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Spell Wall is broken (Locked)

ServerusEcru
ServerusEcru
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I remember when they first introduced weapon ultimate abilities. My character has always been a Sword and Board tank since 2014 beta. But I’ve noticed in recent patches that Spell Wall has gotten worst.

*Spell Wall reinforces your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.

This issue is that while I am supposed to block all attacks I am still taking damage during the 7 second duration and when the spell finishes I have under half health and I am dead. This needs to be carefully looked at.

It is not right: if we are to play the tank role and be able to endure all damage for 7 seconds dang namit! Let us endure the damage. Don’t cheat us and allow players to hurt us while our Spell Wall is activated.

Thank you. Please upvote if you agree!
Edited by ServerusEcru on August 20, 2021 4:32PM
"Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
NA/PC/ Order of the Candle
  • Joy_Division
    Joy_Division
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  • mikey_reach
    mikey_reach
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    I remember when they first introduced weapon ultimate abilities. My character has always been a Sword and Board tank since 2014 beta. But I’ve noticed in recent patches that Spell Wall has gotten worst.

    *Spell Wall reinforces your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.

    This issue is that while I am supposed to block all attacks I am still taking damage during the 7 second duration and when the spell finishes I have under half health and I am dead. This needs to be carefully looked at.

    It is not right: if we are to play the tank role and be able to endure all damage for 7 seconds dang namit! Let us endure the damage. Don’t cheat us and allow players to hurt us while our Spell Wall is activated.

    Thank you. Please upvote if you agree!

    Nothing has changed at all from the ult aside from getting a cost increase. The ult is working as intended you are not suppose to block dots when i see someone using spell wall i like to apply rending slashes, double dots, hurricane or any dot that i can think of. Spell wall lets you block and reflect automatically at no cost it does not make you invincible which is balanced because you can actually heal and move at full speed while it lasts.
    Edited by mikey_reach on August 19, 2021 1:55PM
  • ServerusEcru
    ServerusEcru
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    I remember when they first introduced weapon ultimate abilities. My character has always been a Sword and Board tank since 2014 beta. But I’ve noticed in recent patches that Spell Wall has gotten worst.

    *Spell Wall reinforces your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.

    This issue is that while I am supposed to block all attacks I am still taking damage during the 7 second duration and when the spell finishes I have under half health and I am dead. This needs to be carefully looked at.

    It is not right: if we are to play the tank role and be able to endure all damage for 7 seconds dang namit! Let us endure the damage. Don’t cheat us and allow players to hurt us while our Spell Wall is activated.

    Thank you. Please upvote if you agree!

    Nothing has changed at all from the ult aside from getting a cost increase. The ult is working as intended you are not suppose to block dots when i see someone using spell wall i like to apply rending slashes, double dots, hurricane or any dot that i can think of. Spell wall lets you block and reflect automatically at no cost it does not make you invincible which is balanced because you can actually heal and move at full speed while it lasts.

    It is misleading. In the skill description it says blocks all attacks. So dots should be included. Or they should add this on the description so the player can know what is weakening them. This gives the attacker an unfair advantage. Users are not aware of what is damaging them. So either the description needs to be changed or Spell Wall should be what it says and block all attacks including damage over time attacks.
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • divnyi
    divnyi
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    "Blocks", as in "holds the block for you". Block is well-defined action in the game, don't see why this wording should be misleading.
  • Daffen
    Daffen
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    Also a bug that has beein in the game for a while. You used to be able to block all direct damage attacks while stunned, but now it doesnt work.
  • ServerusEcru
    ServerusEcru
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    divnyi wrote: »
    "Blocks", as in "holds the block for you". Block is well-defined action in the game, don't see why this wording should be misleading.

    Define “blocks?” What are we talking about here an animation or a mechanic? If we are talking animation than that is working for 7 secs but if we are talking mechanics it is not blocking all attacks for 7 seconds because dots are hurting the user. Something to consider.
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • Vevvev
    Vevvev
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    divnyi wrote: »
    "Blocks", as in "holds the block for you". Block is well-defined action in the game, don't see why this wording should be misleading.

    Define “blocks?” What are we talking about here an animation or a mechanic? If we are talking animation than that is working for 7 secs but if we are talking mechanics it is not blocking all attacks for 7 seconds because dots are hurting the user. Something to consider.

    Basically it applies your damage blocked stat to you as damage mitigation for 7 seconds. Anything that would bypass the block mitigation will still do so like DoTs and stuns from abilities like Fossilize.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ServerusEcru
    ServerusEcru
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    Vevvev wrote: »
    Basically it applies your damage blocked stat to you as damage mitigation for 7 seconds. Anything that would bypass the block mitigation will still do so like DoTs and stuns from abilities like Fossilize.

    And this is how it is misleading which goes back to my original statement. It does not say applies to block mitigation stats for 7 seconds. It says blocks all attacks meaning everything physical and spell. When you say the word all you are specifically communicating something. If it said blocks 75% all attacks this is giving the user a solid description that the skill will not block all attack damage at 100%. It either needs a description update or a buff to do what it says in the current description.
    Edited by ServerusEcru on August 19, 2021 4:51PM
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • Vevvev
    Vevvev
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    Not really... It's explained itself perfectly if you know ESO's blocking rules. If you want to know just how much damage it can block look at the advanced stats in the character page.
    Edited by Vevvev on August 19, 2021 5:14PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ServerusEcru
    ServerusEcru
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    Vevvev wrote: »
    Not really... It's explained itself perfectly if you know ESO's blocking rules. If you want to know just how much damage it can block look at the advanced stats in the character page.

    I respectfully disagree with you sir. We are gamers not video game designers. We should not have to know about blocking mitigation rules and how blocking mechanics is designed in ESO, to understand how a skill functions. That is an engineers perspective. A gamers perspective should be clear in the English or written language, with no misleading inconsistency, where we are forced to study rule mechanics to understand how a skill works, because the description is unclear. There are no other skills this complicated and they all do what they say. Especially when we are discussing ultimate abilities which are vital and need to function properly.

    The conclusion is as it stands, Spell Wall is broken. Please take a look at it. @ZOS_GinaBruno
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • paulsimonps
    paulsimonps
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    Yea if anything the only thing that would have to be "looked" at is the wording so that people don't misunderstand it. But I'm pretty sure you know better and just want the skill to be buffed. The actual functionality of the Ultimate is perfectly fine. Its not overpowered, it does what its suppose to and has its niche uses, I use it myself on a fair amount of my PvP tanks. So again, if anything should be "looked" at its the phrasing of the tooltip. Everything is fine, nothing to see here.
  • ServerusEcru
    ServerusEcru
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    Yea if anything the only thing that would have to be "looked" at is the wording so that people don't misunderstand it. But I'm pretty sure you know better and just want the skill to be buffed. The actual functionality of the Ultimate is perfectly fine. Its not overpowered, it does what its suppose to and has its niche uses, I use it myself on a fair amount of my PvP tanks. So again, if anything should be "looked" at its the phrasing of the tooltip. Everything is fine, nothing to see here.

    I actually remember when they introduced ultimate abilities and the skill did what it said. You had 7 seconds to automatically block all attacks and reflect all projectiles at no cost. But what they’ve done now is find a way to exploit this making the ultimate ineffective.

    Point blank: Dots are ignoring the shield. This is a specific problem and there is no way to sugar coat it or go around the issue. It’s not about buffing it. It’s about balancing it so those who play the tank role can enjoy their game play without misleading information.

    @ZOS_GinaBruno
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • paulsimonps
    paulsimonps
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    Yea if anything the only thing that would have to be "looked" at is the wording so that people don't misunderstand it. But I'm pretty sure you know better and just want the skill to be buffed. The actual functionality of the Ultimate is perfectly fine. Its not overpowered, it does what its suppose to and has its niche uses, I use it myself on a fair amount of my PvP tanks. So again, if anything should be "looked" at its the phrasing of the tooltip. Everything is fine, nothing to see here.

    I actually remember when they introduced ultimate abilities and the skill did what it said. You had 7 seconds to automatically block all attacks and reflect all projectiles at no cost. But what they’ve done now is find a way to exploit this making the ultimate ineffective.

    Point blank: Dots are ignoring the shield. This is a specific problem and there is no way to sugar coat it or go around the issue. It’s not about buffing it. It’s about balancing it so those who play the tank role can enjoy their game play without misleading information.

    @ZOS_GinaBruno

    DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.
  • Thoragaal
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    [...] We should not have to know about blocking mitigation rules and how blocking mechanics is designed in ESO, to understand how a skill functions. That is an engineers perspective. A gamers perspective should be clear in the English or written language, with no misleading inconsistency, where we are forced to study rule mechanics to understand how a skill works, because the description is unclear [...]

    I can agree with this sentiment and I can see your perspective OP. Even if that's not been an issue for me personally, I know plently of people who have had issues in the past with both skills and gear descriptions.
    However in this case "blocking" can be viewed as both "shielding" (completely negating all incoming damage) or "blocking with a shield" (as you would in real life).
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • ServerusEcru
    ServerusEcru
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    DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.

    The problem with this assessment is that while you are activating Shield Wall as an ultimate, it automatically blocks all damage and reflects all projectiles; therefore disabling you from doing a normal block. So what is happening is not only is the Spell Wall not blocking dot attacks but you are unable to defend yourself for 7 seconds from these dot attacks.

    @ZOS_GinaBruno so there is much to see here. He is saying we should be able to block the dots with regular block attacks but you are disabled from doing regular blocks while activating the Spell Wall ultimate. This skill is not only broken but it has been exploited for years. And many are not speaking up about it.

    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • Iriidius
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    Normal block also doesnt decrease dot damage(only the initial hit that is direct damage) and also has only 50% damage reduction + 50%*20% shield passive + 50%*10% dk passive. But it seems that this update skills(direct damage, not dots) that should be mitigated by normal block or shield wall still deal full damage. And people do more damge than you can outheal while blocking and can also spam attacks for minutes without having to manage their stamina/magicka, while block-healing deletes your stamina in seconds.
  • Spurius_Lucilius
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    DOTs are unbloackable damage. Unblockable stuns also exist. It is as simple as that.
    PC NA Casual/PVP
  • paulsimonps
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    DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.

    The problem with this assessment is that while you are activating Shield Wall as an ultimate, it automatically blocks all damage and reflects all projectiles; therefore disabling you from doing a normal block. So what is happening is not only is the Spell Wall not blocking dot attacks but you are unable to defend yourself for 7 seconds from these dot attacks.

    @ZOS_GinaBruno so there is much to see here. He is saying we should be able to block the dots with regular block attacks but you are disabled from doing regular blocks while activating the Spell Wall ultimate. This skill is not only broken but it has been exploited for years. And many are not speaking up about it.

    DoT's are not blockable with regular block either? How do you not know this with a forum account from 2014? Same with with AoEDoT's not blockable and will still take damage from them. The only thing blocking does is add extra damage mitigation to Direct Damage abilities and add immunity to certain, but not all, CC attacks. Blocking is not the be all end all of defense in PvP. Spell Wall gives you the effects that for 7s the game is blocking for you and it costs Zero Stamina to do so, this gives you the ability to use channeled abilities and Heavy or Light attack while still getting the benefits of blocking, and then of course the Spell Wall morph specifically gives you a 7s window where you reflect all incoming projectiles. But there are of course plenty of non projectile based long ranged atttacks that will still hit you, though they will still be effected by block mitigation as long as it is not a DoT.

    Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.
  • mikey_reach
    mikey_reach
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    DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied. Easy peasy standard mechanics to understand. Nothing broken, nothing to see here.

    The problem with this assessment is that while you are activating Shield Wall as an ultimate, it automatically blocks all damage and reflects all projectiles; therefore disabling you from doing a normal block. So what is happening is not only is the Spell Wall not blocking dot attacks but you are unable to defend yourself for 7 seconds from these dot attacks.

    @ZOS_GinaBruno so there is much to see here. He is saying we should be able to block the dots with regular block attacks but you are disabled from doing regular blocks while activating the Spell Wall ultimate. This skill is not only broken but it has been exploited for years. And many are not speaking up about it.
    Your statement is misleading you make it seem like if you activate spell wall you are defenseless against dots for 7 seconds. What about when you dont use spell wall? You are just as defenseless with or without spell wall when it comes to dots spell wall has nothing to do with it. Also something else that is not true, spell wall doe not deactivate normal block you can in fact normal block during spell wall and consume stamina you just only get the mitigation of one block not two.

  • ServerusEcru
    ServerusEcru
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    Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.

    @ZOS_GinaBruno he contradicted himself. He said, “DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied.”

    First he said that you can block DoTs that are not reflectable projectiles, by simply blocking with normal block. Now he says all DoTs are unblockable. Maybe he tried to get his thoughts together and made a mistake in his sentence structure. But will forgive him for that. The original point was that Spell Wall is not working properly.

    1.) The skill description says automatically blocks all attacks and reflects projectiles at no cost. This is false, misleading information because you are still taking DoT damage so the description needs to either be corrected or the ultimate fixed.

    2.) There is a bug where physical attacks are also going through the Spell Wall. Again making the skill ineffective. And creating an exploit to have an advantage against the skill.

    3.) Resistance is also broken and too much damage is being dealt. That could also be why the ultimate is not as effective as it once was.

    Again I ask you to carefully look into to this. Thank you. And please block this thread so no more responses can be added. It is obvious there are people who don’t agree with me and they will try to sabotage my voice. For that I ask that this thread be locked. @ZOS_BillE @ZOS_Adrikoth @ZOS_KaiSchober @ZOS_AntonioP
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • mikey_reach
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    Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.

    @ZOS_GinaBruno he contradicted himself. He said, “DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied.”

    First he said that you can block DoTs that are not reflectable projectiles, by simply blocking with normal block. Now he says all DoTs are unblockable. Maybe he tried to get his thoughts together and made a mistake in his sentence structure. But will forgive him for that. The original point was that Spell Wall is not working properly.

    1.) The skill description says automatically blocks all attacks and reflects projectiles at no cost. This is false, misleading information because you are still taking DoT damage so the description needs to either be corrected or the ultimate fixed.

    2.) There is a bug where physical attacks are also going through the Spell Wall. Again making the skill ineffective. And creating an exploit to have an advantage against the skill.

    3.) Resistance is also broken and too much damage is being dealt. That could also be why the ultimate is not as effective as it once was.

    Again I ask you to carefully look into to this. Thank you. And please block this thread so no more responses can be added. It is obvious there are people who don’t agree with me and they will try to sabotage my voice. For that I ask that this thread be locked. @ZOS_BillE @ZOS_Adrikoth @ZOS_KaiSchober @ZOS_AntonioP
    Bro dots have never been blockable just like the destro ult is not blockable. I guess plenty of people here will lose their heads when i say that Regular Dots are not blockable but Siege Dots Are blockable.
  • ServerusEcru
    ServerusEcru
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    @ZOS_GinaBruno please lock this thread. It is no longer productive to have open. Points have been made there is nothing left to say on the matter. Thank you!
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • Chilly-McFreeze
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    Everything is working as intended, nothing is being exploited and its not overpowered. In one comment you are making it seem like ZOS is exploiting us with a underpowered ability that doesn't negate 100% of damage taken, while in this one your phrasing of exploiting makes it seem like the player base is exploiting it for its broken status. Both being false. Its not widely used in PvP by the masses, so not OP, but is still being used by a decent amount of players, so not brokenly useless either.

    @ZOS_GinaBruno he contradicted himself. He said, “DoTs that are not reflectable projectiles, and so are simply blocked as a regular blocking attack and DoTs are not blockable so no block mitigation is applied.”

    First he said that you can block DoTs that are not reflectable projectiles, by simply blocking with normal block. Now he says all DoTs are unblockable. Maybe he tried to get his thoughts together and made a mistake in his sentence structure. But will forgive him for that. The original point was that Spell Wall is not working properly.

    1.) The skill description says automatically blocks all attacks and reflects projectiles at no cost. This is false, misleading information because you are still taking DoT damage so the description needs to either be corrected or the ultimate fixed.

    2.) There is a bug where physical attacks are also going through the Spell Wall. Again making the skill ineffective. And creating an exploit to have an advantage against the skill.

    3.) Resistance is also broken and too much damage is being dealt. That could also be why the ultimate is not as effective as it once was.

    Again I ask you to carefully look into to this. Thank you. And please block this thread so no more responses can be added. It is obvious there are people who don’t agree with me and they will try to sabotage my voice. For that I ask that this thread be locked.

    He isn't stumbling about anything. It's rather simple. Some skill consist of multiple damage parts. Firstly a direct attack and afterwards an applied DoT to you. Rending slashes, Poison Arrow etc. It's usually displayed in the tooltip, e.g. for Poison Arrow "deals X poison damage [initial hit, direct damage that can be blocked] and an additional Y of poison damage over 10 seconds [the DoT which can't be blocked]"

    The SnB ultimate simply applies the ordinary block mechanic to you for ultimate costs instead of stamina + allows you to attack freely. It doesn't add any additional damage mitigation on top you wouldn't get from ordinary blocking.

    I hope you don't mind me cutting your quote a bit to not annoy the whole dev team about such an misunderstanding.
  • Psiion
    Psiion
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    Greetings all,

    At the request of the OP, this thread has been closed down.
    Staff Post
This discussion has been closed.