And what's the difference between the normal bow that drops and the veteran bow that drops?
And what's the difference between the normal bow that drops and the veteran bow that drops?
Oreyn_Bearclaw wrote: »
El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
FrancisCrawford wrote: »I've done normal Maelstrom Arena on 15 characters, across 10 class/main-resource combinations, often with with pretty casual strategies and builds.
I've never completed vMA's 5th stage.
El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
it's been awhile so correct me if wrong but if you don't activate that stun doesn't she get increasing armor and damage reduction along with increased attack damage? I remember wailing on her armored form just to burn the last bit of hp she had left
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
it's been awhile so correct me if wrong but if you don't activate that stun doesn't she get increasing armor and damage reduction along with increased attack damage? I remember wailing on her armored form just to burn the last bit of hp she had left
One of her attacks, I think the spit, increases in strength and slows you down significantly until it kills you or the adds and her kill you. If you have high enough burn, the stun doesn't matter as much. If you have lower burn, you need the stun and the sigil to overcome that timer.
FrancisCrawford wrote: »I've done normal Maelstrom Arena on 15 characters, across 10 class/main-resource combinations, often with with pretty casual strategies and builds.
I've never completed vMA's 5th stage.
Thank you all!
Is the arena also suitable for grinding XP by using XP-scrolls?
El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
it's been awhile so correct me if wrong but if you don't activate that stun doesn't she get increasing armor and damage reduction along with increased attack damage? I remember wailing on her armored form just to burn the last bit of hp she had left
One of her attacks, I think the spit, increases in strength and slows you down significantly until it kills you or the adds and her kill you. If you have high enough burn, the stun doesn't matter as much. If you have lower burn, you need the stun and the sigil to overcome that timer.
I remember the enraged 1 shot mech but I could've sworn she had super armor too during that phase unless they changed it. I gotta run it soon to see...maybe it's even easier now and I've been avoiding it for no reason
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »Just to add on to the great advice above, the more you run it, the easier it gets, except for the ####ing poison level and their RNG flowers, but I digress. DEFNITELY look up some guides online, Alcast and Joy's are my 2 favorite. I found a heavy attack petsorc with Undaunted Infiltrator, Infallible Aether, and Maw of the Infernal to be the easiest setup (swap out the Maw for something else on Stage 7). But everyone has their own preference for VMA.
But, above all, pay attention to where adds spawn and when. It is critical for Stage 4 and above. Losing track of important adds (Level 4 Sentries, Level 5 Troll Breaker, Level 6 Hoarvor, Level 7 Archers, Level 9 Narkynaz) is the easiest way to get overwhelmed and die.
You will hate it more than anything until you beat it. Then you'll keep doing it and wonder why you thought it was impossible.
I had a harder time with stage 6 then 7 trying to keep track of everything and getting the boss stun to pop but I play a harder way of being zoomed in close with vanilla red AoEs and whatnot
I play 3rd person and turned the "stupid" from red into bright pink. The color change helps immensely.
For a while 6 was my hardest stage until I found kiting adds in the middle, dropping AOEs in the middle and staying on top of the hoarvors was the key. Keeping all but one obelisk clear until the final boss is all you need to do, then burn that spider down as fast as possible.
I found 6 easier when I stopped trying to activate the obelisk stuns; keeping it one away from activating gives you a lot more breathing room so missing a web spinner doesn’t result in an instant death, and the actual stun doesn’t really provide much benefit.
Agree about the stun being a bit overrated, but it is enough of a breather to drop your ultimate and all of your DOTs to set up for the fight. You can easily kill her without it, its just become part of the routine for me.
it's been awhile so correct me if wrong but if you don't activate that stun doesn't she get increasing armor and damage reduction along with increased attack damage? I remember wailing on her armored form just to burn the last bit of hp she had left
One of her attacks, I think the spit, increases in strength and slows you down significantly until it kills you or the adds and her kill you. If you have high enough burn, the stun doesn't matter as much. If you have lower burn, you need the stun and the sigil to overcome that timer.
I remember the enraged 1 shot mech but I could've sworn she had super armor too during that phase unless they changed it. I gotta run it soon to see...maybe it's even easier now and I've been avoiding it for no reason
I think you're right. Haven't made it to the enraged in a while. I'll also have to go back and see.