Never understood the point of that change tbh in making it PvP centric when it clearly had PvE applications. The loss of the Prismatic glyph for vampire hunting hurt but you could at least substitute a flame damage glyph, but that change to the Skilled Tracker passive was taking it a bit too far. Their reasoning was to reduce the checks being done server side, but that was only done on the Fighter's Guild abilities which is 4 abilities and an ultimate. Not exactly a large well rounded build and the only thing worth spamming is Silver Bolts and it's pretty expensive for a spammable.
Never understood the point of that change tbh in making it PvP centric when it clearly had PvE applications. The loss of the Prismatic glyph for vampire hunting hurt but you could at least substitute a flame damage glyph, but that change to the Skilled Tracker passive was taking it a bit too far. Their reasoning was to reduce the checks being done server side, but that was only done on the Fighter's Guild abilities which is 4 abilities and an ultimate. Not exactly a large well rounded build and the only thing worth spamming is Silver Bolts and it's pretty expensive for a spammable.
True. Also they mentioned having these abilities check a whole list of enemies from the entire game? Why? Just add a small keyword for an enemy like 'IsVampire' or something so that you dont need a gigantic list thats gets added to every dlc?
Never understood the point of that change tbh in making it PvP centric when it clearly had PvE applications. The loss of the Prismatic glyph for vampire hunting hurt but you could at least substitute a flame damage glyph, but that change to the Skilled Tracker passive was taking it a bit too far. Their reasoning was to reduce the checks being done server side, but that was only done on the Fighter's Guild abilities which is 4 abilities and an ultimate. Not exactly a large well rounded build and the only thing worth spamming is Silver Bolts and it's pretty expensive for a spammable.
True. Also they mentioned having these abilities check a whole list of enemies from the entire game? Why? Just add a small keyword for an enemy like 'IsVampire' or something so that you dont need a gigantic list thats gets added to every dlc?
to add that they will add that they would prolly have to add a new variable to all monster in their database to flag if they are a vampire or not... yes its doable, but is it worth the time to do that?
adriant1978 wrote: »I don't like to criticise other people's code without having seen it, and I'm always mindful that while I have some familiarity with programming I am not a professional developer, but ... wow, a list of 23 individual conditions in a single statement is pretty bad. Definitely think it would be worthwhile implementing something more efficient like the keyword system Skyrim uses.
I really hope this isn't indicative of how the game's backend code is written generally.
adriant1978 wrote: »I don't like to criticise other people's code without having seen it, and I'm always mindful that while I have some familiarity with programming I am not a professional developer, but ... wow, a list of 23 individual conditions in a single statement is pretty bad. Definitely think it would be worthwhile implementing something more efficient like the keyword system Skyrim uses.
I really hope this isn't indicative of how the game's backend code is written generally.
adriant1978 wrote: »I don't like to criticise other people's code without having seen it, and I'm always mindful that while I have some familiarity with programming I am not a professional developer, but ... wow, a list of 23 individual conditions in a single statement is pretty bad. Definitely think it would be worthwhile implementing something more efficient like the keyword system Skyrim uses.
I really hope this isn't indicative of how the game's backend code is written generally.
I understand what you are saying, but isn’t this just a simple y/n statement?
Deadra/Vampire/werewolf - Trigger ability.
It’s not like the ability cares what type of creature it is beyond that. It’s not like it has 23 separate damage applications to give out.
adriant1978 wrote: »I understand what you are saying, but isn’t this just a simple y/n statement?
Deadra/Vampire/werewolf - Trigger ability.
It’s not like the ability cares what type of creature it is beyond that. It’s not like it has 23 separate damage applications to give out.
I'm only going by the developers' justification for the change in the PTS patch notes, where they claimed that they cut 23 different checks in this ability down to 3.
DreadDaedroth wrote: »It seems the illusion of performance improvement is more important than fun.
Let's just hope the new people they hired are experienced coders and would provide some help to the dev team in this sector.