Corrosive Armor morph now also makes direct damage to ignore spell resistance as well, so there is possibility for a window of juicy whips. 200 ult though for 10s of boost with very crappy ult gen passive.
YandereGirlfriend wrote: »Corrosive Armor morph now also makes direct damage to ignore spell resistance as well, so there is possibility for a window of juicy whips. 200 ult though for 10s of boost with very crappy ult gen passive.
But Corrosive only provides Physical Penetration which would be useless for all magDK skills. You would have to use Onslaught instead.
(Unless they changed this in today's notes, in which case ignore this comment.)
I am timing flames of oblivion, deepbreath with my stacked whip and still dealing less damage than a stamcro just timing dizzy with blast bones. Plus they get defile.
Give us a better delayed damage, fix the sustain issues, add major expedition to wings or give us some form of an execute.
Anything would be awesome at this point.
If classic executes dont fit the class make one that increases dots depending on the health of the target or make dots explode for damage at execute threshold.
YandereGirlfriend wrote: »Corrosive Armor morph now also makes direct damage to ignore spell resistance as well, so there is possibility for a window of juicy whips. 200 ult though for 10s of boost with very crappy ult gen passive.
But Corrosive only provides Physical Penetration which would be useless for all magDK skills. You would have to use Onslaught instead.
(Unless they changed this in today's notes, in which case ignore this comment.)
It does on live right now, but on PTS both the tooltip and when I checked the damage it ignored the spell resistance too, Gina forgot to add it to natch potes.
i'll the first to ask for dk buffs but trust me, the only thing that works on dk is damage on the magicka spec. other than that, it's the class with the worst defence and the worst sustain.
Bl4ckR3alm93 wrote: »
i'll the first to ask for dk buffs but trust me, the only thing that works on dk is damage on the magicka spec. other than that, it's the class with the worst defence and the worst sustain.
Definitely not. The buffs are more for Stamina DK and Tanks. I mained MagDK for 3 years and just recently changed to StamDK and its a huge difference actually. You can even go on youtube and other threads to see the numbers. Reason being because MagDK has no access to executes no matter what while StamDk has access to atleast 2 executes. Executioner and Poison Injection both can be used for StamDK as an execute and a dot execute. MagDK actually is by far the worse for PVE both in damage and sustain
Bl4ckR3alm93 wrote: »
i'll the first to ask for dk buffs but trust me, the only thing that works on dk is damage on the magicka spec. other than that, it's the class with the worst defence and the worst sustain.
Definitely not. The buffs are more for Stamina DK and Tanks. I mained MagDK for 3 years and just recently changed to StamDK and its a huge difference actually. You can even go on youtube and other threads to see the numbers. Reason being because MagDK has no access to executes no matter what while StamDk has access to atleast 2 executes. Executioner and Poison Injection both can be used for StamDK as an execute and a dot execute. MagDK actually is by far the worse for PVE both in damage and sustain
sir this is a pvp thread
Bl4ckR3alm93 wrote: »Bl4ckR3alm93 wrote: »
i'll the first to ask for dk buffs but trust me, the only thing that works on dk is damage on the magicka spec. other than that, it's the class with the worst defence and the worst sustain.
Definitely not. The buffs are more for Stamina DK and Tanks. I mained MagDK for 3 years and just recently changed to StamDK and its a huge difference actually. You can even go on youtube and other threads to see the numbers. Reason being because MagDK has no access to executes no matter what while StamDk has access to atleast 2 executes. Executioner and Poison Injection both can be used for StamDK as an execute and a dot execute. MagDK actually is by far the worse for PVE both in damage and sustain
sir this is a pvp thread
ok and the arguments still apply regardless for PVE and PVP actually. Stamina dominates PVP and StamDK still get minor brutality and other great moves plus executes lol. MagDK still is at the bottom and theres also numbers on youtute and other threads for PVP about this
I know that the class is kinda made for DoT's but those don't count for jack in pvp. The extra damage reduction is making this class much worse off than the other classes because of the already low burst damage that mag DK's have.
Its to the point where a tanky necro has more burst damage than a glass canon mag DK. I can get burning embers to 20k damage on the tooltip and then do 400 damage per second on target. This just isn't working.
I understand that Mag DK's are not horribly underperforming in PVE dps but that should not be the only reason to make class changes... kinda sad that it seems to be like that
lucky_Sage wrote: »[snip] dks they wont ever be put on par with other classes tool kits. they have no mobility no defense in there tool kit. no execute ,weak dots. all they have is leap and whip, gina even said they clipped wings and is no longer needed for force pulse rule set [snip]
Bl4ckR3alm93 wrote: »
i'll the first to ask for dk buffs but trust me, the only thing that works on dk is damage on the magicka spec. other than that, it's the class with the worst defence and the worst sustain.
Definitely not. The buffs are more for Stamina DK and Tanks. I mained MagDK for 3 years and just recently changed to StamDK and its a huge difference actually. You can even go on youtube and other threads to see the numbers. Reason being because MagDK has no access to executes no matter what while StamDk has access to atleast 2 executes. Executioner and Poison Injection both can be used for StamDK as an execute and a dot execute. MagDK actually is by far the worse for PVE both in damage and sustain
sir this is a pvp thread
I've always been fine with the damage. I understand the paper/rock/scissors to a degree with all my dots getting stripped. The problem is, due to that and ability costs in general, there is no sustain.
Combustion is a joke when all of your skills still cost 3300-3900 magicka depending on your build. As a breton, without vampire, with 3-5 pieces of light. That's just nuts. My other mag toons can spam for days. When I buff myself and move in with my engagement skills, I'm already down 50% of my mag with a 30k+ pool. (Talking pvp here btw.)
StaticWave wrote: »On live a full dmg magdk in malacath hits my 28k resistance stamsorc for 9-10k molten whips and 4-5k flames of oblivion. I also have duelist rebuff CP slotted. They can pretty much 1 shot me if they time those with leap, and if I don't die then the dots will finish me off.
On PTS a full dmg necro with 7k weapon dmg and 29k pen in malacath does around 5.7k blastbones to my 24k armor stamsorc with evasion...
StaticWave wrote: »On live a full dmg magdk in malacath hits my 28k resistance stamsorc for 9-10k molten whips and 4-5k flames of oblivion. I also have duelist rebuff CP slotted. They can pretty much 1 shot me if they time those with leap, and if I don't die then the dots will finish me off.
On PTS a full dmg necro with 7k weapon dmg and 29k pen in malacath does around 5.7k blastbones to my 24k armor stamsorc with evasion...
I'm calling bs on that. Blast bones does more damage than whip. Plain and simple.