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Acknowledge Mag DK's burst damage. Maybe make some changes next major update

  • Alchimiste1
    Alchimiste1
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    full dmg mdk* = piercearmor / hurricane, dizzy, crystal weapon, dawnbreaker, 2h /dw execute on his/her death recap

    what ?
  • WaltherCarraway
    WaltherCarraway
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    full dmg mdk* = piercearmor / hurricane, dizzy, crystal weapon, dawnbreaker, 2h /dw execute on his/her death recap

    what ?

    against a stamsorc, yes. not to say a stamsorc could use streak to 100% negate leap damage.
    ah yes magdk has such low damage on live.

    thats why it does 5k+ dps and hits 9k molten whips

    before getting destroyed by playstyles that utilize class purge skills.

    Don’t get me wrong i usually do 2.8-5.7k dps in duel or openworld.

    Edited by WaltherCarraway on July 13, 2021 10:16PM
    Back from my last hiatus. 2021 a new start.
  • lucky_Sage
    lucky_Sage
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    StaticWave wrote: »
    On live a full dmg magdk in malacath hits my 28k resistance stamsorc for 9-10k molten whips and 4-5k flames of oblivion. I also have duelist rebuff CP slotted. They can pretty much 1 shot me if they time those with leap, and if I don't die then the dots will finish me off.

    On PTS a full dmg necro with 7k weapon dmg and 29k pen in malacath does around 5.7k blastbones to my 24k armor stamsorc with evasion...

    @StaticWave but that’s all dks can do is duel as top tier but outside that the are decent in BG’s sub pair I’m in group play and lowest tier in 1vx. They lack mobility and defense in the kit wings is trash deep breath cost way to much for what it can do as a confused ability doesn’t know if it’s a heal or dmg so can’t do either well. Talons in only used for synergy same with standard. Dks sustain is crap worst in game. That’s the real problem isn’t there dmg with leap and whip it’s that crap sustain and defensive capability without a prurma blocking build They either choose to be able to kill or survive unlike every other class. FoO sucks no control half the time outside of duels it goes to the wrong person just used because lack of better tools
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    @Bl4ckR3alm93
    I'm curious, is the stamDk in a better place if they have to to lean on weapon abilities to perform in content, or does it simply mean that traditional stamina weapons just hit harder. I'd argue the only benefit one gets when playing a stamDk over a magDK is cheaper abilities, which no not that major when one takes into account that running, blocking, and dodging all cost stamina.
  • Elo106
    Elo106
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    @Bl4ckR3alm93
    I'm curious, is the stamDk in a better place if they have to to lean on weapon abilities to perform in content, or does it simply mean that traditional stamina weapons just hit harder. I'd argue the only benefit one gets when playing a stamDk over a magDK is cheaper abilities, which no not that major when one takes into account that running, blocking, and dodging all cost stamina.

    StamDK is better cause you have access to executes, vigor (strong heal over time) and mobility (either medium armor or bladecloak).

    Mag you can get mobility with RAT, a strong heal over time forces you to go restro and no execute.

    StamDK sustain is better but compared to other stam classes still bad
  • techyeshic
    techyeshic
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    It's ironic to me as I feel my magdk is quite bursty but the setup and pressure is an issue. The burst is great when you can do it

    Getting the 3 stacks for the whip and trying to combo a leap or anything to take advantage of the buffs from having a stack of 3 then whip is all lost often to lag. Increasing the duration you have to use the whip would help. .

    Any player that has a cleanse; negates all pressure Any group that has purge negates it for a mass chunk of players. I'd like if the DOTs after being purged, left a "residue" or something to mark that they had the DOTs and then whip or leap in place of the shield; would refresh the full DOTs.

    Edited by techyeshic on July 15, 2021 11:18AM
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    @Elo106
    My point is that any perceived benefit stam has outside of cost is linked to an ability outside of the class. All proves is that stam has to lean on weapons for a decent spammable and heal.
  • Elo106
    Elo106
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    @Elo106
    My point is that any perceived benefit stam has outside of cost is linked to an ability outside of the class. All proves is that stam has to lean on weapons for a decent spammable and heal.

    yes true, but you have to consider the entire thing, every class leans on out of class abilities for builds. On mag you need to rely on sword and board or destro for fracture.

    So while only using class skills a mag dk will have the upper hand, if you consider everything stam is at a much better place
  • Bashev
    Bashev
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    @Veg It is a lost cause. Sory for my repost:

    I imagine that the dev (online) meetings are something like this:
    Leading dev: Hey guys what do you think about Dragonknights in pvp, are they ok, do they need some buffs?
    Some random dev: I just shared a link in the chat, you can check it and see yourself how good they are, they dont need any buffs.
    https://youtu.be/pWkd7pM2r1A?t=8
    Leading dev: Wow, they are beasts. Maybe we have to increase the cost to their skills as they dont die easily.
    Because I can!
  • universal_wrath
    universal_wrath
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    lucky_Sage wrote: »
    StaticWave wrote: »
    On live a full dmg magdk in malacath hits my 28k resistance stamsorc for 9-10k molten whips and 4-5k flames of oblivion. I also have duelist rebuff CP slotted. They can pretty much 1 shot me if they time those with leap, and if I don't die then the dots will finish me off.

    On PTS a full dmg necro with 7k weapon dmg and 29k pen in malacath does around 5.7k blastbones to my 24k armor stamsorc with evasion...

    @StaticWave but that’s all dks can do is duel as top tier but outside that the are decent in BG’s sub pair I’m in group play and lowest tier in 1vx. They lack mobility and defense in the kit wings is trash deep breath cost way to much for what it can do as a confused ability doesn’t know if it’s a heal or dmg so can’t do either well. Talons in only used for synergy same with standard. Dks sustain is crap worst in game. That’s the real problem isn’t there dmg with leap and whip it’s that crap sustain and defensive capability without a prurma blocking build They either choose to be able to kill or survive unlike every other class. FoO sucks no control half the time outside of duels it goes to the wrong person just used because lack of better tools

    Easiest way to i.prove Dk burst is to have deep work without target. DK healing has been impr9ved several times already and it is one of the tankiest classes when it comes to blocking.
  • kojou
    kojou
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    Inhale needs to be buffed to the level of Shaulks and Blastbones in terms of power. I don't think that it needs to have as much damage since the skill has a bit of utility as well, but the cost and damage are a bit out of whack IMO.
    Playing since beta...
  • GetAgrippa
    GetAgrippa
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    I'm all for Magdk buffs. However, I'd honestly just settle for some cost reductions.

    Actually, I do have one concern about buffing deep breath to blastbones or shalks levels. And that is there might need to be a corresponding nerf to molten whip. In pvp I've built my entire play style on magdk around molten, and I'd just be concerned that a buffed deep breath and a fully buffed molten whip may be too much burst. And I will weep for days if molten gets nerfed.
    Edited by GetAgrippa on July 16, 2021 5:02PM
  • rmmduece
    rmmduece
    ^^ This. Mag dk isn’t lacking burst if it could just sustain deep breath better. I get that’s it a heal and delayed burst, but their class sustain is just so bad that to sustain breathe and/or talons is just awful without giving up a lot of damage. In a group that can be fine, (talons synergy is great in group) but solo it’s pretty rough.
  • Veg
    Veg
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    @Bl4ckR3alm93
    I'm curious, is the stamDk in a better place if they have to to lean on weapon abilities to perform in content, or does it simply mean that traditional stamina weapons just hit harder. I'd argue the only benefit one gets when playing a stamDk over a magDK is cheaper abilities, which no not that major when one takes into account that running, blocking, and dodging all cost stamina.

    Stamina simply hits harder. Many class abilities on warden, necro, stam sorc, etc, do more damage on their stamina morphs simply because of PVE dps.

    Mag DK on the other hand was built around blocking while doing damage over time (probably wasn't even intentional). This is the most nerfed playstyle in the game. I am 100% convinced that the devs have no idea how mag DK works in pvp.

    The nerfs
    • Removed stam regen while blocking
    • Wings no longer reflects anything
    • Block cost is doubled. Yes, literally doubled.
    • Battle roar gets reduced regen for primary stats
    '
    Half of these nerfs weren't even meant to effect mag DK's in pvp. but those are the nerfs that reduced the class to ashes

    Look at any mag DK build before block cost was doubled. It's either sword/board front bar and resto or destro back bar, or double sword/board.

    Now we see mag DK's trying re-work their class into the destro front bar. It doesn't work at end game pvp. No matter what you do you will be out-classed by every non-magDK that plays at your skill level.

    I got about 18mill ap during the midyear event on my mag-DK and let me tell you, I would have doubled that on any other class (3 emp crowns that got me jack all too, not worth it).
    ᕙ༼ຈل͜ຈ༽ᕗ
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Now it is a shame that apparently whip is under performing, but remember, any stamDK would kill a man to have a whip morph made stam, even with its current tool tip, and even though there would still be no passives buffing direct damage. We would throw uppercut and it morphs in the garbage tomorrow.

    I can see the argument for a mag exclusive spammable, since only the NB has a stam excute. But what I'd like to see is the DK get a passive a opposite of the Sorcerer's amplitude passive, making % damage done increase based on % health. Although, I'd limit it to flame and poison damage, which would still help MagDK more since you can build around flame damage done from both your whip spammable and attacks from flame stave.
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