Ragnaroek93 wrote: »Can't wait to slot sword and board taunt for 9k penetration and now inner beast for 15% more inc damage as well in PvP. Good thing that we have so many skill slots already and are already forced to run so many buff skills (like major protection on flare now wtf...). Someone please enlighten me how being forced to slot overpowered but generic and boring buff skills makes the gameplay more engaging.
Ragnaroek93 wrote: »Can't wait to slot sword and board taunt for 9k penetration and now inner beast for 15% more inc damage as well in PvP. Good thing that we have so many skill slots already and are already forced to run so many buff skills (like major protection on flare now wtf...). Someone please enlighten me how being forced to slot overpowered but generic and boring buff skills makes the gameplay more engaging.
ZOS doesn't want to make combat more interesting, they want to make it easier for randoms. They are constantly looking for that sweetspot where randoms can kill an experienced player easily and at the same time an experienced player can't use it against them easily. Hence the passive defense (which works the same for everyone), hence the skils that easily make someone's build not matter so much, etc. etc. Yes it is silly but given my experience with ZOS so far I wouldn't count on any improvement.
Grandchamp1989 wrote: »This is the direction they want to take the game this patch.
Likely we'll see a shift next patch, the meta in this game is the most volatile I have ever seen for any game.
Right now they stated they wanted to increase TTK so we're getting tankier.
I guess the debuffs they added balance it out a little bit so maybe it's not so bad. We should test out the new meta before we shoot it down.
This has never been the case though. The floor/ceiling gap has only been widening for the past seven years. Everything they try to do to help casuals ends up being abused by tryhards to stomp pugs even harder. Look at the new patch notes, these new "anti ball group" sets will do absolutely nothing against coordinated HoT stacking and purge spam. If anything, the ball groups will use them to vacuum pugs into their stun lock bombs.ZOS doesn't want to make combat more interesting, they want to make it easier for randoms. They are constantly looking for that sweetspot where randoms can kill an experienced player easily and at the same time an experienced player can't use it against them easily.
Tbh. Giving squishy builds that have a lot of burst more tankyness is an equivalent if giving tanky build more dmg output...Grandchamp1989 wrote: »This is the direction they want to take the game this patch.
Likely we'll see a shift next patch, the meta in this game is the most volatile I have ever seen for any game.
Right now they stated they wanted to increase TTK so we're getting tankier.
I guess the debuffs they added balance it out a little bit so maybe it's not so bad. We should test out the new meta before we shoot it down.
I think non-tanky builds will get tankier. Tanky builds won't see much.
Ragnaroek93 wrote: »Can't wait to slot sword and board taunt for 9k penetration and now inner beast for 15% more inc damage as well in PvP. Good thing that we have so many skill slots already and are already forced to run so many buff skills (like major protection on flare now wtf...). Someone please enlighten me how being forced to slot overpowered but generic and boring buff skills makes the gameplay more engaging.