FantasticFreddie wrote: »Magma Incarnate – Monster Mask
1 – Adds 129 Magicka Recovery
1 – Adds 129 Stamina Recovery
2 – When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
This is...... such a garbage set? Who is this for? WHAT is this for? And more importantly, what are you planning to nerf into the ground to make this make sense??
FantasticFreddie wrote: »Magma Incarnate – Monster Mask
1 – Adds 129 Magicka Recovery
1 – Adds 129 Stamina Recovery
2 – When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
This is...... such a garbage set? Who is this for? WHAT is this for? And more importantly, what are you planning to nerf into the ground to make this make sense??
*I might use this on my werewolf tank*
Basically 2 piece Yolna for 4man content with worse uptime...yeah, no. It might have some use in pvp for support but good luck increasing armor when that frost bomb set exists.