TX12001rwb17_ESO wrote: »The zone maps are accurate, the world map however is not, the arrogance of the High Elves may lead them to drawring their homeland on the map to be significantly larger then it actually is, on the world map Summerset appears to be as large as Vvardenfell, the truth is however its about the half the size but the High Elves wont admit it, we do see this problem on RL maps as well, observe....
Shocking isn't it, it seems the World Map of Tamriel suffers from the exact same problem, the biggest sinner would be none other then Craglorn which appears huge on the Tamriel map but the zone map says otherwise, if your going to scale Tamriel it is best to do it using the zone maps and not the Tamriel map because the zone maps are accurate.
BroughBreaux wrote: »Yes, if there isn't enough space to fit a chapter on the wrong and botched map, it won't be made a chapter.zelaminator wrote: »So whether a map works well, is what separates DLC from Chapters.?Here's an idea: they can fix both.zelaminator wrote: »I think you'll find more people annoyed by floating hip plates, than by a map with some inaccuracies
Already commented on this in another thread. This is amazing and even though it's not perfect yet it's already a major improvement and that it just took you 5 hours shows that this issue really should have been fixed already, especially since ZOS seems to be using the bad map as the base when making a zone.
Also going to tag @ZOS_Kevin because this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
I think this edited map looks beautiful, but as a cartographer, maps are always going to have to compromise on at least one of these aspects: Distance, size, scale, area, or shape. Maps are inherently inaccurate by their limitations - spreading a three-dimensional object on a 2D plane will cause distortion. Combine that with what is likely primitive cartographic techniques that likely fit lore, and it makes sense for it to be off, and it's not necessarily a poor choice in design to go that route. Granted, this assumes Nirn is a sphere or ellipsoid.
I've always wondered what coordinate system or projection would work well for this world, to be honest.
There are valid arguments to be made for the design decisions taken by ZoS, is all I am saying.
As the saying goes, the best map is... a globe.
We don't even know if Nirn is flat or a sphere! It's likely a sphere simply because of all the weird effects that appear in flat geometry, like ships never disappearing behind the horizon, but what we don't know is Nirn's true size and how much it curves and thus we also don't know how much it distorts on a map. Telling us how large the Nirn is would also demystify the world a bit, so I'm not sure I'd even want to know the answer to that.
BroughBreaux wrote: »Yes, if there isn't enough space to fit a chapter on the wrong and botched map, it won't be made a chapter.zelaminator wrote: »So whether a map works well, is what separates DLC from Chapters.?Here's an idea: they can fix both.zelaminator wrote: »I think you'll find more people annoyed by floating hip plates, than by a map with some inaccuracies
Already commented on this in another thread. This is amazing and even though it's not perfect yet it's already a major improvement and that it just took you 5 hours shows that this issue really should have been fixed already, especially since ZOS seems to be using the bad map as the base when making a zone.
Also going to tag @ZOS_Kevin because this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
I think this edited map looks beautiful, but as a cartographer, maps are always going to have to compromise on at least one of these aspects: Distance, size, scale, area, or shape. Maps are inherently inaccurate by their limitations - spreading a three-dimensional object on a 2D plane will cause distortion. Combine that with what is likely primitive cartographic techniques that likely fit lore, and it makes sense for it to be off, and it's not necessarily a poor choice in design to go that route. Granted, this assumes Nirn is a sphere or ellipsoid.
I've always wondered what coordinate system or projection would work well for this world, to be honest.
There are valid arguments to be made for the design decisions taken by ZoS, is all I am saying.
As the saying goes, the best map is... a globe.
We don't even know if Nirn is flat or a sphere! It's likely a sphere simply because of all the weird effects that appear in flat geometry, like ships never disappearing behind the horizon, but what we don't know is Nirn's true size and how much it curves and thus we also don't know how much it distorts on a map. Telling us how large the Nirn is would also demystify the world a bit, so I'm not sure I'd even want to know the answer to that.
We actually know what it is and it's neither, it's a fabric woven in on itself. So it's more like a cylinder or a ring with the other side of it being a mirror of Tamriel. Elder Scrolls lore only partially mentions it but the reverse continent of Tamriel on the other side is called Lyg.
BroughBreaux wrote: »Yes, if there isn't enough space to fit a chapter on the wrong and botched map, it won't be made a chapter.zelaminator wrote: »So whether a map works well, is what separates DLC from Chapters.?Here's an idea: they can fix both.zelaminator wrote: »I think you'll find more people annoyed by floating hip plates, than by a map with some inaccuracies
Agreed. Something that the person you're responding to doesn't understand is that they can fix both, but one can extend the longevity of content rollout and the other is just a fashion opinion that derails the current thread. Thank goodness for a specific function on the forum that filters it out for me.
Already commented on this in another thread. This is amazing and even though it's not perfect yet it's already a major improvement and that it just took you 5 hours shows that this issue really should have been fixed already, especially since ZOS seems to be using the bad map as the base when making a zone.
Also going to tag @ZOS_Kevin because this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
I think this edited map looks beautiful, but as a cartographer, maps are always going to have to compromise on at least one of these aspects: Distance, size, scale, area, or shape. Maps are inherently inaccurate by their limitations - spreading a three-dimensional object on a 2D plane will cause distortion. Combine that with what is likely primitive cartographic techniques that likely fit lore, and it makes sense for it to be off, and it's not necessarily a poor choice in design to go that route. Granted, this assumes Nirn is a sphere or ellipsoid.
I've always wondered what coordinate system or projection would work well for this world, to be honest.
There are valid arguments to be made for the design decisions taken by ZoS, is all I am saying.
As the saying goes, the best map is... a globe.
We don't even know if Nirn is flat or a sphere! It's likely a sphere simply because of all the weird effects that appear in flat geometry, like ships never disappearing behind the horizon, but what we don't know is Nirn's true size and how much it curves and thus we also don't know how much it distorts on a map. Telling us how large the Nirn is would also demystify the world a bit, so I'm not sure I'd even want to know the answer to that.
We actually know what it is and it's neither, it's a fabric woven in on itself. So it's more like a cylinder or a ring with the other side of it being a mirror of Tamriel. Elder Scrolls lore only partially mentions it but the reverse continent of Tamriel on the other side is called Lyg.
I would attribute it to the lack of accuracy when the original Nord surveyors using Dwemer artifact based Theodolites. They were later proved to be much less accurate than Sotha Sil's clockwork based ones which were used to draw the current ESO based maps by Danynth Fyr. The Dunmeri survey crew were also able to project stronger beams to measure with due to their affinity to fire based magic which also contributed to much more accurate angle and distance measurements.
Sotha Sil is currently working on GPS based locators, but as we know that project was cut short by his untimely demise and the technology was lost.
SeaGtGruff wrote: »Which map is "most accurate"? Arena was the first TES game, so shouldn't Arena's map carry the greatest weight? Have the later maps been compared and contrasted to Arena's to see how they stack up?
And we know that there have been at least a few geographical (nirnographical?) changes, such as the changes in and around Winterhold. Also cities have been moved and their spellings have changes.
Then there are all the changes in the flora, fauna, and people-- the changes in Argonians, Khajiiti, Orcs, Mudcrabs, Nix Hounds, and so on, from game to game.
I think it's best to let each game have its own identity and not get bent out of shape about things like one game's map being, well, bent out of the exact shape of another game's map. But that's just me.
TX12001rwb17_ESO wrote: »The zone maps are accurate, the world map however is not, the arrogance of the High Elves may lead them to drawring their homeland on the map to be significantly larger then it actually is, on the world map Summerset appears to be as large as Vvardenfell, the truth is however its about the half the size but the High Elves wont admit it, we do see this problem on RL maps as well, observe....
Shocking isn't it, it seems the World Map of Tamriel suffers from the exact same problem, the biggest sinner would be none other then Craglorn which appears huge on the Tamriel map but the zone map says otherwise, if your going to scale Tamriel it is best to do it using the zone maps and not the Tamriel map because the zone maps are accurate.