Sword and Board Passive

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Juleris
Juleris
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I noticed that a lot of passives that specifically affect Magicka and Stamina based builds were changed this patch to affect both playstyles, for example Templar's Balanced Warrior passive now provides 6% Spell Damage in addition to the 6% Weapon Damage it previously offered. However, the Sword and Board Passive from One Hand and Shield seems to have been skimmed over, it still only provides 5% Weapon Damage. I propose for the passive to also offer 5% Spell Damage to provide additional benefit for Magicka based builds utilizing One Hand and Shield. Another option is to rework the passive to be similar to the Heavy Weapons and Twin Blade and Blunt passives. This would mean more differentiation between what weapon you use with One Hand and Shield and opens up more build choices, rather than just having 5% Weapon Damage which doesn't benefit Magicka based builds at all and funnels Stamina based builds into one option. It would mean One Hand and Shield builds can now choose if they want the Weapon and Spell Damage of a sword, the Crit Chance of a dagger, the Crit Damage and Healing of an axe, or the Penetration of a mace. Of course, the passive would still retain the additional 20% block mitigation.
  • Jameson18
    Jameson18
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    Juleris wrote: »
    I noticed that a lot of passives that specifically affect Magicka and Stamina based builds were changed this patch to affect both playstyles, for example Templar's Balanced Warrior passive now provides 6% Spell Damage in addition to the 6% Weapon Damage it previously offered. However, the Sword and Board Passive from One Hand and Shield seems to have been skimmed over, it still only provides 5% Weapon Damage. I propose for the passive to also offer 5% Spell Damage to provide additional benefit for Magicka based builds utilizing One Hand and Shield. Another option is to rework the passive to be similar to the Heavy Weapons and Twin Blade and Blunt passives. This would mean more differentiation between what weapon you use with One Hand and Shield and opens up more build choices, rather than just having 5% Weapon Damage which doesn't benefit Magicka based builds at all and funnels Stamina based builds into one option. It would mean One Hand and Shield builds can now choose if they want the Weapon and Spell Damage of a sword, the Crit Chance of a dagger, the Crit Damage and Healing of an axe, or the Penetration of a mace. Of course, the passive would still retain the additional 20% block mitigation.

    This would be quite nice.

    It has definitely been overlooked.
  • Greek_Hellspawn
    Greek_Hellspawn
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    Juleris wrote: »
    I noticed that a lot of passives that specifically affect Magicka and Stamina based builds were changed this patch to affect both playstyles, for example Templar's Balanced Warrior passive now provides 6% Spell Damage in addition to the 6% Weapon Damage it previously offered. However, the Sword and Board Passive from One Hand and Shield seems to have been skimmed over, it still only provides 5% Weapon Damage. I propose for the passive to also offer 5% Spell Damage to provide additional benefit for Magicka based builds utilizing One Hand and Shield. Another option is to rework the passive to be similar to the Heavy Weapons and Twin Blade and Blunt passives. This would mean more differentiation between what weapon you use with One Hand and Shield and opens up more build choices, rather than just having 5% Weapon Damage which doesn't benefit Magicka based builds at all and funnels Stamina based builds into one option. It would mean One Hand and Shield builds can now choose if they want the Weapon and Spell Damage of a sword, the Crit Chance of a dagger, the Crit Damage and Healing of an axe, or the Penetration of a mace. Of course, the passive would still retain the additional 20% block mitigation.

    Totally agree
  • YandereGirlfriend
    YandereGirlfriend
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    This passive actually is hybridized on the PTS - it just isn't mentioned in the patch notes.
  • JayKwellen
    JayKwellen
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    This passive actually is hybridized on the PTS - it just isn't mentioned in the patch notes.

    I thought it actually was mentioned in the week 1 patch notes? Swear to god I remember reading it somewhere, specifically because I was really pleased with the change.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Juleris
    Juleris
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    This passive actually is hybridized on the PTS - it just isn't mentioned in the patch notes.

    They should mention it then because I was under the supposition that they forgot to change that passive.
  • Athan1
    Athan1
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    Nice idea, def agree! If it's not included in the update, they should add it.
    Athan Atticus Imperial Templar of Shezarr
  • MashmalloMan
    MashmalloMan
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    This passive actually is hybridized on the PTS - it just isn't mentioned in the patch notes.

    Great! I found a few other treats like that while skimming through sets and passives not mentioned in the notes. Curious if they will update it for the notes of release or not.

    To OP's idea of different weapons giving different bonuses.. Not sure if I can agree there because farming weapons for S+S is simple, 1 weapon and 1 shield, getting different types of weapons just reduces transmute costs for a set.

    If you introduce 4 variations of the 1 weapon, it will introduce a meta, therefore increasing gear farming time as you will no longer be satisfied as a tank to get a mace for pen as an example because why would you need pen to begin with?

    But hey, more grinding is exactly what ZOS would want for us so HUSH HUSH, just not sure other tank mains would want ZOS to mess with their current gear setups by removing their current 5% weapon damage because they don't have a Sword, while introducing further grinding for them in the future.
    Edited by MashmalloMan on August 16, 2021 6:35AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Greek_Hellspawn
    Greek_Hellspawn
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    Great! I found a few other treats like that while skimming through sets and passives not mentioned in the notes. Curious if they will update it for the notes of release or not.

    To OP's idea of different weapons giving different bonuses.. Not sure if I can agree there because farming weapons for S+S is simple, 1 weapon and 1 shield, getting different types of weapons just reduces transmute costs for a set.

    If you introduce 4 variations of the 1 weapon, it will introduce a meta, therefore increasing gear farming time as you will no longer be satisfied as a tank to get a mace for pen as an example because why would you need pen to begin with?

    But hey, more grinding is exactly what ZOS would want for us so HUSH HUSH, just not sure other tank mains would want ZOS to mess with their current gear setups by removing their current 5% weapon damage because they don't have a Sword, while introducing further grinding for them in the future.

    Could you share what other treats you found?
  • Militan1404
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    Why should s&b give spell damage? Its nothing more stamina than a s&b, its like tbte arch type for a warrior. Its just as stupid as when they gave orc spell damage.
  • Greek_Hellspawn
    Greek_Hellspawn
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    Why should s&b give spell damage? Its nothing more stamina than a s&b, its like tbte arch type for a warrior. Its just as stupid as when they gave orc spell damage.

    If you think it this way you are right, but balance wise dual wield and 2h have received the same treatment so it's justified.
  • Militan1404
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    If you think it this way you are right, but balance wise dual wield and 2h have received the same treatment so it's justified.

    Yeah but is stupid i think, why not give staffs wd and bows wd also then? Or just remove wp and sd and let everything scale from the same.
  • Spurius_Lucilius
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    Yeah but is stupid i think, why not give staffs wd and bows wd also then? Or just remove wp and sd and let everything scale from the same.

    staff already gives percentage damage increase regardless of physical or magical.
    bow already gives both weapon crit and spell crit.
    PC NA Casual/PVP
  • Militan1404
    Militan1404
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    Do they really, havent even noticed that
  • BattleAxe
    BattleAxe
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    Clever idea for giving each weapon a function on snb

    Sword: increase resource restored from heavy attacks
    Axe: increases duration of taunts
    Mace: x amount armor shred
    Dagger increased weapon/spell damage

    Just a suggestion if they would do anything like that for snb
  • Militan1404
    Militan1404
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    BattleAxe wrote: »
    Clever idea for giving each weapon a function on snb

    Sword: increase resource restored from heavy attacks
    Axe: increases duration of taunts
    Mace: x amount armor shred
    Dagger increased weapon/spell damage

    Just a suggestion if they would do anything like that for snb

    I really like that idea, also good suggestions from you
  • BattleAxe
    BattleAxe
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    I really like that idea, also good suggestions from you

    Well I try to come up with things I’m sure most players would be happy with.
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