People from different timezones are minority and spread around all factions so this shouldn't make any problem. Problem is when the same faction every night takes whole map - this is not regular playing but pure nightcapping by some group of people.Also, this is acting like ""nightcapping"" only exists because of Emp pushes, except...it's not. Like I said, it's just people in other time zones and those with their nights free that are getting on to play. There's nothing to it beyond that.
Hapexamendios wrote: »You have to center the 4-6 hour window on evening Tokyo time then because that's where I live.
They should make the campaign duration, similar to planet side 2, 4-6 hours long allowing for a window where players really need to earn emperorship and end this night capping, they should also additionally, add a feature that stops the emperor gaining emp once the player has been deposed, allowing for the next player below the previous emperor to automatically take emperorship when the faction captures all the required keeps. There you go an easy and completely logical but yet SIMPLE solution to a major issue that has kept pvp players broken for nearly 8 years.
Hapexamendios wrote: »You have to center the 4-6 hour window on evening Tokyo time then because that's where I live.
This sounds like a nice idea however in this version it has a few flaws:There is a simple way to balance campaigns, which should have been tested years ago and that is to wheight the campaign points with the actual population relative to max population. Thus there would be few campaign points when the servers are empty.
The people who claim "nightcap" crap are the same that day they just get double teamed by the other 2 alliances.