YandereGirlfriend wrote: »Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.
I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
YandereGirlfriend wrote: »Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.
I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
universal_wrath wrote: »YandereGirlfriend wrote: »Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.
I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.
Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.
YandereGirlfriend wrote: »@WrathOfInnos Hehe, indeed. My eyes are usually on group PvP though and you could do some amazing things if Twilight were sourced from the caster. I was semi-heartbroken when I found out that it wasn't.universal_wrath wrote: »YandereGirlfriend wrote: »Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.
I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.
Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.
You can but not many builds are going to have two synergy sources that can be easily applied to the entire group. It's basically just Templars using Orbs and Ritual (and the latter is dicey because in PvE everyone is using Orbs so the odds on your members using your synergy over someone else's are low).
It's a minor thing but the synergy cooldown is only 20 seconds so you can actually hit 100% uptime a bit easier in theory as you only need a 5-second gap between activations. You could also use a set like Kraglen's for an easy additional synergy but that would make a rather strange pairing in most types of content.
Narvuntien wrote: »I am a Twilight Remedy user on a Nerco Healer because I have so many synergies.
Wait the HoT doesn't proc SPC? and doesn't go off my stats?
Okay, I think we found the buff it needs.
universal_wrath wrote: »YandereGirlfriend wrote: »Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.
I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.
Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.
Narvuntien wrote: »Ah ha! then the buff is to have send out an AoE to hit your group with a (smaller) HoT and minor Force to your whole group not just the synergy user.