I try keep that habit up. "Hi" at the start really helps AND it swaps chat to party to avoid those weird misstells to the guild.Gaebriel0410 wrote: »saying at least hi at the start of a dungeon, should get in fashion
Back on the "rules for DPS" topic, YES! This doesn't bother me when I'm on my tank, but when I'm on my healer, DPS that try to hide behind me or who won't step 2" forward onto the giant AE healing puddle drive me crazy. If they're new, I do understand why, though. When I was brand new, literally anyything that put an effect on the ground was threatening and to be avoided.Stay between tank and healer.
If you want to join DPS Club in veteran content, there are a few simple rules:
- Wait for the tank
- Wait for the tank
- If someone taps out, raise them
- Mechs before DPS
This is a bit of a segue from a couple funny general rules for DPS to follow that ensure they're behaving as minimally helpful team players. And, besides, "we don't tank about DPS club" (cuz if you're tanking, you're charging .. ).
CaffeinatedMayhem wrote: »When tanking I have offered to leave a group when a player rushes ahead. The others end up vote kicking them. If I am healing I will slow down enough so they get in trouble.
As for gear, that is life and the maw set will happen. If the player is doing decent then I think complaining about their choice of gear is the last thing to be concerned with. While the maw set can be annoying but we just have to adjust to get them out of the way.
Complaining about Maw is valid in BC2. It's hard enough on the tank holding 6-8 Daedroth because group DPS is low, but with 3 DPS wearing Maw (remember, the healer is fake) now you have to determine WHICH daedroth to taunt, and how do you get the 3 ENEMY daedroth away from the Maw's? Because ofc the DPS aren't directing their pets...
Just don't wear Maw of the Infernal in BC2 on HM. Just don't.
If you want to join DPS Club in veteran content, there are a few simple rules:There are probably more, but since I've started running my tank, the absolute top peeve has got to be charging DPS. You're not speeding things up. You're not showing off. It's not "OK because I can handle it" (there are others in the group). You're behaving like a complete waste of a group slot. If the tank is paused before a fight, they're picking out which things to taunt out of the herd. If you charge, there's not going to be ANY taunt, because you just moved everything off target.
- Wait for the tank
- Wait for the tank
- If someone taps out, raise them
- Mechs before DPS
Oh, and your pet "Jeff" is not cool, especially in BC2. Keep infernal maw for solo. I won't put up a kick or drop group for using maw the way I will for charging, but you are annoying the tank for no good reason.
BomblePants wrote: »The first rule of DPS Club… is that we don’t talk about DPS Club…
Thannazzar wrote: »If you want to join DPS Club in veteran content, there are a few simple rules:There are probably more, but since I've started running my tank, the absolute top peeve has got to be charging DPS. You're not speeding things up. You're not showing off. It's not "OK because I can handle it" (there are others in the group). You're behaving like a complete waste of a group slot. If the tank is paused before a fight, they're picking out which things to taunt out of the herd. If you charge, there's not going to be ANY taunt, because you just moved everything off target.
- Wait for the tank
- Wait for the tank
- If someone taps out, raise them
- Mechs before DPS
Oh, and your pet "Jeff" is not cool, especially in BC2. Keep infernal maw for solo. I won't put up a kick or drop group for using maw the way I will for charging, but you are annoying the tank for no good reason.
Additional rule; parse on a dummy is irrelavent, its the damage you can do on an actual raid/vet dlc boss while surviving mechanics that counts.
there's no overwhelming reason to run normal FG1 at the seed of RP walking just because some tanks seem to prefer it like that.
There is no reason to be holding 6-8 daedroth in BC2. Even in a recent pug group with less than stellar DPS I just told them to kill all the adds
The rules are for veteran content. No one much cares what happens in a normal dungeon (which is part of the problem, because it teaches newbies very bad habits).in a normal, or even on most trash packs in vet...it's a neat little concept that's wasted there
Most tanks don't need any heals at all or very little. I used to focus tank, too, on my healer -- it's ingrained and reflexive behavior from previous MMO. Now I focus melee DPS and just try to make sure the tank has a regen, which is usually more than enough to help them conserve resources by skipping on self-heals.newtinmpls wrote: »1-Hi, I'm the healer. I will be focusing on the tank. Stay close if you need heals
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Well, yes, they're not ready for vet if they can't kill the Jeffs. Kinda late in the dungeon to find that out, though. Heh, and if they can kill the Jeffs, they have enough DPS to do HM. It's a lol-worthy design failure to use a trigger like that for HM.If the DPS is to low for this then that daedroth spawn is the least of the tank's concerns and those DPS should stick to normal mode because their DPS is not high enough to clear regular vet.
Well, yes, they're not ready for vet if they can't kill the Jeffs. Kinda late in the dungeon to find that out, though. Heh, and if they can kill the Jeffs, they have enough DPS to do HM. It's a lol-worthy design failure to use a trigger like that for HM..If the DPS is to low for this then that daedroth spawn is the least of the tank's concerns and those DPS should stick to normal mode because their DPS is not high enough to clear regular vet.