Reduced the damage taken bonus to 50% on this effect, down from 55%.
From the PTS 7.1.2 notes:Reduced the damage taken bonus to 50% on this effect, down from 55%.
Thank goodness the change from 44->55% was reduced to 44->50%. 55% would be way too much mitigation.
Tommy_The_Gun wrote: »Well, there is still Major Protection on flare. 10% damage reduction from all sources just for slotting a skill...
I mean, I know that they want to make it so slotting this ability when you are not using it, would not feel like you are wasting space on your, but... 10% damage reduction is waaayy to much.
Just compare it to other "stealth" counters and what those give when you slot them. Expert Hunter and Magelight give you 10% more crit chance, not 10% flat dmg boost from all sources. And Flare is equivalent of that since it gives 10% flat damage reduction from all sources. To put it into perspective, to get 10% less damage taken you have to be WW Pack Leader and transformed...
I can not see how it would not be abused (PvE, PvP, Trials etc.) if it reaches live server. I guess if it wont be nerfed in PTS it is gonna be nerfed a patch or two later. It is just too good with almost 0 sacrifice & trade-off.
I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
I don't understand why they don't just reintroduce soft caps. Power creeps are going to keep happening, then they just have to rebalance battle spirit every time. At least with soft caps you tweak it until you find a nice balance and you're done. No more changing.
I don't like the healing nerf.. when you nerf healing too much the cost of some healing spells make them completely non-viable. But I'll keep an open mind, it might turn out to be okay.
Yep. Also, Inner Light & Camo Hunter give 10% weapon & spell crit, not 12%. Besides we should not compare additional skill line passives here, just what each ability gives you. 10% Mitigation just for slotting is just way too much. Even WW ulit does not give THAT strong bonus for slotting (and that ability occupies an ultimate slot).I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
This may be an unpopular opinion but I think these passives are a lazy fix to a lack of balance. I personally don't like these morphed versions of out character's stats. These passives are like a bandate in my eyes.
Tommy_The_Gun wrote: »10% Mitigation just for slotting is just way too much.I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
I would like to believe in that and hope that some players will not use it, but, just look at other sources of Major Protection:Tommy_The_Gun wrote: »10% Mitigation just for slotting is just way too much.I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
Have to disagree. What makes it less op that others think is that it is a Major buff which will likely only be one-barred. There are other sources of Major protection that players get from time to time, but this cannot be stacked as it is the same buff. If we really want to talk about too much mitigation, we should point out sources of dmg reduction that aren't major or minor, sources of dmg reduction that can be stacked. This is what will lead to too much mitigation.
Finding bar space is also not as easy as some think. To be perfectly honest, I have too many better skills to use that will make me and my teammates more effective.
Tommy_The_Gun wrote: »I would like to believe in that and hope that some players will not use it, but, just look at other sources of Major Protection:Tommy_The_Gun wrote: »10% Mitigation just for slotting is just way too much.I think its not a fair compare if you only mention "Reveal stealth enemies" and use the 6m morph of IL and CH which nobody would use if he/she really want to reveal enemies...WrathOfInnos wrote: »For comparison:
Flare:
- 10% mitigation
- 10% Magicka recovery
- Reveal stealth enemies
Inner Light
- 12% Spell Crit
- 7% Max Magicka
- 2% Magicka Recovery
- Empower for 4s after cast
- Reveal stealth enemies
Camo Hunter
- 12% Weapon Crit
- 3% Weapon + Spell Damage
- 3 ultimate gained from kills
- 5s of Minor Berserk (5% damage) after a flanking crit
- Reveal stealth enemies
Have to disagree. What makes it less op that others think is that it is a Major buff which will likely only be one-barred. There are other sources of Major protection that players get from time to time, but this cannot be stacked as it is the same buff. If we really want to talk about too much mitigation, we should point out sources of dmg reduction that aren't major or minor, sources of dmg reduction that can be stacked. This is what will lead to too much mitigation.
Finding bar space is also not as easy as some think. To be perfectly honest, I have too many better skills to use that will make me and my teammates more effective.
https://en.uesp.net/wiki/Online:Buffs
- Consuming Darkness - class ultimate
- Deaden Pain - Necromancer skill
- Deliberation - Psijic Order passive (that only works when you channel something)
- Rite of Passage - class ultimate
- Sleet Storm - class ultimate
Notice how almost all of those are ultimate abilities or something that is very situational and short (Deaden Pain is 2 seconds) None of the other sources give you 100% uptime. Only way to have something like that is to use 5 pcs set or WW Pack Leader. I simply can not see how some one will not use it.
Tommy_The_Gun wrote: »None of the other sources give you 100% uptime.