... for? Debuffs? Shield? They don't actually die as much as I thought they would in melee range. So, other than being in the way when I'm looting, will leave em as is. Both have heals up and tweedle-B makes use of his shield. I don't *need* them out but as a solo player it is nice to *pretend* I've got company
VoodooPlatypus wrote: »The aggro on that particular boss seems messed up. I noticed during this event that it aggros before you enter "the area".
In the past, you could stand within the area to wait for other players but that boss would sometimes despawn.
Perhaps this instant aggro is the result of fixing the tenancy to despawn.
This (unannounced?) change occurred with the release of Greymoor. This boss and the Lightbringer in Southern Elsweyr both aggro from a HUGE distance where they did not previously. Initially I thought it was a bug and would be reverted but it’s been a year so I think it was an intended adjustment.
/shrug
SilverBride wrote: »I had a quest for Thannar the Graveprowler in Northern Elsweyr. There were only two of us fighting him and we got close to taking him down a couple of times but didn't quite make it. So I ran way back out of range to res so we could regroup.
The second I ressed Mirri ran forward and pulled the boss. It's bad enough when she pulls mobs I'm just trying to run past, but I draw the line at World Bosses. I hope this is something that can be adjusted.
SilverBride wrote: »I had a quest for Thannar the Graveprowler in Northern Elsweyr. There were only two of us fighting him and we got close to taking him down a couple of times but didn't quite make it. So I ran way back out of range to res so we could regroup.
The second I ressed Mirri ran forward and pulled the boss. It's bad enough when she pulls mobs I'm just trying to run past, but I draw the line at World Bosses. I hope this is something that can be adjusted.
Mirri was valiantly protecting you. Respect her sacrifice.
(1) I stand halfway down the stairs. Boss does not see me or Mirri. Boss does not attack me or Mirri. So far so good.
(2) I stand at the top of the stairs with no companion. Boss does not see me. Boss does not attack me. I am safe. Again, so far so good - I'm not yet in his range.
(3) BUT, I stand at the top of the stairs with Mirri standing at the bottom of the stairs. By (2) above, I should be out of detection range, and boss does not attack me. BUT, Mirri races UP the stairs, PAST me, and gets within aggro range of the boss, who attacks her.
This is not a thing that should be happening.
ssewallb14_ESO wrote: »The companion can agro on an un-aggro'd mob if you're stuck in combat and the companion is in range and you are not. It usually happens with enemies that wander or enter the fight at a certain time. The enemy will remain out of combat initially, but the companion will rush in and engage if it's in range but you aren't. It happens easily with the whisperer for example if you engage the last pull too close to where the boss walks in and you're in combat from the previous pull. The companion thinks the fight is still going on and proceeds to attack the closest thing in range.
spartaxoxo wrote: »ssewallb14_ESO wrote: »The companion can agro on an un-aggro'd mob if you're stuck in combat and the companion is in range and you are not. It usually happens with enemies that wander or enter the fight at a certain time. The enemy will remain out of combat initially, but the companion will rush in and engage if it's in range but you aren't. It happens easily with the whisperer for example if you engage the last pull too close to where the boss walks in and you're in combat from the previous pull. The companion thinks the fight is still going on and proceeds to attack the closest thing in range.
This. It's aggro resetting that's the problem.
SilverBride wrote: »spartaxoxo wrote: »ssewallb14_ESO wrote: »The companion can agro on an un-aggro'd mob if you're stuck in combat and the companion is in range and you are not. It usually happens with enemies that wander or enter the fight at a certain time. The enemy will remain out of combat initially, but the companion will rush in and engage if it's in range but you aren't. It happens easily with the whisperer for example if you engage the last pull too close to where the boss walks in and you're in combat from the previous pull. The companion thinks the fight is still going on and proceeds to attack the closest thing in range.
This. It's aggro resetting that's the problem.
That doesn't explain what happened to me when I was not stuck in combat and was well out of range when I ressed. It also doesn't explain what @jle30303 discovered when he did his experimenting that he explained above. He was not stuck in combat either.
spartaxoxo wrote: »You don't have to be stuck in combat to aggro something. You just have it's attention. There is a brief moment when you get somethings attention but before you get stuck in combat where things can sometimes get screwed up. Very stealthy characters that try to skip lots of things deal with it all the time, even without pets. That boss in particular seems to always aggro you even when it shouldn't should you catch it's attention and it's los is ridiculous.
SilverBride wrote: »spartaxoxo wrote: »You don't have to be stuck in combat to aggro something. You just have it's attention. There is a brief moment when you get somethings attention but before you get stuck in combat where things can sometimes get screwed up. Very stealthy characters that try to skip lots of things deal with it all the time, even without pets. That boss in particular seems to always aggro you even when it shouldn't should you catch it's attention and it's los is ridiculous.
I was not in combat range when I ressed. I did not aggro the boss. Mirri ran toward him and attacked and he went after her. There is something else causing this.
Ireandspite wrote: »Thannar has something screwed up with his combat range and reset range.
I think they are either identical, or maybe his aggro range is greater than his reset range. Either one shouldn't be the case, and the range is a lot bigger than any other world boss that I can tell.
I was messing with it a while back, well before companions. You can stand in certain areas, and the boss will react to your presence, and charge towards you but then reset back to his resting spot. Other times he wouldn't charge, but would lay there with just a brief, almost unnoticeable flicker like he was resetting in place.
In the right spot, and with the right timing you can get him to go into an endless charge and reset loop without ever entering combat. (it's been a while since I've done this though)
Sometimes the little red dot on the compass would appear for just a micro second, other times not, but never did I get the music or any other indication that I was in combat.
I can't test it right now with a companion, there's constantly people there because of the event, but I bet even that briefest flicker of aggro that the player wouldn't notice would cause the companion to attack.
phaneub17_ESO wrote: »Companions react to what YOU aggro, the boss looked at you and engaged so your companion reacts by attacking it because it is attacking you.
MidniteOwl1913 wrote: »phaneub17_ESO wrote: »Companions react to what YOU aggro, the boss looked at you and engaged so your companion reacts by attacking it because it is attacking you.
Sharp routinely starts attacking herald seekers when I'm not even on the same screen. I was carefully avoiding them skirting well around but he just runs up and starts attacking. I in no way aggroed them. It just keeps happening.
SilverBride wrote: »I had a quest for Thannar the Graveprowler in Northern Elsweyr. There were only two of us fighting him and we got close to taking him down a couple of times but didn't quite make it. So I ran way back out of range to res so we could regroup.
The second I ressed Mirri ran forward and pulled the boss. It's bad enough when she pulls mobs I'm just trying to run past, but I draw the line at World Bosses. I hope this is something that can be adjusted.
@ZOS_GinaBruno
