Lughlongarm wrote: »"It should be pretty obvious why this is problematic"
Not obvious at all, care to explain?
"makes one-shot, and even group-wipe mechanics physically impossible to carry out carry out correctly"
Actual data, greatly suggests otherwise.
redspecter23 wrote: »You can unslot it for those fights and if you have another cp ability, you can slot that one instead. Yes, it's annoying and I've forgotten to remove it in SCP a few times now, but you do have options that have no cost associated with them to get around the situation.
Lughlongarm wrote: »"It should be pretty obvious why this is problematic"
Not obvious at all, care to explain?
Something that is clearly meant to be of benefit to you by keeping you on your feet to stay alive literally gets you and/or your team killed in certain situations, with, and I emphasize, no recourse other than removing the benefit. It's doing the exact opposite of what it's supposed to do in these scenarios."makes one-shot, and even group-wipe mechanics physically impossible to carry out carry out correctly"
Actual data, greatly suggests otherwise.
Please show me the data of hundreds of logs group completing vHRC with players slotting in Slippery that refutes the following:
In SCP, you need to get hit by the freeze, so you can take off the homing aoe without dying.
If you break free from the freeze before the aoe hits you, the aoe will kill you.
Slippery always breaks free from the freeze.
Therefore, the aoe will always kill you (eventually, or running from it all fight will make you a functional liability to the group).
In HRC, the only way to avoid this would be to space out everyone with Slippery "in case" they get stoned, which is completely impractical. Otherwise, the logic is pretty much the same: if a player with Slippery gets targeted, they will most likely wipe a good portion, if not the entire group, again, with no recourse.
Hey, have you like slotted slippery on vhrc, does it really trigger? As far as I remember, it's a different button arrangement on console.
Also, you can slot another cp so I don't really see what the big deal on this.
Grandchamp1989 wrote: »they should re do it so it isnt an automatical break free but only a “free” break free.
The cost should be the benefit not the auto proc thing.
As far as I remember the stone mechanic in vhrc hm is a synergy, not break free, so why is this a problem?
As far as I remember the stone mechanic in vhrc hm is a synergy, not break free, so why is this a problem?
TheEndBringer wrote: »As far as I remember the stone mechanic in vhrc hm is a synergy, not break free, so why is this a problem?
The issue is if you get turned to stone and you immediately break free you will likely kill people around you because they won't have time to move away.
Having said that... Just unslot it. They'd probably break something trying to add a specific rule on the warrior to suppress the CP.
SaintSubwayy wrote: »a Fix for a non existing Problem, god I love the forums
Why the heck do you even slot slippery in PVE? there is no reason for it, since other Cp's are way stronger atm.
Too lazy to change form your roleplay or PVP Cp's to some PVE CP's...well thats your problem then.
TheEndBringer wrote: »As far as I remember the stone mechanic in vhrc hm is a synergy, not break free, so why is this a problem?
The issue is if you get turned to stone and you immediately break free you will likely kill people around you because they won't have time to move away.
Having said that... Just unslot it. They'd probably break something trying to add a specific rule on the warrior to suppress the CP.
Again.. the mechanic is a synergy, you cannot break free from it.