KovalskyNestor wrote: »Its kinda sad when you enter a trial and you see everyone wearing their sticks on the back and you are the only one with swords. This game is heavily advertised as "play how you want" but more and more I see anti melee range mechanics (like dragon slapping you if you enter its range). It's really elder staffs online.
The entire stam vs mag in trials is bs. With a couple of exceptions like vCR, everyone is in melee range. Shields are a dps loss, so that argument is bs too. The difference at the topest of prog groups is a percent or 2. In a pug vet trial, the difference is marginal.
Sleeping_OwI wrote: »vSS is one of the most stam friendly trials out there, excluding HM, which requires a huge amount of cleave damage that stam is lacking. If they can't clear non HM it is not because you are a stam dd (which parses higher this patch!!!), but because group as a whole was weak af.
Edit: additionally the stam crit-> crit damage is a buff. Change you mundus stone to thief and live your life happiner. (Essentially you are trading 5% crit dmg for 3% crit).
Edit 2: I am not saying you were not the issue. you might have been one of the reasons group couldn't pass it (having few weaker dds makes it harder) but if you were, it is not because you are a stam dd.
If I switch to Thief then my penetration will at a pitiful 2300 unbuffed, barely reaching 11k-12k with buffs. That's underpenetration. I'd love more crit chance, but I gotta have enough penetration first, don't you agree?
Best stam participation I achieved in a trial was with a bowblade build at Cloudrest.
Able to put attacks almost wherever, avoid mechanics because I can see them coming a mile away ...
But that was before some of the recent bow changes that reduced damage.
Ranged vs. Melee is one huge piece. Bow in my opinion isn't in a great place for doing damage as a main weapon unless you specifically use the special arena weapons and build for it. So stam doesn't have much in the way of purely ranged damage.
Trials have so much (almost) unavoidable effects and teleporting enemies that melee is at extreme disadvantage. Even if I was ready to do tons of damage with a 2-h or dual wield, it feels like half my time's spent dodge rolling or breaking free. Then the other quarter of my time is running down the real target because they popped up somewhere else.
1 hour in and still on Ice boss is a terrible group.
You were lucky to be removed.
ESO Dev's be like. "Play the way you like. Build your character as you want" also ESO Dev's "but not as stamina though".
OutLaw_Nynx wrote: »Having a main that is Stam is rough.
Having my main being a Stam DK is even rougher.
I started a healer, and I’m having much more luck getting into groups. It sucks as I have most of my achievements on my stam DK 😢
Misleading.Sleeping_OwI wrote: »(...) "You're stam dd. Stam not for trials lol." (...) What do you guys think about all this?
Lucozade85 wrote: »Stam needs to be made more viable for trials.
https://youtu.be/Dcw47ggS-AYOreyn_Bearclaw wrote: »Lady_Galadhiel wrote: »Didin't the first Godslayer consist in like 3 or 4 stamcros in the team back in the day?
I know that stamina is not needed/wanted now but how can a team kick one player for something everyone is responsible for?
I mean if you wipe at one boss over and over it is not the fault of one player but of everyone.
They possibly did it when the dot meta was deployed (on VSS launch basically), all stams had the VMA daggers and were boosting out crazy DPS for that time (might be wrong on the way they achieved it, but it existed)
I think it was more about the fact that Necros were the new Meta with Colossus rotations when VSS launched, and as stated, VSS is VERY stamina friendly as trials go. It was the first class/spec our raid lead at the time told us to power level. Between Colossus and Lokkestiiz (from VSS), you had absurd uptimes on Major Slayer and Vulnerability. Lokk played well to StamCro with there ability to self synergize. DPS was off the charts. I dont remember VMA weapons being part of that setup. Lokk Daggers (and 2 handers) were all the rage.
Oreyn_Bearclaw wrote: »Lady_Galadhiel wrote: »Didin't the first Godslayer consist in like 3 or 4 stamcros in the team back in the day?
I know that stamina is not needed/wanted now but how can a team kick one player for something everyone is responsible for?
I mean if you wipe at one boss over and over it is not the fault of one player but of everyone.
They possibly did it when the dot meta was deployed (on VSS launch basically), all stams had the VMA daggers and were boosting out crazy DPS for that time (might be wrong on the way they achieved it, but it existed)
I think it was more about the fact that Necros were the new Meta with Colossus rotations when VSS launched, and as stated, VSS is VERY stamina friendly as trials go. It was the first class/spec our raid lead at the time told us to power level. Between Colossus and Lokkestiiz (from VSS), you had absurd uptimes on Major Slayer and Vulnerability. Lokk played well to StamCro with there ability to self synergize. DPS was off the charts. I dont remember VMA weapons being part of that setup. Lokk Daggers (and 2 handers) were all the rage.
No one remembers the dot meta?
I think I've been around too long
[img][/img] Oreyn_Bearclaw wrote: »Lady_Galadhiel wrote: »Didin't the first Godslayer consist in like 3 or 4 stamcros in the team back in the day?
I know that stamina is not needed/wanted now but how can a team kick one player for something everyone is responsible for?
I mean if you wipe at one boss over and over it is not the fault of one player but of everyone.
They possibly did it when the dot meta was deployed (on VSS launch basically), all stams had the VMA daggers and were boosting out crazy DPS for that time (might be wrong on the way they achieved it, but it existed)
I think it was more about the fact that Necros were the new Meta with Colossus rotations when VSS launched, and as stated, VSS is VERY stamina friendly as trials go. It was the first class/spec our raid lead at the time told us to power level. Between Colossus and Lokkestiiz (from VSS), you had absurd uptimes on Major Slayer and Vulnerability. Lokk played well to StamCro with there ability to self synergize. DPS was off the charts. I dont remember VMA weapons being part of that setup. Lokk Daggers (and 2 handers) were all the rage.
No one remembers the dot meta?
I think I've been around too long
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Lady_Galadhiel wrote: »Didin't the first Godslayer consist in like 3 or 4 stamcros in the team back in the day?
I know that stamina is not needed/wanted now but how can a team kick one player for something everyone is responsible for?
I mean if you wipe at one boss over and over it is not the fault of one player but of everyone.
They possibly did it when the dot meta was deployed (on VSS launch basically), all stams had the VMA daggers and were boosting out crazy DPS for that time (might be wrong on the way they achieved it, but it existed)
I think it was more about the fact that Necros were the new Meta with Colossus rotations when VSS launched, and as stated, VSS is VERY stamina friendly as trials go. It was the first class/spec our raid lead at the time told us to power level. Between Colossus and Lokkestiiz (from VSS), you had absurd uptimes on Major Slayer and Vulnerability. Lokk played well to StamCro with there ability to self synergize. DPS was off the charts. I dont remember VMA weapons being part of that setup. Lokk Daggers (and 2 handers) were all the rage.
No one remembers the dot meta?
I think I've been around too long
Oh I remember the DOT meta. I have been here for ALL the metas. Haha. I just don't think it coincided with VSS release. If memory serves, that was the stack StamCros with Colossus and Lokk Meta.
Sleeping_OwI wrote: »vSS is one of the most stam friendly trials out there, excluding HM, which requires a huge amount of cleave damage that stam is lacking. If they can't clear non HM it is not because you are a stam dd (which parses higher this patch!!!), but because group as a whole was weak af.
Edit: additionally the stam crit-> crit damage is a buff. Change you mundus stone to thief and live your life happiner. (Essentially you are trading 5% crit dmg for 3% crit).
Edit 2: I am not saying you were not the issue. you might have been one of the reasons group couldn't pass it (having few weaker dds makes it harder) but if you were, it is not because you are a stam dd.
If I switch to Thief then my penetration will at a pitiful 2300 unbuffed, barely reaching 11k-12k with buffs. That's underpenetration. I'd love more crit chance, but I gotta have enough penetration first, don't you agree?
KovalskyNestor wrote: »Its kinda sad when you enter a trial and you see everyone wearing their sticks on the back and you are the only one with swords. This game is heavily advertised as "play how you want" but more and more I see anti melee range mechanics (like dragon slapping you if you enter its range). It's really elder staffs online.