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Twilight Remedy Needs Some Love

universal_wrath
universal_wrath
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It has been will over 4 years since Thieves Guilds was released. Both alkosh and lunar bastion were touched multiple times to make them more appealing, even moondancer was buff. On ther other hand, twlight remedy has never been looked at only twice. First time was during proc meta when it was nerfed when it had its healing nerfed by about 12% and had its healing over 15 secs instead of 10 secs. Second time, was wlast patch when proc scaling was interduced, as this set does not over any max resources, only mag regen and for whatever reason spell damage.

You sacrifice too much just by wearing this set. Low resources and regen unlike other sets like spell power, olirame and other healing sets. You also rely on others to activate this set for it to be effective . It also overs a mosrt redundant buff for most DDs which is minor force. Insfead of giving this set a proper buff or rework to how it works we get this:

"The power of the set is designed around it being selfless in nature and would require reductions in power to retain this oversight in behavior since it was designed well before Unnerving Boneyard, Lady Thorn, or Blood Altar existed in their current forms."
  • YandereGirlfriend
    YandereGirlfriend
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    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.
  • WrathOfInnos
    WrathOfInnos
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    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.

    That last part was really nice during the Pale Order + Simmering Frenzy meta :D

    I guess it doesn’t matter much now.
  • universal_wrath
    universal_wrath
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    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.

    You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.

    Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.
  • YandereGirlfriend
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    @WrathOfInnos Hehe, indeed. My eyes are usually on group PvP though and you could do some amazing things if Twilight were sourced from the caster. I was semi-heartbroken when I found out that it wasn't.
    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.

    You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.

    Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.

    You can but not many builds are going to have two synergy sources that can be easily applied to the entire group. It's basically just Templars using Orbs and Ritual (and the latter is dicey because in PvE everyone is using Orbs so the odds on your members using your synergy over someone else's are low).

    It's a minor thing but the synergy cooldown is only 20 seconds so you can actually hit 100% uptime a bit easier in theory as you only need a 5-second gap between activations. You could also use a set like Kraglen's for an easy additional synergy but that would make a rather strange pairing in most types of content.
  • Narvuntien
    Narvuntien
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    I am a Twilight Remedy user on a Nerco Healer because I have so many synergies.

    Wait the HoT doesn't proc SPC? and doesn't go off my stats?

    Okay, I think we found the buff it needs.
  • universal_wrath
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    @WrathOfInnos Hehe, indeed. My eyes are usually on group PvP though and you could do some amazing things if Twilight were sourced from the caster. I was semi-heartbroken when I found out that it wasn't.
    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.

    You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.

    Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.

    You can but not many builds are going to have two synergy sources that can be easily applied to the entire group. It's basically just Templars using Orbs and Ritual (and the latter is dicey because in PvE everyone is using Orbs so the odds on your members using your synergy over someone else's are low).

    It's a minor thing but the synergy cooldown is only 20 seconds so you can actually hit 100% uptime a bit easier in theory as you only need a 5-second gap between activations. You could also use a set like Kraglen's for an easy additional synergy but that would make a rather strange pairing in most types of content.

    My favorite set up on my healer was to use twilight, spell power, and bodgan(before nerfs)/symphony of blades. I had been using twilight for over 2,5 years and I dropped it about 3 months ago after I realized how useless it is in both PvE and PvP and replaced it by powerful assault. As you have said, many players use orbs so chances I only run with 1 synrgy, and even then, almost nobody activates twlight in both PvE and PvP.

    Also, that part were it does not heal the wearer has always bugged me, just like storm atro major berserk buff from sorc ulti. I mean, I wasted a full set 5 piece set for full group support, why I can'r even get a small bonus from it. Spell power, powerful assault are both strong support sets that benefit everyone even the wearer.

    Alkosh got a huge buff to its pen even if most people wouldn't use or maybe start using. Lunar bastion also got a buff to how it work from self shielf to group shield over longer duration and even stronger shields. Moondancer had its recovery and spell power increased even slightly, but atleast it did not get nerfed. Nobody is using twlight for both PvE or PvP in most parts because of how it works, and now it is even more an appleaing after multiple hefty nerfs to its healing power.
  • universal_wrath
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    Narvuntien wrote: »
    I am a Twilight Remedy user on a Nerco Healer because I have so many synergies.

    Wait the HoT doesn't proc SPC? and doesn't go off my stats?

    Okay, I think we found the buff it needs.

    Its healing does scale with your max magicka/stamina, only minor force that does not scale. Also, yes necro is greatclass to use twlight on because of the synrgies it has, but I bit most of these synrgies are used/consumed by the tank. Unless you place them too far from the fight the tank would see it is a bother to go and activate. I had used the set on sorc healer, warden, templar and even dragonknight at some point of time when stone fist didn't exist. Never tried necro or nightblade but I reckon nerxo would be similar to warden or templa, and nightblade closer to sorc.
    Extent the HoT and buff duration to 20 seconds so that you can have theoretical 100% uptime on them.

    I would also like the HoT to count as being be applied by the WEARER of the set rather than the TARGET who activates the synergy. The current functionality cripples the set as a means to deliver other buffs to your raid members.

    You can have 100% uptime on both healing and buff curremtly if you have 2 active synrgies, since each synrgies has 30 sec cooldown you can activate first synrgy and then second synrgy after 15 srcs and rotate synrgies like this every 15 sec and you have 100% uptime.

    Main problems of the set is that it does not benefit the wearer for wearing the set, healing in both PvE and PvP is cripple to scaling mechanics. In PvP, very few people activate synrgies, and in PvE most DDs use minor force buff redundant in this set. The set offer 2 things but always fail to do anything.

    I usualy run around with 3-4 synrgies. Orbs/spear, ritual, alter, and sometimes bone shield depending on content. I also use inner fire if I run as hybrid tank healer or last boss vDSA, and use nova on small /short fights. People still don't use any of the synrgies except for orb and maybe alter when their geals drop to critical lvl.
    Edited by universal_wrath on July 15, 2021 4:58AM
  • Narvuntien
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    Ah ha! then the buff is to have send out an AoE to hit your group with a (smaller) HoT and minor Force to your whole group not just the synergy user.
  • universal_wrath
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    Narvuntien wrote: »
    Ah ha! then the buff is to have send out an AoE to hit your group with a (smaller) HoT and minor Force to your whole group not just the synergy user.

    That would actually be a good idea, you can also just remove the synrgy part and put a different condition. Most important part is that should effect the wearer.
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