Magma Incarnate (Monster set)
(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
I did some testing and it seems Spirit Mender does not fulfill the 'single target heal ability' portion of Magma Incarnate, despite working with other skills with identical descriptions.
Healing Ward (restoration staff skill)
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. While the shield persists, the target is healed for 33% of the shield's remaining strength every second.
^ procs Magma Incarnate (despite being a damage shield instead of a heal)
Spirit Mender (Necromancer skill)
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1370 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
^ Does not proc Magma Incarnate
Edited by HafCoJoe on August 7, 2021 9:19PM Adventure is closest when farthest from home.