Having 30 day campaigns are too long, they should be 4-6 hours long a day!

C0RTEX4
C0RTEX4
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They should make the campaign duration, similar to planet side 2, 4-6 hours long allowing for a window where players really need to earn emperorship and end this night capping, they should also additionally, add a feature that stops the emperor gaining emp once the player has been deposed, allowing for the next player below the previous emperor to automatically take emperorship when the faction captures all the required keeps. There you go an easy and completely logical but yet SIMPLE solution to a major issue that has kept pvp players broken for nearly 8 years.
Edited by ZOS_Lunar on July 13, 2021 12:42PM
  • SpacemanSpiff1
    SpacemanSpiff1
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    The way to fight "night calling" is to actually fight the "night appears". Get in there, OP!
  • Jaimeh
    Jaimeh
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    Nooo. The populations of each faction wax and wane during the a 24hr period, so such short campaigns would be biased.
  • Luke_Flamesword
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    Also, this is acting like ""nightcapping"" only exists because of Emp pushes, except...it's not. Like I said, it's just people in other time zones and those with their nights free that are getting on to play. There's nothing to it beyond that.
    People from different timezones are minority and spread around all factions so this shouldn't make any problem. Problem is when the same faction every night takes whole map - this is not regular playing but pure nightcapping by some group of people.
    PC | EU | DC |Stam Dk Breton
  • LordOsiris
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    tssss, choose a shorter campaign but stop calling out for nerving all and everything. the 30 days are so wounderful playtime and is realy showing who has understand the pvp gaming ;) so no at all.
    If you wanna know more about me, check first here: eso-database.com/en/user/LordOsiris
  • LarsS
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    I would prefer a 7 day campaign, I see no reasons for it to be as long as 30 days. 30 day campaigns are often decided many days before the end, thats not fun for anyone.

    I support that one only can get emp once per campaign, it would at least reduce exploits/cheating like for ex having friend in another alliance you can kill for ap. One could even make it a once per char event, more could then be emp, it would possibly draw more people to cyro.
    GM for The Daggerfall Authority EU PC
  • Thraben
    Thraben
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    C0RTEX4 wrote: »
    They should make the campaign duration, similar to planet side 2, 4-6 hours long allowing for a window where players really need to earn emperorship and end this night capping, they should also additionally, add a feature that stops the emperor gaining emp once the player has been deposed, allowing for the next player below the previous emperor to automatically take emperorship when the faction captures all the required keeps. There you go an easy and completely logical but yet SIMPLE solution to a major issue that has kept pvp players broken for nearly 8 years.

    After 3 months of this "new" Planetside 2 campaign mode (with the 4th faction allocated to the weakest faction) one can safely say, that it would solve all the pop balance problems that have been increasingly plaguing Cyro.

    (one has to add that the 4. faction players should not be allowed to join groups in Cyro, because otherwise we would have to face too many elite "factionless" ball group players who are harmless as solo players but too influential as a group)
    .

    Anyone who claims the opposite is just too lazy to download the Planetside 2 client in order to see it for themselves. I would go even further and state that this would revive Cyro as it has revived Planetside (which was a dead game until 14 months ago).


    Even THIS argument is invalid:
    You have to center the 4-6 hour window on evening Tokyo time then because that's where I live.

    Since the "campaign" starts when one side reaches on of the other factions' gates; that means that the "Not-my-timezone-cappers"will probably start each new campaign, they just need organised help from players from other times zones to actually finish it with success.

    All one has to change compared to PS2's system is to pick a campaign duration that makes it impossible to organise scheduled overpop zerging, be it morning capping, primetime zerging or whatever. Any UNEVEN number of hours between 9hours and 17 hours would work in this regard.

    If people want to keep the 7 days or the 30 days or whatever, one can simply add the results of those mini-campaigns and get a final result after the selected timespan. With the aforementioned short campaign sub-periods, no one can claim that "the guys outside of MY primetime have too much power on the scoreboard".
    Edited by Thraben on August 13, 2021 1:57PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • LarsS
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    There is a simple way to balance campaigns, which should have been tested years ago and that is to wheight the campaign points with the actual population relative to max population. Thus there would be few campaign points when the servers are empty.
    GM for The Daggerfall Authority EU PC
  • Nogawd
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    The people who claim "nightcap" crap are the same that day they just get double teamed by the other 2 alliances.
  • alterfenixeb17_ESO
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    LarsS wrote: »
    There is a simple way to balance campaigns, which should have been tested years ago and that is to wheight the campaign points with the actual population relative to max population. Thus there would be few campaign points when the servers are empty.
    This sounds like a nice idea however in this version it has a few flaws:
    • The actual winning of the campaign still brings little individual benefits (and let us face it - most people prioritize that)
    • Because of above actual campaign points still just do not matter this much and therefore it won't matter if player stays in more or in less populated campaign - actual rewards at the end and during campaign itself would be fairly similar with one remark: less populated campaign by definition means less AP (slower ranking up, golden merchant and so on - some people still care about it)

    It could work however if there were properly balanced incentives for doing less populated campaigns (and for joining any campaign at all actually) like lower population you have more AP you get. This would ofc have to take into account not current population but population on average in for instance last 7 days.

  • Merllow
    Merllow
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    There are 24 hours a day. If the campaign lasts 4-6 hours, then 6-4 sets of awards will be played per day. I don't care about this idea, but it's funny to read that people have a different time zone.
  • Jazraena
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    Nogawd wrote: »
    The people who claim "nightcap" crap are the same that day they just get double teamed by the other 2 alliances.

    NA, eh?

    Nightcapping is a pretty annoying reality on EU. The vast majority of our playerbase operates within +/- 2 hours of time difference and, naturally, the majority of players have normal daily work / education hours as well, so nights are quiet - except mentioned nightcappers who then largely run over the map unopposed.
  • BlackArgonian
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    I think they should make a 7 day alliance locked campaign, most of the people I know with the Former Emperor title farmed it in the below 50 campaign. A 24 hour campaign in the Imperial City that gives Emperor would be the most ideal in my opinion but the PvP community won't accept that. Cyrodiil has always been controlled by zergs and even people farming points with friends (capping resources, trading keeps etc) and will continue to be, that's why they made Imperial City & Battlegrounds.
    <PC EU Main Server> Black Argonian - Argonian Necromancer Tank (Health) | Aetherius Angel - Breton Warden Healer (Magicka) | Grahtwood Gravedigger - Wood Elf Sorcerer DPS (Stamina) |
    If you do not play with random players more than you play with premade groups, you will never actually know the state of the playerbase.
    Sometimes you realize how far ambition has taken you from intention.
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