Crit chance was reduced specifically to *reduce* PvE DPS. It was intentional as it had been stated, repeatedly, that DPS was so high it was allowing people to skip mechanics entirely, which wasn't the intent.
In short, I do not expect an increase in Crit. Quite the opposite of the changes currently proposed increase overall DPS much. I wouldn't be surprised to see Crit chance further reduced.
Narvuntien wrote: »I am like many medium armour users that losing crit when it is so important to PVE damage will make stamina dps disappear or swap to strange medium/light set ups which limit set usage.
Crit chance is effectively unimportant in PVP but core to PVE making it one of the primary ways to separate PVP and PVE.
I remember base crit chance did get nerfed a few patches back perhaps that should be undone with the changes to medium armor.
Alternatively, you can buff the Crit chance star in the CP.
It is true it doesn't make sense to have both light and medium have Crit chance so perhaps just removing it from armor passives completely and placing it as a shared base stat might be better way to handle it.
Then give crit damage to medium (melee should do more damage) and penetration to light. Maybe replace the crit chance on light with spell damage.
Milli_Rabbit wrote: »Narvuntien wrote: »I am like many medium armour users that losing crit when it is so important to PVE damage will make stamina dps disappear or swap to strange medium/light set ups which limit set usage.
Crit chance is effectively unimportant in PVP but core to PVE making it one of the primary ways to separate PVP and PVE.
I remember base crit chance did get nerfed a few patches back perhaps that should be undone with the changes to medium armor.
Alternatively, you can buff the Crit chance star in the CP.
It is true it doesn't make sense to have both light and medium have Crit chance so perhaps just removing it from armor passives completely and placing it as a shared base stat might be better way to handle it.
Then give crit damage to medium (melee should do more damage) and penetration to light. Maybe replace the crit chance on light with spell damage.
No, the damage is already too high. Stamina toons on PTS are hitting 112k in full 7 medium armor. Just use Advancing Yokeda.
yoo_mr_white wrote: »Milli_Rabbit wrote: »Narvuntien wrote: »I am like many medium armour users that losing crit when it is so important to PVE damage will make stamina dps disappear or swap to strange medium/light set ups which limit set usage.
Crit chance is effectively unimportant in PVP but core to PVE making it one of the primary ways to separate PVP and PVE.
I remember base crit chance did get nerfed a few patches back perhaps that should be undone with the changes to medium armor.
Alternatively, you can buff the Crit chance star in the CP.
It is true it doesn't make sense to have both light and medium have Crit chance so perhaps just removing it from armor passives completely and placing it as a shared base stat might be better way to handle it.
Then give crit damage to medium (melee should do more damage) and penetration to light. Maybe replace the crit chance on light with spell damage.
No, the damage is already too high. Stamina toons on PTS are hitting 112k in full 7 medium armor. Just use Advancing Yokeda.
So one heavy set is hitting higher than the rest big whoop. I'm pretty sure all other sets hit lower.
Easy fix to this problem is to leave the crit chance on medium and light armour this way Stam still has build diversity. It's not like even if they are hitting 112k people will start snubbing mag players for them.
Milli_Rabbit wrote: »yoo_mr_white wrote: »Milli_Rabbit wrote: »Narvuntien wrote: »I am like many medium armour users that losing crit when it is so important to PVE damage will make stamina dps disappear or swap to strange medium/light set ups which limit set usage.
Crit chance is effectively unimportant in PVP but core to PVE making it one of the primary ways to separate PVP and PVE.
I remember base crit chance did get nerfed a few patches back perhaps that should be undone with the changes to medium armor.
Alternatively, you can buff the Crit chance star in the CP.
It is true it doesn't make sense to have both light and medium have Crit chance so perhaps just removing it from armor passives completely and placing it as a shared base stat might be better way to handle it.
Then give crit damage to medium (melee should do more damage) and penetration to light. Maybe replace the crit chance on light with spell damage.
No, the damage is already too high. Stamina toons on PTS are hitting 112k in full 7 medium armor. Just use Advancing Yokeda.
So one heavy set is hitting higher than the rest big whoop. I'm pretty sure all other sets hit lower.
Easy fix to this problem is to leave the crit chance on medium and light armour this way Stam still has build diversity. It's not like even if they are hitting 112k people will start snubbing mag players for them.
Its just not a problem, though, that I have seen from people actually testing the PTS. The problem with stam is still the same: Too many support sets.
Milli_Rabbit wrote: »
No, the damage is already too high. Stamina toons on PTS are hitting 112k in full 7 medium armor. Just use Advancing Yokeda.
@Narvuntien 66k is about half the DPS that Magicka Classes do. So you just have proven how wide the gap to Stamina already is, and that nerfing Stamina is a pretty bad move.