PTS Patch Notes v7.2.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Gates of Oblivion story reaches its climactic finale in The Deadlands DLC. The way to Mehrunes Dagon’s realm has been opened and his legions of Daedra and cultists prepare to unleash a series of new and terrifying Daedric inventions on the lands of Tamriel. The call now sounds for heroes to thwart these schemes.

In addition to the burning and scoured fields of Mehrunes Dagon’s domain, The Deadlands DLC also invites you to visit Fargrave, a mysterious city shrouded in the corners of Oblivion. Here, “friendly” Daedra and mortals inhabit a metropolis unlike any other. But despite the tentative peace, tensions lurk beneath the city … tensions that Mehrunes Dagon is eager to exploit for his own gain.

The Deadlands DLC introduces several new item sets, collectibles, outfit styles, achievements, titles and more!

The base game introduces some exciting new features including the new Armory system – which allows you to save out character builds – curated item set drops to help better ensure you get items that are not yet unlocked, new Mythic items, NVIDIA DLSS & DLAA Support, and more! Be sure to check out all the details below. There are also a number of changes affecting combat and itemization including some adjustments to proc sets and critical hit damage, plus allowing sets to now grant hybrid stats. For a full summary of the changes affecting combat, please see this forum post.

We’ve copied all PC North American characters for this latest update, which is approximately 3.3GB in size, and we can’t wait to read your feedback. Enjoy!


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  • New Features / Updates / Big Changes
    • Deadlands DLC
      • New Zone: The Deadlands
      • New Item Sets
      • New Collectibles, Outfit Styles & Dyes
      • New Achievements & Titles
      • New Motifs
      • New Furnishings
    • Base Game
      • The Armory System
      • Curated Item Set Drops
      • Item Set Collection Summary
      • New Mythic Items
      • Map Updates
      • New Homes
      • Combat Music Options
      • New PvP Emote
      • NVIDIA DLSS & DLAA Support
      • Event Testing – Undaunted Celebration
  • Template Information
  • Known Issues
    • Exploration & Itemization
    • Housing
  • Fixes & Improvements
    • Chapters & DLCs
      • Blackwood
      • Clockwork City
      • Dragon Bones
      • Dragonhold
      • Greymoor
      • Horns of the Reach
      • Imperial City
      • Markarth
      • Morrowind
      • Murkmire
      • Orsinium
      • Scalebreaker
      • Shadows of the Hist
      • Summerset
      • Waking Flame
      • Wolfhunter
      • Wrathstone
    • Combat & Gameplay
      • Combat & Abilities
      • Champion System
      • Itemization & Item Sets
    • Base Game
      • Art & Animation
      • Audio
      • Crafting & Economy
      • Crown Store & Crown Crates
      • Dungeons & Group Content
      • Events & Celebrations
      • Exploration & Itemization
      • Housing
      • Miscellaneous
      • Monsters & NPCs
      • Quests & Zones
      • UI
Edited by ZOS_GinaBruno on September 21, 2021 8:28PM
Gina Bruno
Senior Community Manager
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Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    DEADLANDS DLC GAME PACK

    New Zone: The Deadlands
    The Deadlands is suitable for characters of all levels. Begin your adventure by traveling to the city of Fargrave by using a Wayshrine to travel directly to the outskirts of Fargrave or accepting the quest “The Celestial Palanquin” from the Stories section in the Collections UI.
    • The Deadlands includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, and new wandering Executioner bosses to give you the ultimate challenge.
      • Irncifel the Despoiler, Vorsholazh the Anvil, and Kothan the Razorsworn are the chosen executioners of Mehrunes Dagon, patrolling the Deadlands in search of challenges to prove themselves to the Prince of Destruction. These dangerous enemies, designed to be fought with a group of players, are relentless in their pursuit across Mehrunes Dagon's domain.
    • In addition to the Deadlands, mingle with the many denizens of Oblivion in the city of Fargrave!
    • Complete the zone stories in both the Blackwood Chapter and The Deadlands DLC to unlock a bonus questline—the final confrontation with Mehrunes Dagon, Prince of Destruction!
    • Obtain new Item Sets found only in the Deadlands, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.

    New Item Sets
    • Crafted
      • Wretched Vitality
        • 2 – Adds 129 Magicka Recovery
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – While in combat, applying a Major Buff or Debuff to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.
      • Deadlands Demolisher
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 1096 Maximum Stamina
        • 5 – Your Bash attacks deal 935 more damage. When you Bash, you also deal Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
      • Iron Flask
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1487 Armor
        • 5 – When you drink a potion while in combat, reduce your damage taken by 12% for 20 seconds.
    • Overland
      • Eye of the Grasp (Light)
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
      • Hexos’ Ward (Medium)
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Dealing Critical Damage with a direct damage ability grants you a damage shield that absorbs 8177 damage for 6 seconds. This effect can occur once every 6 seconds.
      • Kynmarcher’s Cruelty (Heavy)
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 1487 Armor
        • 5 – When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.

    New Collectibles, Outfit Styles & Dyes
    • The Spaulder of Ruin outfit style can be found as an Antiquity in the Deadlands.
    • The Oblivion Explorer’s Headwrap is earned by obtaining the “Welcome to the Deadlands” achievement.
    • The Ironclad Sarcoshroud hat can be found as an Antiquity in the Deadlands.
    • The Incarnate Illusion Gem memento is obtained by earning the “Hopeful Rescuer” achievement.
    • The Oblivion Explorer’s Outfit is acquired as a reward for completing “The Durance Vile” quest.
    • Godgrave Soullatice Face and Body Markings are acquired as a reward for completing the quest “Against All Hope”.
    • The Dremnaken Runt pet is awarded for completing the “Hope Springs Eternal” quest.
    • The “Sunforge Patina” Dye is obtained by completing the “Hero of Fargrave” Achievement.

    New Achievements & Titles
    • The “Hero of Fargrave” title is awarded for completing the “Hero of Fargrave” achievement.
    • The “Havocrel Hunter” title is awarded for completing the “Bane of the Havocrel” achievement.
    • The “Catalyst Rivener” title is award for completing the “Hopeful Rescuer” achievement.
    • The “Champion of the Deadlands” title is awarded for completing the “Eternal Optimist” achievement.
    • The “Ardent Hope” title is awarded for completing the “Friend to the Kalmur” achievement.
    • “The Wretched” title is awarded for completing the “Spire Sleuth” achievement.

    New Motifs
    • Ancient Daedric motif chapters and the associated style item, Pristine Daedric Heart, can be excavated as Antiquities from the Deadlands.
    • House Hexos motif chapters and the associated style item, Etched Nickel, can be earned as rewards for completing daily quests in the Deadlands.

    New Furnishings
    A variety of new furnishings await in the Deadlands, including:
    • A selection of new Fargrave and Deadlands-styled furnishing plans, which can be obtained from monsters and containers across the Deadlands and Fargrave.
    • A modest selection of new Home Goods furnishings can be purchased from Nif of Felicitous Furnishings in Fargrave, including Deadlands flora, as well as a limited selection of Fargrave themed furnishings.
    • Various Deadlands-themed achievement furnishings can be purchased from Ulz of Felicitous Furnishings in Fargrave, provided you’ve proven yourself worthy by completing their associated achievements.
    • New Deadlands-themed Antiquity furnishings, including a visually striking enchanting table!
    • Seventeen new Deadlands structural furnishing plans, which can occasionally be found when completing Daedric Portals in the Deadlands.
    Gina Bruno
    Senior Community Manager
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    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    For this PTS cycle, we’re offering two templates for you to utilize: One max-level 3600CP template with all the new item sets placed directly in your inventory (do you like these going into your inventory instead of being in bags? Let us know!) and a level 25 template with all the usual items from previous templates. Both templates will place you just outside of Fargrave in the Deadlands. Additionally, we’ve made a few fixes affecting templates called out below:
    • Crafted Sets up to Blackwood are now available in the PTS template in the Armor, Jewelry, and Weapons bag.
    • Fixed an issue which could cause template characters to be placed in the tutorial starting area even when the “Skip Tutorial” option was selected.
    • Fixed an issue where some item set containers on PTS template characters were referring to a non-existent "Rose Petal Bastion" dungeon rather than the actual existent "Red Petal Bastion".
    • The Cyrodiil Item Sets available to new PTS template characters have been broken up into four additional bags - Light Armor, Medium Armor, Heavy Armor and Weapon and Jewelry Only set bags to make finding specific sets easier in the UI.
    Gina Bruno
    Senior Community Manager
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    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Bosses in False Martyrs’ Folly are not currently dropping any loot.

    Antiquities
    • The Antiquity "Dagon's Scalding Gibbet" cannot currently be acquired, but this will be fixed in next week’s PTS patch.

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    General
    • UI images and loading screens associated with the new homes are still in progress and will appear incomplete or blank for the time being.

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    Deadlands
    • The new Inferinium monsters are currently missing their models and are invisible.
    • Arox the Mutilator, an NPC found throughout the main quest, is currently invisible.
    • Talking to Rynkus does not currently advance the quest "Durance Vile" correctly.
    • The door to enter Elgian's Cell during the quest "Durance Vile" is not currently working.
    • The package needed to advance the quest "Web of Lies" is currently missing.
    • The NPC Nass is not currently appearing during the quest "Rohir's Final Delivery". Guess his delivery will just need to wait for now.
    Edited by ZOS_GinaBruno on September 20, 2021 6:41PM
    Gina Bruno
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    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
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    Asylum Sanctorum Trial
    • Saint Olms the Just
      • Gusts of Steam will now have a visual combat cue indicating the affected area.
      • Saint Llothis will no longer continue to cast Oppressive Bolts and Defiled Blast should he be reduced to 0 health.

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    Quests
    • Lost in the Gloam: Fixed an issue where you could speak with the Duke of Crows prematurely during this quest, causing animation weirdness.
    Gina Bruno
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    Staff Post
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    Dungeons
    • Scalecaller Peak
      • Matriarch Aldis
        • Glacial Geysers will no longer have a chance to activate after defeating Matriarch Aldis.
    Gina Bruno
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    Quests
    • A Childhood in Flames: Entering the warehouse with a Companion out will no longer cause a second Daini to stick around, following you forever.
    • Uneasy Alliances
      • Fixed an issue where two Tadalis appeared.
      • Fixed an issue where Tadali did not speak the proper lines during a step of this quest.
    Gina Bruno
    Senior Community Manager
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    Staff Post
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    Kyne’s Aegis Trial
    • Yandir the Butcher
      • Yandir will now always cast totems, regardless of range.
      • Yandir will no longer slide across the ground when casting Butcher’s Blade while moving.
      • Increased the range of Butcher’s Blade and Quick Strike.

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    Achievements
    • Giant Cheese Connoisseur: Weapon swapping no longer removes effects that increase the scale of your character, such as when you eat mammoth cheese like the sneaky cheese thief you are.

    Antiquities
    • Updated the description of the Ancestral Reach Hat outfit style to be consistent with other outfit styles obtained via Antiquities.
    • Increased the drop rate of the Order-Etched Gallery Rail Antiquity Lead.

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    General
    • Aicessar now only spawns outside of the Fighters Guild in Solitude, so you don't see him and his evil twin from future-past Tamriel at the same time within 20 meters of each other.
    • Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.

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    Quests
    • Dwemer Disassembly: Fixed an issue where using the Dissonance Apparatus wouldn't share credit with your group.
    Gina Bruno
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    ZOS_GinaBruno
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    Dungeons
    • Bloodroot Forge
      • Shalk’s Lava Ball ability no longer leaves a consumable corpse.
    Gina Bruno
    Senior Community Manager
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    Staff Post
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    ZOS_GinaBruno
    Community Manager
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    General
    • Thieves rejoice, a safebox on a desk can now be looted without being seen... if you're careful.

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    General
    • You may now use the cart to The Reach if you've completed the quest "Heart of Evil" in Bangkorai.

    Quests
    • By Love Betrayed: Fixed an issue where Adusa-daro might not appear on a quest step if you had a Companion out.
    Gina Bruno
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    General
    • Fixed an issue where steam traps in Vvardenfell's Nchuleftingth would not trigger sound effects of your character getting harmed.

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    Halls of Fabrication Trial
    • Added the "Joining Encounter in Progress" functionality to all the boss encounters in this Trial.

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    General
    • Loot for the world boss Mehz the Cozener now comes from a chest appearing upon event completion, in place of a boss drop.

    Achievements
    • Renamed the Morrowind Skyshard Hunter achievement to Vvardenfell Skyshard Hunter for consistency with other similar achievements.

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    General
    • Fixed issue where Nchulaeon the Eternal would not enter his towers correctly in the public dungeon Nchuleftingth.

    Quests
    • A Melodic Mistake: Fixed an issue where you could encounter invisible collision in Gnisis Mine.
    • Bound by Love: Fixed an issue where Nixxie appeared at incorrect times.
    • Divine Restoration: Fixed an issue where you would see redundant quest pins on the couplings.
    • Great Zexxin Hunt: The Large Nix-Ox Tracks are now easier to interact with.
    • Nothing to Sneeze At: Fixed an issue where you could not speak with Tilenra during a certain step.
    • The Scarlet Judge: Fixed an issue where you could enter the Scarlet Judge's lair too early during his quest.
    Edited by ZOS_GinaBruno on September 20, 2021 5:25PM
    Gina Bruno
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    Blackrose Prison Arena
    • Hackwing’s Rake ability will now display its combat cue during the cast rather than after a short delay.
    Gina Bruno
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    General
    • Added treasure chests to public dungeons Rkindalelft and Old Orsinium.
    • Heavy Sacks in Wrothgar will no longer have a chance to drop Prismatic Runestones.

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    Quests
    • Potent Poison: Fixed an issue where bestowers for this quest were not interactable.
    • The Ashes of Our Fathers: Fixed an issue where you could make Lozruth disappear by walking next to/behind the nearby sarcophagus.
    Gina Bruno
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    Dungeons
    • Lair of Maarselok
      • Selene
        • Selene can no longer be targeted by pets.
      • Maarselok Perched
        • While perched, Maarselok's Unrelenting Force ability will no longer knock back players who are affected by a damage shield and have the necessary amount of stamina to block the ability.
        • Azureblight Hoarvors and Skeletal Bears no longer leave a consumable corpse.
    Gina Bruno
    Senior Community Manager
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    Dungeons
    • Ruins of Mazzatun
      • Tree-Minder Na-Kesh
        • Lashing Vines will now always play their attack animations.
    Gina Bruno
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    General
    • Fixed numerous regular monsters in Eton Nir Grotto that were playing boss music.

    World Bosses
    • Fixed an issue where Caanerin's Stampede ability would knockback but not stun your character.

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    General
    • Never Forgotten: The area pin for this quest is now larger to account for a spawner that was previously outside of its radius.
    • Pilgrimage’s End: Fixed the quest pins for this daily so that it will properly direct you through interiors to find all of the remains.
    • The Queen’s Decree: Fixed an issue where your character’s disguise would not reapply while in the Kinlady’s garden party.
    • The Tower Remains: The Mundus Tear at the Brothers of Strife is now able to be used regardless of whether you've completed all of the quests there or not.
    Gina Bruno
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    Dungeons
    • Red Petal Bastion
      • General
        • Updated the description of the “Terror Billy” achievement to more accurately reflect the criteria for completing it.
      • Rogerain the Sly
        • The Sugar Rush and Buck Wild effects will now always be correctly removed when Rogerain is defeated.
      • Eliam Merick
        • The Plunge ability will no longer knock back player characters that are blocking.
        • Eliam will now immediately begin the fight if his initial leap from the ledge hits a player character.
    • The Dread Cellar
      • Magma Incarnate
        • Added more appropriate icons to several abilities.
        • Anyone not inside the Antecedent Cataclyst will now be teleported there when the Magma Incarnate is defeated.
        • Scorion Collectors will now be removed from the fight once the Incarnate is defeated.
        • You’ve been granted a bit more time to escape the lava and poison cloud after resurrecting.
        • Renamed Eternal Flames and Dancing Flames to Fire Storm.
        • Fire Storm can no longer be blocked but can be dodged.
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    Dungeons
    • Moon Hunter Keep
      • Hedge Maze Guardian
        • Hedge Maze Guardian will now animate correctly after casting Wake the Trees.
        • The Crushing Limbs ability will no longer erroneously play its full animation should it be blocked.
        • Increased the block telegraph effects for Crushing Limbs.
        • The Hedge Maze Guardian now has less severe animation reactions to being damaged.
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    Dungeons
    • Depths of Malatar
      • Symphony of Blades
        • The Symphony of Blades will now briefly indicate that it was empowered by an Auroran if it crosses Meridia’s light.
        • Falling into the abyss of the Colored Room will no longer display as being killed by “Color Kill,” whoever that was.
        • Agonizing Bolts will now correctly display a combat cue for each lightning strike.
    • Frostvault
      • Icestalker
        • Icestalker is now easier to target and interrupt.
      • Warlord Tzogvin
        • Raging Winds will no longer leave a consumable corpse.
        • Coldsnap Banners can no longer be affected by player abilities.
    Gina Bruno
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    General
    • Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
      Developer Comment:
      Currently, Critical Chance continues to remain the best stat in the game by a large margin in PvE due to no effective cap on the bonus, and a large array of sourcing of Critical Damage and Healing amplifications. Rather than nerfing the values of these sources across the board and hurting build choices that aren't over performing, we've decided to add a ceiling to the effectiveness of Critical potency to ensure the stat remains powerful, but doesn't continue experiencing power creep as we add more options to build for it in the future. This should have very low impact on unoptimized builds while also reigning in groups who are coordinating many sources of these bonuses and producing extraordinary results of damage or healing.
    • Made the following adjustments to Bash:
      • This core combat skill now has a cooldown of 333ms, down from 350ms, to ensure it can be cast up to 3 times per second at most.
      • Reduced the cost to 765, down from 1889, to ensure it is 1/3rd of a melee spammable.
      • The damage now scales with a mixture of your Physical and Spell Resistance + 1 extra damage (to ensure if you’re at 0 for these stats, it still hits the target!)
      • Reduced the cooldown phase after activating Bash that prevented you from casting other active abilities to 333ms, down from 700ms, for smoother gameplay when utilizing.
      • Fixed an issue where some proc based conditions could unintentionally succeed when removing negative ground effects.
      • The damage from this can now trigger enchantments and poisons.
    • Fixed an issue where the caster of an ability using the new Area of Effect technology would be dismounted upon entering the area of their ability. Let this be a reminder that technology often affects us in ways we can never expect.
    • Adjusted the following abilities to use the new Area of Effect system introduced in Update 30.
      • Ash Cloud and its morphs
      • Meteor and its morphs
        • Note: this change also fixes numerous issues with the Ultimate failing against dead targets.
      • Stampede
      • Volley and its morphs
    • Abilities and item sets that heal, deal damage, or restore resources on a set frequency while in an Area of Effect will no longer display visual effects on each impact for targets in their areas. Below is a list of the affected sources:
      • Aegis Caller
      • Auroran's Thunder
      • Bahraha's Curse
      • Blood Mist
      • Budding Seeds
      • Dragonknight Standard and morphs
      • Draugr's Rest
      • Grand Healing and morphs
      • Hurricane
      • Elemental Storm and morphs
      • Embershield
      • Frozen Watcher
      • Grothdarr
      • Hiti's Hearth
      • Impaling Shards and morphs
      • Leeching plate
      • Life Amid Death and morphs
      • Nightflame
      • Overwhelming Surge
      • Restoring Tether and morphs
      • Secluded Grove and Enchanted Forest
      • Sentinal of Rkugamz
      • Sleet Storm and morphs
      • Solar Barrage
      • Stone Husk
      • Stormfist
      • Unstable Familiar and morphs
      • Wrath of Elements
      Developer Comment:
      These changes were done to help reduce combat clutter while utilizing these effects, as they became impossible to see with numerous active anyway.
    • Fixed an issue where many enchantments, poisons, and item sets were not properly labeled as procs.
    • Fixed an issue where some abilities experienced erratic visual behavior when cast by female characters with a bow equipped.
    • Fixed an issue where abilities that bounced between targets would fail to generate visual effects when reflected.
    • Trying to mount up while teleporting to a Wayshrine will no longer prevent you from mounting up after the teleport finishes.

    Dragonknight
    • Ardent Flame
      • Combustion:
        • Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.
        • Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
      • Inferno: This ability and the Cauterize morph now grant both Major Prophecy and Savagery, rather than only Prophecy.
        • Flames of Oblivion (morph): This morph now launces 3 fire balls, up from 2, since it “lost” part of its unique morph function.
      • Lava Whip: This ability and its morphs now scale off your highest offensive stats, rather than exclusively Magicka based stats. May this finally end the fiery and age-old debate over getting a Stamina Whip.
        • Flame Lash (morph):
          • Fixed an issue where this morph did not apply Off Balance to targets who were Immobilized but not already Off Balance.
          • The override ability, Power Lash, now heals immediately rather than over 2 seconds, but its total healing per cast has been reduced by approximately 43%. However, Power Lash no longer has a 3 second cooldown. Ballerinas are back.
        • Molten Whip (morph): Seething Fury now lasts 10 seconds per stack, up from 5 seconds, to help it feel way less stressful to use in a rotation and allow for activation of burst at the perfect moment.
        Developer Comment:
        Magicka Dragonknight's morph options for Lava Whip currently feel too similar as they both increase the damage of the spammable and deal with 3 second cadences. Molten Whip now stands out more as a build-up to a deadly burst attack with its more gracious time period to activate for the perfect opportunity, while Flame Lash doubles down in the sustained pressure path, giving the Dragonknight moments to relentlessly batter their opponent down with reckless abandon.
      • World in Ruin: This passive now increases your damage done with Flame and Poison attacks by 2/5%, rather than increasing your damage done with Area of Effect Flame attacks by 3/6% and reducing the cost of your Poison abilities by 12/25%.
        Developer Comment:
        This passive has been holding back the class in terms of PvE damage output for quite some time, pigeonholing the class into unsynergetic and often redundant combinations. While the sustain portion of the effect for Stamina-based Dragonknights had some cool niche gameplay, we feel like it missed the mark as a general passive for the class.
    • Earthen Heart
      • Ash Cloud:
        • This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.
        • These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.
        • These abilities now last 15 seconds at base, rather than 12.
        • These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.
          • Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
      • Battle Roar: This passive now restores 25/50 Health, Magicka, and Stamina per Ultimate consumed, rather than 23/46 Health, Magicka, and Stamina per the Ultimate’s cost.
        Developer Comment:
        This change should help even out your sustain when sitting on an Ultimate cast, and be less punishing when doing such.

    Necromancer
    • Grave Lord
      • Boneyard: Increased the damage of this ability and its morphs by approximately 10% per tick since they tick 10 times instead of 11 after the change in Update 30.

    Nightblade
    • Assassination
      • Grim Focus: This ability and its morphs now grant 1% damage done per stack, rather than 2% Critical Damage and Healing per stack.
        Developer Comment:
        This change was done to help ensure the class keeps up in damage after the introduction of the Critical potency cap.
    • Shadow
      • Path of Darkness
        • Twisting Path (morph): This ability’s damage now scales dynamically with the highest of your offensive stats.

    Sorcerer
    • Storm Calling
      • Lightning Splash: Fixed an issue where the base ability was ending too soon and missing an extra tick of damage.

    Templar
    • Aedric Spear
      • Spear Shards: Fixed an issue where this ability and its morphs were ending slightly too soon, causing them to miss an extra tick of damage.
    • Dawn’s Wrath
      • Backlash: This ability and its morphs’ visual effects are now visible to the caster and enemies, rather than anyone.
    • Restoring Light
      • Cleansing Ritual: Increased the scaling coefficients on this ability and its morphs by approximately 17% since they tick 6 times instead of 7 after the change from Update 30.

    Warden
    • Green Balance
      • Emerald Moss: Fixed an issue where the morphs of Healing Seeds were not properly contributing to this passive

    World
    • Vampire
      • Mistform: This ability and morphs' damage reduction now only works against player attacks, rather than any attack, to prevent it from invalidating many threats in PvE encounters.
        Developer Comment:
        This ability has been growing in popularity as a one-size-fits-all problem solver to many challenges in PvE areas that attempt to push the player to adjust their strategies, leading to many situations that trivialize difficulty or enforce the idea that players must be a vampire to do content. Mist Form is meant to be used as a disengagement tool, and the current iteration is currently enabling it to be used as a stand-your-ground ability in PvE. Moving forward, we are restricting the damage reduction to PvP to help stave off damage as you retreat, while removing it as an outright defensive tool in PvE.

    mwoj1pr0mjlv.png
    Fitness
    • Pain’s Refuge: This star now reduces your damage taken by 2% for every 2 negative effects on you, rather than 1% per negative effect, while the cap remains at 20%.
      Developer Comment:
      This change was done to reduce the power of this node in encounters against singular targets, as it is meant to shine in outnumbered situations.
    • Shield Master: Fixed an issue where this node did not apply to Sun Shield and its morphs, or Crystallized Shield and its morphs.

    Warfare
    • Cutting Defense:
      • The damage from this node can now proc weapon enchantments or poisons in efforts to help make it more enticing for tanks who want to trigger these effects more reliably without dropping block.
      • Fixed an issue where the damage from this proc had a higher chance to proc status effects.

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    General
    • Fixed an issue where some tooltips would display improper values when wearing a combination of Perfected and non-Perfected versions of a set.
    • Item sets that proc off Damage Shields will now work with Hardening enchantments for consistency, as many of these sets were inconsistent with this behavior.
    • Fixed an issue where many sets that required you to drink a potion only worked when you were actively looking at another target. Your enemies will no longer be the judge of you being in combat.
    • Fixed an issue where many sets that required Critical Strikes could proc off other procs.
    • The following rules will now be followed with item sets when applicable, and has been applied to all existing sets:
      • Sets that grant Weapon or Spell Damage now grant both.
      • Sets that grant Physical or Spell Penetration now grant both.
      • Sets that grant Weapon or Spell Critical rating now grant both.
      Developer Comment:
      As seen in recent updates, improving character hybridization has been a focus by the team in efforts to better bring to life the mantra of “play the way you want”. This is another large-scale effort done to help better realize that statement. Item sets should empower you to get excited to build and experiment different things and fit into your character in a myriad of ways – and we hope this helps better do that.
    • Item sets that scale off Weapon Damage, Spell Damage, Max Magicka, and Max Stamina can now again Critically Strike. Item sets that scale in order of magnitude, or based on additional modifiers such as Relequen or Zaan, will not critically strike. Many of these sets have received adjustments to their power as well. Below are the sets that can Critically Strike and have had their scaling values reduced by approximately 5%. If another number is listed next to a set name, that is the true value change:
      • Arena Weapon
        • Frenzied Momentum
          • Reduced the damage by approximately 28%.
          • Stacks now grant 30 Weapon and Spell Damage up to 10 times, rather than 38 Weapon Damage up to 5 times.
        • Merciless Charge
          • Reduced the damage by less than 1% per tick, and it now ticks over 7 seconds rather than 5.
        • Wild Impulse
      • Crafted
        • Ashen Grip
        • Coldharbour's Favorite
        • Dragon's Appetite
        • Eternal Hunt
        • Legacy of Karth
        • Morkuldin
        • Nocturnal's Favorite
        • Oblivion's Foe
        • Redistributor
        • Shadlior's Curse
        • Vampire's Kiss
      • Dungeon & Arena
        • Aegis Caller
        • Auroran's Thunder
          • This set now lasts for 5 seconds and ticks every 1 second with a 10 second cooldown, rather than lasting 3 seconds, ticking every half second with a 6 second cooldown.
          • Increased the damage of this set by approximately 94% per tick.
          • Increased the arc of the cone to 90
        • Azureblight Reaper
        • Caluurion's Legacy
          • This set now also only procs off Light and Heavy Attacks, instead of any single target direct damage.
        • Curse of Doylemish
        • Draugr's Rest
        • Flame Blossom
        • Hiti's Hearth
        • Icy Conjuror
        • Oblivion's Edge
        • Overwhelming Surge
          • Reduced the damage by approximately 3% per tick.
        • Pestilent Host
        • Pillar of Nirn
        • Plague Slinger
        • Rush of Agony
        • Savage Werewolf
        • Scavenging Demise
        • Sheer Vendom
        • Sunderflame
        • The Ice Furnace
        • Thunder Caller
          • Reduced the initial damage by approximately 75% and increased the Damage over Time by approximately 19% per tick.
          • This set now ticks 1 extra time over its duration as well, but properly respects line of sight.
        • Unleashed Terror
        • Viper's Sting
        • Widowmaker
        • Winterborn
      • Monster Masks
        • Chokethorn
        • Domihaus
        • Earthgore
          • This set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.
          • Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.
          • The tooltip now more accurately states the behavior of this set's healing sorting.
        • Iceheart
        • Ilambris
        • Infernal Guardian
        • Kjalnar's Nightmare
        • Kra'gh's
        • Maw of the Infernal
          • Increased the damage by approximately 2% per hit.
          • All damage attacks have been properly streamlined to deal the same DPS and are now named Maw of the Infernal for easier tracking in combat logs.
        • Nerien'eth
        • Nightflame
        • Prior Thierric
        • Selene
        • Sellistrix
        • Spawn of Mephala
          • Increased the damage by approximately 10% per tick.
          • This set no longer snares enemies.
        • Stone Husk
        • Stormfist
          • The damage from this set no longer bypasses Spell Resistance on the final hit.
        • Valkyn Skoria
        • Velidreth
          • Reduced the damage by approximately 21%.
      • Overland
        • Briarheart
        • Deadlands Assassin
        • Defiler
        • Draugr's Heritage
        • Mad Tinkerer
        • Night Terror
        • Shadow of the Red Mountain
        • Stormknight's Plate
        • Syvarra's Scales
        • Thunderbug's Carapace
        • Trinimac's Valor
        • Twin Sister's
        • Unfathomable Darkness
        • Venomous Smite
          • This set now has a 2 second delay before dealing damage, rather than none while increasing the damage per tick to ensure it meets its new intended value of approximately 5% less.
        • Way of Fire
        • Wtiner's Respite
      • PvP Sourced
        • Affliction
        • Almalexia's Mercy
          • Increased the healing by approximately 17% per tick.
        • Galerion's Revenge
          • Reduced the damage by less than 1%.
          • Stack cooldown is now 0.5 seconds instead of 1 second to meet standards.
        • Kyne's Kiss
          • The heal now scales off your Max Magicka or Stamina, whichever is higher, rather than a flat value. The Stamina restore is still based on the item level.
        • Phoenix
        • Vicecanon of Venom
        • Vicious Death
      • Trials
        • Destructive Mage
        • Poisonous Serpent
        • Roar of Alkosh
        • Twilight Remedy

      Developer Comment:
      Now with the hard cap to Critical Damage and Healing, as well as a new rule set that aims to diminish stacked item set burst potential, we’re moving forward with re-enabling item sets to Critically Strike when applicable. We decided to only target sets that are made for builds that are already building higher than base Critical chance, and have made additional changes to ensure they don’t become outright better than flat stat sets. This should significantly help viability of these sets in PvE, while many of the other targeted adjustments made should keep them reigned in for PvP environments. We expect these values or rules may change over time and we will be keeping a close eye on it.
    • Item sets that deal a "burst" of damage in 4 seconds or less now have a 1 second window after proccing that prevent similar item sets from activating.
      • Item sets that have innate counterplay such as delays, minimum travel times, warning telegraphs, have 1 second or no cooldowns are exempt from this adjustment.
      • If wearing multiples of these sets at once, any action that would activate multiple sets will instead trigger the first set you equipped and suppress others for 1 second. After that second passes you will be able to attempt to trigger them again.
      • The sets affected by this change are listed below:
        • Affliction
        • Ashen Grip
        • Curse of Doylemish
        • Deadlands Assassin
          • The Damage over Time now has a 2 second delay, up from 1 second.
        • Defending Warrior
        • Frenzied Momentum
        • Hrothgar’s Chill
        • Kra’gh
        • Poisonous Serpent
        • Song of Lamae
        • Stormfist
        • Syvarra’s Scales
          • Fixed an issue where this set's damage tooltip was displayed as a name different than the set.
        • Thunderbug’s Carapace
        • Thunder Caller
        • Viper’s Sting
        • Way of Fire
        • Winterborn
      Developer Comment:
      In efforts to help reduce the viability of stacking multiple proc sets at once and triggering them at high moments of burst, we've adopted a new standard for sets that lack ingrained counter play. These sets will now always prevent other sets on the list from activating at a singular moment, reducing the ability to front load damage into things such as Heavy Attacks or Ultimates and instantly killing targets. This list can be expanded and adjusted upon in the future, and moving forward, item sets will be held under greater scrutiny in terms of ensuring there are either moments of opportunity to avoid or outright prevention in terms of stacking.

    Item Traits
    • Charged: Increased the potency of this trait to 480%, up from 220%, to ensure it is more competitive with other traits in terms of effectiveness.
      Developer Comment:
      Currently, this trait is being engaged with mainly by Dragonknights trying to get as much sustain as they can, and we’d like the trait to be a bit more than a one note wonder. Now, it should help empower those crafty status effect builds out there and have some better synergy with effects that activate off of them.

    Ability Altering Weapons
    • Chaotic Whirlwind: Reworked this set's special activate:
      • It now grants a stack of Chaotic Whirlwind for 5 seconds after casting Whirlwind while in combat, granting 5% movement speed per stack and increases your Weapon and Spell Damage by 6 for every 1% bonus movement speed you have, up to a cap of 450.
      • This effect stacks up to 5 times, and upon reaching 5 stacks the duration doubles but cannot be refreshed.
      Developer Comment:
      The current iteration of Chaotic Whirlwind was a rework back in 2019 to serve as a stopgap to give the set some love, but ultimately didn't hit the marks we were going for. We wanted a set that enabled you to feel like the name implied - a tempest of chaos wreaking havoc on the battlefield as you spun and won. The new iteration gives a chaotic feel as your movement speed goes up and down in the heat of combat with its offensive bonus, with some natural synergy built in to ensure you always are getting something.
    • Concentrated Force: This set now requires successive casting of Force Shock within 5 seconds of each other, up from 2, to allow for more breathing room in a real combat rotation.

    Crafted
    • Assassin's Guile: Fixed an issue where Minor Heroism granted by poisons was not properly buffed by this set.
    • Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
      Developer Comment:
      This change was done to help tone down the burst enabling nature of this set, where it significantly increased your kill potential with no real draw back. Now the set has a natural build up phase and properly gets weaker the more Critical Chance you already have, as it makes it harder to generate stacks as you build them.
    • Way of the Arena: The 5 piece bonus from this set now also grants up to 165 Weapon and Spell Damage.

    Dungeon & Arena
    • Elemental Succession: This set now grants its bonuses randomly per element when you deal any source of Flame, Frost, or Shock Damage, rather than firing each bonus independently per element.
      Developer Comment:
      This change was done to ensure its power is not outright better than the flat bonus versions of these sets, such as Silks of the Sun, as well as to significantly reduce the amount of logic checks being done per second on the backend.
    • Mighty Glacier: Fixed an issue where this set was not proccing from Potions or Poisons.
    • The Worm’s Raiment: This set’s 2-piece bonus is now Magicka Recovery rather than Spell Damage to match Hircine’s Vineer.
    • Thunder Caller: Fixed an issue where this set’s damage was considered melee rather than ranged.

    Monster Masks
    • Updated some Monster Mask set masks to use the correct terminology for their weights. They now use "Guise" for light, "Mask" for medium, and "Visage" for heavy. This change affects:
      • Domihaus
      • Earthgore
      • Maw of the Infernal
      • Nerien'eth
      • Valkyn Skoria
    • Domihaus: This set now fires both its Flame and Physical Damage rings at the same time at half the original damage, and grants Weapon and Spell Damage while standing inside.
      Developer Comment:
      These changes were done since it is now much more common to have the same amount of Weapon and Spell Damage, and before it defaulted to only picking the Flame version if these stats were the same.

    PvP Sourced
    • Dark Convergence:
      • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
      • Reduced the radius of the effect to 10 meters, down from 12.
      • This set now pulls once after its delay, rather than twice over its duration.
      • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
      Developer Comment:
      This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.
    • Deadly Strikes: Reduced this sets damage done bonus to over time and channeled abilities to 15%, down from 18%.
    • Morag Tong: Fixed an issue where this set did not proc off some attacks, such as Acid Spray.
    • Wrath of the Imperium: This set now grants 129 Weapon and Spell Damage for its 2-piece and 325 Weapon and Spell Damage to ranged Direct Damage attacks for its 3-pieces, rather than 657 Spell Critical and 1829 Spell Critical for those attacks.

    Trial
    • Chaotic Whirlwind: Updated the audio associated with this set.
    • Mantle of Siroria: This set now only procs off of Light and Heavy Attacks, rather than any source of single target Direct Damage.
    Edited by ZOS_GinaBruno on September 20, 2021 3:43PM
    Gina Bruno
    Senior Community Manager
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