MashmalloMan wrote: »There are many mundus stones, races, sets and weapon combinations. If you're a Medium Templar Khajiit, maybe you don't need Shadow, but a Light Sorc High Elf might want it.
Since the cap for armor is 18.2k in PvE, should we remove Lover, Sharpened, Maces, and Wood Elf from the game because a Necro in 7 Light can easily reach pen cap? No.
MashmalloMan wrote: »There are many mundus stones, races, sets and weapon combinations. If you're a Medium Templar Khajiit, maybe you don't need Shadow, but a Light Sorc High Elf might want it.
Since the cap for armor is 18.2k in PvE, should we remove Lover, Sharpened, Maces, and Wood Elf from the game because a Necro in 7 Light can easily reach pen cap? No.
your argument would have ground if it wasn't for the fact that PVP exists. Crit values are capped either way from the understanding. The pen is not and has higher limits in pvp. I get your analogy but you are comparing two metrics with the only relations between them being that they have a "cap" The caps are not equal in design though.
MashmalloMan wrote: »Logic would say.. for pvp if I was building crit damage, I'd go as far as 145% before I stop because everyone has -20% crit damage resistance at bare minimum. I have no reason to believe it doesn't work this way.
Sordidfairytale wrote: »MashmalloMan wrote: »Logic would say.. for pvp if I was building crit damage, I'd go as far as 145% before I stop because everyone has -20% crit damage resistance at bare minimum. I have no reason to believe it doesn't work this way.
You are correct. This is exactly how it works on live, a crit damage cap will not affect PVP in any measure. It's ridiculous, a full crit resist build would just negate crit damage when the patch goes live and not even 100% of the time. But by that time, you're no longer a player, you're a statue.
Base: 1320
CP: 660
Robes of Transmutation: 1400
Critical Riposte: 848
Impregnable Armor: 1650
7 Impen: 889
Glorgoloch the Destroyer: 380
Sturdy Warhorn: 1320
Total Crit resis: 8467 or 128% crit resist. (An additional 10% for Enervation is applied to the attacker)
So what is the goal with this now that you capped this? The cap is very easy to reach so this may never see the light of day again.