I remember one dude who said you need 100k dps to do Vet dungeons and I'm genuinely confused as to how you'd even get to that
I remember one dude who said you need 100k dps to do Vet dungeons and I'm genuinely confused as to how you'd even get to that
CasgarTheSomnolent wrote: »I'll let you in on a secret that hopefully will make you feel less worried and constrained: The PvE "meta" in ESO is written by trial nerds for trial nerds. It often has little to no applicability outside of standing in one place and hitting one thing over and over. High score DPS target dummy humping has become its own meta game within the game. Don't take it too seriously.
If you would like to do four-man veteran dungeon achievements or arenas (solo and four-man), just go ahead and get the idea of "meta" builds out of your head right now. You may learn something from them, but your job in those scenarios is to stay mobile, execute mechanics, handle multiple minor roles, and keep yourself alive and sustained to a large degree. With only four people, no one is an absolute specialist, and with one person, it's all on you. You need to tailor things to what gets the job done, not what's laid out exactly in a guide. And given that there are 24 base game dungeons, 22 DLC dungeons and counting, 2 solo arenas, and 2 four-man arenas, I'd say there's a crapton of difficult PvE stuff out there that isn't trials.
Unfortunately, as much as I love many of the ESO content creators, they all make the same mistake with their guides of conflating "trial meta" with "works everywhere" which is very confusing to the very people they're trying to help. As an example, I main a stamina nightblade, and I focus mainly on four-man DLC dungeon achievements. The king of stamina meta sets for years has been Relequen. And until this year, the second meta set was Advancing Yokeda. Those sets may parse brilliantly on a dummy or a big immobile dragon, but they're basically worthless in dungeons and arenas. Relequen's stacks are tied to the enemy they're on, so if there are a lot of enemies, they just get spread around and never build up to full. Advancing Yokeda requires melee attacks within a five-second window to keep its stacks up. That's just not feasible when you actually have to switch bars while moving around and in and out of melee range to avoid getting killed in a dungeon or arena. But I've never seen a single creator acknowledge that weakness of both those sets, and they are always marked as "Meta dungeon and trial" sets when dungeons and trials are about as far apart as you can get.
If you want a good starting point for vet dungeons, vet arenas, vet Craglorn trials, and honestly probably vet DLC trials (non-HM), look at the solo builds from creators. Honestly, I think the best resource of practical "solo" builds is Alcast, and I've looked all over the community. He includes solo, self-sustaining builds for every class combination in addition to the standard "meta" fare. And those are much better platforms to build off of and tweak to your needs. And then go out and try it out in real content with multiple enemies. Vet Maelstrom and Vet Vateshran will poke gaping holes in your build and playstyle if there are holes to be poked. You can skip the dummies until you just need to fine tune something later on.