CaptainVenom wrote: »You can get Major Brutality from 2-h Momentum ability and Major Sorcery from Rattlecage set (Jewelry, Jewelry, Jewelry, 2-h weapon or 1-h weapon and shield).
TheEndBringer wrote: »I know the idea of hybrid builds sound fun because it's new and different but if you're able to deal great mag AND stam damage on the same build you basically just cheesed the entire game as currently exists. A full stam build or a full mag build should still be able to out damage a hybrid build. The benefit of a hybrid "jack of all trades" build are the massive amount of options skill and gear wise which in and of itself would be a significant advantage.
Maybe I'm wrong but my guess is most people don't care if it hurts the game until it actually does. Then it becomes another thing that has to be "adjusted."
This is assuming your building for pve.
@MashmalloManMashmalloMan wrote: »This is assuming your building for pve.
Food - Max Stam/Max Mag (Blue Food) OR Stam/Mag/Health (Gold Sugar Skulls)
Pot - Stam (major endurance)/Major Brutality/Major Savagery
Vampires Bane (Templar) - Major Prophecy
Degeneration (Mages Guild) - Major Sorcery
Razor Caltrops (Assault) - Major Breach
PoTL (Templar) - Minor Breach
Barbed Trap (Fighters Guild) - Minor Force
Repentence (Templar) - Minor Endurance/Intellect for slotting.
Rune Focus (Templar) - Major Resolve... Mostly here for sustain. Judging by the 5 Med suggested below with Rele and sustain for mag is already harder, I suggest the mag morph.
Since pots cover Major Savagery, you can save a slot on your bar from Camo Hunter and/or you can use Mag Jabs (which heal) over Stam Jabs (Major Savagery).
Dark Elf - No other race is as good as this option. Khajiit comes close, but with a focus on Crit Damage to get the races dps potential, hybrids are hard pressed to fully utilize it seeing as pure builds can push crit easier and farther. Straight damage from Dark Elf is much more useful.
Mundus stone, Thief.
Character, 32 mag, 32 stam.
Tri glyph on all armor pieces for free hp and even split of stam/mag (expensive, but you could put that as an end game goal). If you do this, I suggest the blue food over sugar skulls for more dps, since your hp would be around 23k I'm guessing.
Do not bother with Twice Born Star, it's a bad DPS hybrid set and doesn't work for Front Bar.
Body set is hard..you want a set that gives Minor Slayer, but none of them are hybrid. Your best option by far is Relequen on the body as it gives the strongest bonus for single target dps of any pve set in the game while scaling on the highest of your weapon or spell damage.
Front bar set, Diamonds Victory (weapons/jewelry).
Monster slots, 2 pieces of double crit set items (slimecraw/gundlewolf) in both light for 5M/2L OR 1 Slimecraw + Kilt in groups (6M/1L).
Back bar, your choice depending on your favourite between BRP DW (Blade Cloak - pretty nice for hybrids, 6% damage done, mitigation and 20% aoe mitigation), MA Bow (Volley), MA Fire Staff (Blockade). Everything else doesn't offer a ton of pve dps for back bar options.
Front bar, most likely DW as your best option, every bonus is hybrid (besides the cost reduction). You're in melee range for Jabs spamming anyway. Double Daggers is great, stack that crit. Nirn main hand, precise or sharpenned offhand depending on where you want your pen to be.
With 2 light and cp you have 2578 pen, 1 sharpened weapon might be ideal for a base of about 4k pen. With major/minor breach you have an extra 9k, so 13k. Crusher enchant + the new aoe debuff tank set covers the remaining 5.2k pen you need for a group setting.
Jewelry, 100% bloodthristy as it gives hybrid bonuses and the only other option is tri stat where your hp is already very high due to tri glyphs on armor. Do 1 spell damage, 1 weapon damage, 1 tri recovery. This is the only boost to sustain in the build besides Repentence and Rune Focus and stam from pots, as a hybrid with mostly equal drain, you should be good for sustain since you have 2 pools to pull from.
ExistingRug61 wrote: »@MashmalloManMashmalloMan wrote: »This is assuming your building for pve.
Food - Max Stam/Max Mag (Blue Food) OR Stam/Mag/Health (Gold Sugar Skulls)
Pot - Stam (major endurance)/Major Brutality/Major Savagery
Vampires Bane (Templar) - Major Prophecy
Degeneration (Mages Guild) - Major Sorcery
Razor Caltrops (Assault) - Major Breach
PoTL (Templar) - Minor Breach
Barbed Trap (Fighters Guild) - Minor Force
Repentence (Templar) - Minor Endurance/Intellect for slotting.
Rune Focus (Templar) - Major Resolve... Mostly here for sustain. Judging by the 5 Med suggested below with Rele and sustain for mag is already harder, I suggest the mag morph.
Since pots cover Major Savagery, you can save a slot on your bar from Camo Hunter and/or you can use Mag Jabs (which heal) over Stam Jabs (Major Savagery).
Dark Elf - No other race is as good as this option. Khajiit comes close, but with a focus on Crit Damage to get the races dps potential, hybrids are hard pressed to fully utilize it seeing as pure builds can push crit easier and farther. Straight damage from Dark Elf is much more useful.
Mundus stone, Thief.
Character, 32 mag, 32 stam.
Tri glyph on all armor pieces for free hp and even split of stam/mag (expensive, but you could put that as an end game goal). If you do this, I suggest the blue food over sugar skulls for more dps, since your hp would be around 23k I'm guessing.
Do not bother with Twice Born Star, it's a bad DPS hybrid set and doesn't work for Front Bar.
Body set is hard..you want a set that gives Minor Slayer, but none of them are hybrid. Your best option by far is Relequen on the body as it gives the strongest bonus for single target dps of any pve set in the game while scaling on the highest of your weapon or spell damage.
Front bar set, Diamonds Victory (weapons/jewelry).
Monster slots, 2 pieces of double crit set items (slimecraw/gundlewolf) in both light for 5M/2L OR 1 Slimecraw + Kilt in groups (6M/1L).
Back bar, your choice depending on your favourite between BRP DW (Blade Cloak - pretty nice for hybrids, 6% damage done, mitigation and 20% aoe mitigation), MA Bow (Volley), MA Fire Staff (Blockade). Everything else doesn't offer a ton of pve dps for back bar options.
Front bar, most likely DW as your best option, every bonus is hybrid (besides the cost reduction). You're in melee range for Jabs spamming anyway. Double Daggers is great, stack that crit. Nirn main hand, precise or sharpenned offhand depending on where you want your pen to be.
With 2 light and cp you have 2578 pen, 1 sharpened weapon might be ideal for a base of about 4k pen. With major/minor breach you have an extra 9k, so 13k. Crusher enchant + the new aoe debuff tank set covers the remaining 5.2k pen you need for a group setting.
Jewelry, 100% bloodthristy as it gives hybrid bonuses and the only other option is tri stat where your hp is already very high due to tri glyphs on armor. Do 1 spell damage, 1 weapon damage, 1 tri recovery. This is the only boost to sustain in the build besides Repentence and Rune Focus and stam from pots, as a hybrid with mostly equal drain, you should be good for sustain since you have 2 pools to pull from.
Couldn’t you go up to 5 light pieces (4 with kilt) by going relequen jewellery, chest and legs?
Would this be better due to increasing crit via armour and being able to change the offhand to precise? (would it be enough to overcome the slight loss to rele from lower damage?)
[side note: what about bahsei on body instead of relequen? As a hybrid it may be possible, but quite finicky, to empty mag fast and keep the mag basically empty with a semi dynamic rotation. Although could give issues in execute as beam is cheap]
TheEndBringer wrote: »I know the idea of hybrid builds sound fun because it's new and different but if you're able to deal great mag AND stam damage on the same build you basically just cheesed the entire game as currently exists. A full stam build or a full mag build should still be able to out damage a hybrid build. The benefit of a hybrid "jack of all trades" build are the massive amount of options skill and gear wise which in and of itself would be a significant advantage.
Maybe I'm wrong but my guess is most people don't care if it hurts the game until it actually does. Then it becomes another thing that has to be "adjusted."
TheEndBringer wrote: »I know the idea of hybrid builds sound fun because it's new and different but if you're able to deal great mag AND stam damage on the same build you basically just cheesed the entire game as currently exists. A full stam build or a full mag build should still be able to out damage a hybrid build. The benefit of a hybrid "jack of all trades" build are the massive amount of options skill and gear wise which in and of itself would be a significant advantage.
Maybe I'm wrong but my guess is most people don't care if it hurts the game until it actually does. Then it becomes another thing that has to be "adjusted."
Hi
İ want to make a hybrid character. Recent changes game developers also took steps towards hybritizarion of newly introduced sets and this type of build. İ am still theory crafting. My biggest cıncern is after next patch pelinal changes i seem to need hybrid mundus for weapon and spell damage. Hybrid enchants for jewellery and a hybrid skill that can provide major sorcery and brutality. Also some other skills that provide major bugfs are not hybrid either like fighters guild major weapon crit and mages guild major spell crit buffs but those can be handled by bar swapping
Any suggestions?