ServerusEcru wrote: »I remember when they first introduced weapon ultimate abilities. My character has always been a Sword and Board tank since 2014 beta. But I’ve noticed in recent patches that Spell Wall has gotten worst.
*Spell Wall reinforces your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
This issue is that while I am supposed to block all attacks I am still taking damage during the 7 second duration and when the spell finishes I have under half health and I am dead. This needs to be carefully looked at.
It is not right: if we are to play the tank role and be able to endure all damage for 7 seconds dang namit! Let us endure the damage. Don’t cheat us and allow players to hurt us while our Spell Wall is activated.
Thank you. Please upvote if you agree!
mikey_reach wrote: »ServerusEcru wrote: »I remember when they first introduced weapon ultimate abilities. My character has always been a Sword and Board tank since 2014 beta. But I’ve noticed in recent patches that Spell Wall has gotten worst.
*Spell Wall reinforces your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
This issue is that while I am supposed to block all attacks I am still taking damage during the 7 second duration and when the spell finishes I have under half health and I am dead. This needs to be carefully looked at.
It is not right: if we are to play the tank role and be able to endure all damage for 7 seconds dang namit! Let us endure the damage. Don’t cheat us and allow players to hurt us while our Spell Wall is activated.
Thank you. Please upvote if you agree!
Nothing has changed at all from the ult aside from getting a cost increase. The ult is working as intended you are not suppose to block dots when i see someone using spell wall i like to apply rending slashes, double dots, hurricane or any dot that i can think of. Spell wall lets you block and reflect automatically at no cost it does not make you invincible which is balanced because you can actually heal and move at full speed while it lasts.
"Blocks", as in "holds the block for you". Block is well-defined action in the game, don't see why this wording should be misleading.
ServerusEcru wrote: »"Blocks", as in "holds the block for you". Block is well-defined action in the game, don't see why this wording should be misleading.
Define “blocks?” What are we talking about here an animation or a mechanic? If we are talking animation than that is working for 7 secs but if we are talking mechanics it is not blocking all attacks for 7 seconds because dots are hurting the user. Something to consider.
Basically it applies your damage blocked stat to you as damage mitigation for 7 seconds. Anything that would bypass the block mitigation will still do so like DoTs and stuns from abilities like Fossilize.
Not really... It's explained itself perfectly if you know ESO's blocking rules. If you want to know just how much damage it can block look at the advanced stats in the character page.
paulsimonps wrote: »Yea if anything the only thing that would have to be "looked" at is the wording so that people don't misunderstand it. But I'm pretty sure you know better and just want the skill to be buffed. The actual functionality of the Ultimate is perfectly fine. Its not overpowered, it does what its suppose to and has its niche uses, I use it myself on a fair amount of my PvP tanks. So again, if anything should be "looked" at its the phrasing of the tooltip. Everything is fine, nothing to see here.
ServerusEcru wrote: »paulsimonps wrote: »Yea if anything the only thing that would have to be "looked" at is the wording so that people don't misunderstand it. But I'm pretty sure you know better and just want the skill to be buffed. The actual functionality of the Ultimate is perfectly fine. Its not overpowered, it does what its suppose to and has its niche uses, I use it myself on a fair amount of my PvP tanks. So again, if anything should be "looked" at its the phrasing of the tooltip. Everything is fine, nothing to see here.
I actually remember when they introduced ultimate abilities and the skill did what it said. You had 7 seconds to automatically block all attacks and reflect all projectiles at no cost. But what they’ve done now is find a way to exploit this making the ultimate ineffective.
Point blank: Dots are ignoring the shield. This is a specific problem and there is no way to sugar coat it or go around the issue. It’s not about buffing it. It’s about balancing it so those who play the tank role can enjoy their game play without misleading information.
@ZOS_GinaBruno
ServerusEcru wrote: »[...] We should not have to know about blocking mitigation rules and how blocking mechanics is designed in ESO, to understand how a skill functions. That is an engineers perspective. A gamers perspective should be clear in the English or written language, with no misleading inconsistency, where we are forced to study rule mechanics to understand how a skill works, because the description is unclear [...]
paulsimonps wrote: »
DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.
ServerusEcru wrote: »paulsimonps wrote: »
DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.
The problem with this assessment is that while you are activating Shield Wall as an ultimate, it automatically blocks all damage and reflects all projectiles; therefore disabling you from doing a normal block. So what is happening is not only is the Spell Wall not blocking dot attacks but you are unable to defend yourself for 7 seconds from these dot attacks.
@ZOS_GinaBruno so there is much to see here. He is saying we should be able to block the dots with regular block attacks but you are disabled from doing regular blocks while activating the Spell Wall ultimate. This skill is not only broken but it has been exploited for years. And many are not speaking up about it.
Your statement is misleading you make it seem like if you activate spell wall you are defenseless against dots for 7 seconds. What about when you dont use spell wall? You are just as defenseless with or without spell wall when it comes to dots spell wall has nothing to do with it. Also something else that is not true, spell wall doe not deactivate normal block you can in fact normal block during spell wall and consume stamina you just only get the mitigation of one block not two.ServerusEcru wrote: »paulsimonps wrote: »
DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.
The problem with this assessment is that while you are activating Shield Wall as an ultimate, it automatically blocks all damage and reflects all projectiles; therefore disabling you from doing a normal block. So what is happening is not only is the Spell Wall not blocking dot attacks but you are unable to defend yourself for 7 seconds from these dot attacks.
@ZOS_GinaBruno so there is much to see here. He is saying we should be able to block the dots with regular block attacks but you are disabled from doing regular blocks while activating the Spell Wall ultimate. This skill is not only broken but it has been exploited for years. And many are not speaking up about it.
paulsimonps wrote: »
Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.
Bro dots have never been blockable just like the destro ult is not blockable. I guess plenty of people here will lose their heads when i say that Regular Dots are not blockable but Siege Dots Are blockable.ServerusEcru wrote: »paulsimonps wrote: »
Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.
@ZOS_GinaBruno he contradicted himself. He said, “DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied.”
First he said that you can block DoTs that are not reflectable projectiles, by simply blocking with normal block. Now he says all DoTs are unblockable. Maybe he tried to get his thoughts together and made a mistake in his sentence structure. But will forgive him for that. The original point was that Spell Wall is not working properly.
1.) The skill description says automatically blocks all attacks and reflects projectiles at no cost. This is false, misleading information because you are still taking DoT damage so the description needs to either be corrected or the ultimate fixed.
2.) There is a bug where physical attacks are also going through the Spell Wall. Again making the skill ineffective. And creating an exploit to have an advantage against the skill.
3.) Resistance is also broken and too much damage is being dealt. That could also be why the ultimate is not as effective as it once was.
Again I ask you to carefully look into to this. Thank you. And please block this thread so no more responses can be added. It is obvious there are people who don’t agree with me and they will try to sabotage my voice. For that I ask that this thread be locked. @ZOS_BillE @ZOS_Adrikoth @ZOS_KaiSchober @ZOS_AntonioP
ServerusEcru wrote: »paulsimonps wrote: »
Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.
@ZOS_GinaBruno he contradicted himself. He said, “DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied.”
First he said that you can block DoTs that are not reflectable projectiles, by simply blocking with normal block. Now he says all DoTs are unblockable. Maybe he tried to get his thoughts together and made a mistake in his sentence structure. But will forgive him for that. The original point was that Spell Wall is not working properly.
1.) The skill description says automatically blocks all attacks and reflects projectiles at no cost. This is false, misleading information because you are still taking DoT damage so the description needs to either be corrected or the ultimate fixed.
2.) There is a bug where physical attacks are also going through the Spell Wall. Again making the skill ineffective. And creating an exploit to have an advantage against the skill.
3.) Resistance is also broken and too much damage is being dealt. That could also be why the ultimate is not as effective as it once was.
Again I ask you to carefully look into to this. Thank you. And please block this thread so no more responses can be added. It is obvious there are people who don’t agree with me and they will try to sabotage my voice. For that I ask that this thread be locked.