Ippokrates wrote: »No, just no.
Ippokrates wrote: »No, just no.
Just curious.
Why?
Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus
no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.
I never knew that gear degrades from gaining xp, that makes absolutely no sense....
Wouldn't gear degrade from... wait for it... taking damage?
Ippokrates wrote: »No, just no.
Just curious.
Why?
Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining,
Ippokrates wrote: »No, just no.
Just curious.
Why?
Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus
no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.
Ippokrates wrote: »No, just no.
Just curious.
Why?
Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining,
That shouldn't really be possible, since you only lose durability upon death and gaining experience.
In fact back in the day grinding for XP would involve running around naked so that your armor wouldn't get damaged from just gaining XP.
Dagoth_Rac wrote: »I never knew that gear degrades from gaining xp, that makes absolutely no sense....
Wouldn't gear degrade from... wait for it... taking damage?
True to life? Yes. But this is a game, not life. Gear degradation by damage taken just turns repair into a gold sink for tanks while leaving others largely unbothered. Gear damage in ESO basically occurs by encounter, making it spread out more evenly across different play styles. It also only occurs when you gain XP from killing an enemy mob. Your armor does not drop to zero after handing in master writs or other high XP quests. Gear damage via XP is sort of a stand in for, "I was in a battle and it damaged by armor."
quick slot some repair kits
kringled_1 wrote: »quick slot some repair kits
You haven't actually used the in-game supplied repair kits, have you? Crown and group repair kits (available for tickets) can just be used from the inventory without an armor target, and probably can be quick slotted. The grand repair kits that can be bought with gold or drop from daily writs can only be used by selecting a particular piece of armor and using the repair option.
Ippokrates wrote: »No, just no.
Just curious.
Why?
Seems that armor only loses it's abilities when at 0%, but I also get it also a more tedious task...
Becasue you would have to stop and repair after every single encounter in meaningful content (vet dungons/trials/arenas) given that equiment (since a couple patches ago) has the durability of a choclate teapot on venus
no really, I did a world boss earlier today, started with 100% gear durability, by the time the fight was over my gear was down to 60-40% durability remaining, if equiment stats degraded as equiment went down in durability that fight would have taken 50% longer and most likely resulted in broken everything.
Dagoth_Rac wrote: »I never knew that gear degrades from gaining xp, that makes absolutely no sense....
Wouldn't gear degrade from... wait for it... taking damage?
True to life? Yes. But this is a game, not life. Gear degradation by damage taken just turns repair into a gold sink for tanks while leaving others largely unbothered. Gear damage in ESO basically occurs by encounter, making it spread out more evenly across different play styles. It also only occurs when you gain XP from killing an enemy mob. Your armor does not drop to zero after handing in master writs or other high XP quests. Gear damage via XP is sort of a stand in for, "I was in a battle and it damaged by armor."
I mean, tanks having higher repair bills has been a thing in any game I can remember playing. It's just how it is. That's usually one of the reasons why they get pampered by guilds!
Having xp gains damage your gear just feels bad to me, it's as if you're being punished for being productive. like if you run through a public dungeon slaughtering everything in one or two hits, using aoe stuns,, and they don't even touch you.. but your gear gets crushed, you feel like something is wrong because you aren't taking damage. Oh well.
just feel strange that armor works 100% until it is at 0% and does not degrade.
instead of annoying - could it be made more interesting?
Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
just feel strange that armor works 100% until it is at 0% and does not degrade.
instead of annoying - could it be made more interesting?
Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
VaranisArano wrote: »just feel strange that armor works 100% until it is at 0% and does not degrade.
instead of annoying - could it be made more interesting?
Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.
VaranisArano wrote: »just feel strange that armor works 100% until it is at 0% and does not degrade.
instead of annoying - could it be made more interesting?
Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.
Right, that is why you would want it fixed, or not to break...
VaranisArano wrote: »VaranisArano wrote: »just feel strange that armor works 100% until it is at 0% and does not degrade.
instead of annoying - could it be made more interesting?
Heavy armor would get damaged, but you character would also move faster, maybe start getting the characteristics of med armor?
When my PVE tank is wearing heavy armor, it's typically because I want to be wearing heavy armor, not because I want to eventually be wearing medium armor.
Right, that is why you would want it fixed, or not to break...
Which is why I prefer the current system, where I don't have to micromanage my armor as I play, and where unless I'm dying a ton, I rarely have to repair my tank's armor in the middle of a dungeon.
I really would not enjoy micromanaging my armor so I don't end up with medium armor in the place of heavy armor. Especially since I tank on a MagDK, so medium armor is even less ideal.
Let's say I have to stop and repair at 50% to keep it at full capacity. Well, that's stopping to mess with my armor twice as often as before.