TwinStripeUK wrote: »'Lockpicking on treasure chests - what's the point?'
The point is to increase your Legerdemain, put points into it and then when your lockpicking is high enough, dispense with trying to pick them and just bust them instead with a higher chance of success.
Simple, really...
I've taken virtually every toon I have on the daily 'Craglorn Apple Bob' to get their skill high enough to do this and I've now got more lockpicks than I reasonably know what to do with.
During the last 'New Life' festival I actually had to remind myself how to do it on a couple of lower level toons....
patrick_smyth wrote: »You hear a bit of a commotion but you cannot see anything as you are in the lockpick screen.
Another player is either:
Waiting for you to fail on a difficult lock so that they can take over.
or:
Luring another enemy to you so that you are thrown out of the lockpicking screen and they can take over.
Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
I miss old MMO's with mob trains.
If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?
Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
patrick_smyth wrote: »You need instructions?
patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
It only works if the mob has an AoE attack like a troll or a bear.
patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
It only works if the mob has an AoE attack like a troll or a bear.
I’ve never seen that either but ok.
I have seen players nip in and claim a chest while I’m fighting the mob ‘guarding’ it and they do so unmolested, AoE or not.
Ok, I’ll try that. Thanks.patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
It only works if the mob has an AoE attack like a troll or a bear.
I’ve never seen that either but ok.
I have seen players nip in and claim a chest while I’m fighting the mob ‘guarding’ it and they do so unmolested, AoE or not.
The mob needs to inflict damage while they are picking. If someone is taking a chest that I am clearing a mob for then I just stand on top of them and block
patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
patrick_smyth wrote: »patrick_smyth wrote: »If another player “lures” an enemy to where you are, doesn’t it ignore you and continue to attack them until it’s too far from its spawn site, when it just turns around and runs back?The lured mob "attacks" the person trying to open the lock.Kalik_Gold wrote: »Fail? How... also how does this lure a mob work. I think they path back to spawn point, or attack who hit them.
No they don’t. They just keep attacking the player who attacked them. At least in my experience. They only attack you if you start picking a lock that’s in their initial detection zone, in which case there’s no “lure” involved.
In my experience, if you are in the mobs way to attack the person they want to attack then they will attack you. If you are not in their way they will ignore you.
TwinStripeUK wrote: »'Lockpicking on treasure chests - what's the point?'
The point is to increase your Legerdemain, put points into it and then when your lockpicking is high enough, dispense with trying to pick them and just bust them instead with a higher chance of success.
Simple, really...
I've taken virtually every toon I have on the daily 'Craglorn Apple Bob' to get their skill high enough to do this and I've now got more lockpicks than I reasonably know what to do with.
During the last 'New Life' festival I actually had to remind myself how to do it on a couple of lower level toons....
Apple Bob?
Sylvermynx wrote: »I've had players standing waiting to see what happens, but never had one jump in - then again, I haven't blown even a master lock first time, in years now.