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Pyandonea

  • MasterSpatula
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    If we are, at some point, allowed to roll a Maormer, I'm going to be really disappointed if some old dialogue in this game isn't re-written to reflect us playing that race.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Cirantille
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    Well there is even Maormer embassy and handful of Maormer in Khenarthi's Roost, no one KOS each other

    For the topic, the reason I bought this game was to explore the rest of Tamriel, I'd be exhilarated to explore rest of Nirn though as an Altmer fan, I'm not very fond of Maormer :tongue:
  • zaria
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    zaria wrote: »
    In Blackwood, there's a random NPC who can turn your character into a Maormer (among other things) for ten minutes. That whole time, you're running around casting your skills and doing all playable animations as a Maormer

    Never ran into this and has done all the quests and stuff I found.
    Du you have more info.

    https://en.uesp.net/wiki/Online:Ylahizu_the_Magnificent

    (The list on the wiki is not quite complete--I've gotten a Lost Spirit from the third option that was a ghost horse before. I've run into Ylahizu A LOT. I believe your Goblin form can be either male or female as well, which makes me suspect we might get that as a playable race as well someday.)

    He shares spawn points on the main roads around Blackwood with other randomly-appearing NPC characters, like the ghost hunter, the squirrel lady, the Dunmer couple making a wedding picture, and the over-eager fanboy. I usually run into him/them when I'm moving along the road from a wayshrine to a world boss. Sometimes he bugs out and you hear him call out to you, but you don't see him and can't interact with him.

    By the way, the "gender" of your character doesn't matter. My character uses the female model and has been turned into both male and female Maormer models. Be aware that when this happens, your character's appearance changes to whatever armor they have equipped. The first time, I didn't realize I was a Maormer until about five minutes in, when I went into my menu and took off my face-covering helmet (which usually doesn't show because my character's normal appearance is to wear a costume that doesn't have head gear.)
    Ty has to check this out.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SydneyGrey
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    I'd love it.

    For the "OMG LORE" people: Remember that at the start of the Khenarthi's Roost quests, the Maormer and the Khajiit are living together on Khenarthi's Roost peacefully before the start of the quest-line.
  • NotaDaedraWorshipper
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    amanes wrote: »
    amanes wrote: »
    amanes wrote: »
    If that were true then I could never play a vampire nord necromancer in their zone also.

    A necromancer nord looks no different from any other nord and vampirism is able to be hidden. A maormer is a maormer.

    Is that what you understood from my sentence? That it is about appearance?

    Please tell me that you are just joking or mocking me. It would make me very sad if people are really so close minded.

    You said not to use that excuse to why not a maormer character would make sense, but it does. One is a nord, the other is a race that is hated by many and hates them back.

    Weirdly enough I'd be fine with maormer skin or polymorph, but no a playable race.

    As for Pyandonea I'm indifferent. Would it be interesting to see? Yes, but there's still a lot of Tamriel missing. I also think I remember Todd Howard or some ESO dev saying it's unlikely they'll ever go outside Tamriel.

    You do know that Altmer are not being look with a friendly eye by a lot of people and the EP is made from 3 races that hate each other. If your point is you can't play the maormer because a lot of people hate them then a lot of the current races wouldn't be playable.
    When I gave the example of the vampire necromanser nord I was pointing that a lot of races don't like nords(and thanks to the 3 banner war some are only thinking them as enemies), a lot of people(almost everybody) don't like vampires and don't give me that glamor bs it doesn't exist in game while a lot of people are asking for it and a lot of people don't like necromansers including your very own companion Bastian Hallix.

    All of your points that a hatefull race can't be played in game are false because it already happens and if you are going to say that not all nords,argonians etc. agree with the EP then that also is true for the maormer and the kingdom of Pyandonea.

    By that way what makes you think that everyone hate maormer. Altmer and Bosmer sure,some of the khajiit have diplomatic agreements with them and I can't recall an event that would make the Saxhleel hate them, if you know please inform me.

    Now if you tell that you don't want a maormer just because you don't like them I would accept it but you are pointing to lore/immersion reason. I would like to remind you that in TES:Morrowind you can be an Argonian nerevarine,in TES:Skyrim an Altmer dragonborn and it didn't prevent from playing the game for lore reason/immersion.

    My whole point is your arguments are weak at best,hypocritical at worst.

    What @Ratzkifal said.

    On top of that. Nords are born, raised, live and can be found across all provinces of Tamriel, just like the other playerable races. Nords as a people are not the enemy of the Dominion or the Covenant. The Pact is. The nord who lives across the street from you in Vulkhel Guard is not much weirder than the khajiit, bosmer, breton etc.
    A maormer, though? That's a different matter. Maormers don't live across you on the street. They don't live near you at all, and you, your neighbour, your second cousin, that stranger you met from across the province hates and mistrusts them. Just as much as they hate and mistrusts all of you back.
    There are of course exceptions, but they are rare outcasts who does not have it easy and often live isolated.
    Having a lot of them running around across Tamriel without anyone batting an eye in dialogue, quests etc, is incredibly immersion breaking. It's bad enough just playing as an imperial through the base game.
    [Lie] Of course! I don't even worship Daedra!
  • 16BitForestCat
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    To those asking: the survey was one of those email surveys sent out by ZOS at seeming random. Pretty sure it was sometime in 2020 or maybe early 2021, long before Blackwood came out. I got survey emails on two or three of my six account emails, not all. My partner got the survey emails on a few of his accounts, not all. (We only took the survey once each, to be clear. Not cool to cheat the system.) I saw the Maormer thing myself when I took the survey. Didn't think much about it beyond, "That's interesting. I've seen ZOS dig for info like this before, when they're designing future content"--it doesn't really concern me one way or the other if we get a playable Maormer race. If we do, cool. If we don't, I was never banking on it when I started my ESO journey all those years ago anyway!

    Finished the survey. Went on Discord. Saw other people who got the survey excitedly discussing the playable race question and how it mentioned Maormer. That's it. It wasn't some big deal or major ZOS announcement; it was just another player opinion and product satisfaction survey like ZOS sends out every now and then, to probe the masses on where they should possibly be focusing their dev attention.

    Also, some of you are behaving poorly and making some really ridiculous reaches to "support" your position that you don't want Maormer as a playable race. For example, those ZOS surveys are pure marketing research. Someone got paid to write them--do you REALLY think they would go to the trouble of researching whether or not players just want to be turned into a Maormer, for only ten minutes in an uncommonly-seen random wilderness encounter, rather than testing the interest in a new fully playable race on their survey? And saying a post about Maormer possibly being playable is "silly," when you're the one who conveniently ignored that I said I was being kinda facetious in literally the very next sentence in the same post? Good lord, those are some deliberately ignorant stretches you're making.
    Edited by 16BitForestCat on August 10, 2021 7:52AM
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    Mocking the false gender binary since the 1970s.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. ^^v
  • Avariprivateer
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    ZOS specifically asking if players would be interested in playing as a Maormer on their survey

    What survey is/was this?

    I would also like to see the survey source. I just don’t see ESO being the Elder Scrolls game that decides to add a new race (since the beginning of Bethesda in the 90’s.)
    I'd like to go to Pyandonea, but I'm betting that if not that, at the very least, the Maormer RACE is coming to a Crown store near you....

    It’s one thing to say the Maormer race is more likely to happen before the Pyandonea, but to claim that we’ll almost certainly get the race is silly. Again, this would be the first playable race ever added to an Elder Scrolls game since the early 90’s, and I don’t see it happening in the mmo. Maybe TES 6.

    And I say all this as someone who loves Maormer stuff and would definitely like to see them be added!

    Morrowind, 2002.
  • Iccotak
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    Yeah, after maomer transmog it gives impression that something is brewing.

    yeah that reminds me of when they added what was basically a necromancer personality in the Dragon Bones DLC - the next year we had the Necromancer class
  • Avariprivateer
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    Ratzkifal wrote: »
    amanes wrote: »
    amanes wrote: »
    amanes wrote: »
    If that were true then I could never play a vampire nord necromancer in their zone also.

    A necromancer nord looks no different from any other nord and vampirism is able to be hidden. A maormer is a maormer.

    Is that what you understood from my sentence? That it is about appearance?

    Please tell me that you are just joking or mocking me. It would make me very sad if people are really so close minded.

    You said not to use that excuse to why not a maormer character would make sense, but it does. One is a nord, the other is a race that is hated by many and hates them back.

    Weirdly enough I'd be fine with maormer skin or polymorph, but no a playable race.

    As for Pyandonea I'm indifferent. Would it be interesting to see? Yes, but there's still a lot of Tamriel missing. I also think I remember Todd Howard or some ESO dev saying it's unlikely they'll ever go outside Tamriel.

    You do know that Altmer are not being look with a friendly eye by a lot of people and the EP is made from 3 races that hate each other. If your point is you can't play the maormer because a lot of people hate them then a lot of the current races wouldn't be playable.

    When I gave the example of the vampire necromanser nord I was pointing that a lot of races don't like nords(and thanks to the 3 banner war some are only thinking them as enemies), a lot of people(almost everybody) don't like vampires and don't give me that glamor bs it doesn't exist in game while a lot of people are asking for it and a lot of people don't like necromansers including your very own companion Bastian Hallix.

    All of your points that a hatefull race can't be played in game are false because it already happens and if you are going to say that not all nords,argonians etc. agree with the EP then that also is true for the maormer and the kingdom of Pyandonea.

    By that way what makes you think that everyone hate maormer. Altmer and Bosmer sure,some of the khajiit have diplomatic agreements with them and I can't recall an event that would make the Saxhleel hate them, if you know please inform me.

    Now if you tell that you don't want a maormer just because you don't like them I would accept it but you are pointing to lore/immersion reason. I would like to remind you that in TES:Morrowind you can be an Argonian nerevarine,in TES:Skyrim an Altmer dragonborn and it didn't prevent from playing the game for lore reason/immersion.

    My whole point is your arguments are weak at best,hypocritical at worst.

    The relationship between Maormer and Altmer can be summarised as "kill on sight". Not even Argonians and Dunmer are that hostile towards each other! The only comparable relationship would be between Nords and Snowelves and we know how that went considering there are pretty much no Snowelves around anymore.

    The issue with "not all X are like that" is that the other side doesn't care. Not all Maormer hate high elves and not all high elves hate Maormer, but a big majority does and that means not only would your character be hated by the majority of their new Dominion allies but also by the majority of their own people. You'd only be able to play as an outcast. Of course there is nothing wrong with playing an outcast, but when the people you are fighting for also hate your guts, there isn't really a point to the story. If ESO had more options for how quests can turn out and they redid the entire Dominion questline to include a plot about how the Dominion eventually accepts you among their ranks, then sure. But ZOS will not go through all that effort, even if they would make Maormer playable - and that would undermine the integrity of the story telling in this game further.

    Also about your last point, there is nothing that says the Nerevarine has to be a Dunmer and nothing about the Dovahkiin being a Nord - meaning no matter your race choice, none of that goes against lore or immersion. Of course, looked at in isolation, neither would the Vestige being a Maormer, but the issue arises when the Vestige is the hereditary-enemy of the faction they are part of, because that would (or rather should) fundamentally change the story!
    It's the same argument that is made against playable Dwemer. It would break the story on so many levels if they became playable, only that the Dwemer are one of the few races that make even less sense than Maormer. Even Ayleids have fewer things going against them being playable than Maormer do, assuming Maormer aren't faction locked to EP (since DC hates them as well).

    Aren't there Maomer npcs in Summerset? If there is ever a time for this to work before the official truce in a few hundred years, it would be under the reign of Queen Ayrenn.
  • Ratzkifal
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    Cirantille wrote: »
    Well there is even Maormer embassy and handful of Maormer in Khenarthi's Roost, no one KOS each other

    For the topic, the reason I bought this game was to explore the rest of Tamriel, I'd be exhilarated to explore rest of Nirn though as an Altmer fan, I'm not very fond of Maormer :tongue:

    No KOS because the Altmer aren't dumb. The Khajiit being a third party in their conflict threw a wrench in their usual KOS practises, because it would have caused issues with the Khajiit who were on neutral terms with the Maormer and it's not a good look to attack them seemingly out of the blue like that. The Dominion wanted to secure the Khajiit as allies and if they had shown their hostility towards the Maormer from the start, the Khajiit may have been put off by that and instead maybe even joined the Maormer. It had to be revealed first that the Maormer were responsible for the hurricane that devastated Khenarthi's Roost so that the Khajiit would stop trusting them and see it the same way the Altmer do - Maormer are enemies.
    After that the Khajiit had no issue with the Altmer's KOS policy.
    But yes, the Altmer are the main driving force behind the hostility against the Maormer in the Dominion and understandably so.

    In the Covenant it's mainly the Bretons who see the Maormer as a threat to their trade routes and the Redguards see the Maormer as competition in the pirate business. Now if they can come to some sort of agreement, then they could potentially join forces with the Maormer. While it is an issue, it can be overcome, so Maormer in the Covenant make a bit more sense, even though they don't have a whole lot to gain from each other.

    The Pact is the most open towards Maormer because as far as we know there is no bad blood between the Maormer and any of the pact races. Geographically they are also close enough to each other that trade routes could be secured and the Maormer would be invaluable to fight the Dominion at sea and perhaps even to swim up the Niben river to take Alessia keep once and for all hehe. So that's where I would put them if I had to pick one. Sadly I am afraid that they would be able to join any alliance, same as Imperials, especially with the all races all alliances upgrade - which is fine-ish for the base 10 but becomes problematic here.

    The cosmetics are enough. Anything legit just causes more problems than it's worth.

    Edit: fixed a typo
    Edited by Ratzkifal on August 6, 2021 4:15PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Cirantille
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    Ratzkifal wrote: »
    Cirantille wrote: »
    Well there is even Maormer embassy and handful of Maormer in Khenarthi's Roost, no one KOS each other

    For the topic, the reason I bought this game was to explore the rest of Tamriel, I'd be exhilarated to explore rest of Nirn though as an Altmer fan, I'm not very fond of Maormer :tongue:

    No KOS because the Altmer aren't dumb. The Khajiit being a third party in their conflict threw a wrench in their usual KOS practises, because it would have caused issues with the Khajiit who were on neutral terms with the Khajiit and it's not a good look to attack them seemingly out of the blue like that. The Dominion wanted to secure the Khajiit as allies and if they had shown their hostility towards the Maormer from the start, the Khajiit may have been put off by that and instead maybe even joined the Maormer. It had to be revealed first that the Maormer were responsible for the hurricane that devastated Khenarthi's Roost so that the Khajiit would stop trusting them and see it the same way the Altmer do - Maormer are enemies.
    After that the Khajiit had no issue with the Altmer's KOS policy.
    But yes, the Altmer are the main driving force behind the hostility against the Maormer in the Dominion and understandably so.

    In the Covenant it's mainly the Bretons who see the Maormer as a threat to their trade routes and the Redguards see the Maormer as competition in the pirate business. Now if they can come to some sort of agreement, then they could potentially join forces with the Maormer. While it is an issue, it can be overcome, so Maormer in the Covenant make a bit more sense, even though they don't have a whole lot to gain from each other.

    The Pact is the most open towards Maormer because as far as we know there is no bad blood between the Maormer and any of the pact races. Geographically they are also close enough to each other that trade routes could be secured and the Maormer would be invaluable to fight the Dominion at sea and perhaps even to swim up the Niben river to take Alessia keep once and for all hehe. So that's where I would put them if I had to pick one. Sadly I am afraid that they would be able to join any alliance, same as Imperials, especially with the all races all alliances upgrade - which is fine-ish for the base 10 but becomes problematic here.

    The cosmetics are enough. Anything legit just causes more problems than it's worth.

    I don't think they would be put in any alliance by zos either but that is no problem, we can always write a background story to team them up with an alliance of our choice :)
  • JJOtterBear
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    i think it will depend on how lore breaking ZOS is willing to get. Because at this point in the moamer history they are very much trying to conquer the Altmer lands. So it would make zero sense for them to be able to just walk about there. Same with Khajiit lands.

    And afaik, they've never set foot in any other part of Tamriel, so having a bunch moamer running about would need a REALLY good explanation.
  • TelvanniWizard
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    I don't know about the race, but a Pyandonea chapter with two maormer companions and tons of sea-related content would be great!
  • amanes
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    Ratzkifal wrote: »
    amanes wrote: »
    [...]
    My point with Nerevarine and Dragonborn was like yours that just because Nords(at the fourth era) hate and despise the Altmer doesn't prevent you playing one,even joining Ulfric Stormcloak's faction.

    Also again just like you said not all Altmer hate the Maormer and vice versa and remember we are have the 3 banner war that makes a lote of races hostile to one another but it doesn't matter to the Vestige,he/she can go where ever he/she wants while supporting a hostile faction.

    The maormer are one of the most solid races that can be added if ZOS ever want a new race also Dwemer would never happen because they are dead/transcend and I doupt they would be the one that would solve that mystery.

    If they ever add them,then I imagine they would be like Imperial,meaning you can pick which faction you want to support.

    That is because the Nords don't hate all Altmer the way the Altmer and Maormer hate each other. Also past mistakes (yes, I consider letting Altmer join Ulfric's side a mistake) don't justify making more mistakes now. The RPG part of MMORPG is already barely present at all. ESO has already made enough mistakes when it comes to writing, the formation of the Ebonheart Pact being one of them for example.
    The three-banners war is also not a race war like the one of Ysgramor against the Snow Elves was.
    As soon as the first race beyond the base 10 is sold in the store, the floodgates will be opened and more will follow. At that point anything that is even in slight demand will be added to the game since it barely adds any workload to the Devs and is sure to make at least some money. Some will be perfectly fine (Goblin, Imga, Lilmothiit), but most will be an atrocity, since the races most in demand are also the most problematic - think playable Daedra, Snow Elves, Dwemer and Akaviri.

    Finally, let me ask you one thing. Why? You want to play a Maormer? Why?
    For roleplay? You can make very authentic Maormer with available cosmetics, so roleplay is definitely already possible.
    For passives? Then maybe you should elaborate on what you think these passives should look like, because odds are the Devs will not cater to your personal preference when it comes to that. Also be prepared for people to call your new favorite race P2W.
    What other reasons are there even? A new race does not add anything meaningful to player experience because classes, skills and weapons are the same as on any other race.

    Please what I said to you to a previous post.

    Why I want to play Maormer? I will ask you why not? For the same reason someone wants to play Nord/Breton/Bosmer etc. I also want to play Maormer.

    Also I want to remind you that this whole post is a speculation and what could Pyandonea bring if it ever happens.

    Oh and people are calling warder/nercromanser P2W since they came out so I don't really care about that part because when ZOS introduce a new mechanic/class etc. through a Chapter people always cry out P2W. I think they forget that this is a MMO and that it needs to introduce new things to keep the buyers's(new or old) interest for the game.

    One more thing don't be so dramatic. If ZOS ever wants to put a new race to the game,the choises are limited(maybe 2 at most),so don't worry abound them giving us goblins,Imga,Lamias and I don't know what else you have in your mind.
  • amanes
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    amanes wrote: »
    amanes wrote: »
    amanes wrote: »
    If that were true then I could never play a vampire nord necromancer in their zone also.

    A necromancer nord looks no different from any other nord and vampirism is able to be hidden. A maormer is a maormer.

    Is that what you understood from my sentence? That it is about appearance?

    Please tell me that you are just joking or mocking me. It would make me very sad if people are really so close minded.

    You said not to use that excuse to why not a maormer character would make sense, but it does. One is a nord, the other is a race that is hated by many and hates them back.

    Weirdly enough I'd be fine with maormer skin or polymorph, but no a playable race.

    As for Pyandonea I'm indifferent. Would it be interesting to see? Yes, but there's still a lot of Tamriel missing. I also think I remember Todd Howard or some ESO dev saying it's unlikely they'll ever go outside Tamriel.

    You do know that Altmer are not being look with a friendly eye by a lot of people and the EP is made from 3 races that hate each other. If your point is you can't play the maormer because a lot of people hate them then a lot of the current races wouldn't be playable.
    When I gave the example of the vampire necromanser nord I was pointing that a lot of races don't like nords(and thanks to the 3 banner war some are only thinking them as enemies), a lot of people(almost everybody) don't like vampires and don't give me that glamor bs it doesn't exist in game while a lot of people are asking for it and a lot of people don't like necromansers including your very own companion Bastian Hallix.

    All of your points that a hatefull race can't be played in game are false because it already happens and if you are going to say that not all nords,argonians etc. agree with the EP then that also is true for the maormer and the kingdom of Pyandonea.

    By that way what makes you think that everyone hate maormer. Altmer and Bosmer sure,some of the khajiit have diplomatic agreements with them and I can't recall an event that would make the Saxhleel hate them, if you know please inform me.

    Now if you tell that you don't want a maormer just because you don't like them I would accept it but you are pointing to lore/immersion reason. I would like to remind you that in TES:Morrowind you can be an Argonian nerevarine,in TES:Skyrim an Altmer dragonborn and it didn't prevent from playing the game for lore reason/immersion.

    My whole point is your arguments are weak at best,hypocritical at worst.

    What @Ratzkifal said.

    On top of that. Nords are born, raised, live and can be found across all provinces of Tamriel, just like the other playerable races. Nords as a people are not the enemy of the Dominion or the Covenant. The Pact is. The nord who lives across the street from you in Vulkhel Guard is not much weirder than the khajiit, bosmer, breton etc.
    A maormer, though? That's a different matter. Maormers don't live across you on the street. They don't live near you at all, and you, your neighbour, your second cousin, that stranger you met from across the province hates and mistrusts them. Just as much as they hate and mistrusts all of you back.
    There are of course exceptions, but they are rare outcasts who does not have it easy and often live isolated.
    Having a lot of them running around across Tamriel without anyone batting an eye in dialogue, quests etc, is incredibly immersion breaking. It's bad enough just playing as an imperial through the base game.

    I want to remind you that the Vestige is only one and technical all the other Vestiges you see are yourself in different time and multiverses.SO a Maormer Vestige is possible, you don't have to worry for Tamriel.
  • Ratzkifal
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    amanes wrote: »
    Ratzkifal wrote: »
    amanes wrote: »
    [...]
    My point with Nerevarine and Dragonborn was like yours that just because Nords(at the fourth era) hate and despise the Altmer doesn't prevent you playing one,even joining Ulfric Stormcloak's faction.

    Also again just like you said not all Altmer hate the Maormer and vice versa and remember we are have the 3 banner war that makes a lote of races hostile to one another but it doesn't matter to the Vestige,he/she can go where ever he/she wants while supporting a hostile faction.

    The maormer are one of the most solid races that can be added if ZOS ever want a new race also Dwemer would never happen because they are dead/transcend and I doupt they would be the one that would solve that mystery.

    If they ever add them,then I imagine they would be like Imperial,meaning you can pick which faction you want to support.

    That is because the Nords don't hate all Altmer the way the Altmer and Maormer hate each other. Also past mistakes (yes, I consider letting Altmer join Ulfric's side a mistake) don't justify making more mistakes now. The RPG part of MMORPG is already barely present at all. ESO has already made enough mistakes when it comes to writing, the formation of the Ebonheart Pact being one of them for example.
    The three-banners war is also not a race war like the one of Ysgramor against the Snow Elves was.
    As soon as the first race beyond the base 10 is sold in the store, the floodgates will be opened and more will follow. At that point anything that is even in slight demand will be added to the game since it barely adds any workload to the Devs and is sure to make at least some money. Some will be perfectly fine (Goblin, Imga, Lilmothiit), but most will be an atrocity, since the races most in demand are also the most problematic - think playable Daedra, Snow Elves, Dwemer and Akaviri.

    Finally, let me ask you one thing. Why? You want to play a Maormer? Why?
    For roleplay? You can make very authentic Maormer with available cosmetics, so roleplay is definitely already possible.
    For passives? Then maybe you should elaborate on what you think these passives should look like, because odds are the Devs will not cater to your personal preference when it comes to that. Also be prepared for people to call your new favorite race P2W.
    What other reasons are there even? A new race does not add anything meaningful to player experience because classes, skills and weapons are the same as on any other race.

    Please what I said to you to a previous post.

    Why I want to play Maormer? I will ask you why not? For the same reason someone wants to play Nord/Breton/Bosmer etc. I also want to play Maormer.

    Also I want to remind you that this whole post is a speculation and what could Pyandonea bring if it ever happens.

    Oh and people are calling warder/nercromanser P2W since they came out so I don't really care about that part because when ZOS introduce a new mechanic/class etc. through a Chapter people always cry out P2W. I think they forget that this is a MMO and that it needs to introduce new things to keep the buyers's(new or old) interest for the game.

    One more thing don't be so dramatic. If ZOS ever wants to put a new race to the game,the choises are limited(maybe 2 at most),so don't worry abound them giving us goblins,Imga,Lamias and I don't know what else you have in your mind.

    I've been telling you why not. You have yet to really tell us why yes and what it would change about your gameplay experience that an Altmer with white hair, pale skin, oracle eyes and the Maormer fish skin can't already deliver. You are the one to suggest a change, so the burden of justification lies with you. Give me one good reason that outweighs the negatives and you'll have my support.

    What I would put into (or rather alongside) a Pyandonea chapter is a hypothetical bundle called "the Maormer starter kit" that includes the Oracle eyes, the Maormer fish skin, a race change token and perhaps the Pyandonean style.
    This is what you can already make ingame with the cosmetics above.
    HwlM09O.png
    Unless you can tell me what I am not seeing here and why adding Maormer as a playable race is actually great and adds so much value to the game, I will remain convinced there just isn't any gain to making Maormer a playable race, yet it would certainly break the integrity of the game unless the Devs put in an unprecedented amount of work to make it all work within the context of the game. I just don't see that happening though.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Orion_89
    Orion_89
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    I don't know about the race, but a Pyandonea chapter with two maormer companions and tons of sea-related content would be great!

    Agree. It is hard to change a race of your toon, especially when you play him for years, but if we will see some friendly characters of rare races (maormers, lilmothiits, daedra and so on) as our companions, it would be nice. If such races are playable – even better. Game desperatly needs for fresh blood...
  • Sylvermynx
    Sylvermynx
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    @Ratzkifal - I'm guessing a couple of things: racial passives; and not being able to see "Maormer" as the race on the character screen.
  • amanes
    amanes
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    Ratzkifal wrote: »
    amanes wrote: »
    Ratzkifal wrote: »
    amanes wrote: »
    [...]
    My point with Nerevarine and Dragonborn was like yours that just because Nords(at the fourth era) hate and despise the Altmer doesn't prevent you playing one,even joining Ulfric Stormcloak's faction.

    Also again just like you said not all Altmer hate the Maormer and vice versa and remember we are have the 3 banner war that makes a lote of races hostile to one another but it doesn't matter to the Vestige,he/she can go where ever he/she wants while supporting a hostile faction.

    The maormer are one of the most solid races that can be added if ZOS ever want a new race also Dwemer would never happen because they are dead/transcend and I doupt they would be the one that would solve that mystery.

    If they ever add them,then I imagine they would be like Imperial,meaning you can pick which faction you want to support.

    That is because the Nords don't hate all Altmer the way the Altmer and Maormer hate each other. Also past mistakes (yes, I consider letting Altmer join Ulfric's side a mistake) don't justify making more mistakes now. The RPG part of MMORPG is already barely present at all. ESO has already made enough mistakes when it comes to writing, the formation of the Ebonheart Pact being one of them for example.
    The three-banners war is also not a race war like the one of Ysgramor against the Snow Elves was.
    As soon as the first race beyond the base 10 is sold in the store, the floodgates will be opened and more will follow. At that point anything that is even in slight demand will be added to the game since it barely adds any workload to the Devs and is sure to make at least some money. Some will be perfectly fine (Goblin, Imga, Lilmothiit), but most will be an atrocity, since the races most in demand are also the most problematic - think playable Daedra, Snow Elves, Dwemer and Akaviri.

    Finally, let me ask you one thing. Why? You want to play a Maormer? Why?
    For roleplay? You can make very authentic Maormer with available cosmetics, so roleplay is definitely already possible.
    For passives? Then maybe you should elaborate on what you think these passives should look like, because odds are the Devs will not cater to your personal preference when it comes to that. Also be prepared for people to call your new favorite race P2W.
    What other reasons are there even? A new race does not add anything meaningful to player experience because classes, skills and weapons are the same as on any other race.

    Please what I said to you to a previous post.

    Why I want to play Maormer? I will ask you why not? For the same reason someone wants to play Nord/Breton/Bosmer etc. I also want to play Maormer.

    Also I want to remind you that this whole post is a speculation and what could Pyandonea bring if it ever happens.

    Oh and people are calling warder/nercromanser P2W since they came out so I don't really care about that part because when ZOS introduce a new mechanic/class etc. through a Chapter people always cry out P2W. I think they forget that this is a MMO and that it needs to introduce new things to keep the buyers's(new or old) interest for the game.

    One more thing don't be so dramatic. If ZOS ever wants to put a new race to the game,the choises are limited(maybe 2 at most),so don't worry abound them giving us goblins,Imga,Lamias and I don't know what else you have in your mind.

    I've been telling you why not. You have yet to really tell us why yes and what it would change about your gameplay experience that an Altmer with white hair, pale skin, oracle eyes and the Maormer fish skin can't already deliver. You are the one to suggest a change, so the burden of justification lies with you. Give me one good reason that outweighs the negatives and you'll have my support.

    What I would put into (or rather alongside) a Pyandonea chapter is a hypothetical bundle called "the Maormer starter kit" that includes the Oracle eyes, the Maormer fish skin, a race change token and perhaps the Pyandonean style.
    This is what you can already make ingame with the cosmetics above.
    HwlM09O.png
    Unless you can tell me what I am not seeing here and why adding Maormer as a playable race is actually great and adds so much value to the game, I will remain convinced there just isn't any gain to making Maormer a playable race, yet it would certainly break the integrity of the game unless the Devs put in an unprecedented amount of work to make it all work within the context of the game. I just don't see that happening though.

    First I don't need your support or to justify the reason why ZOS would want to add a new race to their game,they know better what would attract buyers comper to you.

    Second your argument is weak and if ZOS followed your logic then they would never implement the Imperials as a race choise since you could have Redguard/Bretons/Nords with their color of skin and all the stuff you said above.

    Finally to clarify to your close mind approach when ZOS adds new race/class/land/horse and I don't know what else to the game is to give players(old and new) a motive to buy their new Chapter. Some might buy it, some will not.

    Oh and please this time read carefully read my post,english isn't my first language and it is a little hard to explain what I mean but I think a person with basic knowledge of the language can understand my meaning. If you still don't understand go back to the begining and read the post again.On the other hand if you are one of those people who can't stand not having their own way then please stop replying to me because, this conversation with you has bacame really tiring and I don't think I can reason with such close mind individuals.

    From the begining this wasn't a suggetion post but a speculation.
  • Ratzkifal
    Ratzkifal
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    Sylvermynx wrote: »
    @Ratzkifal - I'm guessing a couple of things: racial passives; and not being able to see "Maormer" as the race on the character screen.

    Racial passives are likely to be a disappointment or a copy of an existing race (most likely Dunmer but with Shock resistance instead of fire).
    As for Maormer on the character screen, I am sure someone could write an addon for that, which replaces "Altmer" with "Maormer". All that's then left to do is activate that addon on only that character and you have basically achieved the same thing without undermining the integrity that this game has left.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Sylvermynx
    Sylvermynx
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    Ratzkifal wrote: »
    Sylvermynx wrote: »
    @Ratzkifal - I'm guessing a couple of things: racial passives; and not being able to see "Maormer" as the race on the character screen.

    Racial passives are likely to be a disappointment or a copy of an existing race (most likely Dunmer but with Shock resistance instead of fire).
    As for Maormer on the character screen, I am sure someone could write an addon for that, which replaces "Altmer" with "Maormer". All that's then left to do is activate that addon on only that character and you have basically achieved the same thing without undermining the integrity that this game has left.

    Yes, the addon is a viable option - but only for PC of course. I too think the racials wouldn't be up to much (most of them aren't any more). In any case, I'm perfectly happy to play my "pretend" Maormer and let it go at that.
  • adriant1978
    adriant1978
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    Sylvermynx wrote: »
    I'm perfectly happy to play my "pretend" Maormer and let it go at that.

    When you're already having to roleplay why your Maormer can walk up to Queen Ayrenn without Raz sticking a knife in them, roleplaying around racial passives and the name on the character window seems trivial. :)

    I wouldn't mind seeing Pyandonea, and doing for the Maormer what the Markarth DLC did for the previously antagonist only Reach culture. But trying to retrofit a playable Maormer race into the game, without having to re-do a whole stack of primarily AD quest dialogue, would be seriously immersion breaking. Markarth didn't add playable Reachmen, probably for this very reason.

    Edited by adriant1978 on August 6, 2021 8:17PM
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    I'm perfectly happy to play my "pretend" Maormer and let it go at that.

    When you're already having to roleplay why your Maormer can walk up to Queen Ayrenn without Raz sticking a knife in them, roleplaying around racial passives and the name on the character window seems trivial. :)

    I wouldn't mind seeing Pyandonea, and doing for the Maormer what the Markarth DLC did for the previously antagonist only Reach culture. But trying to retrofit a playable Maormer race into the game, without having to re-do a whole stack of primarily AD quest dialogue, would be seriously immersion breaking. Markarth didn't add playable Reachmen, probably for this very reason.

    I don't quest through AD on that character. Actually, I don't quest through any faction line on that character - I do side quests, mess about in delves, dig antiquities, do housing, daily writs, that sort of thing. It's an experiment at this point. Fun, but then I was already WAY done with the whole faction stuff.
  • adriant1978
    adriant1978
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    ✭✭
    Sylvermynx wrote: »
    Sylvermynx wrote: »
    I'm perfectly happy to play my "pretend" Maormer and let it go at that.

    When you're already having to roleplay why your Maormer can walk up to Queen Ayrenn without Raz sticking a knife in them, roleplaying around racial passives and the name on the character window seems trivial. :)

    I wouldn't mind seeing Pyandonea, and doing for the Maormer what the Markarth DLC did for the previously antagonist only Reach culture. But trying to retrofit a playable Maormer race into the game, without having to re-do a whole stack of primarily AD quest dialogue, would be seriously immersion breaking. Markarth didn't add playable Reachmen, probably for this very reason.

    I don't quest through AD on that character. Actually, I don't quest through any faction line on that character - I do side quests, mess about in delves, dig antiquities, do housing, daily writs, that sort of thing. It's an experiment at this point. Fun, but then I was already WAY done with the whole faction stuff.

    Oh if it works for you as personal RP that's great. I have characters who aren't really compatible with the game story who I just enjoy playing as an exercise in headcanon, but what works for that doesn't work for a new canonically playable race.

    That's all I meant, in case you thought I was having a dig. :)
  • Ratzkifal
    Ratzkifal
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    amanes wrote: »
    Ratzkifal wrote: »
    amanes wrote: »
    Ratzkifal wrote: »
    amanes wrote: »
    [...]
    My point with Nerevarine and Dragonborn was like yours that just because Nords(at the fourth era) hate and despise the Altmer doesn't prevent you playing one,even joining Ulfric Stormcloak's faction.

    Also again just like you said not all Altmer hate the Maormer and vice versa and remember we are have the 3 banner war that makes a lote of races hostile to one another but it doesn't matter to the Vestige,he/she can go where ever he/she wants while supporting a hostile faction.

    The maormer are one of the most solid races that can be added if ZOS ever want a new race also Dwemer would never happen because they are dead/transcend and I doupt they would be the one that would solve that mystery.

    If they ever add them,then I imagine they would be like Imperial,meaning you can pick which faction you want to support.

    That is because the Nords don't hate all Altmer the way the Altmer and Maormer hate each other. Also past mistakes (yes, I consider letting Altmer join Ulfric's side a mistake) don't justify making more mistakes now. The RPG part of MMORPG is already barely present at all. ESO has already made enough mistakes when it comes to writing, the formation of the Ebonheart Pact being one of them for example.
    The three-banners war is also not a race war like the one of Ysgramor against the Snow Elves was.
    As soon as the first race beyond the base 10 is sold in the store, the floodgates will be opened and more will follow. At that point anything that is even in slight demand will be added to the game since it barely adds any workload to the Devs and is sure to make at least some money. Some will be perfectly fine (Goblin, Imga, Lilmothiit), but most will be an atrocity, since the races most in demand are also the most problematic - think playable Daedra, Snow Elves, Dwemer and Akaviri.

    Finally, let me ask you one thing. Why? You want to play a Maormer? Why?
    For roleplay? You can make very authentic Maormer with available cosmetics, so roleplay is definitely already possible.
    For passives? Then maybe you should elaborate on what you think these passives should look like, because odds are the Devs will not cater to your personal preference when it comes to that. Also be prepared for people to call your new favorite race P2W.
    What other reasons are there even? A new race does not add anything meaningful to player experience because classes, skills and weapons are the same as on any other race.

    Please what I said to you to a previous post.

    Why I want to play Maormer? I will ask you why not? For the same reason someone wants to play Nord/Breton/Bosmer etc. I also want to play Maormer.

    Also I want to remind you that this whole post is a speculation and what could Pyandonea bring if it ever happens.

    Oh and people are calling warder/nercromanser P2W since they came out so I don't really care about that part because when ZOS introduce a new mechanic/class etc. through a Chapter people always cry out P2W. I think they forget that this is a MMO and that it needs to introduce new things to keep the buyers's(new or old) interest for the game.

    One more thing don't be so dramatic. If ZOS ever wants to put a new race to the game,the choises are limited(maybe 2 at most),so don't worry abound them giving us goblins,Imga,Lamias and I don't know what else you have in your mind.

    I've been telling you why not. You have yet to really tell us why yes and what it would change about your gameplay experience that an Altmer with white hair, pale skin, oracle eyes and the Maormer fish skin can't already deliver. You are the one to suggest a change, so the burden of justification lies with you. Give me one good reason that outweighs the negatives and you'll have my support.

    What I would put into (or rather alongside) a Pyandonea chapter is a hypothetical bundle called "the Maormer starter kit" that includes the Oracle eyes, the Maormer fish skin, a race change token and perhaps the Pyandonean style.
    This is what you can already make ingame with the cosmetics above.
    HwlM09O.png
    Unless you can tell me what I am not seeing here and why adding Maormer as a playable race is actually great and adds so much value to the game, I will remain convinced there just isn't any gain to making Maormer a playable race, yet it would certainly break the integrity of the game unless the Devs put in an unprecedented amount of work to make it all work within the context of the game. I just don't see that happening though.

    First I don't need your support or to justify the reason why ZOS would want to add a new race to their game,they know better what would attract buyers comper to you.

    Second your argument is weak and if ZOS followed your logic then they would never implement the Imperials as a race choise since you could have Redguard/Bretons/Nords with their color of skin and all the stuff you said above.

    Finally to clarify to your close mind approach when ZOS adds new race/class/land/horse and I don't know what else to the game is to give players(old and new) a motive to buy their new Chapter. Some might buy it, some will not.

    Oh and please this time read carefully read my post,english isn't my first language and it is a little hard to explain what I mean but I think a person with basic knowledge of the language can understand my meaning. If you still don't understand go back to the begining and read the post again.On the other hand if you are one of those people who can't stand not having their own way then please stop replying to me because, this conversation with you has bacame really tiring and I don't think I can reason with such close mind individuals.

    From the begining this wasn't a suggetion post but a speculation.

    I read your posts carefully and you made it very clear how much of your focus is on playable Maormer since it is pretty much the only thing you mention aside from the possibility of meeting Orgnum. That's very little speculation.
    Then you tell people not give that "excuse" as if that's not a valid opinion to have despite asking for what people think and why and even explicitly for why not, but then you become all upset if someone disagrees with you to the point where you call them "close minded".
    My argument is very much valid because it disproves the need to get them when it comes to appearances and in the context of the lore mess this creates, it shows why adding them as a playable race is more trouble than it's worth.
    And then you come in and call me close minded even though I have given you actual reasoning and all you did was deflecting from the actual issue. Yet I stated it plainly that if you gave me a good and convincing argument, then I would support Maormer as a playable race - which is the opposite of being close minded. You haven't done that, so I will continue to disagree.
    That's my opinion about your speculation on playable Maormer.

    If you want more speculation of the actual chapter content in this thread, then you are as free to ignore my replies as I am to ignore yours. It takes two to have an argument.

    My speculation is that there will be some reason why the Maormer accept outside help because their homeland is in peril, as usual, and either the mist protecting them is disappearing or there is a secret to pass it which we may or may not learn some details about. And even though I am sure it would be fun to learn the secret of Orgnum's immortality, it will most-likely not be revealed unless the plot is more or less a rehash of Morrowind and Orgnum is losing his powers, then we might go into details on his source of power.
    In the chapter we'll learn that not all Maormer are bad people, even if a majority of them hates the high elves, and we might go into more detail on why the Maormer are on Pyandonea now and hate the Altmer. There is definitely a lot of potential here, since that story is rather personal, but I have my doubts if it'll turn out as well as it could, because it requires very high quality writing to make it work. For example if it ends in peace between Pyandonea and the Altmer at the end of the chapter, that would be quite weird, especially considering that the peace won't last and the Maormer are going to start fighting with them again in the third era.
    So I would hope that, if it was a requirement, they would only agree to a cease-fire and not engage in as much friendship as the Nords and Reachmen did in Greymoor. That being said, if the story is actually good and playable Maormer are an unlockable reward for completing the main quest and bringing (temporary) peace, then it wouldn't bother me nearly as much (even if newly created Maormer start from scratch).
    Also I'd like to see more pirate vibes from the Maormer since right now they are pretty much just snakes, storms and hate and it would be cool if the clans of the Maormer are synonymous with the crew on a ship.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    Sylvermynx wrote: »
    I'm perfectly happy to play my "pretend" Maormer and let it go at that.

    When you're already having to roleplay why your Maormer can walk up to Queen Ayrenn without Raz sticking a knife in them, roleplaying around racial passives and the name on the character window seems trivial. :)

    I wouldn't mind seeing Pyandonea, and doing for the Maormer what the Markarth DLC did for the previously antagonist only Reach culture. But trying to retrofit a playable Maormer race into the game, without having to re-do a whole stack of primarily AD quest dialogue, would be seriously immersion breaking. Markarth didn't add playable Reachmen, probably for this very reason.

    I don't quest through AD on that character. Actually, I don't quest through any faction line on that character - I do side quests, mess about in delves, dig antiquities, do housing, daily writs, that sort of thing. It's an experiment at this point. Fun, but then I was already WAY done with the whole faction stuff.

    Oh if it works for you as personal RP that's great. I have characters who aren't really compatible with the game story who I just enjoy playing as an exercise in headcanon, but what works for that doesn't work for a new canonically playable race.

    That's all I meant, in case you thought I was having a dig. :)

    Oh heck no! I just wanted to be clear that I'm not trying to mess with all the faction stuff with a quasi-Maormer. I could probably come up with rationales for doing so, but it's way more trouble than it's worth at this point!
  • BoraxFlux
    BoraxFlux
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    Some months ago, ZOS sent out a player survey that asked if players would be interested in new playable races. I remember people who took the survey flipping out because it said Maormer specifically.

    Edit to add this link: https://en.uesp.net/wiki/Online:Ylahizu_the_Magnificent
    In Blackwood, there's a random NPC who can turn your character into a Maormer (among other things) for ten minutes. That whole time, you're running around casting your skills and doing all playable animations as a Maormer.

    I'd like to go to Pyandonea, but I'm betting that if not that, at the very least, the Maormer RACE is coming to a Crown store near you....

    (I am definitely not saying it's confirmed because nothing is guaranteed, especially with ZOS, but looking at the trends of the past with this game and how strongly ZOS hints in-game at future content before it's actually announced, it seems to suggest that ZOS is looking at the financial and gameplay viability of it.)

    Nice, probably I haven't gotten that RNG lucky with Ylahizu , good to know!

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