Thank you for the advice. I didn't know you can set a priority in Auto Research. I will look into that.maximusrex45 wrote: »Once a trait is researched does it become a skill or an item? In other words I'm trying to craft my first set of gear it says I have 3 traits for greaves. Once I use them are they gone? And will need to be researched again?
Also I am using the addon auto research. Is this good to use when you are starting out? Or should I try to manually research traits that I need? Thanks
As mentioned, once you learn a trait it is avilable forever on that character.
I use the Mod Auto Research to help me manage it (I am still working on my last few traits). You can set the priority of what traits to research, and it also has a default, and it makes sure you keep your research slots going. You will want to make sure you invest Skill Points to increase your research slots to 3 (doesn't work for Jewelry) and reduce your time. I maybe could have been a little better, but it is going to take me close to a year to get all of my research done. so you want to be on top of it. You can also use a mod called FCO Item Saver to "lock" gear you are setting aside for research so that you don't accidentally deconstruct it.
Since you are new, and I assume yo ware also doing daily crafting writs, I am going to say to make sure you go to Alinor in Summerset if you can and train for the Jewelry one. Nothing really points you to it, and I played the game for months before I found it existed.
Best of luck.
Somehow I already discovered Alinor and found it's a good area for crafting. I appreciated you mentioning that.
I also am coming to believe in this game (only playing for 2 weeks) either you craft or you don't. So as far as skill points I agree and are thinking of eventually respecing the character I'm playing who is almost at level 25 to a dedicated crafter. Then create a new main character. Right now I'm trying to get as many skill points as I can before I switch.
Thanks for the helpful info. I just started playing recently and probably not ready to join a guild. I'm thinking of turning off the auto research addon for now and try to research training or divines first if I can from drops.You might have multiple items that have the same trait.
To make the crafted "named" sets you need to have traits researched. For an example, you need two traits to make the Ashen Grip gear. That's 2 traits for each piece you want to make. It's nice to be able to make a full set of training, or divines, but as long as you have two traits learned, you can make the set. Once you learn a trait, its learned. You lose the item you researched, but your character knows the trait.
If you're in a good guild, you can probably ask a crafter to make trait items for you to research. Start with the traits you want to use first. Mostly because the first traits research quickly. Each trait you research for a piece of gear is about double the time of the last one. The 9th trait takes about 30 days.
Once a trait is researched does it become a skill or an item? In other words I'm trying to craft my first set of gear it says I have 3 traits for greaves. Once I use them are they gone? And will need to be researched again?
Also I am using the addon auto research. Is this good to use when you are starting out? Or should I try to manually research traits that I need? Thanks
Thank you for the advice. I didn't know you can set a priority in Auto Research. I will look into that.maximusrex45 wrote: »Once a trait is researched does it become a skill or an item? In other words I'm trying to craft my first set of gear it says I have 3 traits for greaves. Once I use them are they gone? And will need to be researched again?
Also I am using the addon auto research. Is this good to use when you are starting out? Or should I try to manually research traits that I need? Thanks
As mentioned, once you learn a trait it is avilable forever on that character.
I use the Mod Auto Research to help me manage it (I am still working on my last few traits). You can set the priority of what traits to research, and it also has a default, and it makes sure you keep your research slots going. You will want to make sure you invest Skill Points to increase your research slots to 3 (doesn't work for Jewelry) and reduce your time. I maybe could have been a little better, but it is going to take me close to a year to get all of my research done. so you want to be on top of it. You can also use a mod called FCO Item Saver to "lock" gear you are setting aside for research so that you don't accidentally deconstruct it.
Since you are new, and I assume yo ware also doing daily crafting writs, I am going to say to make sure you go to Alinor in Summerset if you can and train for the Jewelry one. Nothing really points you to it, and I played the game for months before I found it existed.
Best of luck.