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Battle Spirit's mitigation change is a mistake and needs to be adjusted

StaticWave
StaticWave
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In general, TTK on the live patch is actually not very low because many players are stacking a bunch of resistances and max health to abuse the 1000 weapon/spell damage and CP 2.0, leading to many prolonged fights. The only exceptions are specific builds that can one shot. These builds, such as a triple proc set stamsorc in 7k weapon dmg, bombblades, ganksorcs, gankblades, are the real issues that need to be adjusted.

ZOS's solution on the PTS is a total mistake because everyone now gets more than 20% effective damage mitigation from Battle Spirit, on top of all the new CP mitigation slottables. This creates a situation where nobody can kill each other even in a full damage setup, except for classes with an already high base damage like NB, magsorc, and the newly buffed templar. For the past 3 days, I and many players have tried all sorts of builds to see if we can reduce the TTK on the PTS, but it is simply impossible unless you play the 3 aforementioned classes.

I think the solution to increase TTK on live is by first individually adjusting the builds that cause super low TTK, such as the triple proc set stamsorc setup, bombblades, ganksorcs, and gankblades. Then, reduce the Battle Spirit mitigation from 55% to 49% (This would give players an effective 10% increase in damage mitigation, instead of 20%+). Please consider readjusting Battle Spirit, otherwise PvP will enter another tank meta where nobody dies and only a few classes can compete.
Edited by StaticWave on July 21, 2021 3:24PM
Platform:
PC NA

Main:
Static Wave - AD stamsorc

  • sabresandiego_ESO
    sabresandiego_ESO
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    You have some valid points. Healing is also way over-tuned which is contributing to the extremely slow boring gameplay and also making pressure damage completely worthless compared to burst.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Pepegrillos
    Pepegrillos
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    Battlespirit to 49%, a close look at the one-shot builds, and an equivalent nerf to healing power in pvp scenarios should be alright.
  • DrSlaughtr
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    Outside LA sorcs who's one shotting? I've one sniped a dude like once but he had 20k health.

    I'm a very successful Stamblade. It takes me 5-6 skills to have a good chance of killing anyone over 28k health, which is most characters. Bombers likewise have to time several skills together.

    Desyncs happen and give the illusion that you instantly dropped dead but you didn't. And desyncing isn't my fault.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
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    If X skill or set are over performing the answer should be to adjust them, not make us sit through another Return of the Tank patch that no actual PVPers asked for.
    I drink and I stream things.
  • Sorbin
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    I wish so badly that they would revert the proc changes and add some element of RNG back to proc sets. IMO, that change is where ESO PvP jumped the shark completely. Things were hairy enough with the sheer amount of variables that Mythics introduced in Greymoor, but it was manageable. But giving procs a guarunteed chance to all go off simultaneously and give passive, often unavoidable damage has just caused so, so many more problems than anything else I've seen in this game's PvP in years.
  • ManDraKE
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    I've been saying this for the past year or so: Put a 1sec global cooldown on free-dmg procsets so you need multiple GCD's to proc multiple procsets.
    It will nerf all the oneshoot builds and wont affect the viability of procs sets for everyone using them as extra dmg instead of one shoot combos

    Then adjust a few sets like frenzied momentum (just make it work only on your active frontbar so you cant put it back bar and stack it with 2 proc sets front bar), balance cristal weapon under the premise that is pre-casted so it doesnt cost a GCD as part of your combo (maybe turn part of the burt damage into a DoT effect, so is lets bursty but still has the same overall damage output) and done, 90% of the oneshoot builds get nerfed. Then just have to deal with full wpn/spell damage nb gankers (both stam and mag) in some way. The TTK outside these overpowered oneshoot or gank builds is fine, in fact in some cases is even too low (good luck trying to burst a stamcro)

    We dont need an stupid amount of mitigation, if they want to add some extra mitigation to compense for the extra damage of the CP2.0 rework, ok we can take it, but they went crazy in these patch notes, i dont even need to download the PTS to know that is going to be another boring tank meta if they dont change anything.
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