Another question, if a delve is thoroughly looted by previous player does exiting and re-entering reset the containers?
deyjasagus wrote: »Another question, if a delve is thoroughly looted by previous player does exiting and re-entering reset the containers?
Yes, exiting and then re-entering an instanced area such as a delve will reset the containers. You can also reset containers in an area like the Daggerfall Castle in Glenumbra by doing the same thing or just logging out to character select and then logging back in.
Containers are individually instanced. I remember following someone around early in the game and I looked at a dresser they had just looted and found a motif book. I was very confused because I thought they had left it behind.
SeaGtGruff wrote: »deyjasagus wrote: »Another question, if a delve is thoroughly looted by previous player does exiting and re-entering reset the containers?
Yes, exiting and then re-entering an instanced area such as a delve will reset the containers. You can also reset containers in an area like the Daggerfall Castle in Glenumbra by doing the same thing or just logging out to character select and then logging back in.
However, from what I've read and experienced, I think there might be some sort of cooldown to prevent you from being able to overfarm that way, because it seems like eventually you just start seeing empty containers no matter how much you look.
Chests in overland are shared by all, correct? I recall reading in an old thread that we should take care to remove all items from a chest, even if we end up destroying the items we don't want, because if we only loot some items, the next player to open the chest only sees what you left behind, so you're doing them a disservice.
deyjasagus wrote: »Another question, if a delve is thoroughly looted by previous player does exiting and re-entering reset the containers?
Yes, exiting and then re-entering an instanced area such as a delve will reset the containers. You can also reset containers in an area like the Daggerfall Castle in Glenumbra by doing the same thing or just logging out to character select and then logging back in.
deyjasagus wrote: »Another question, if a delve is thoroughly looted by previous player does exiting and re-entering reset the containers?
Yes, exiting and then re-entering an instanced area such as a delve will reset the containers. You can also reset containers in an area like the Daggerfall Castle in Glenumbra by doing the same thing or just logging out to character select and then logging back in.
Not entirely true. If I remember it right, refreshing the instance (be it by leaving and re-entering or simply relogging) will trigger a refresh on containers such as urns, wardrobes, etc, BUT each container has its own timer for when it can refill, and if you rush through then relog, ~95% of freshly reloaded containers will be empty. I imagine it's to discourage container farming in certain container-rich areas not that it helps, the container timers are per character, not account.
That's, of course, only true for actual containers, chests and stuff work differently.
So to sum up, speed auto looting stuff from containers (urns, crates, sacks...), much of which I don't really want, is not very friendly to other players that come behind me. They have a chance to get something they need if I don't empty the container of its lockpick.
So to sum up, speed auto looting stuff from containers (urns, crates, sacks...), much of which I don't really want, is not very friendly to other players that come behind me. They have a chance to get something they need if I don't empty the container of its lockpick.
No, that is not how it works. Containers are individual to you. It has no effect on others whether you loot them or not. They have their own version of these containers.
Then just follow someone looting containers, preferably an friend as you make sure they loot all.So to sum up, speed auto looting stuff from containers (urns, crates, sacks...), much of which I don't really want, is not very friendly to other players that come behind me. They have a chance to get something they need if I don't empty the container of its lockpick.
No, that is not how it works. Containers are individual to you. It has no effect on others whether you loot them or not. They have their own version of these containers.
I for one would like some concrete evidence of this statement.
Once I looted a Psijic portal in Summerset and there was a gold lead I already had (for the music box I think). Rather than have it evaporate into the ether, I left it for another person. Would that have worked, or would the next person see something completely different?
No, that is not how it works. Containers are individual to you. It has no effect on others whether you loot them or not. They have their own version of these containers.
So to sum up, speed auto looting stuff from containers (urns, crates, sacks...), much of which I don't really want, is not very friendly to other players that come behind me. They have a chance to get something they need if I don't empty the container of its lockpick.
No, that is not how it works. Containers are individual to you. It has no effect on others whether you loot them or not. They have their own version of these containers.
I for one would like some concrete evidence of this statement.
My husband and I duo together every night. Random lootables (urns, crates, barrels, backpacks, dressers, wardrobes, etc.), are individual to each of us. He can check the dresser and I can check the dresser at the exact same moment and we'll get different items. The backpack will be open and unlootable for him, but lootable for me, and if I check it but decide not to take its contents, he can't, because the game already spawned his character-specific-lootable backpack for him. So it goes. For chests, he can partially loot one and I can loot the rest, because those AREN'T individually instanced. All as expected.
My husband and I duo together every night. Random lootables (urns, crates, barrels, backpacks, dressers, wardrobes, etc.), are individual to each of us. He can check the dresser and I can check the dresser at the exact same moment and we'll get different items. The backpack will be open and unlootable for him, but lootable for me, and if I check it but decide not to take its contents, he can't, because the game already spawned his character-specific-lootable backpack for him. So it goes. For chests, he can partially loot one and I can loot the rest, because those AREN'T individually instanced. All as expected.
Nice! Interesting observations. In the dresser example you see different items, but can you both take them or is it first come?
I also wonder if delves work slightly different than an area in a city. Which would explain some of the different observations.
This just doesn't seem right. I checked in a delve by checking the contents of containers in an area (not looting), than watch another person come and loot some of those containers. Those containers now show as <empty> for me and I can't loot the items that I saw in those containers just a few minutes prior.
So perhaps the contents or lack there of of each container is unique to the player. The status of the container, has it been looted or not, is not unique to the player.