark convergance in battlegrounds. The hrothgar live nerf has alleviated part of that, and the dark convergance rework proposed in the notes today alleviates the other part. Many players I know have been avoiding battlegrounds due to these 2 sets. They have a purpose in destroying zergs, but are obviously overtuned if everyone and their grandma runs them in battlegrounds. Please note this moving forward with the creation of other sets.
-I am also a member of a no-cp cyrodiil guild. Our guild has largely been enjoying the no-cp no proc campaign. Many ball groups we would fight before were impossible to kill because of their earthgores and other sets combined with stacking of heal over time abilities. Those groups now die without their eathgores, which is healthy for the game. I've played in cp proc pvp and find no-cp no proc pvp to be much more enjoyable. Performance is also better without cp and procs, that myself and others have observed.

After much discussion in game and on several discords with many accomplished and skilled players, I'd like to bring forwards some suggestions.
Please consider:
-allowing "stacking" of items in guild banks
-more cosmetic rewards for battlegrounds such as random motifs, skins, mounts. This can help breathe new life and players into battlegrounds. Don't underestimate how much PvP players are interested in fashion and housing.
-having solo random queue + group deathmatch queue
-increasing frequency of dm in solo queue to 40-50%
-reworking some of the bg game mode to encourage PvP but to also allow variation in games
all modes - kills count for 5 points. this will encourage PvP in non-deathmatch modes but will not overwhelm the importance of secondary objectives.
chaosball - holding the chaosball reduces movement speed by a set amount.
crazy king - 1 flag only on the map at a time. points earned for holding the zone + bonus points for kills in the zone.
domination - only 3 flags spawn on the map. points earned for holding the zones + bonus points for kills in the zone.
capture the relic - only 1 relic spawns, located in the middle of the map. it must be brought to your base. carrying it reduces movement speed by a set amount.
-investing in servers capable of offering better performance (often MYM has better performance than usual) for cyrodiil. performance is a limiting factor in cultivating the PvP population
-making all PvP no-cp. It is too difficult to balance for PvE, PvP no-cp and PvP cp. This will also make a more level playing ground for all new players, and will aid performance.
-allowing only 1 of each different heal over time ability to be present on a character at a time in PvP environments. This will stop radiating regen/vigor stacking ball groups but still allow healers to exist.

At the end of the day, I love this game. Over the last few years, myself and others have felt we were not being heard. Today has given many of us hope that the direction of this game will be one that will draw in and cultivate an enjoyable PvP experience. So many of us have seen our friends lists and PvP guilds shrink over the years due to performance, game direction and whiplash changes. These patch notes look to be the turnaround for some of those points of contention. Please focus on increasing performance and thank you again for listening to feedback on several issues.



Edited by gariondavey on September 20, 2021 9:54PM
PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Magio_
    Magio_
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    It's a whole New World around these parts.
  • TeruKisuke
    TeruKisuke
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    Hello, PvP dabbler here.

    @gariondavey I’m not sure I agree with some of your proposed changes to the battlegrounds but agree with others.

    -If Crazy King had only one flag, then it would lead to the most deathmatchy team to win and they would hold the sole flag, leading to absolute domination of a game and it would not be fun to be one of the losing teams in a game mode where cleverly managing the map should be the reward, not by being distracted and killing people. Otherwise it would just be a less fun Deathmatch Mode restricting to one location and gameplay would not change from DM at all, defeating the purpose of this mode. Sidenote but Crazy King is my favorite.

    -Domination having 3 flags will lead to a three-way tie standstill, just like Capture the Relic (which I hate by the way.) Please no.

    -I agree with Chaosball having a cap on movement speed, as it can be insufferable to chase after it while having to elbow and shove everyone else out of the way. Currently not a fun gamemode for me for this reason, as there are too many options for players to get away.

    -Capture The Relic is currently just... bad. It is not fun for me and the random queue will force it on me. I innately have the obligation to sit and defend the relic and essentially have to do nothing in fear of the enemy taking our relic while my teammates run off to die and I cannot help them. Nobody likes to defend, but if you don’t then you risk getting steamrolled by fast cappers, and three-way ties are a constant problem. Move them away from spawns, make less of them or even only one to cap, I don’t care. Just... something. Hate this mode. And nobody likes frustrating objectives.

    I dunno. I’d prefer having free choice again. I know as a result absolutely nobody would play the chaosball and capture the relic modes, but maybe that’s precisely the problem, and something should be done to make them more...fun. But I do like having something to do besides Deathmatch, so the flag games hit that nice balance for me as they’re more strategy-focused instead of “murder everything as fast as you can!”
  • gameswithaspoon
    gameswithaspoon
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    The changes to Ravenwatch as a noproc-noCP campaign have been in the balance positive. DC and AD both went to locks and Que times this week for the first time all summer (when there were procs).

    " -the majority of the dk changes seem solid. whip costing mag for stam is still not viable in a pvp build given the number of mag abilities stam dks need to run anyway. "

    Agree with garion here: one of the whips should be stamina and one should be magicka. Seems a bit of an oversight to give the DK some love and still not make whip the class's main spamable.
    Spoon-no-Soup Former Emperor Argonian Templar AD BWB
    Spoon-ware-Soup Former Emperor Argonian Stamplar AD Bahlokdaan
    Guild Leader Imperium of the Eagle Ravenwatch NA-PC
    Takes Drive-Thru Orders for This is a Wendy's.
  • gariondavey
    gariondavey
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    Hi @TeruKisuke

    Thanks for the comment.
    Crazy king - this mode actively discourages player vs player. You can go 0-0-0 or 0-14-0 with 0 damage and 0 healing and still "win" the game. This is poor design and precisely what I am advocating against.
    Domination - 3 flags would certainly not lead to a 3 way stand still. fewer flags would result in more conflict and pvp
    Chaosball - agreed. ball moving slower will result in more pvp
    Capture the relic - everyone i know hates this game mode too. the flaws with this would be alleviated with the proposed change and would encourage actual pvp
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • TeruKisuke
    TeruKisuke
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    @gariondavey Thank you. I know it's not always pleasant to hear a contrary opinion, but I do like discussion.

    -Crazy King: I do acknowledge your point on how someone can go without touching another player and still "win," but I don't think PvP is only about killing other players. (We are all not 4 years old, I know, so I don't think anyone here is stupid, so I'm not trying to undermine anyone's intelligence by explaining further, but I'll write my full thought out anyways.) Player vs player can mean strategically against each other as well, much like chess. So, I actually think that is to CK's strength as a game mode and makes it a different experience from Cyro, DM, and even Imp City. Maybe the scoreboard could better reflect who should get more points on the scoreboard by the end, but, fundamentally I think it still has its place. Not to mention that casual players enjoy it a lot.

    I'll admit that I'd consider myself in-between casual and invested. I have two dedicated pvp characters so far and intend to make more, but I don't live in Cyro or BGs. So I may not be hardcore, but I still like to offer my perspective, and respectfully I just like it. It's more fun and less frustrating to me even if I lose. I'd list my personal ranking as CK > DM > Dom > CB > CTR.

    -Domination: I admit I still get squeamish at the thought of 3 flags among 3 teams... I think even 2 would even be okay. But then again, with less flags, the match would move a lot slower. BGs can be fun (with friends, but the solo experience leaves a bit to be desired), but I think BGs are better fast than slow, or else if you're on a losing team it can mean a slow 10 minute death, like most CTR games.
  • Aldoss
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    I like all of these suggestions. I love the chaosball speed debuff a lot.

    Crazy King needs to be just one flag that moves randomly around the arena, giving "freshly" spawned players the advantage of getting to those new spawns to get the flag in their favor, but are then tasked with the challenge of defending it.

    Domination should probably be deleted to be honest or needs something drastic like "points are only awarded for kills that occur at or between your controlled points."

    I agree with the relic only being 1 item capturable from the middle (or otherwise random spawn) and must be fought over by all teams and then returned at the base.

    I like the suggestion that kills should always be worth 5 points in objective modes.

    You could also completely revamp the scoring system and make points based on your highest contribution with bonus points for killing blows. Top DM players are getting 1.5-2Mil dmg or heal in a full term bg. You could cut that down to be more attainable and create a base off 1Mil dmg or heal per person or 4Mil per team. Divide that by 500 and you get 1 point per 8000 dmg or heal.

    This means team contributions are now calculated and actively reward support roles for their contribution. Killing Blows being a bonus give single target "seal the deal" builds the ability to be recognized.

    Contribution Points - 1pt per 8000 dmg or heal logged (pets would need to start counting)
    Killing Blow Bonus = 5 or maybe 10pts per KB logged

    Objective modes could keep their point caps to be won faster whereas DM could ALWAYS be 15 min matches and the top points scored wins.

    My 2cents
  • divnyi
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    I agree with many things said here and I'm optimistic PvP player too.

    Disagree with turning everything to noCP. Yep, harder to balance, but some players like CP.

    Crazy king:
    - should just have 2 flags randomly throughout the game, maybe one flag appearing half-term faster. 3 teams, 2 flags. The conflict is there. There would be no sitting duck because you want to fight for the new flag to earn most points.

    Chaosball:
    - should not have this weird "pick with Use" mechanic, award it to the one who lands a killing blow on ball carrier. Would be more slaughter-friendly.
    - As for the speed debuff, ye, maybe some -15%, but not much - the hottest problem of chaosball game is not fast escapes, it's base sitting with ball, because your team res here and you have double chances at competing for the ball. Reducing speed too much might only add to the problem.
    - Maybe increase ball damage only if player was sitting in the same location? Dunno how to implement the check so it will promote running around the whole map with the ball instead of running around some obstacle on your base. Maybe delayed spawn fire under your feet in 6m radius every that damages you only, and remove increased damage of the ball AoE? It would be fun it it would be possible to hold the ball for the whole game. Can be an achievement.

    Domination:
    - maybe instead of less flags, do more flags? What about putting all the flags in all the spawn locations where it can spawn during crazy king? Remove cap time, whoever touches flag instantly changes it to your colour. And lets say changing color from one player would have 5s delay, for the group fight scenario.
    Edited by divnyi on September 21, 2021 2:34PM
  • gariondavey
    gariondavey
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    Thank you @Aldoss @divnyi @TeruKisuke for the comments
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Artim_X
    Artim_X
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    Great feedback! Just goes to show that Tamriel is here to stay just as long as ZOS continues to listen to feedback.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • gariondavey
    gariondavey
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    Artim_X wrote: »
    Great feedback! Just goes to show that Tamriel is here to stay just as long as ZOS continues to listen to feedback.

    The dream!
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
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