Wanakanabe wrote: »Appreciate all the comments, you all have all given me some insight as to what I can look forward to. Seems there is more than I first thought. Going to formulate a plan and decide what direction I want to head to first as I progress. Thank You
Yes, at level 50 you'll be weaker than at level 4 because level scaling has carried you from 1-50 so you wouldn't die horribly to the first mudcrab you encountered (That actually was a thing during beta).
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.
Oreyn_Bearclaw wrote: »End game pretty much consists of three things:
3. Some sort of housing/RP combo. This part never interested me much, but some people seem to love it.
Oreyn_Bearclaw wrote: »End game pretty much consists of three things:
3. Some sort of housing/RP combo. This part never interested me much, but some people seem to love it.
Indeed.
Housing and fashion are the true endgame of ESO. Seriously, do you know how much completed content, resources and time they require?
SkaraMinoc wrote: »You're still doing the tutorial until you reach CP160, then the game begins.
Kiralyn2000 wrote: »A lot of this is an artifact of how the game began, and then changed.
In the beginning, it was like a regular MMO, with a level range for each zone. You played through your faction's 5-zone story and then the Coldharbor climax, and you were 50!
Kiralyn2000 wrote: »People wanted to Experience Everything, <snip> AND But people didn't like being walled off from playing with their friends <snip> So they changed the game to just let you go anywhere, out of order.
Wanakanabe wrote: »So I reached 50. Confused on how scaling works and where is the fun. It doesn't seem there is a goal to work towards other than more leveling. On my journey to 50, I thought the mobs would be more challenging as I progressed and the past mobs would get easier, you know as I gain power, I am advancing/accomplishing something. At 50 levels in, I don't feel like I accomplished anything. I made an Alt that is level 4 and he can solo delves and dolmens and pretty much everything my 50 can. So at 50, I am still really just a level 4 in level 50 armor. End game as far as I can tell is everyone bragging about beating up a training dummy for parses and getting the gear to do it. Is that it, am I missing something? How hard is it to get those next 160 levels, so do the levels take as long per level as the first levels to get to 50?
I enjoyed the story to 50, it was quite overwhelming as to where to go and what to do but as far as fighting, there really wasn't anywhere I couldn't go, no place made me feel like it was something I might not be able to handle. 160 levels sounds daunting and boring and to only end up looking pretty and brag about beating up a dummy doesn't sound appealing.