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Lockpicking on treasure chests - what's the point?

patrick_smyth
patrick_smyth
✭✭✭
In the last few weeks I have come to the conclusion that lockpicking chests is not worth it.
I usually attempt to pick the locks on chests I find but I am thinking of giving up and busting the lock on every chest.
Why?
Lets say you find a chest and start picking - there seems to be no one around and you defeated the nearest monster.
You hear a bit of a commotion but you cannot see anything as you are in the lockpick screen.
Another player is either:
Waiting for you to fail on a difficult lock so that they can take over.
or:
Luring another enemy to you so that you are thrown out of the lockpicking screen and they can take over.

I have had both these scenarios before but the last few weeks it has happened more often than once a day.
Both of these cases are encouraged by the game mechanics.
I have spent many hours practising lockpicking (I am by no means perfect) but now I feel discouraged.
@patrick_smyth PC EU Server
Character: Richard Greymane - Breton Assassin (Stamina Nightblade) - Daggerfall Covenant
  • fizl101
    fizl101
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    I generally bust them unless I am running low on picks and don't want to get my banker out
    Soupy twist
  • Vevvev
    Vevvev
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    ✭✭✭✭✭
    I only lockpick the chest when there is an endeavor for picking locks or I just don't have the time. The actual lockpicking minigame itself is far, far easier than Oblivion and Skyrim's systems, but if you keep getting kicked out due to combat and hostile NPCs I can see that as annoying.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Folkb
    Folkb
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    I pick them all the time. Never had someone hover over me.

    This is on PC.
  • TwinStripeUK
    TwinStripeUK
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    'Lockpicking on treasure chests - what's the point?'

    The point is to increase your Legerdemain, put points into it and then when your lockpicking is high enough, dispense with trying to pick them and just bust them instead with a higher chance of success.

    Simple, really...

    I've taken virtually every toon I have on the daily 'Craglorn Apple Bob' to get their skill high enough to do this and I've now got more lockpicks than I reasonably know what to do with.

    During the last 'New Life' festival I actually had to remind myself how to do it on a couple of lower level toons....
  • Nestor
    Nestor
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    If your Legerdemain is leveled, force the locks

    I forget if the 1000 chest achievement needs a manual pick, or a force will work. That might be the only reason
    Edited by Nestor on August 19, 2021 4:54PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Folkb
    Folkb
    ✭✭✭✭✭
    'Lockpicking on treasure chests - what's the point?'

    The point is to increase your Legerdemain, put points into it and then when your lockpicking is high enough, dispense with trying to pick them and just bust them instead with a higher chance of success.

    Simple, really...

    I've taken virtually every toon I have on the daily 'Craglorn Apple Bob' to get their skill high enough to do this and I've now got more lockpicks than I reasonably know what to do with.

    During the last 'New Life' festival I actually had to remind myself how to do it on a couple of lower level toons....

    Apple Bob?
  • AlnilamE
    AlnilamE
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    XP and leveling Legerdemain. If you don't need either, bash away!
    The Moot Councillor
  • whitecrow
    whitecrow
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    I don't remember either of those things ever happening while I was picking a lock. I mean, maybe it has, but not often enough to think about.

    My legerdemain is maxed so I force all the time. I don't care about the little bit of experience. They seem to have improved the chances recently, as before recent patch I would often fail four times in a row on a simple lock. Now I almost always get it first try.
  • DreamyLu
    DreamyLu
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    I lockpick all chests and enjoy their contents. By now, I have opened so many that it has become easy to me to lockpick on first try, even the highest level ones. Since it secures 100% certainty and goes fast, no point for me to risk a failure upon forcing lock.

    Once in a blue moon, I have the case of a player suddenly spawning under my nose and stealing the chest I was on to open. It makes me smile. Chests respawn fast and there are so many places... I can just come back later or not at all if I get enough from the other place. Let's take it easy. :smile:
    I'm out of my mind, feel free to leave a message... PC/NA
  • Fennwitty
    Fennwitty
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    Free XP. Not just legerdemain skill -- actual XP.
    PC NA
  • Kiralyn2000
    Kiralyn2000
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    You hear a bit of a commotion but you cannot see anything as you are in the lockpick screen.
    Another player is either:
    Waiting for you to fail on a difficult lock so that they can take over.
    or:
    Luring another enemy to you so that you are thrown out of the lockpicking screen and they can take over.

    I've never had either of those things happen in years of picking locks. Don't know what to say.
    (PC/NA)
  • GenjiraX
    GenjiraX
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    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
  • Sylvermynx
    Sylvermynx
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    I've had players standing waiting to see what happens, but never had one jump in - then again, I haven't blown even a master lock first time, in years now.
  • Kalik_Gold
    Kalik_Gold
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    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.

    I miss old MMO's with mob trains.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Folkb
    Folkb
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    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.

    I miss old MMO's with mob trains.

    Train to zone!!!! (Everquest)
  • patrick_smyth
    patrick_smyth
    ✭✭✭
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.

    You need instructions? :s
    I gather you hit mob once and the mob will follow you.
    You quickly position yourself next to the person wrestling with the lock but on the opposite side to the mob.
    The lured mob "attacks" the person trying to open the lock.
    They get thrown out of the lockpicking screen and the mob goes back.
    Click on the chest before they can react and then force the lock so they cannot respond in kind.

    The first time I had this happen to me was over three years ago.
    I have NEVER done this. If someone is struggling to open a chest I will stand back and see whether they give up and abandon the chest (very rare).
    Maybe I am just too polite. :(
    @patrick_smyth PC EU Server
    Character: Richard Greymane - Breton Assassin (Stamina Nightblade) - Daggerfall Covenant
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    You need instructions? :s

    I honestly have never had it happen in my 4 years of play... I didn't think that would work. Guess griefers find any means possible.


    :(
    Edited by Kalik_Gold on August 19, 2021 7:27PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • spartaxoxo
    spartaxoxo
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    Honestly even if you're Ledgermain isn't levelled, it's better to level it with stealing anyway. Picking the lock is really only worth it with no skillpoints put into the line, honestly.
  • GenjiraX
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    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
  • kojou
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    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    It only works if the mob has an AoE attack like a troll or a bear. :wink:
    Playing since beta...
  • GenjiraX
    GenjiraX
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    kojou wrote: »
    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    It only works if the mob has an AoE attack like a troll or a bear. :wink:

    I’ve never seen that either but ok.

    I have seen players nip in and claim a chest while I’m fighting the mob ‘guarding’ it and they do so unmolested, AoE or not.
  • kojou
    kojou
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    GenjiraX wrote: »
    kojou wrote: »
    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    It only works if the mob has an AoE attack like a troll or a bear. :wink:

    I’ve never seen that either but ok.

    I have seen players nip in and claim a chest while I’m fighting the mob ‘guarding’ it and they do so unmolested, AoE or not.

    The mob needs to inflict damage while they are picking. If someone is taking a chest that I am clearing a mob for then I just stand on top of them and block
    Playing since beta...
  • GenjiraX
    GenjiraX
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    kojou wrote: »
    GenjiraX wrote: »
    kojou wrote: »
    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    It only works if the mob has an AoE attack like a troll or a bear. :wink:

    I’ve never seen that either but ok.

    I have seen players nip in and claim a chest while I’m fighting the mob ‘guarding’ it and they do so unmolested, AoE or not.

    The mob needs to inflict damage while they are picking. If someone is taking a chest that I am clearing a mob for then I just stand on top of them and block
    Ok, I’ll try that. Thanks.
  • TwinLamps
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    idk why that endaevour forces us to participate in lockpicking minigame.
    I mean if we leveled legerdemain to 20 why is auto unlock not counted toward this boring daily chore?
    Awake, but at what cost
  • Kiralyn2000
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    /shrug

    Wouldn't know, I always manually unlock because it's no big deal. (honestly, it's never occurred to me to use Force Lock in any Bethesda game. Not sure why.)


    Of course, the Endeavors don't register a lot of things. Like hitting "sell your Junk" doesn't count for Sell To A Merchant - you have to do regular sell actions from your inventory.
  • Wandering_Immigrant
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    I often manually pick master chests. They tend to go quicker and have a lower success rate when forcing. After getting 3-4 fails in a row enough times I decided it's easier to just do it myself. Simple ones I always force, they're not worth the time of doing it manually. The in-between ones depend on my mood.

    It also depends on the circumstances. In IC I always force, same with any well guarded safeboxes (like in a bank, etc), or dungeons. I've never really experienced someone hovering over me waiting for me to fail, but if that were to happen I would pick it manually.
  • patrick_smyth
    patrick_smyth
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    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    In my experience, if you are in the mobs way to attack the person they want to attack then they will attack you. If you are not in their way they will ignore you.
    @patrick_smyth PC EU Server
    Character: Richard Greymane - Breton Assassin (Stamina Nightblade) - Daggerfall Covenant
  • Fennwitty
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    GenjiraX wrote: »
    GenjiraX wrote: »
    If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
    Kalik_Gold wrote: »
    Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
    The lured mob "attacks" the person trying to open the lock.

    No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.

    In my experience, if you are in the mobs way to attack the person they want to attack then they will attack you. If you are not in their way they will ignore you.

    No. Overland, if the monster aggroed someone else they won't notice you exist unless you attack the mob or heal their target.

    But you can be caught in AOE attacks intended for the aggroed player.

    If the aggroed player dies or turns invisible, the monster still won't notice you. It will first return to its spawn location before it can aggro a new target.

    PC NA
  • bmnoble
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    Folkb wrote: »
    'Lockpicking on treasure chests - what's the point?'

    The point is to increase your Legerdemain, put points into it and then when your lockpicking is high enough, dispense with trying to pick them and just bust them instead with a higher chance of success.

    Simple, really...

    I've taken virtually every toon I have on the daily 'Craglorn Apple Bob' to get their skill high enough to do this and I've now got more lockpicks than I reasonably know what to do with.

    During the last 'New Life' festival I actually had to remind myself how to do it on a couple of lower level toons....

    Apple Bob?

    @Folkb

    In Craglorn the town of Belkarth there is an apple orchard when you want to level legerdemain fast you go there.

    It has one guard and 3 NPC's you avoid the guard blade of woe the NPC's if there in your way.

    Then you loot all the containers and apple baskets, you go over to the thieves den a short distance away and use the apples and stuff you stole to fill your fence/launder cap for the day, when you exit the thieves den the loot in the orchard is reset and you can go again, repeat till you can't fence/launder anymore.

    Park you new alt or alts there for a week or two and repeat each day and you will max legerdemain with minimal risk of getting any bounty during the process.

    Or you can do the goat killing on Khenarthi's roost and sell the guts instead.
    Edited by bmnoble on August 19, 2021 11:00PM
  • EvilAutoTech
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    Sylvermynx wrote: »
    I've had players standing waiting to see what happens, but never had one jump in - then again, I haven't blown even a master lock first time, in years now.

    Truly impressive, considering your ping.
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