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Procs that pull.....

katorga
katorga
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Let me get this straight, I could drop negate or daedric mines at a location, have Dark Convergence pull players onto the mines with the resulting immobilize proc'ing Hrothgar's Chill?

Dark Convergence – Light
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Offensive Penetration
4 – Adds 129 Weapon and Spell Damage
5 – Casting abilities that leave an effect on the ground will create an area that applies a 30% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
  • jaws343
    jaws343
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    Yeah, but Hrothgar's Chill is going to proc on the first player to be stunned. So if you drop a Negate or use Dark Convergience, you don't get to choose which player gets the proc because it stuns everyone. Ideally you'd want to land this on a tankier character.

    But also, Negate provides CC immunity to a player, which would counter the pull from Dark Convergence.

    Hrothgar's Chill will be ok with AOE stuns, like streak or Negate, but it is going to shine with single target stuns. And it is going to pair much better with Rush of Agony I believe.

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