In general, TTK on the live patch is actually not very low because many players are stacking a bunch of resistances and max health to abuse the 1000 weapon/spell damage and CP 2.0, leading to many prolonged fights. The only exceptions are specific builds that can one shot. These builds, such as a triple proc set stamsorc in 7k weapon dmg, bombblades, ganksorcs, gankblades, are the real issues that need to be adjusted.
ZOS's solution on the PTS is a total mistake because everyone now gets more than 20% effective damage mitigation from Battle Spirit, on top of all the new CP mitigation slottables. This creates a situation where nobody can kill each other even in a full damage setup, except for classes with an already high base damage like NB, magsorc, and the newly buffed templar. For the past 3 days, I and many players have tried all sorts of builds to see if we can reduce the TTK on the PTS, but it is simply impossible unless you play the 3 aforementioned classes.
I think the solution to increase TTK on live is by first individually adjusting the builds that cause super low TTK, such as the triple proc set stamsorc setup, bombblades, ganksorcs, and gankblades. Then, reduce the Battle Spirit mitigation from 55% to 49% (This would give players an effective 10% increase in damage mitigation, instead of 20%+). Please consider readjusting Battle Spirit, otherwise PvP will enter another tank meta where nobody dies and only a few classes can compete.
Edited by StaticWave on July 21, 2021 3:24PM Platform:
PC NA
Main:
Static Wave - AD stamsorc