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ALL the mitigation

jrgray93
jrgray93
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After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

Flare provides passive major protection

battle spirit gets 11% more mitigation

wat
EP: Slania Isara : Harambe Was an Inside Job
  • DrSlaughtr
    DrSlaughtr
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.
    I drink and I stream things.
  • Kusto
    Kusto
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    I'm gonna make unkillable tank when these go live. There has been pretty hard to kill tanks before or even unkillable for some but with all the new changes and certain sets you can make a truly unkillable one. I'll build everything into mitigation and survivability. I cant kill anyone most likely but it's ok. I'm just gonna troll people in Cyro for lul's. Ty Zos.
  • DrSlaughtr
    DrSlaughtr
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    Kusto wrote: »
    I'm gonna make unkillable tank when these go live. There has been pretty hard to kill tanks before or even unkillable for some but with all the new changes and certain sets you can make a truly unkillable one. I'll build everything into mitigation and survivability. I cant kill anyone most likely but it's ok. I'm just gonna troll people in Cyro for lul's. Ty Zos.

    There are people already doing this.
    I drink and I stream things.
  • ketsparrowhawk
    ketsparrowhawk
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?
  • DrSlaughtr
    DrSlaughtr
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    The math nerds in another post did the calculations. Basically if you increase battle spirit by x amount is actually translates to a greater number. So raising it to 60% ends up translating to 22% less damage in game.
    I drink and I stream things.
  • ExistingRug61
    ExistingRug61
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    I’ve seen the 22% thrown around a bit in other discussions but never actually backed up by how it was calculated, and now that I calculate it myself it doesn’t seem quite right, unless there is something I am overlooking.

    As I see it, it should be as follows:

    On live battle spirit is at 44% mitigation.
    So you took 1-0.44=0.56 of the damage.
    On pts battle spirit is at 55% mitigation.
    So you take 1-0.55=0.45 of the damage.

    As such the you now take 0.45/0.56=0.8036 of the damage under the change as you would have prior to the change.
    This is the equivalent of an additional
    1-0.8036=0.1964 or 19.64% mitigation,
    Ie: an attack that would have dealt 10k damage to you on live will now deal 8.036 damage to you on pts.

    [edit fixed a typo where I missed had 56 instead of 0.56 (still had the correct result though)]
    Edited by ExistingRug61 on July 17, 2021 3:44AM
  • sabresandiego_ESO
    sabresandiego_ESO
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    I’ve seen the 22% thrown around a bit in other discussions but never actually backed up by how it was calculated, and now that I calculate it myself it doesn’t seem quite right, unless there is something I am overlooking.

    As I see it, it should be as follows:

    On live battle spirit is at 44% mitigation.
    So you took 1-0.44=0.56 of the damage.
    On pts battle spirit is at 55% mitigation.
    So you take 1-0.55=0.45 of the damage.

    As such the you now take 0.45/56=0.8036 of the damage under the change as you would have prior to the change.
    This is the equivalent of an additional
    1-0.8036=0.1964 or 19.64% mitigation,
    Ie: an attack that would have dealt 10k damage to you on live will now deal 8.036 damage to you on pts.

    This math is a lot better than the math for 22% where they likely just did 55-44 = 11 and then doubled it to 22

    Either way though we are looking at about 20% more tankyness
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Jameson18
    Jameson18
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    Kusto wrote: »
    I'm gonna make unkillable tank when these go live. There has been pretty hard to kill tanks before or even unkillable for some but with all the new changes and certain sets you can make a truly unkillable one. I'll build everything into mitigation and survivability. I cant kill anyone most likely but it's ok. I'm just gonna troll people in Cyro for lul's. Ty Zos.

    Definitely already a thing.
  • DrSlaughtr
    DrSlaughtr
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    I’ve seen the 22% thrown around a bit in other discussions but never actually backed up by how it was calculated, and now that I calculate it myself it doesn’t seem quite right, unless there is something I am overlooking.

    As I see it, it should be as follows:

    On live battle spirit is at 44% mitigation.
    So you took 1-0.44=0.56 of the damage.
    On pts battle spirit is at 55% mitigation.
    So you take 1-0.55=0.45 of the damage.

    As such the you now take 0.45/56=0.8036 of the damage under the change as you would have prior to the change.
    This is the equivalent of an additional
    1-0.8036=0.1964 or 19.64% mitigation,
    Ie: an attack that would have dealt 10k damage to you on live will now deal 8.036 damage to you on pts.

    ~20% is still too much.
    I drink and I stream things.
  • relentless_turnip
    relentless_turnip
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    It actually represents the percentage difference between your own damage done now and your damage done in the next patch.
    I.e. a 10k tooltip right now will translate 6.6k on live after battlespirit. Under the proposed changes this tooltip becomes 4.5k. the difference between the net of these 2 tooltips is roughly 20%.
  • Wuuffyy
    Wuuffyy
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    Don’t forget. They just added a 10% direct damage mit cp. If slotted, this will drop another 10% mit players’ way.

    This is out of hand. This patch wasn’t bad. Maybe BS needed to be buffed by 10% (50%) before they added all this mit. No one will die next patch.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • DrSlaughtr
    DrSlaughtr
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    You guys see that Cartoon Wars episode of South Park where they reveal the writers of family guy are whales pushing balls through hoops?

    Do we know if there are any giant water tanks in Bethesda?
    I drink and I stream things.
  • ketsparrowhawk
    ketsparrowhawk
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    As such the you now take 0.45/56=0.8036 of the damage

    Where does that part come from?
  • ketsparrowhawk
    ketsparrowhawk
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    jrgray93 wrote: »
    After years of trying to combat a tank meta, a new CP star is added that gives a unique UP TO 20% mitigation boost

    Flare provides passive major protection

    battle spirit gets 11% more mitigation

    wat

    Math nerds day battle spirit ends up being a 22% damage reduction.

    Can you explain the 22% please?

    It actually represents the percentage difference between your own damage done now and your damage done in the next patch.
    I.e. a 10k tooltip right now will translate 6.6k on live after battlespirit. Under the proposed changes this tooltip becomes 4.5k. the difference between the net of these 2 tooltips is roughly 20%.

    Ah that makes sense. Thank you!
  • JayKwellen
    JayKwellen
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    So now that defensive sets are no longer necessary (rip Pariah sellers), what are y'all gonna run?

    I've always wanted to try backbarring voidcaller. Don't know why, just weirdly intrigued by it. It's probably awful but whatever. Not like I'll have to worry about dying from making bad decisions. I'm gonna stay in 5 light but throw on ironclad just for good measure. Maybe I'll even put VD back on.

    It's gonna be great. Im bout to be so much absurdly more tanky while still getting to run 3 damage sets in light armor. I'll just kite around and heard a big group up like I do now, which will now also be far easier than it currently is, then drop a 500 balorg colossus/graveyard. Pop the squishes (relatively speaking) for VD procs and then off to the next.

    Hmm. Now that I think about it, the whole kite-burst-repeat playstyle with high mitigation and high healing sounds oddly familiar. Am I having deja-vu? How strange. Oh well, thank god the developers spent all that time trying to lessen the tank meta. Can't wait for the new tank meta!
    Edited by JayKwellen on July 17, 2021 3:38AM
  • ExistingRug61
    ExistingRug61
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    As such the you now take 0.45/56=0.8036 of the damage

    Where does that part come from?

    Sorry I had a typo, it should have been 0.45/0.56=0.8036

    Anyway, the 0.45, or 45%, is the amount of damage taken after battle spirit under the new battle spirit mitigation of 55% (100-55=45).
    The 0.56, or 56%, is the amount of damage taken after battle spirit with the old mitigation amount of 44% (100-44=55).

    So then calculating the ratio of these ie: new damage/previous damage tells us how much the change has affected our damage taken, relative to the original value.
    So this is 0.45/0.56 = 0.8036, or 80.36%.
    So under the change we take 80.36% of the damage we would have previously, or the equivalent of an extra 19.64% mitigation.

    Here’s another way of looking at it:
    Say on live you get hit for 10k. This means that before battle spirit, the attack would have done 10k*1/(1-0.44) =17.86k.
    Take that same attack and apply the new battle spirit mitigation to it, so 17.86k*(1-0.55) = 8.036k
    So what would previously been a 10k hit is now a 8.036k hit (ie, 80.36% of the original 10k, or a reduction of 19.64%).

    (These are actually the same calculation of the ratio or relative change, just presented slightly differently and the first skips a couple of steps)
    Edited by ExistingRug61 on July 17, 2021 4:01AM
  • ketsparrowhawk
    ketsparrowhawk
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    As such the you now take 0.45/56=0.8036 of the damage

    Where does that part come from?

    Sorry I had a typo, it should have been 0.45/0.56=0.8036

    Anyway, the 0.45, or 45%, is the amount of damage taken after battle spirit under the new battle spirit mitigation of 55% (100-55=45).
    The 0.56, or 56%, is the amount of damage taken after battle spirit with the old mitigation amount of 44% (100-44=55).

    So then calculating the ratio of these ie: new damage/previous damage tells us how much the change has affected our damage taken, relative to the original value.
    So this is 0.45/0.56 = 0.8036, or 80.36%.
    So under the change we take 80.36% of the damage we would have previously, or the equivalent of an extra 19.64% mitigation.

    Here’s another way of looking at it:
    Say on live you get hit for 10k. This means that before battle spirit, the attack would have done 10k*1/(1-0.44) =17.86k.
    Take that same attack and apply the new battle spirit mitigation to it, so 17.86k*(1-0.55) = 8.036k
    So what would previously been a 10k hit is now a 8.036k hit (ie, 80.36% of the original 10k, or a reduction of 19.64%).

    (These are actually the same calculation of the ratio or relative change, just presented slightly differently and the first skips a couple of steps)

    That clears it up. Thanks!
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