This thread is not so much about teso as about tank / heal / dd systems in general. I will say that I do not want to criticize anything and do not propose to change anything in the game. However, teso is a good example of the disadvantages and pros of separation of roles. This thing became interesting to me some time ago and I thought:
1) Fighting bosses in dungeons and trials, did you get the feeling that each role seemed to have its own life? As if in one battle there are 2-3 completely different games that hardly intersect with each other?
2) Huge dependence on dps. DD are the kings of the game. However, I'm not sure if this is really a teso problem or a tank / heal / dd triad problem. But I like how it works in pvp, when we really have to butt not only about our damage but also about survivability. This makes the gaming experience more varied and more fun.
Also, I liked the armor system of the companions. This allows for more fine-tuning of the build, while the player in pve just is locked in one type of armor.
3) Search for a group. Finding tanks is always much more difficult than dd. Sometimes I wonder how wonderful it would be to just call any of your friends and go to conquer the content. Now in teso, this problem is not so acute for old players, since many have tanks or heal alts. But for new players, casuals, and everyone who uses the group tool, long queuing times are a big problem right now.
4) Impossible to balance content for everyone. This is one of the reasons for the overly casual and easy overland content in the game. Heals are not relevant in dungeons in teso. Solo arenas require a complete rebuild from such and healers, which is very inconvenient.
The general idea is that the tank / heal / dd triad only separates the players. Rather destructively rather than enriching the gaming experience. Previously, I also did not understand the tendency of modern MMOs to get rid of different roles. But now I can see it. Yes, such a system has its drawbacks:
1) Characters lose their identity.
2) Developers are likely to find it more difficult to develop content without the principle of separation of roles.
But still, it seems to me that these are not such significant disadvantages.
3) Synergies of different classes can also lead to the requirement to play for a certain class in group content.
What do you think about this? What was your MMO experience without roles?
Edited by Parasaurolophus on August 22, 2021 12:59PM