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Weapons/Armor Damaged with no consequence

Zama666
Zama666
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Hullo,

Curious as why damaged armor gets no decrease in performance till 0%.

And weapons don't get damaged at all.

Just thinking it might make some of the skill lines more important to fix on the fly or make carrying repair kits more useful.

or just annoying?

Guess that would make PvP a lot more stressful as one sees their armor and damage decrease....in battle.

Just a thought...

Tanks,

Z
  • Ippokrates
    Ippokrates
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    No, just no.
  • Zama666
    Zama666
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    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
  • notyuu
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    Zama666 wrote: »
    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...

    Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus

    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.
  • Stx
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    Okay. Several things.

    1) I am not against this sort of thing. Weapon/ armor effectiveness going down the more it loses durability makes sense.

    2) The entire durability and repair system would need to be overhauled. It would need to take a hell of a lot longer for durability to reach zero.

    3) Whats wrong with the system we have now?
  • SirAndy
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    notyuu wrote: »
    Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus
    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.
    agree.gif


    The current implementation is just a gold sink, and that is OK.

    The OP proposed mechanic would turn this game into a nightmare for anyone who is doing anything more than just farming mats and decorating homes.
    icon8.gif

  • AcadianPaladin
    AcadianPaladin
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    I'm pretty satisfied with the level of micromanagement regarding food, enchants, gear durability currently in the game. If anything, I'd fancy a bit of simplification. For example, I use addons to automatically eat and recharge and find that helps keeps me focused on gameplay and my environment instead of my gear/buffs. I sure don't want to move in the other direction. I'm a bit compulsive about making sure my character's gear and such is in good order and this would result in maintenance time out after every few fights to get gear back up to 100%. I know I would soon hate that.
    PC NA(no Steam), PvE, mostly solo
  • Vevvev
    Vevvev
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    Gear degrades when you earn experience and when you die in PvE. Please no.... just no.... The current way gear degrades would make that system an absolute nightmare.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
    VaranisArano
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    So you don't lose armor due to deaths in PVP vs players.That's one thing ZOS does to reduce the frustration of dying frequently. In PVE, your armor does degrade when you die.

    The other major form of armor degradation is due to experience gained. In PVP, you get exp comparatively slowly, so again, you'll be repairing your armor more frequently in PVE. The exception is Imperial City, where I found that battling the minibosses and lack of friendly NPCs to repair meant I needed to consider carrying my own repair kits.

    The end result of your suggestion is that it wouldn't have quite as bit of an impact in most forms of PVP as you might have expected...but it would be enormously frustrating in PVE group content, especially for bosses who have a lot of adds.
    Edited by VaranisArano on September 2, 2021 9:26PM
  • Stx
    Stx
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    I never knew that gear degrades from gaining xp, that makes absolutely no sense....

    Wouldn't gear degrade from... wait for it... taking damage?
  • Dagoth_Rac
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    Stx wrote: »
    I never knew that gear degrades from gaining xp, that makes absolutely no sense....

    Wouldn't gear degrade from... wait for it... taking damage?

    True to life? Yes. But this is a game, not life. Gear degradation by damage taken just turns repair into a gold sink for tanks while leaving others largely unbothered. Gear damage in ESO basically occurs by encounter, making it spread out more evenly across different play styles. It also only occurs when you gain XP from killing an enemy mob. Your armor does not drop to zero after handing in master writs or other high XP quests. Gear damage via XP is sort of a stand in for, "I was in a battle and it damaged by armor."
  • danno8
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    notyuu wrote: »
    Zama666 wrote: »
    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...

    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining,

    That shouldn't really be possible, since you only lose durability upon death and gaining experience.

    In fact back in the day grinding for XP would involve running around naked so that your armor wouldn't get damaged from just gaining XP.
  • Ippokrates
    Ippokrates
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    notyuu wrote: »
    Zama666 wrote: »
    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...

    Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus

    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.

    Exactly. In hard dungs or trials you would need to stop and check your armour every fight. Bah, when you are doing solo content, sometimes you could lost durability during single fight, so at the end, in the execute phase you would be without bonuses. So no, no more micromagement. Plus how many repair kits people will need to take with them? Hundreds?
  • Ippokrates
    Ippokrates
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    danno8 wrote: »
    notyuu wrote: »
    Zama666 wrote: »
    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...

    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining,

    That shouldn't really be possible, since you only lose durability upon death and gaining experience.

    In fact back in the day grinding for XP would involve running around naked so that your armor wouldn't get damaged from just gaining XP.

    That info is on a loading screen (10% every dead) but in reality, you are losing durability everytime you get hit and it happen to me few times that suddenly i got "red indicator" while fighting, not dying.

    Also, different pieces of equipment, even with the same trait and the same type, are losing durability in the different tempo, so you could hsve ok chest, but suddenly waist get wrecked -_-
  • ResidentContrarian
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    Because players that die in the game don't need any more punishment added, and no one likes micromanaging everything in the game.
  • Zama666
    Zama666
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    quick slot some repair kits
  • Ippokrates
    Ippokrates
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    Zama666 wrote: »
    quick slot some repair kits

    And how do you quickslot checking for armour durability?
  • Stx
    Stx
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    Dagoth_Rac wrote: »
    Stx wrote: »
    I never knew that gear degrades from gaining xp, that makes absolutely no sense....

    Wouldn't gear degrade from... wait for it... taking damage?

    True to life? Yes. But this is a game, not life. Gear degradation by damage taken just turns repair into a gold sink for tanks while leaving others largely unbothered. Gear damage in ESO basically occurs by encounter, making it spread out more evenly across different play styles. It also only occurs when you gain XP from killing an enemy mob. Your armor does not drop to zero after handing in master writs or other high XP quests. Gear damage via XP is sort of a stand in for, "I was in a battle and it damaged by armor."

    I mean, tanks having higher repair bills has been a thing in any game I can remember playing. It's just how it is. That's usually one of the reasons why they get pampered by guilds!

    Having xp gains damage your gear just feels bad to me, it's as if you're being punished for being productive. like if you run through a public dungeon slaughtering everything in one or two hits, using aoe stuns,, and they don't even touch you.. but your gear gets crushed, you feel like something is wrong because you aren't taking damage. Oh well.
  • kringled_1
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    Zama666 wrote: »
    quick slot some repair kits

    You haven't actually used the in-game supplied repair kits, have you? Crown and group repair kits (available for tickets) can just be used from the inventory without an armor target, and probably can be quick slotted. The grand repair kits that can be bought with gold or drop from daily writs can only be used by selecting a particular piece of armor and using the repair option.
  • Zama666
    Zama666
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    kringled_1 wrote: »
    Zama666 wrote: »
    quick slot some repair kits

    You haven't actually used the in-game supplied repair kits, have you? Crown and group repair kits (available for tickets) can just be used from the inventory without an armor target, and probably can be quick slotted. The grand repair kits that can be bought with gold or drop from daily writs can only be used by selecting a particular piece of armor and using the repair option.

    yes I have used them
  • Amottica
    Amottica
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    notyuu wrote: »
    Zama666 wrote: »
    Ippokrates wrote: »
    No, just no.

    Just curious.

    Why?

    Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...

    Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus

    no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.

    Pretty much this. It would be a very poor design due to the annoyance.
  • VaranisArano
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    Stx wrote: »
    Dagoth_Rac wrote: »
    Stx wrote: »
    I never knew that gear degrades from gaining xp, that makes absolutely no sense....

    Wouldn't gear degrade from... wait for it... taking damage?

    True to life? Yes. But this is a game, not life. Gear degradation by damage taken just turns repair into a gold sink for tanks while leaving others largely unbothered. Gear damage in ESO basically occurs by encounter, making it spread out more evenly across different play styles. It also only occurs when you gain XP from killing an enemy mob. Your armor does not drop to zero after handing in master writs or other high XP quests. Gear damage via XP is sort of a stand in for, "I was in a battle and it damaged by armor."

    I mean, tanks having higher repair bills has been a thing in any game I can remember playing. It's just how it is. That's usually one of the reasons why they get pampered by guilds!

    Having xp gains damage your gear just feels bad to me, it's as if you're being punished for being productive. like if you run through a public dungeon slaughtering everything in one or two hits, using aoe stuns,, and they don't even touch you.. but your gear gets crushed, you feel like something is wrong because you aren't taking damage. Oh well.

    It's a way to balance gold farming from mobs. You kill a bunch of mobs for gold? Some of that gold you generated now gets taken back out in the form of the armor repair gold sink.

    Ironically, one of the things that made Prosperous truly useless as an armor trait is that you actually made more gold wearing Impenetrable trait armor because you saved more on repair costs than you made from killing mobs with Prosperous on.
  • Zama666
    Zama666
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    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
  • Stx
    Stx
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    Zama666 wrote: »
    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?

    I agree about the current system being strange, but at the end of the day there are a lot of improvements that could be made to this game and I dont want ZOS spending the time to overhaul the repair system which isn't really broken.
  • VaranisArano
    VaranisArano
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    Zama666 wrote: »
    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?

    When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.
  • Zama666
    Zama666
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    Zama666 wrote: »
    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?

    When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.

    Right, that is why you would want it fixed, or not to break...
  • VaranisArano
    VaranisArano
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    Zama666 wrote: »
    Zama666 wrote: »
    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?

    When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.

    Right, that is why you would want it fixed, or not to break...

    Which is why I prefer the current system, where I don't have to micromanage my armor as I play, and where unless I'm dying a ton, I rarely have to repair my tank's armor in the middle of a dungeon.

    I really would not enjoy micromanaging my armor so I don't end up with medium armor in the place of heavy armor. Especially since I tank on a MagDK, so medium armor is even less ideal.

    Let's say I have to stop and repair at 50% to keep it at full capacity. Well, that's stopping to mess with my armor twice as often as before.
  • AinSoph
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    Auto-repair addon + Supply of Grand Repairs, dont really see a problem
  • VaranisArano
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    AinSoph wrote: »
    Auto-repair addon + Supply of Grand Repairs, dont really see a problem

    No offense, but this is prime "Tell me you're a PC player without telling me you're a PC player."
  • Zama666
    Zama666
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    Zama666 wrote: »
    Zama666 wrote: »
    just feel strange that armor works 100% until it is at 0% and does not degrade.

    instead of annoying - could it be made more interesting?

    Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?

    When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.

    Right, that is why you would want it fixed, or not to break...

    Which is why I prefer the current system, where I don't have to micromanage my armor as I play, and where unless I'm dying a ton, I rarely have to repair my tank's armor in the middle of a dungeon.

    I really would not enjoy micromanaging my armor so I don't end up with medium armor in the place of heavy armor. Especially since I tank on a MagDK, so medium armor is even less ideal.

    Let's say I have to stop and repair at 50% to keep it at full capacity. Well, that's stopping to mess with my armor twice as often as before.

    Yeah, I get the micro managing part, it would suck...but that is not my point. But agreed...it would suck

    It is armor has no deleterious effects of damage until it is 100%. As it gets damaged, one would think it would be less effective. If you are too low on Stam and you try to dodge roll - you can't.

    Or make armor damage faster - get to zero faster. Or the effects of armor deteriorate as it takes a beating, slower...

    Pen changes...you get faster....

    however from a development stand point...yeah tough...

    Just thinking about and getting a lot of great opinions..

    And tanks for sharing!

  • Zama666
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    Ippokrates wrote: »
    Zama666 wrote: »
    quick slot some repair kits

    And how do you quickslot checking for armour durability?

    armor health bar?
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