hands0medevil wrote: »housing and roleplay - true and currently only endgame in ESO my friend
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.
Darkstorne wrote: »CP160 being max level sucks. It's incredibly underwhelming for new players to reach level 50, think they've made it, then be told they have another 160 levels to go because of some arbitrary veteran rank system holdover that ZOS never thought to remove when they added the CP system. And good luck finding someone to craft CP level 100 gear when the mats are almost non-existent in the economy and literally impossible to harvest for end game players
@Wanakanabe - CP160 is very easy to reach, and much faster than levelling has been so far. It looks daunting, but it will happen pretty fast At that point you get to put together item sets with set piece bonuses that will really make your builds shine, and start reaching power levels that will let you solo world bosses and public dungeons. The progression is very much there, but I completely understand why you aren't seeing it yet and might think max level feels pointless. You're not at max level yet, because ZOS thought this arbitrary CP160 level for max gear idea rather than level 50 for max gear wouldn't be confusing or disappointing to new players at all. Sorry about that
For me reaching level 50 was largely irrelevant. Reaching CP160 was useful because then I could choose a set of gear and stick with it instead of constantly swapping pieces out because I'd found something better.
My main interest in this game is as an Elder Scrolls game where I can see all of Tamriel and sometimes play with other people. I'm not here to complete with anyone, either directly or by trying to get the best DPS or the fastest dungeon clears or whatever. I don't care about that, I just want to enjoy playing the content by myself or with friends and guild mates..
@Wanakanabe - start reaching power levels that will let you solo world bosses and public dungeons.
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.
Wanakanabe wrote: »
@Wanakanabe - start reaching power levels that will let you solo world bosses and public dungeons.
Ken_Koerperich wrote: »Um, yeah, nope, got what I want to wear, and still won't/can't solo a WB. Don't care to. I'm not greedy, I will always announce it in /ZONE and let others come assist/help....
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.
Welcome to the daily discussion that is progression and game difficulty. It is an every day topic. No progress has been made towards fixing this issue ever. You will also be told to play the game naked if you want a challenge.. oh and think of the new players.
Go take your level 50 or level 4 into Vet Fang Lair solo or any vet dungeon/arena for that matter before disparaging end game players.