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Launcher is too Small

p4l4mu7
p4l4mu7
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Launcher is really small on 4k display, I can't even read some texts, is there a way to fix the scaling.
U4mAko7.jpeg
  • Folkb
    Folkb
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    Tarnished one...
  • Malkiv
    Malkiv
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    The launcher does not support Windows app scaling.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • pdblake
    pdblake
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    Lean forward.
  • SeaGtGruff
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    I would think that would be a problem with most any program that you run. Isn't that sort of issue when using high-resolution displays normally fixed by adjusting the desktop scaling settings within the operating system?
    I've fought mudcrabs more fearsome than me!
  • Malkiv
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    SeaGtGruff wrote: »
    I would think that would be a problem with most any program that you run. Isn't that sort of issue when using high-resolution displays normally fixed by adjusting the desktop scaling settings within the operating system?

    The app has to support Windows app scaling for it to scale properly. Many programs do this, but the launcher does not. You would have to increase global scaling even higher, which blows out all apps that do properly support scaling. It’s in a better place now than it has ever been, but there are still issues with scaling - mostly by developers not fully supporting it. Speaking from experience as a 3160p user since 2016.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Alvar
    Alvar
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    p4l4mu7 wrote: »
    Launcher is really small

    That's what she said.
    You can't sprint and use abilities at the same time.
  • SirAndy
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    The interface for the launcher is actually HTML based and basic operation is done using JavaScript.
    This should theoretically allow for somewhat simpler UI scaling.

    You can get the application.js from the IPv4 loopback port of the launcher app after it started.
    http://127.0.0.1:65432/applications.js
    

    Replace 65432 above with whatever port the launcher binds for loopback after it is launched (semi-random).
    type.gif

  • Sylvermynx
    Sylvermynx
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    SirAndy wrote: »
    The interface for the launcher is actually HTML based and basic operation is done using JavaScript.
    This should theoretically allow for somewhat simpler UI scaling.

    You can get the application.js from the IPv4 loopback port of the launcher app after it started.
    http://127.0.0.1:65432/applications.js
    

    Replace 65432 above with whatever port the launcher binds for loopback after it is launched (semi-random).
    type.gif

    How do I find the port the launcher binds for loopback? I have this tiny launcher problem every patch day. I resort to the magnifier tool but that's kind of a PITA.
  • Saxhleel
    Saxhleel
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    Just press your face against the screen and try to read it. (and also make your eyesight worse as reading small things hurts your eyes). If that doesn't work, try sacrificing your neighbors to Hermaeus Mora to gain the forbidden knowledge on what is on the launcher. Make sure you don't end up as a slave to him because the results of that are disastrous.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • SirAndy
    SirAndy
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    Sylvermynx wrote: »
    SirAndy wrote: »
    The interface for the launcher is actually HTML based and basic operation is done using JavaScript.
    This should theoretically allow for somewhat simpler UI scaling.
    You can get the application.js from the IPv4 loopback port of the launcher app after it started.
    http://127.0.0.1:65432/applications.js
    
    Replace 65432 above with whatever port the launcher binds for loopback after it is launched (semi-random).
    type.gif
    How do I find the port the launcher binds for loopback? I have this tiny launcher problem every patch day. I resort to the magnifier tool but that's kind of a PITA.

    - Start the launcher
    - Start the Windows Resource Monitor (Start/Windows Administrative Tools/Resource Monitor)
    - Click on the "Network" tab
    - In the bottom "Listening Ports" list, find "Bethesda.net_Launcher.exe" and look at the Port number
    - Use that port number in the above url in your browser of choice to get the JavaScript source for "applications.js"

    You can use windows dev tools to change the class of the launcher window to allow for making it bigger/resizable and may be able to find a way to inject your own code to move/resize elements within the window.

    However, i think it would be much better for ZOS to rework the launcher UI to be scalable. It appears they already spent a good deal of time to make the UI HTML based, so decent scaling shouldn't be too hard for them.
    bye1.gif

  • Sylvermynx
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    Thank you SirAndy! I may have used windows since 3.0 (yeah, really - buggier than ANY anthill....) but there's a lot of stuff I just don't know because I've never needed to know it!

    Copied instructions to file. And yes, the ideal would be for ZOS to rework it.
  • vsrs_au
    vsrs_au
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    p4l4mu7 wrote: »
    Launcher is really small on 4k display, I can't even read some texts, is there a way to fix the scaling.
    U4mAko7.jpeg
    Do you have 2 monitors? If so, run the non-ESO one on a lower resolution, and start the launcher in that one.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Olauron
    Olauron
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    I am using ultrawide (3440x1440) and don't have such problem. For the high definition like 3840x2160 you would like to use something like 38" - 40" monitor while sitting at the standard (1 m or less) distance or a projector with a screen giving you an image with 3-4 meters in diagonal (then sitting 3-4 meters away of the screen). As such, while scaling better be fixed to be more consistent with other applications, adjusting the hardware may give even better results and remove the need of scaling in any applications.
    Edited by Olauron on September 15, 2021 4:06AM
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
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