So currently companions dodge roll is based on what weapons they have equipped, if its 1h+shield or frost staff they dodge roll at =< 25% health, if its dual wield or two-handed they dodge roll at =< 50% health. Then there's bow, resto, lightning, and inferno staff where they dodge roll immediately when something comes into melee range; can you change this one to =< 75% health? I think it would solve a lot of issues players have with companions when using a ranged weapon, it would make their melee oriented abilities more useful in a wider array of situations. It would especially be great for Bastian as his Ultimate is exclusively melee range as its primary condition, most of the time if he's using a ranged weapon other than a frost staff it never activates.