El_Borracho wrote: »@Oreyn_Bearclaw That's right. You can bash her when she turns red though, right?
Oreyn_Bearclaw wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
it's been awhile so correct me if wrong but if you don't activate that stun doesn't she get increasing armor and damage reduction along with increased attack damage? I remember wailing on her armored form just to burn the last bit of hp she had left
One of her attacks, I think the spit, increases in strength and slows you down significantly until it kills you or the adds and her kill you. If you have high enough burn, the stun doesn't matter as much. If you have lower burn, you need the stun and the sigil to overcome that timer.
I remember the enraged 1 shot mech but I could've sworn she had super armor too during that phase unless they changed it. I gotta run it soon to see...maybe it's even easier now and I've been avoiding it for no reason
I think you're right. Haven't made it to the enraged in a while. I'll also have to go back and see.
@Vigarr @El_Borracho
The spider daedra that she spawns spit at you and are the source of the snare, which can get pretty nasty, making it hard to play the hoarvor mechanic. If not going for a nuke, these need to be taken out.
She also does enrage as you suggested. Her personal spit which does damage will get stronger and stronger (eventually a one shot), and I believe her resistances go up as well. She flashes red as her enrage status increases. The hoarvor stun mechanic will reset her enraged status back to baseline.
So theatrically, if you follow the mechanics, you can play the fight indefinitely. If you dont play the mechanic and go for a straight burn, it does become a true DPS check because she will ultimately one shot you with her spit. You can certainly just nuke her without stunning her, its decent amount of time before she will one shot you, and a good nuke can kill her while stunned.
That boss fight played perfectly goes something like this:
1. Start with 4/5 uncovered. Usually there is a hoarver that spawns between each round.
2. Light attack the hoarvor to bring it close to you without killing it (careful, they are squishy), and position yourself near the last statue.
3. As portal spawns, load with ground DOTs, and drop ultimate right as she spawns.
4. Kill Hoarvor either on top of last statue, or kill and throw it to the last one, she will immediately be stunned.
5. Nuke your face off, and you should be able to kill before the stun wears off.
If it doesnt, you probably have a lurcher you need to deal with, spawns at 50%, kill it and execute boss. If boss is not in execute range, play it safe. Kill lurcher, and follow the hoarver mechanic and repeat.
Sure you both know that, but OP is about to enter a world of suck. haha.
Also, now I want to go run VMA for the first time in like 2 years.
Oreyn_Bearclaw wrote: »
Typical Computer Desk after your first clear.
Caligamy_ESO wrote: »Oreyn_Bearclaw wrote: »
Typical Computer Desk after your first clear.
I don't think that's Powerade anymore..
Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
Versispellis wrote: »Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
I know this isn't about me but after I made this post I went into vMA and got my inferno staff. Complaining works!
Hello!
Is the veteran Maelstrom Arena much more difficult than the normal one? I am a stamina DK.
Can I do one part of the arena a day and then continue the next day? Does the game pause my progress?
Thank you!
Oreyn_Bearclaw wrote: »Versispellis wrote: »Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
I know this isn't about me but after I made this post I went into vMA and got my inferno staff. Complaining works!
I still dont have a perfected bow. When we first had to do the Perfected grind, I got back to back to back infernos. After 10 runs I think I had 6 of them. Oh RNG. At original VMA launch, I was swimming in Restos and Bows before I got a destro. Go figure.
Glad you got that extra spell pen for your back bar though.
Oreyn_Bearclaw wrote: »Versispellis wrote: »Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
I know this isn't about me but after I made this post I went into vMA and got my inferno staff. Complaining works!
I still dont have a perfected bow. When we first had to do the Perfected grind, I got back to back to back infernos. After 10 runs I think I had 6 of them. Oh RNG. At original VMA launch, I was swimming in Restos and Bows before I got a destro. Go figure.
Glad you got that extra spell pen for your back bar though.
you were swimming in vMA rewards at launch?? What were you a solid v10?
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Versispellis wrote: »Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
I know this isn't about me but after I made this post I went into vMA and got my inferno staff. Complaining works!
I still dont have a perfected bow. When we first had to do the Perfected grind, I got back to back to back infernos. After 10 runs I think I had 6 of them. Oh RNG. At original VMA launch, I was swimming in Restos and Bows before I got a destro. Go figure.
Glad you got that extra spell pen for your back bar though.
you were swimming in vMA rewards at launch?? What were you a solid v10?
Gosh, now I am questioning my memory. Pretty sure we had CP and Vet Ranks were gone by the time VMA launched. I do remember that VMA launched on my 35th birthday (Nov 2015), and I got my first clear right before (or right after) Christmas that year. I did have 5 VR 16 toons when we made the switch (1 of each of the 4 OG classes and 2 NBs).
Edit: Just checked, CP was March 2015, VMA was Nov 2015. VR and VMA weapons never overlapped. We had CP, just not a lot of it when it first came out. Pretty sure I was around 300 when I first cleared. Haha. And back then, Annulment wasn't a proper shield. It only worked against magic attacks (and for some reason, the spinning blades in stage 2, thank vivec for that).
Is there also a Maelstrom Maul? Is is worth it for a Stamina DK?
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Versispellis wrote: »Versispellis wrote: »It took me a few months to do my first vMA clear. That was just last year iirc. Now I have Flawless Conquerer, a huge pile of perfected mauls and axes and have the luxury of lamenting the apparent non-existence of any kind of perfected destro staff.
When people say it gets easier it really do be like that.
I know this isn't about me but after I made this post I went into vMA and got my inferno staff. Complaining works!
I still dont have a perfected bow. When we first had to do the Perfected grind, I got back to back to back infernos. After 10 runs I think I had 6 of them. Oh RNG. At original VMA launch, I was swimming in Restos and Bows before I got a destro. Go figure.
Glad you got that extra spell pen for your back bar though.
you were swimming in vMA rewards at launch?? What were you a solid v10?
Gosh, now I am questioning my memory. Pretty sure we had CP and Vet Ranks were gone by the time VMA launched. I do remember that VMA launched on my 35th birthday (Nov 2015), and I got my first clear right before (or right after) Christmas that year. I did have 5 VR 16 toons when we made the switch (1 of each of the 4 OG classes and 2 NBs).
Edit: Just checked, CP was March 2015, VMA was Nov 2015. VR and VMA weapons never overlapped. We had CP, just not a lot of it when it first came out. Pretty sure I was around 300 when I first cleared. Haha. And back then, Annulment wasn't a proper shield. It only worked against magic attacks (and for some reason, the spinning blades in stage 2, thank vivec for that).
ha impressive that you remember. I thought vMA was older then CP but the only thing I'm certain about is I wasn't ready for it at release lol...couldn't even get past the traps on stage 2 at the time
Veteran Maelstrom was introduced in November 2015 with the Orsinium DLC
Veteran ranks were eliminated in late May 2016 and One Tamriel scaled the whole game in October 2016
Veteran Maelstrom was really hard at launch for a couple of reasons
- the game was much newer so people hadn't figured out rotations and builds to the same extent they have now
- most people had low CP - 300-400 on average for the top players, the cap was 501 as of Imperial City DLC
- the itemization was almost non-existant at CP160 - your options were basically Hunding/Julianos crafted armor, some of the few monster sets available at the time and either random weapons or the weapons you got from the arena itself, which weren't even a guaranteed drop at that time if I remember correctly; dropped sets capped at CP140.
So at most you could do around 25k DPS, which meant you had to do every mechanic.
that is how I remember it too. It was a parallel system for a few months.Oreyn_Bearclaw wrote: »Now I think about it, it makes sense. Because I definitely used grinding some toons to VR16 to also get CP. Pretty sure at the outset, you accumulated CP once you hit VR1.